Your Pokémon may have new moves that it can learn. All moves at this level or lower can be taught to your Pokémon. Pokémon cannot have more than four moves at a time without the Extra Move Feat. Moves may be changed during a long rest, and must be chosen from the Pokémon's current move list at a level at or below their current level. Moves from a TM may also be taught during a long rest, if that TM has been purchased.
The damage of each damaging move increases at the acquired level, as shown in the move description.
The Pokémon gains a number of points to add to its abilities. (Max of 20, before nature)
When a Pokémon gains these points, it may spend 2 of them on a feat of its choice, instead of an ability score increase. (Only one feat may be purchased for one-stagers)
Your Pokémon gains a bonus to damage rolls when it uses an attack move type that is the same as their Pokémon type. STAB may only be added once per move, even for moves that deal damage over time like Leech Seed, Poison Gas, etc. This bonus increases as the Pokémon levels up.
A Pokémon can evolve into a new form after meeting the appropriate requirements in its stat block, and only at the time of level up. When a Pokémon evolves, the following occurs, in order:
Evolution can be delayed at the player's discretion, but once the decision has been made, the Pokémon cannot evolve until gaining an additional level.
Level | EXP Needed |
---|---|
1st | 0 |
2nd | 200 |
3rd | 800 |
4th | 2,000 |
5th | 6,000 |
6th | 12,000 |
7th | 20,000 |
8th | 30,000 |
9th | 44,000 |
10th | 62,000 |
11th | 82,000 |
12th | 104,000 |
13th | 128,000 |
14th | 158,000 |
15th | 194,000 |
16th | 234,000 |
17th | 278,000 |
18th | 326,000 |
19th | 382,000 |
20th | 450,000 |
Loyalty Level | Pokémon's Emotion | Effect |
---|---|---|
-3 | Disloyal | Disloyal Pokémon hold disdain for being captured, and would rather be free. They have no need to impress or obey their trainers, and actively disobey orders. Pokémon at this level add -1 to any saving throw they make. In addition, before activating a move, the trainer must roll higher than a 15 on a d20 roll or the move fails. |
-2 | Indifferent | Indifferent Pokémon do not care if their trainers win or lose. They will sometimes obey orders, and other times simply refuse to act. Pokémon at this level add -1 to any saving throw they make. In addition, before activating a move, must roll higher than a 10 on a d20 roll or lose their turn. |
-1 | Upset | Upset Pokémon hold a small grudge against their trainers that affects them in battle. Pokémon at this level add -1 to any saving throw they make. |
0 | Neutral | A neutral Pokémon acts normally with no stat modifiers. It responds to its trainers commands and acts on its own accord outside of combat as an Active Pokémon. Most freshly caught Pokémon begin at this level or lower depending on the circumstances of their catch. |
+1 | Content | A content Pokémon shows a fondness and respect for their owners. Caught Pokémon very rarely begin at any loyalty level higher than this. Pokémon at this level gain an additional +1 to any saving throw they make. |
+2 | Pleased | A pleased Pokémon puts great trust in their owners, and enjoys spending quality time with them. Pokémon at this level gain additional max hit points equal to half their level (rounded up), +1 to any saving throw they make, and one additional skill proficiency of their choice. (In the case where a Pokémon would dip below this Loyalty and come back, the same skill must be selected) |
+3 | Loyal | Pokémon at this level have an incredible bond with their trainers, willing to risk their own life for their trainer's safety. Pokémon at this level gain additional max hit points equal to their level, +1 to any saving throw they make, and two additional skill proficiencies of their choice. (In the case where a Pokémon would dip below this Loyalty and come back, the same skills must be selected). |
When a new Pokémon is caught or hatched from an egg, roll for its nature.
Level | Prof. Bonus | Features | STAB |
---|---|---|---|
1st | +2 | +0 | |
2nd | +2 | New Move | +0 |
3rd | +2 | STAB Increase | +1 |
4th | +2 | Ability Score Improvement | +1 |
5th | +3 | Proficiency/Damage Increase | +1 |
6th | +3 | New Move | +1 |
7th | +3 | STAB Increase | +2 |
8th | +3 | Ability Score Improvement | +2 |
9th | +4 | Proficiency Increase | +2 |
10th | +4 | New Move, Damage Increase | +2 |
11th | +4 | STAB Increase | +3 |
12th | +4 | Ability Score Improvement | +3 |
13th | +5 | Proficiency Increase | +3 |
14th | +5 | New Move | +3 |
15th | +5 | STAB Increase | +4 |
16th | +5 | Ability Score Improvement | +4 |
17th | +6 | Profieciency/Damage Increase | +4 |
18th | +6 | New Move | +4 |
19th | +6 | STAB Increase | +5 |
20th | +6 | Ability Score Improvement | +5 |