#

#

/

SR: #

HP: #(D#)    AC: #    Minimum Level Found: #

STR: #(#)|DEX: #(#)|CON: #(#)|INT: 6(-2)|WIS: 10(+0)|CHA: 8(#)

Saving Throw:#


Ability: #

Ability (Hidden): #

Weaknesses:#

Resistances:#

Immunities:#

Stage: #/# | # ASI

Evolves into at level #

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).

----🟊----

Starting Moves

Level 2

Level 6

Level 10

Level 14

Level 18

Egg Moves

Learnable via TMs

Machop

Machop

Though as small as a child, it has strength enough to easily throw a well-built adult. Striving to become ever stronger, Machop trains by carrying a Graveler on its shoulders.

SR: 7

HP: 23(d12)    AC: 14    Minimum Level Found: 1

STR: 13(+1)|DEX: 13(+1)|CON: 12(+1)|INT: 6(-2)|WIS: 10(+0)|CHA: 12(+1)

Saving Throw: DEX


Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.

No Guard: Any attack made by or against this Pokémon has advantage.

Steadfast (Hidden): Once per long rest, when this Pokémon fails a saving throw against a negative status condition, it can choose to pass instead.

Weaknesses: Flying, Pschic, Fairy

Resistances: Rock, Bug, Dark

Immunities: None

Stage: 1/3 | 2 ASI

Evolves into at level 6 and at level 10.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Moves Current up to Gen VIII

Starting Moves: Low Kick, Leer

Level 2: Focus Energy, Revenge, Low Sweep

Level 6: Knock Off, Scary Face

Level 10: Vital Throw, Strength, Dual Chop

Level 14: Bulk Up, Seismic Toss

Level 18: Dynamic Punch, Cross Chop, Double Edge

Egg Moves: Bullet Punch, Close Combat, Counter, Encore, Fire Punch, Heavy Slam, Ice Punch, Knock Off, Power Trick, Quick Guard, Submission, Thunder Punch, Tickle

Learnable Via TMs: Focus Punch, Bulk Up, Work Up, Sunny Day, Light Screen, Protect, Rain Dance, Earthquake, Low Sweep, Dig, Brick Break, Double Team, Flamethrower, Fire Blast, Rock Tomb, Facade, Rest, Attract, Thief, Focus Blast, Fling, Endure, Payback, Rock Slide, Sleep Talk, Bulldoze, Poison Jab, Swagger, Substitute, Strength, Rock Smash, Rock Climb

Machoke

Machoke

Machoke's boundless power is very dangerous, so it wears a belt that suppresses its energy. It can lift a dump truck with one hand. Using that kind of strength, it helps people do heavy jobs.

SR: 4

HP: 66(d12)    AC: 16    Minimum Level Found: 6

STR: 15(+2)|DEX: 14(+2)|CON: 14(+2)|INT: 6(-2)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: DEX


Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.

No Guard: Any attack made by or against this Pokémon has advantage.

Steadfast (Hidden): Once per long rest, when this Pokémon fails a saving throw against a negative status condition, it can choose to pass instead.

Weaknesses: Flying, Pschic, Fairy

Resistances: Rock, Bug, Dark

Immunities: None

Stage: 2/3 | 2 ASI

Evolves from at level 6 and into at level 10.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Moves Current up to Gen VIII

Starting Moves: Low Kick, Leer, Focus Energy, Revenge, Low Sweep, Knock Off, Scary Face

Level 10: Vital Throw, Strength, Dual Chop

Level 14: Bulk Up, Seismic Toss

Level 18: Dynamic Punch, Cross Chop, Double Edge

Egg Moves: Bullet Punch, Close Combat, Counter, Encore, Fire Punch, Heavy Slam, Ice Punch, Knock Off, Power Trick, Quick Guard, Submission, Thunder Punch, Tickle

Learnable Via TMs: Focus Punch, Bulk Up, Work Up, Sunny Day, Light Screen, Protect, Rain Dance, Earthquake, Low Sweep, Dig, Brick Break, Double Team, Flamethrower, Fire Blast, Rock Tomb, Facade, Rest, Attract, Thief, Focus Blast, Fling, Endure, Payback, Rock Slide, Sleep Talk, Bulldoze, Poison Jab, Swagger, Substitute, Strength, Rock Smash, Rock Climb

Machamp

Machamp

Machamp has the power to hurl anything aside. However, trying to do any work requiring care and dexterity causes its arms to get tangled. This Pokémon tends to leap into action before it thinks.

SR: 2.5

HP: 154(d20)    AC: 17    Minimum Level Found: 10

STR: 17(+3)|DEX: 15(+2)|CON: 16(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw: DEX


Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.

No Guard: Any attack made by or against this Pokémon has advantage.

Steadfast (Hidden): Once per long rest, when this Pokémon fails a saving throw against a negative status condition, it can choose to pass instead.

Weaknesses: Flying, Pschic, Fairy

Resistances: Rock, Bug, Dark

Immunities: None

Stage: 3/3 | 2 ASI

Evolves from at level 10. This is the final form of .


Moves Current to Gen VIII

Starting Moves: Wide Guard, Low Kick, Leer, Focus Energy, Revenge, Low Sweep, Knock Off, Scary Face, Vital Throw, Strength, Dual Chop

Level 14: Bulk Up, Seismic Toss

Level 18: Dynamic Punch, Cross Chop, Double Edge

Egg Moves: Bullet Punch, Close Combat, Counter, Encore, Fire Punch, Heavy Slam, Ice Punch, Knock Off, Power Trick, Quick Guard, Submission, Thunder Punch, Tickle

Learnable Via TMs: Focus Punch, Bulk Up, Work Up, Sunny Day, Light Screen, Protect, Rain Dance, Earthquake, Low Sweep, Dig, Brick Break, Double Team, Flamethrower, Fire Blast, Rock Tomb, Facade, Rest, Attract, Thief, Focus Blast, Fling, Endure, Payback, Giga Impact, Stone Edge, Rock Slide, Sleep Talk, Bulldoze, Poison Jab, Swagger, Substitute, Strength, Rock Smash, Rock Climb

Bellsprout

Bellsprout

/

It plants its feet deep underground to rehydrate itself. While doing so, it's unable to run away if it's attacked. No matter what Bellsprout is doing, if it detects movement nearby, it will immediately react by reaching out with its thin vines.

SR: 9

HP: 20(D8)    AC: 11    Minimum Level Found: 1

STR: 15(+2)|DEX: 12(+1)|CON: 15(+2)|INT: 6(-2)|WIS: 12(+1)|CHA: 14(+2)

Saving Throw: CON


Chlorophyll: This Pokémon's speed is doubled in harsh sunlight.

Gluttony (Hidden): This Pokémon must eat its held berry when it falls below 1/2 of its maximum HP.

Weaknesses: Flying, Fire, Psychic, Ice

Resistances: Fighting, Water, Grass, Electric, Fairy

Immunities: None

Stage: 1/3 | 2 ASI

Evolves into at level 4 and into at level 9.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Vine Whip, Growth

Level 2: Wrap, Sleep Powder

Level 6: Poison Powder, Stun Spore, Acid

Level 10: Knock Off, Sweet Scent

Level 14: Gastro Acid, Razor Leaf

Level 18: Poison Jab, Slam, Power Whip

Egg Moves: Clear Smog, Ingrain, Strength Sap, Sucker Punch, Synthesis, Tickle, Worry Seed

Learnable via TMs: 007: Protect, 013: Acid Spray, 018: Thief, 020: Trailblaze, 021: Pounce, 025: Facade, 033: Magical Leaf, 045: Venoschok, 047: Edure, 049: Sunny Day, 056: Bullet Seed, 070: Sleep Talk, 071: Seed Bomb, 074: Reflect, 081: Grass Knot, 083: Poison Jab, 085: Rest, 088: Swords Dance, 095: Leech Life, 103: Substitute, 111: Giga Drain, 119: Energy Ball, 122: Encore, 137: Grassy Terrain, 148: Sludge Bomb, 159: Leaf Storm, 168: Solar Beam, 171: Tera Blast, 175: Toxic, 181: Knock off, 185: Lunge, 193: Weather Ball, 194: Grassy Glide, 214: Sludge Wave

Weepinbell

Weepinbell

/

The leafy parts act as cutters for slashing foes. It spits a fluid that dissolves everything. Even though it is filled with acid, it does not melt because it also oozes a protective fluid.

SR: 5

HP: 43(d8)    AC: 13    Minimum Level Found: 4

STR: 16(+3)|DEX: 13(+1)|CON: 16(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 14(+2)

Saving Throw: CON


Chlorophyll: This Pokémon's speed is doubled in harsh sunlight.

Gluttony (Hidden): This Pokémon must eat its held berry when it falls below 1/2 of its maximum HP.

Weaknesses: Flying, Fire, Psychic, Ice

Resistances: Fighting, Water, Grass, Electric, Fairy

Immunities: None

Stage: 2/3 | 2 ASI

Evolves from at level 4 and into at level 9.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Vine Whip, Growth, Wrap, Sleep Powder

Level 6: Poison Powder, Stun Spore, Acid

Level 10: Knock Off, Sweet Scent

Level 14: Gastro Acid, Razor Leaf

Level 18: Poison Jab, Slam, Power Whip

Egg Moves: Clear Smog, Ingrain, Strength Sap, Sucker Punch, Synthesis, Tickle, Worry Seed

Learnable via TMs: 007: Protect, 013: Acid Spray, 018: Thief, 020: Trailblaze, 021: Pounce, 025: Facade, 032: Swift, 033: Magical Leaf, 045: Venoschok, 047: Edure, 049: Sunny Day, 056: Bullet Seed, 066: Body Slam, 070: Sleep Talk, 071: Seed Bomb, 074: Reflect, 081: Grass Knot, 083: Poison Jab, 085: Rest, 088: Swords Dance, 095: Leech Life, 103: Substitute, 111: Giga Drain, 122: Encore, 137: Grassy Terrain, 148: Sludge Bomb, 159: Leaf Storm, 168: Solar Beam, 171: Tera Blast, 175: Toxic, 181: Knock off, 182: Bug Bite, 185: Lunge, 193: Weather Ball, 194: Grassy Glide, 214: Sludge Wave

Victreebel

Victreebel

/

It lures prey into its mouth with a nectar-like aroma. The helpless prey is melted with a dissolving fluid. After dissolving many prey, this Pokémon's acid becomes sweeter. This makes it even easier to attract more prey.

SR: 2.5

HP: 110(d12)    AC: 14    Minimum Level Found: 9

STR: 18(+4)|DEX: 15(+2)|CON: 18(+4)|INT: 6(-2)|WIS: 16(+3)|CHA: 14(+2)

Saving Throw: CON


Chlorophyll: This Pokémon's speed is doubled in harsh sunlight.

Gluttony (Hidden): This Pokémon must eat its held berry when it falls below 1/2 of its maximum HP.

Weaknesses: Flying, Fire, Psychic, Ice

Resistances: Fighting, Water, Grass, Electric, Fairy

Immunities: None

Stage: 3/3 | 2 ASI

Evolves from at level 9. This is the final form of .


Starting Moves: Vine Whip, Growth, Wrap, Sleep Powder, Poison Powder, Stun Spore, Acid

Level 10: Knock Off, Sweet Scent

Level 14: Gastro Acid, Razor Leaf, Stockpile, Swallow, Spit Up

Level 18: Poison Jab, Slam, Power Whip, Leaf Storm, Leaf Blade

Egg Moves: Clear Smog, Ingrain, Strength Sap, Sucker Punch, Synthesis, Tickle, Worry Seed

Learnable via TMs: 006: Scary Face, 007: Protect, 013: Acid Spray, 018: Thief, 020: Trailblaze, 021: Pounce, 025: Facade, 032: Swift, 033: Magical Leaf, 045: Venoschok, 047: Edure, 056: Bullet Seed, 066: Body Slam, 070: Sleep Talk, 071: Seed Bomb, 074: Reflect, 081: Grass Knot, 083: Poison Jab, 085: Rest, 088: Swords Dance, 095: Leech Life, 103: Substitute, 111: Giga Drain, 119: Energy Ball, 122: Encore, 137: Grassy Terrain, 148: Sludge Bomb, 152: Giga Impact, 159: Leaf Storm, 163: Hyper Beam, 168: Solar Beam, 171: Tera Blast, 175: Toxic, 181: Knock off, 182: Bug Bite, 185: Lunge, 193: Weather Ball, 194: Grassy Glide, 214: Sludge Wave

Tentacool

Tentacool

/

Its eyes are as transparent as crystals. From them, it shoots mysterious beams of light. When the tide goes out, dehydrated Tentacool can be found left behind on the shore.

SR: 7

HP: 19(d6)    AC: 11    Minimum Level Found: 1

STR: 12(+1)|DEX: 17(+3)|CON: 16(+3)|INT: 6(-2)|WIS: 12(+1)|CHA: 14(+2)

Saving Throw: WIS/CON


Clear Body: Other Pokémon's moves or abilities cannot lower this Pokémon stats.

Liquid Ooze: If an enemy uses a leeching or absorb move against this Pokémon, the Pokémon must make a DC 12 CON save or become poisoned.

Rain Dish (Hidden): In rainy conditions, this Pokémon heals for an amount of HP equal to its proficiency bonus at the end of each of its turns.

Weaknesses: Ground, Electric, Psychic

Resistances: Fighting, Poison, Bug, Steel, Fire, Water, Ice, Fairy

Immunities: None

Stage: 1/2 | 3 ASI

Evolves into at level 6

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Poison Sting, Water Gun

Level 2: Acid, Wrap

Level 6: Supersonic, Water Pulse, Screech

Level 10: Bubble Beam, Hex

Level 14: Acid Armour, Poison Jab

Level 18: Surf, Sludge Wave, Hydro Pump

Egg Moves: Acupressure, Aqua Ring, Aurora Beam, Confuse Ray, Haze, Knock Off, Mirror Coat, Rapid Spin, Tickle

Learnable via TMs: 007: Protect, 011: Water Pulse, 013: Acid Spray, 017: Confuse Ray, 018: Thief, 021: Pounce, 022: Chilling Water, 025: Facade, 029: Hex, 032: Swift, 034: Icy Wind, 035: Mud Shot, 045: Venoschok, 047: Edure, 050: Rain Dance, 070: Sleep Talk, 079: Dazzling Gleam, 083: Poison Jab, 085: Rest, 088: Swords Dance, 091: Toxic Spikes, 102: Gunk Shot, 103: Substitute, 111: Giga Drain, 123: Surf, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 148: Sludge Bomb, 171: Tera Blast, 174: Haze, 175: Toxic, 181: Knock off, 196: Flip Turn, 208: Whirlpool, 209: Muddy Water, 214: Sludge Wave, 221: Throat Chop

Tentacruel

Tentacruel

/

In battle, it extends all 80 of its tentacles to entrap its opponent inside a poisonous net. On the rare occasions that large outbreaks of Tentacruel occur, all fish Pokémon disappear from the surrounding sea.

SR: 3

HP: 78(d12)    AC: 14    Minimum Level Found: 6

STR: 15(+2)|DEX: 20(+5)|CON: 19(+4)|INT: 6(-2)|WIS: 16(+3)|CHA: 14(+2)

Saving Throw: WIS/CON


Clear Body: Other Pokémon's moves or abilities cannot lower this Pokémon's stats.

Liquid Ooze: If an enemy uses a leeching or absorb move against this Pokémon, the Pokémon must make a DC 12 CON save or become poisoned.

Rain Dish (Hidden): In rainy conditions, this Pokémon heals for an amount of HP equal to its proficiency bonus at the end of each of its turns.

Weaknesses: Ground, Electric, Psychic

Resistances: Fighting, Poison, Bug, Steel, Fire, Water, Ice, Fairy

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 6


Starting Moves: Reflect Type, Poison Sting, Water Gun, Acid, Wrap, Supersonic, Water Pulse, Screech

Level 10: Bubble Beam, Hex

Level 14: Acid Armour, Poison Jab

Level 18: Surf, Sludge Wave, Hydro Pump

Egg Moves: Acupressure, Aqua Ring, Aurora Beam, Confuse Ray, Haze, Knock Off, Mirror Coat, Rapid Spin, Tickle

Learnable via TMs: 006: Scary Face, 007: Protect, 011: Water Pulse, 013: Acid Spray, 017: Confuse Ray, 018: Thief, 021: Pounce, 022: Chilling Water, 025: Facade, 029: Hex, 032: Swift, 034: Icy Wind, 035: Mud Shot, 045: Venoschok, 047: Edure, 050: Rain Dance, 070: Sleep Talk, 079: Dazzling Gleam, 083: Poison Jab, 085: Rest, 088: Swords Dance, 091: Toxic Spikes, 102: Gunk Shot, 103: Substitute, 110: Liquidation, 111: Giga Drain, 123: Surf, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 148: Sludge Bomb, 152: Giga Impact, 163: Hyper Beam, 171: Tera Blast, 174: Haze, 175: Toxic, 181: Knock off, 193: Weather Ball, 196: Flip Turn, 208: Whirlpool, 209: Muddy Water, 214: Sludge Wave, 219: Skitter Smack, 221: Throat Chop

Geodude

Geodude

/

At rest, it looks just like a rock. Carelessly stepping on it will make it swing its fists angrily. Most people may not notice, but a closer look should reveal that there are many Geodude around.

SR: 9

HP: 19(d6)    AC: 18    Minimum Level Found: 1

STR: 17(+3)|DEX: 10(+0)|CON: 16(+3)|INT: 8(-1)|WIS: 10(+0)|CHA: 12(+1)

Saving Throw: CON/INT


Rock Head: This Pokémon takes no recoil damage.

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Sandveil (Hidden): This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.

Weaknesses: Fighting, Ground, Steel, Water, Grass, Ice

Resistances: Normal, Flying, Poison, Rock, Fire

Immunities: Electric

Stage: 1/3 | 2 ASI

Evolves into at level 5 and into at level 8.

This Pokemon has the regional variant of .

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Defense Curl

Level 2: Rock Polish, Rollout

Level 6: Bulldoze, Rock Throw, Smack Down

Level 10: Self-Destruct, Stealth Rock

Level 14: Rock Blast, Earthquake

Level 18: Explosion, Double-Edge, Stone Edge

Egg Moves: Block, Curse, Dynamic Punch, Flail, Hammer Arm, Mega Punch, Wide Guard

Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 025: Facade, 028: Bulldoze, 035: Mud Shot, 036: Rock Tomb, 043: Fling, 047: Edure, 049: Sunny Day, 051: Sandstorm, 055: Dig, 058: Brick Break, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 070: Sleep Talk, 076: Rock Blast, 080: Metronome, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 103: Substitute, 104: Iron Defense, 116: Stealth Rock, 125: Flamethrower, 133: Earth Power, 141: Fire Burst, 149: Earthquake, 150: Stone Edge, 171: Tera Blast, 179: Smack Down, 180: Gyro Ball, 186: High Horsepower, 192: Focus Punch, 204: Double-Edge, 224: Curse

Alolan Geodude

Alolan Geodude

/

Its body is a magnetic stone. Iron sand attaches firmly to the portions of its body that are particularly magnetic. If you step on a Geodude sleeping on the ground, you’ll hear a zapping sound and feel a tingling shock throughout your entire body.

SR: 9

HP: #(d6)    AC: 18    Minimum Level Found: 1

STR: 15(+2)|DEX: 12(+1)|CON: 18(+4)|INT: 6(-2)|WIS: 10(+0)|CHA: 12(+1)

Saving Throw: CON/DEX


Magnet Pull: Steel opponents in battle with this Pokémon may not switch out or flee.

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Galvanize (Hidden): All of this Pokémon's normal-type moves are electric-type.

Weaknesses: Fighting, Ground, Water, Grass

Resistances: Normal, Flying, Poison, Fire, Electric

Immunities: None

Stage: 1/3 | 2 ASI

Evolves into at level 5 and into at level 8.

This Pokemon is the regional variant of .

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Defense Curl

Level 2: Charge, Rock Polish, Rollout

Level 6: Spark, Rock Throw, Smack Down

Level 10: Thunder Punch, Self-Destruct

Level 14: Stealth Rock, Rock Blast, Discharge

Level 18: Explosion, Double-Edge, Stone Edge

Egg Moves: Block, Counter, Curse, Endure, Flail, Screech, Wide Guard, Zap Cannon

Learnable via TMs: 001: Work Up, 005: Mud-Slap, 007: Protect, 023: Charge Beam, 025: Facade, 028: Bulldoze, 035: Mud Shot, 036: Rock Tomb, 043: Fling, 047: Edure, 048: Volt Switch, 049: Sunny Day, 051: Sandstorm, 055: Dig, 058: Brick Break, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 070: Sleep Talk, 076: Rock Blast, 082: Thunder Wave, 085: Rest, 086: Rock Slide, 103: Substitute, 104: Iron Defense, 116: Stealth Rock, 125: Flamethrower, 126: Thunder Bolt, 133: Earth Power, 141: Fire Burst, 147: Wild Charge, 149: Earthquake, 150: Stone Edge, 166: Thunder, 171: Tera Blast, 173: Charge, 179: Smack Down, 180: Gyro Ball, 186: High Horsepower, 192: Focus Punch, 204: Double-Edge, 210: Supercell Slam, 211: Electroweb, 224: Curse

Graveler

Graveler

/

A slow walker, it rolls to move. It pays no attention to any object that happens to be in its path. Moss-covered rocks are Graveler's favorite food. It consumes over a ton of them a day, crunching loudly while it eats.

SR: 5

HP: 51(d8)    AC: 19    Minimum Level Found: 5

STR: 18(+4)|DEX: 11(+0)|CON: 17(+3)|INT: 8(-1)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: CON/INT


Rock Head: This Pokémon takes no recoil damage.

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Sandveil (Hidden): This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.

Weaknesses: Fighting, Ground, Steel, Water, Grass, Ice

Resistances: Normal, Flying, Poison, Rock, Fire

Immunities: Electric

Stage: 2/3 | 2 ASI

Evolves from at level 5 and into at level 8.

This Pokemon has the regional variant of .

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Defense Curl, Rock Polish, Rollout

Level 6: Bulldoze, Rock Throw, Smack Down

Level 10: Self-Destruct, Stealth Rock

Level 14: Rock Blast, Earthquake

Level 18: Explosion, Double-Edge, Stone Edge

Egg Moves: Block, Curse, Dynamic Punch, Flail, Hammer Arm, Mega Punch, Wide Guard

Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 025: Facade, 028: Bulldoze, 035: Mud Shot, 036: Rock Tomb, 043: Fling, 047: Edure, 049: Sunny Day, 051: Sandstorm, 055: Dig, 058: Brick Break, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 070: Sleep Talk, 076: Rock Blast, 080: Metronome, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 089: Body Press, 099: Iron Head, 103: Substitute, 104: Iron Defense, 116: Stealth Rock, 121: Heavy Slam, 125: Flamethrower, 133: Earth Power, 141: Fire Burst, 149: Earthquake, 150: Stone Edge, 158: Focus Blast, 160: Hurricane, 161: Trick Room, 162: Bug Buzz, 163: Hyper Beam, 171: Tera Blast, 179: Smack Down, 180: Gyro Ball, 186: High Horsepower, 192: Focus Punch, 204: Double-Edge, 224: Curse, 225: Hard Press

Alolan Graveler

Alolan Graveler

/

Graveler's entire body is electrically charged due to the stones it likes to eat, and often get into a scrap over them. The impact of Graveler smashing together causes a flash of light and a booming noise.

SR: 5

HP: 56(d8)    AC: 19    Minimum Level Found: 5

STR: 16(+3)|DEX: 13(+1)|CON: 19(+4)|INT: 6(-2)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: CON/DEX


Magnet Pull: Steel opponents in battle with this Pokémon may not switch out or flee.

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Galvanize (Hidden): All of this Pokémon's normal-type moves are electric-type.

Weaknesses: Fighting, Ground, Water, Grass

Resistances: Normal, Flying, Poison, Fire, Electric

Immunities: None

Stage: 2/3 | 2 ASI

Evolves from at level 5 and into at level 8.

This Pokemon is the regional variant of .

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Defense Curl, Charge, Rock Polish, Rollout

Level 6: Spark, Rock Throw, Smack Down

Level 10: Thunder Punch, Self-Destruct

Level 14: Stealth Rock, Rock Blast, Discharge

Level 18: Explosion, Double-Edge, Stone Edge

Egg Moves: Block, Counter, Curse, Endure, Flail, Screech, Wide Guard, Zap Cannon

Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 023: Charge Beam, 025: Facade, 028: Bulldoze, 035: Mud Shot, 036: Rock Tomb, 043: Fling, 047: Edure, 048: Volt Switch, 049: Sunny Day, 051: Sandstorm, 055: Dig, 058: Brick Break, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 070: Sleep Talk, 076: Rock Blast, 080: Metronome, 082: Thunder Wave, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 103: Substitute, 104: Iron Defense, 116: Stealth Rock, 125: Flamethrower, 126: Thunder Bolt, 133: Earth Power, 136: Electric Terrain, 141: Fire Burst, 147: Wild Charge, 149: Earthquake, 150: Stone Edge, 158: Focus Blast, 166: Thunder, 171: Tera Blast, 173: Charge, 179: Smack Down, 180: Gyro Ball, 186: High Horsepower, 192: Focus Punch, 204: Double-Edge, 210: Supercell Slam, 211: Electroweb, 224: Curse, 225: Hard Press

Golem

Golem

/

It is enclosed in a hard shell that is as rugged as slabs of rock. It sheds skin once a year to grow larger. It deliberately blows itself up, then uses this explosive force to jump from mountain to mountain.

SR: 2.5

HP: 92(d12)    AC: 21    Minimum Level Found: 8

STR: 20(+5)|DEX: 12(+1)|CON: 19(+4)|INT: 8(-1)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw: CON/INT


Rock Head: This Pokémon takes no recoil damage.

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Sandveil (Hidden): This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.

Weaknesses: Fighting, Ground, Steel, Water, Grass, Ice

Resistances: Normal, Flying, Poison, Rock, Fire

Immunities: Electric

Stage: 3/3 | 2 ASI

Evolves from at level 8. This is the final form of .

This Pokemon has the regional variant of .


Starting Moves: Tackle, Defense Curl, Rock Polish, Heavy Slam, Bulldoze, Rock Throw, Smack Down

Level 10: Self-Destruct, Stealth Rock

Level 14: Rock Blast, Earthquake

Level 18: Explosion, Double-Edge, Stone Edge

Egg Moves: Block, Curse, Dynamic Punch, Flail, Hammer Arm, Mega Punch, Wide Guard

Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 025: Facade, 028: Bulldoze, 035: Mud Shot, 036: Rock Tomb, 043: Fling, 047: Edure, 049: Sunny Day, 051: Sandstorm, 055: Dig, 058: Brick Break, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 070: Sleep Talk, 076: Rock Blast, 080: Metronome, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 089: Body Press, 099: Iron Head, 103: Substitute, 104: Iron Defense, 116: Stealth Rock, 121: Heavy Slam, 125: Flamethrower, 133: Earth Power, 141: Fire Burst, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 158: Focus Blast, 163: Hyper Beam, 171: Tera Blast, 172: Roar, 179: Smack Down, 180: Gyro Ball, 186: High Horsepower, 192: Focus Punch, 204: Double-Edge, 224: Curse, 225: Hard Press

Alolan Golem

Alolan Golem

/

It’s grumpy and stubborn. If you upset it, it discharges electricity from the surface of its body and growls with a voice like thunder. It fires rocks charged with electricity. Even if the rock isn’t fired that accurately, just grazing an opponent will cause numbness and fainting.

SR: 2.5

HP: 107(d12)    AC: 21    Minimum Level Found: 8

STR: 18(+4)|DEX: 14(+2)|CON: 21(+5)|INT: 6(-2)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw:#


Magnet Pull: Steel opponents in battle with this Pokémon may not switch out or flee.

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Galvanize (Hidden): All of this Pokémon's normal-type moves are electric-type.

Weaknesses: Fighting, Ground, Water, Grass

Resistances: Normal, Flying, Poison, Fire, Electric

Immunities: None

Stage: 3/3 | 2 ASI

Evolves from at level 8. This is the final form of .

This Pokemon is the regional variant of .

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Defense Curl, Charge, Rock Polish, Heavy Slam, Spark, Rock Throw, Smack Down

Level 10: Thunder Punch, Self-Destruct

Level 14: Stealth Rock, Rock Blast, Discharge

Level 18: Explosion, Double-Edge, Stone Edge

Egg Moves: Block, Counter, Curse, Endure, Flail, Screech, Wide Guard, Zap Cannon

Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 023: Charge Beam, 025: Facade, 028: Bulldoze, 035: Mud Shot, 036: Rock Tomb, 043: Fling, 047: Edure, 048: Volt Switch, 049: Sunny Day, 051: Sandstorm, 055: Dig, 058: Brick Break, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 070: Sleep Talk, 076: Rock Blast, 082: Thunder Wave, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 089: Body Press, 099: Iron Head, 103: Substitute, 104: Iron Defense, 116: Stealth Rock, 121: Heavy Slam, 125: Flamethrower, 126: Thunder Bolt, 133: Earth Power, 136: Electric Terrain, 141: Fire Burst, 147: Wild Charge, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 158: Focus Blast, 163: Hyper Beam, 166: Thunder, 171: Tera Blast, 172: Roar, 173: Charge, 179: Smack Down, 180: Gyro Ball, 192: Focus Punch, 204: Double-Edge, 210: Supercell Slam, 211: Electroweb, 220: Meteor Beam, 224: Curse, 225: Hard Press

Ponyta

Ponyta

Ponyta is very weak at birth. It can barely stand up. This Pokémon becomes stronger by stumbling and falling to keep up with its parent.

SR: 7

HP: 19(d8)    AC: 13    Minimum Level Found: 1

STR: 17(+3)|DEX: 19(+4)|CON: 13(+1)|INT: 6(-2)|WIS: 10(+0)|CHA: 12(+1)

Saving Throw: STR


Run Away: This Pokémon cannot be the target of an attack of opportunity.

Flash Fire: This Pokémon takes no damage from fire or fire-type attacks. Instead, immediately after taking a hit from a fire-type move, or in open flames, double the STAB bonus on the next fire-type move.

Flame Body (Hidden): The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.

Weaknesses: Ground, Rock, Water

Resistances: Bug, Steel, Fire, Grass, Ice, Fairy

Immunities: None

Stage: 1/2 | 3 ASI

Evolves into at level 8.

This Pokémon has the regional form of

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Moves Current as of Gen VIII.

Starting Moves: Tackle, Growl

Level 2: Tail Whip, Ember

Level 6: Flame Charge, Agility

Level 10: Flame Wheel, Stomp

Level 14: Fire Spin, Take Down

Level 18: Inferno, Fire Blast, Flare Blitz

Egg Moves: Ally Switch, Charm, Double Kick, Double-Edge, Flame Wheel, High Horsepower, Horn Drill, Hypnosis, Low Kick, Morning Sun, Thrash

Learnable via TMs: Sunny Day, Protect, Solar Beam, Iron Tail, Double Team, Flamethrower, Fire Blast, Facade, Rest, Attract, Overheat, Endure, Will-O-Wisp, Sleeptalk, Swagger, Substitute, Strength

Galarian Ponyta

Galarian Ponyta

This Pokémon will look into your eyes and read the contents of your heart. If it finds evil there, it promptly hides away. Its small horn hides a healing power. With a few rubs from this Pokémon's horn, any slight wound you have will be healed.

SR: 7

HP: 18(d8)    AC: 12    Minimum Level Found: 1

STR: 10(+0)|DEX: 15(+2)|CON: 10(+0)|INT: 8(-1)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: WIS


Run Away: This Pokémon cannot be the target of an attack of opportunity.

Pastel Veil: This Pokemon is immune to being Poisoned. Once per long rest, it may heal an ally of being Poisoned.

Anticipation (Hidden): When this Pokémon enters the battle, an opponent must reveal if it has a move that the Pokémon is vulnerable to. The move does not have to be revealed - only that there is such a move.

Weaknesses: Bug, Ghost, Dark

Resistances: Fighting, Psychic

Immunities: None

Stage: 1/2 | 3 ASI

Evolves into at level 8.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Growl

Level 2: Tail Whip, Confusion

Level 6: Fairy Wind, Agility

Level 10: Psybeam, Stomp

Level 14: Heal Pulse, Take Down

Leavel 18: Dazzling Gleam, Psychic, Healing Wish

Egg Moves: Double Kick, Double-Edge, Horn Drill, Hypnosis, Morning Sun, Thrash

Moves Learned Via TMs: 002: Charm, 004: Agility, 007: Protect, 012: Low Kick, 025: Facade, 032: Swift, 041: Stored Power, 059: Zen Headbutt, 066: Body Slam, 070: Sleep Talk, 079: Dazzling Gleam, 085: Rest, 092: Imprison, 103: Substitute, 120: Psychic, 127: Play Rough, 129: Calm Mind, 147: Wild Charge, 186: High Horsepower, 217: Future Sight

Rapidash

Ponyta

Rapidash usually can be seen casually cantering in the fields and plains. However, when this Pokémon turns serious, its fiery manes flare and blaze as it gallops its way up to 150 mph.

SR: 3

HP: 65(d8)    AC: 15    Minimum Level Found: 8

STR: 19(+4)|DEX: 20(+5)|CON: 15(+2)|INT: 6(-2)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw: STR


Run Away: This Pokémon cannot be the target of an attack of opportunity.

Flash Fire: This Pokémon takes no damage from fire or fire-type attacks. Instead, immediately after taking a hit from a fire-type move, or in open flames, double the STAB bonus on the next fire-type move.

Flame Body (Hidden): The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.

Weaknesses: Ground, Rock, Water

Resistances: Bug, Steel, Fire, Grass, Ice, Fairy

Immunities: None

Stage: 1/2 | 3 ASI

Evolves from at level 8.

This Pokémon has the regional form of

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Moves Current as of Gen VIII.

Starting Moves: Mega Horn, Poison Jab, Tackle, Quick Attack, Growl, Tail Whip, Ember, Smart Strike, Flame Charge, Agility

Level 10: Flame Wheel, Stomp

Level 14: Fire Spin, Take Down

Level 18: Inferno, Fire Blast, Flare Blitz

Egg Moves: Ally Switch, Charm, Double Kick, Double-Edge, Flame Wheel, High Horsepower, Horn Drill, Hypnosis, Low Kick, Morning Sun, Thrash

Learnable via TMs: Sunny Day, Hyper Beam, Protect, Solar Beam, Iron Tail, Double Team, Flamethrower, Fire Blast, Facade, Rest, Attract, Overheat, Endure, Will-O-Wisp, Giga Impact, Swords Dance, Sleeptalk, Poison Jab, Swagger, Substitute, Strength

Galarian Rapidash

Galarian Rapidash

/

Brave and prideful, this Pokémon dashes airily through the forest, its steps aided by the psychic power stored in the fur on its fetlocks. Little can stand up to its psycho cut. Unleashed from this Pokémon's horn, the move will punch a hole right through a thick metal sheet.

SR: 3

HP: 52(d8)    AC: 16    Minimum Level Found: 7

STR: 17(+3)|DEX: 18(+4)|CON: 15(+1)|INT: 8(-1)|WIS: 18(+4)|CHA: 12(+1)

Saving Throw: WIS/CHA


Run Away: This Pokémon cannot be the target of an attack of opportunity.

Pastel Veil: This Pokemon is immune to being Poisoned. Once per long rest, it may heal an ally of being Poisoned.

Anticipation(Hidden): When this Pokémon enters the battle, an opponent must reveal if it has a move that the Pokémon is vulnerable to. The move does not have to be revealed - only that there is such a move.

Weaknesses: Poison, Ghost, Steel

Resistances: Fighting, Psychic

Immunities: Dragon

Stage: 2/2 | 3 ASI

Evolves from at level 8.


Starting Moves: Psycho Cut, Megahorn, Tackle, Quick Attack, Growl, Tail Whip, Confusion, Fairy Wind, Agility

Level 10: Psybeam, Stomp

Level 14: Heal Pulse, Take Down

Level 18: Dazzling Gleam, Psychic, Healing Wish

Egg Moves: Double Kick, Double-Edge, Horn Drill, Hypnosis, Morning Sun, Thrash

Moves Learned Via TMs: 002: Charm, 004: Agility, 007: Protect, 012: Low Kick, 025: Facade, 032: Swift, 041: Stored Power, 059: Zen Headbutt, 066: Body Slam, 070: Sleep Talk, 079: Dazzling Gleam, 085: Rest, 088: Swords Dance, 092: Imprison, 103: Substitute, 106: Drill Run, 120: Psychic, 127: Play Rough, 129: Calm Mind, 132: Baton Pass, 138: Psychic Terrain, 139: Misty Terrain, 147: Wild Charge, 152: Giga Impact, 161: Trick Room, 163: Hyper Beam, 186: High Horsepower, 217: Future Sight, 221: Throat Chop

SLowpoke

Slowpoke

/

Slowpoke uses its tail to catch prey by dipping it in water at the side of a river. However, this Pokémon often forgets what it's doing and often spends entire days just loafing at water's edge. It is always vacantly lost in thought, but no one knows what it is thinking about.

SR: 7

HP: 31(d20)    AC: 14    Minimum Level Found: 1

STR: 13(+1)|DEX: 11(+0)|CON: 13(+1)|INT: 8(-1)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw: WIS


Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Own Tempo: This Pokémon is immune to becoming confused.

Regenerator (Hidden): Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.

Weaknesses: Bug, Ghost, Grass, Eletric, Dark

Resistances: Fighting, Steel, Fire, Water, Psychic, Ice

Immunities: None

Stage: 1/2 | 3 ASI

At level 7, this Pokemon can evolve into by leveling up or into when exposed to a King's Rock.

This Pokémon has the regional form of .

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Curse

Level 2: Growl, Water Gun, Yawn

Level 6: Confusion, Disable, Water Pulse

Level 10: Headbutt, Zen Headbutt, Amnesia

Level 14: Surf, Slack Off, Psychic

Level 18: Psych UP, Rain Dance, Heal Pulse

Egg Moves: Belch, Belly Drum, Block, Stomp

Learnable via TMs: 001: Work Up, 007: Protect, 011: Water Pulse, 016: Psybeam, 022: Chilling Water, 025: Facade, 028: Bulldoze, 032: Swift, 034: Icy Wind, 035: Mud Shot, 041: Stored Power, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 052: Snowscape, 054: Psyshock, 055: Dig, 059: Zen Headbutt, 062: Foul Play, 066: Body Slam, 070: Sleep Talk, 075: Light Screen, 077: Waterfall, 081: Grass Knot, 082: Thunder Wave, 085: Rest, 092: Imprison, 098: Skill Swap, 103: Substitute, 109: Trick, 110: Liquidation, 114: Shadow Ball, 120: Psychic, 123: Surf, 125: Flamethrower, 128: Amnesia, 129: Calm Mind, 130: Helping Hand, 135: Ice Beam, 138: Psychic Terrain, 141: Fire Burst, 142: Hydro Pump, 143: Blizzard, 149: Earthquake, 161: Trick Room, 171: Tera Blast, 193: Weather Ball, 203: Psych Up, 208: Whirlpool, 218: Expanding Force, 224: Curse

Galarian Slowpoke

Galarian Slowpoke

It gives off a stimulating scent because of chemicals that have seeped into its body from the spice that it eats as its staple food.

SR: 7

HP: 21(D8) 23(d12)    AC: 13    Minimum Level Found: 1

STR: 13(+1)|DEX: 9(-1)|CON: 13(+1)|INT: 8(-1)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: WIS


Gluttony: This Pokémon must eat its held berry when it falls below 1/2 of its maximum HP.

Own Tempo: This Pokémon is immune to becoming confused.

Regenerator (Hidden): Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.

Weaknesses: Bug, Ghost, Dark

Resistances: Fighting, Psychic

Immunities: None

Stage: 1/2 | 3 ASI

Starting at level 7, evolves into when exposed to a Galarica Cuff or whn exposed to a Galarica Wreath.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Curse, Growl

Level 2: Acid, Yawn, Confusion

Level 6: Disable, Water Pulse, Headbutt

Level 10: Zen Headbutt, Amnesia, Surf

Level 14: Slack Off, Psychic, Psych Up

Level 18: Rain Dance, Heal Pulse

Egg Moves: Belch, Belly Drum, Block, Stomp

Moves Learned Via TMs: 001: Work Up, 007: Protect, 011: Water Pulse, 016: Psybeam, 022: Chilling Water, 025: Facade, 028: Bulldoze, 032: Swift, 034: Icy Wind, 035: Mud Shot, 041: Stored Power, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 052: Snowscape, 054: Psyschock, 055: Dig, 059: Zen Headbutt, 062: Foul Play, 066: Body Slam, 070: Sleep Talk, 075: Light Screen, 077: Waterfall, 081: Grass Knot, 082: Thunder Wave, 085: Rest, 092: Imprison, 098: Skill Swap, 103: Substitute, 109: Trick, 110: Liquidation, 114: Shadow Ball, 120: Psychic, 123: Surf, 125: Flamethrower, 128: Amnesia, 129: Calm Mind, 130: Helping Hand, 135: Ice Beam, 138: Psychic Terrain, 141: Fire Burst, 142: Hydro Pump, 143: Blizzard, 149: Earthquake, 161: Trick Room, 171: Tera Blast, 193: Weather Ball, 203: Psych Up, 208: Whirlpool, 218: Expanding Force, 224: Curse

Slowbro

Slowbro

/

Being bitten by a Shellder shocked this Pokémon into standing on two legs. If the Shellder lets go, it seems Slowbro will turn back into a Slowpoke.

SR: 3.5

HP: 114(d20)    AC: 19    Minimum Level Found: 7

STR: 16(+3)|DEX: 13(+1)|CON: 17(+3)|INT: 8(-1)|WIS: 18(+4)|CHA: 12(+1)

Saving Throw: WIS


Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Own Tempo: This Pokémon is immune to becoming confused.

Regenerator (Hidden): Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.

Weaknesses: Bug, Ghost, Grass, Eletric, Dark

Resistances: Fighting, Steel, Fire, Water, Psychic, Ice

Immunities: None

Stage: 2/2 | 3 ASI

Evolve from at level 8.

This Pokémon has the regional form of .


Starting Moves: Withdraw, Tackle, Curse, Growl, Water Gun, Future Sight, Yawn, Confusion, Disable, Water Pulse

Level 10: Headbutt, Zen Headbutt, Amnesia

Level 14: Surf, Slack Off, Psychic

Level 18: Psych Up, Rain Dance, Heal Pulse

Egg Moves: Belch, Belly Drum, Block, Stomp

Learnable via TMs: 001: Work Up, 007: Protect, 011: Water Pulse, 016: Psybeam, 022: Chilling Water, 025: Facade, 028: Bulldoze, 032: Swift, 034: Icy Wind, 035: Mud Shot, 041: Stored Power, 043: Fling, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 052: Snowscape, 054: Psyshock, 055: Dig, 058: Brick Break, 059: Zen Headbutt, 062: Foul Play, 066: Body Slam, 069: Ice Punch, 070: Sleep Talk, 073: Drain Punch, 075: Light Screen, 077: Waterfall, 081: Grass Knot, 082: Thunder Wave, 085: Rest, 089: Body Press, 092: Imprison, 098: Skill Swap, 103: Substitute, 104: Iron Defense, 109: Trick, 110: Liquidation, 114: Shadow Ball, 120: Psychic, 123: Surf, 125: Flamethrower, 128: Amnesia, 129: Calm Mind, 130: Helping Hand, 135: Ice Beam, 138: Psychic Terrain, 141: Fire Burst, 142: Hydro Pump, 143: Blizzard, 149: Earthquake, 152: Giga Impact, 158: Focus Blast, 161: Trick Room, 163: Hyper Beam, 171: Tera Blast, 188: Scald, 192: Focus Punch, 193: Weather Ball, 203: Psych Up, 208: Whirlpool, 209: Muddy Water, 218: Expanding Force, 224: Curse, 228: Psychic Noise

Galarian Slowbro

Galarian Slowbro

/

Shellder bites down hard on Slowbro’s arm to suck out more poison. This seems to cause itching, so Slowbro occasionally lashes out. Shellder seems blissful over the taste of Slowbro even though the toxins seeping from the bite have caused Shellder to faint.

SR: 3.5

HP: 106(d20)    AC: 17    Minimum Level Found: 6

STR: 18(+4)|DEX: 11(+0)|CON: 18(+4)|INT: 8(-1)|WIS: 16(+3)|CHA: 14(+2)

Saving Throw: WIS/CON


Quick Draw: Increase initiative roll by +3 while this Pokémon is active.

Own Tempo: This Pokémon is immune to becoming confused.

Regenerator (Hidden): Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.

Weaknesses:Ground, Ghost, Dark

Resistances: Fighting, Poison, Grass, Fairy

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 7 when exposed to a Galarica Cuff.


Starting Moves: Withdraw, Tackle, Curse, Growl, Acid, Shell Side Arm, Yawn, Confusion, Disable, Water Pulse, Headbutt

Level 10: Zen Headbutt, Amnesia, Surf

Level 14: Slack Off, Psychic, Psych Up

Level 18: Rain Dance, Heal Pulse

Egg Moves: Belch, Belly Drum, Block, Stomp

Moves Learned Via TMs: 001: Work Up, 006: Scary Face, 007: Protect, 010: Ice Fang, 011: Water Pulse, 013: Acid Spray, 016: Psybeam, 022: Chilling Water, 025: Facade, 028: Bulldoze, 032: Swift, 034: Icy Wind, 035: Mud Shot, 041: Stored Power, 043: Fling, 045: Venoschok, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 052: Snowscape, 054: Psyshock, 055: Dig, 058: Brick Break, 059: Zen Headbutt, 062: Foul Play, 066: Body Slam, 069: Ice Punch, 070: Sleep Talk, 073: Drain Punch, 075: Light Screen, 076: Rock Blast, 077: Waterfall, 080: Metronome, 081: Grass Knot, 082: Thunder Wave, 083: Poison Jab, 085: Rest, 089: Body Press, 092: Imprison, 098: Skill Swap, 101: Power Gem, 102: Gunk Shot, 103: Substitute, 104: Iron Defense, 109: Trick, 110: Liquidation, 114: Shadow Ball, 120: Psychic, 123: Surf, 125: Flamethrower, 128: Amnesia, 129: Calm Mind, 130: Helping Hand, 135: Ice Beam, 138: Psychic Terrain, 140: Nasty Plot, 141: Fire Burst, 142: Hydro Pump, 143: Blizzard, 148: Sludge Bomb, 149: Earthquake, 152: Giga Impact, 158: Focus Blast, 161: Trick Room, 163: Hyper Beam, 171: Tera Blast, 174: Haze, 175: Toxic, 179: Smack Down, 193: Weather Ball, 203: Psych Up, 204: Double-Edge, 208: Whirlpool, 209: Muddy Water, 214: Sludge Wave, 218: Expanding Force, 224: Curse

Slowking

Slowking

/

Being bitten by Shellder gave it intelligence comparable to that of internationally recognized scientists. Slowking can solve any problem presented to it, but no one can understand a thing Slowking says.

SR: 3.5

HP: 114(d20)    AC: 16    Minimum Level Found: 7

STR: 16(+3)|DEX: 13(+1)|CON: 17(+3)|INT: 8(-1)|WIS: 18(+4)|CHA: 12(+1)

Saving Throw:#


Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Own Tempo: This Pokémon is immune to becoming confused.

Regenerator (Hidden): Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.

Weaknesses: Bug, Ghost, Grass, Eletric, Dark

Resistances: Fighting, Steel, Fire, Water, Psychic, Ice

Immunities: None

Stage: 2/2 | 3 ASI

Evolve from at level 7 when exposed to a King's Rock.

This Pokémon has the regional form of .


Starting Moves: Power Gem, Nasty Plot, Swagger, Tackle, Curse, Growl, Water Gun, Future Sight, Chilly Reception, Yawn, Confusion, Disable, Water Pulse

Level 10: Headbutt, Amnesia

Level 14: Surf, Slack Off, Psychic

Level 18: Psych UP, Rain Dance, Heal Pulse

Egg Moves: Belch, Belly Drum, Block, Stomp

Learnable via TMs: 001: Work Up, 007: Protect, 011: Water Pulse, 016: Psybeam, 022: Chilling Water, 025: Facade, 028: Bulldoze, 032: Swift, 034: Icy Wind, 035: Mud Shot, 036: Rock Tomb, 041: Stored Power, 043: Fling, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 052: Snowscape, 054: Psyshock, 055: Dig, 058: Brick Break, 059: Zen Headbutt, 062: Foul Play, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 073: Drain Punch, 074: Reflect, 075: Light Screen, 077: Waterfall, 080: Metronome, 081: Grass Knot, 082: Thunder Wave, 085: Rest, 086: Rock Slide, 092: Imprison, 098: Skill Swap, 101: Power Gem, 103: Substitute, 104: Iron Defense, 109: Trick, 110: Liquidation, 114: Shadow Ball, 120: Psychic, 123: Surf, 125: Flamethrower, 128: Amnesia, 129: Calm Mind, 130: Helping Hand, 135: Ice Beam, 138: Psychic Terrain, 140: Nasty Plot, 141: Fire Burst, 142: Hydro Pump, 143: Blizzard, 149: Earthquake, 152: Giga Impact, 158: Focus Blast, 161: Trick Room, 163: Hyper Beam, 171: Tera Blast, 188: Scald, 192: Focus Punch, 193: Weather Ball, 203: Psych Up, 208: Whirlpool, 209: Muddy Water, 217: Future Sight, 218: Expanding Force, 224: Curse, 228: Psychic Noise

Galarian Slowking

Galarian Slowking

/

It administers its potions to weakened Pokémon it sees. These potions are derived from poison and secreted from holes in Slowking’s horns. Not even Slowking itself knows what effects the potions will have.

SR: 3.5

HP: 112(d20)    AC: 17    Minimum Level Found: 7

STR: 16(+3)|DEX: 11(+0)|CON: 20(+5)|INT: 8(-1)|WIS: 16(+3)|CHA: 14(+2)

Saving Throw: WIS/CON


Curious Medicine: Once per long rest, this Pokémon can eliminate all stat changes to itself and allied Pokémon.

Own Tempo: This Pokémon is immune to becoming confused.

Regenerator (Hidden): Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.

Weaknesses: Ground, Ghost, Dark

Resistances: Fighting, Poison, Grass, Fairy

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 7 when exposed to a Galarica Wreath.


Starting Moves: Power Gem, Nasty Plot, Swagger, Tackle, Curse, Growl, Acid, Toxic, Future Sight, Chilly Reception, Erie Spell, Yawn, Confusion, Disable, Water Pulse, Headbutt

Level 10: Zen Headbutt, Amnesia, Surf

Level 14: Slack Off, Psychic, Psych Up

Level 18: Rain Dance, Heal Pulse

Egg Moves: Belch, Belly Drum, Block, Stomp

Moves Learned Via TMs: 001: Work Up, 006: Scary Face, 007: Protect, 011: Water Pulse, 013: Acid Spray, 016: Psybeam, 022: Chilling Water, 025: Facade, 028: Bulldoze, 029: Hex, 030: Snarl, 032: Swift, 034: Icy Wind, 035: MudShot, 039: Low Sweep, 041: Stored Power, 043: Fling, 045: Venoschok, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 052: Snowscape, 054: Psyshock, 055: Dig, 058: Brick Break, 059: Zen Headbutt, 062: Foul Play, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 070: Sleep Talk, 073: Drain Punch, 075: Light Screen, 077: Waterfall, 080: Metronome, 081: Grass Knot, 082: Thunder Wave, 083: Poison Jab, 084: Stomping Tantrum, 085: Rest, 087: Taunt, 091: Toxic Spikes, 092: Imprison, 098: Skill Swap, 101: Power Gem, 102: Gunk Shot, 103: Substitute, 104: Iron Defense, 109: Trick, 110: Liquidation, 114: Shadow Ball, 120: Psychic, 123: Surf, 125: Flamethrower, 128: Amnesia, 129: Calm Mind, 130: Helping Hand, 135: Ice Beam, 138: Psychic Terrain, 140: Nasty Plot, 141: Fire Burst, 142: Hydro Pump, 143: Blizzard, 148: Sludge Bomb, 149: Earthquake, 152: Giga Impact, 158: Focus Blast, 161: Trick Room, 163: Hyper Beam, 171: Tera Blast, 175: Toxic, 193: Weather Ball, 208: Whirlpool, 209: Muddy Water, 214: Sludge Wave, 217: Future Sight, 218: Expanding Force, 224: Curse, 228: Psychic Noise

Magnemite

Magnemite

/

At times, Magnemite runs out of electricity and ends up on the ground. If you give batteries to a grounded Magnemite, it'll start moving again.

SR: 7

HP: 20(d6)    AC: 14    Minimum Level Found: 1

STR: 14(+2)|DEX: 14(+2)|CON: 18(+4)|INT: 6(-2)|WIS: 10(+0)|CHA: 12(+1)

Saving Throw: DEX/CON


Magnet Pull: Steel opponents in battle with this Pokémon may not switch out or flee.

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Analytic (Hidden): After this Pokémon misses an attack, its next attack is done at advantage.

Weaknesses: Fighting, Ground, Fire

Resistances: Normal, Flying, Rock, Bug, Steel, Grass, Electric, Psychic, Ice, Dragon, Fairy

Immunities: Poison

Stage: 1/3 | 2 ASI

Evolves into at level 6 and into at level 10 when exposed to a Thunder Stone.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Thunder Shock, Tackle

Level 2: Supersonic, Thunder Wave, Electro Ball

Level 6: Gyro Ball, Spark

Level 10: Screech, Magnet Rise, Flash Cannon

Level 14: Discharge, Metal Sound

Level 18: Light Screen, Lock-On, Zap Cannon

Egg Moves: Electroweb, Explosion

Learnable via TMs: 001: Work Up, 007: Protect, 017: Confuse Ray, 023: Charge Beam, 025: Facade, 032: Swift, 047: Edure, 048: Volt Switch, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 070: Sleep Talk, 072: Electro Ball, 074: Reflect, 075: Light Screen, 082: Thunder Wave, 085: Rest, 093: Flash Cannon, 096: Eerie Impulse, 099: Iron Head, 103: Substitute, 104: Iron Defense, 121: Heavy Slam, 126: Thunder Bolt, 130: Helping Hand, 136: Electric Terrain, 147: Wild Charge, 166: Thunder, 170: Steel Beam, 171: Tera Blast, 173: Charge, 178: Gravity, 180: Gyro Ball, 211: Electroweb, 223: Metal Sound

Magneton

Magneton

/

This Pokémon is three Magnemite that have linked together. Magneton sends out powerful radio waves to study its surroundings. Earaches will occur if you get too close.

SR: 3

HP: 70(d8)    AC: 17    Minimum Level Found: 6

STR: 17(+3)|DEX: 17(+3)|CON: 20(+5)|INT: 6(-2)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: DEX/CON


Magnet Pull: Steel opponents in battle with this Pokémon may not switch out or flee.

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Analytic (Hidden): After this Pokémon misses an attack, its next attack is done at advantage.

Weaknesses: Fighting, Ground, Fire

Resistances: Normal, Flying, Rock, Bug, Steel, Grass, Electric, Psychic, Ice, Dragon, Fairy

Immunities: Poison

Stage: 2/3 | 2 ASI

Evolves from at level 6 and into at level 10 when exposed to a Thunder Stone.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Electric Terrain, Thunder Shock, Tackle, Supersonic, Thunder Wave, Tri Attack, Electro Ball, Gyro Ball, Spark

Level 10: Screech, Magnet Rise, Flash Cannon

Level 14: Discharge, Metal Sound

Level 18: Light Screen, Lock-On, Zap Cannon

Egg Moves: Electroweb, Explosion

Learnable via TMs: 001: Work Up, 007: Protect, 017: Confuse Ray, 023: Charge Beam, 025: Facade, 032: Swift, 047: Edure, 048: Volt Switch, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 070: Sleep Talk, 072: Electro Ball, 074: Reflect, 075: Light Screen, 076: Rock Blast, 082: Thunder Wave, 085: Rest, 093: Flash Cannon, 096: Eerie Impulse, 099: Iron Head, 103: Substitute, 104: Iron Defense, 121: Heavy Slam, 126: Thunder Bolt, 130: Helping Hand, 136: Electric Terrain, 147: Wild Charge, 163: Hyper Beam, 166: Thunder, 170: Steel Beam, 171: Tera Blast, 173: Charge, 178: Gravity, 180: Gyro Ball, 211: Electroweb, 223: Metal Sound

Magnezone

Magnezone

/

Exposure to a special magnetic field changed Magneton's molecular structure, turning it into Magnezone. As it zooms through the sky, this Pokémon seems to be receiving signals of unknown origin while transmitting signals of unknown purpose.

SR: 2

HP: 140(d12)    AC: 19    Minimum Level Found: 10

STR: 18(+4)|DEX: 16(+3)|CON: 22(+6)|INT: 6(-2)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw: DEX/CON


Magnet Pull: Steel opponents in battle with this Pokémon may not switch out or flee.

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Analytic (Hidden): After this Pokémon misses an attack, its next attack is done at advantage.

Weaknesses: Fighting, Ground, Fire

Resistances: Normal, Flying, Rock, Bug, Steel, Grass, Electric, Psychic, Ice, Dragon, Fairy

Immunities: Poison

Stage: 3/3 | 2 ASI

Evolves from at level 10 when exposed to a Thunder Stone. This is the final form of .


Starting Moves: Magnetic Flux, Mirror Coat, Electric Terrain, Thunder Shock, Tackle, Supersonic, Thunder Wave, Tri Attack, Electro Ball, Gyro Ball, Spark, Screech, Magnet Rise, Flash Cannon

Level 14: Discharge, Metal Sound

Level 18: Light Screen, Lock-On, Zap Cannon

Egg Moves: Electroweb, Explosion

Learnable via TMs: 001: Work Up, 007: Protect, 017: Confuse Ray, 023: Charge Beam, 025: Facade, 032: Swift, 047: Edure, 048: Volt Switch, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 066: Body Slam, 072: Electro Ball, 074: Reflect, 075: Light Screen, 082: Thunder Wave, 085: Rest, 089: Body Press, 093: Flash Cannon, 096: Eerie Impulse, 099: Iron Head, 102: Gunk Shot, 103: Substitute, 121: Heavy Slam, 126: Thunder Bolt, 130: Helping Hand, 136: Electric Terrain, 147: Wild Charge, 152: Giga Impact, 163: Hyper Beam, 166: Thunder, 170: Steel Beam, 171: Tera Blast, 173: Charge, 178: Gravity, 180: Gyro Ball, 204: Double-Edge, 210: Supercell Slam, 211: Electroweb, 223: Metal Sound, 225: Hard Press

Farfetch'd

Farfetch'd

/

They use a plant stalk as a weapon, but not all of them use it in the same way. Several distinct styles of stalk fighting have been observed. In a dire situation, the stalk can also serve as food.

SR: 2.5

HP: 30(d8)    AC: 12    Minimum Level Found: 1

STR: 17(+3)|DEX: 16(+3)|CON: 13(+1)|INT: 8(-1)|WIS: 16(+3)|CHA: 12(+1)

Saving Throw: STR/DEX


Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Inner Focus: This Pokémon is immune to flinching.

Defiant (Hidden): When this Pokémon is subject to a move that gives it a status condition, it has advantage on the next attack.

Weaknesses: Rock, Electric, Ice

Resistances: Bug, Grass

Immunities: Ground, Ghost

Stage: 1/1 | 4 ASI

This Pokémon has the Regional Form of .


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Peck, Sand Attack

Level 2: Leer, Fury Cutter, Cut

Level 6: Aerial Ace, Air Cutter

Level 10: Knock Off, False Swipe, Slash

Level 14: Swords Dance, Air Slash

Level 18: Leaf Blade, Agility, Brave Bird

Egg Moves: Covet, Curse, Feather Dance, Feint, Final Gambit, First Impression, Flail, Gust, Night Slash, Quick Attack, Roost, Simple Beam, Sky Attack

Learnable via TMs: Fly, Solar Blade, Rest, Thief, Snore, Protect, Steel Wing, Attract, Sunny Day, Facade, Swift, Helping Hand, Revenge, U-Turn, Round, Acrobatics, Retaliate, False Swipe, Air Slash, Brutal Swing, Swords Dance, Body Slam, Agility, Focus Energy, Substitute, Endure, Sleep Talk, Baton Pass, Iron Tail, Uproar, Heat Wave, Leaf Blade, Close Combat, Poison Jab, Brave Bird, Work Up, Throat Chop

Galarian Farfetch'd

Galarian Farfetch'd

The Farfetch'd of the Galar region are brave warriors, and they wield thick, tough leeks in battle.

SR: 2.5

HP: 19(d8)    AC: 13    Minimum Level Found: 1

STR: 15(+2)|DEX: 15(+2)|CON: 13(+1)|INT: 6(-2)|WIS: 10(+0)|CHA: 12(+1)

Saving Throw: DEX


Steadfast: Once per long rest, when this Pokémon fails a saving throw against a negative status condition, it can choose to pass instead.

Scrappy (Hidden): This Pokémon's Normal and Fighting type moves hit Ghost type Pokémon.

Weaknesses: Flying, Psychic, Fairy

Resistances: Rock, Bug, Dark

Immunities: None

Stage: 1/2 | 3 ASI

Evolves into at level 7.

This Pokémon is the Regional Form of .


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Peck, Sand Attack

Level 2: Leer, Fury Cutter, Rock Smash

Level 6: Brutal Swing, Detect

Level 10: Knock Off, Defog, Brick Break

Level 14: Swords Dance, Slam

Level 18: Leaf Blade, Final Gambit, Brave Bird

Egg Moves: Counter, Covet, Curse, Double-Edge, Feint, Flail, Night Slash, Quick Attack, Quick Guard, Simple Beam, Sky Attack

Learnable via TMs: Solar Blade, Rest, Snore, Protect, Steel Wing, Attract, Sunny Day, Facade, Helping Hand, Revenge, Brick Break, Assurance, Round, Retaliate, Brutal Swing, Sword Dance, Body Slam, Focus Energy, Substitute, Endure, Sleep Talk, Superpower, Leaf Blade, Close Combat, Poison Jab, Brave Bird, Work Up, Throat Chop

Sirfetch'd

Sirfetch'd

Only Farfetch'd that have survived many battles can attain this evolution. After deflecting attacks with its hard leaf shield, it strikes back with its sharp leek stalk. The leek stalk is both weapon and food. When this Pokémon's leek withers, it will retire from combat.

SR: 2.5

HP: 66(d8)    AC: 18    Minimum Level Found: 7

STR: 17(+3)|DEX: 16(+3)|CON: 16(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 11(+0)

Saving Throw: DEX


Steadfast: Once per long rest, when this Pokémon fails a saving throw against a negative status condition, it can choose to pass instead.

Scrappy (Hidden): This Pokémon's Normal and Fighting type moves hit Ghost type Pokémon.

Weaknesses: Flying, Psychich, Fairy

Resistances: Rock, Bug, Dark

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 7.


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: First Impression, Iron Defense, Peck, Sand Attack, Leer, Fury Cutter, Rock Smash, Brutal Swing, Detect

Level 10: Knock Off, Defog, Brick Break

Level 14: Swords Dance, Slam

Level 18: Leaf Blade, Final Gambit, Brave Bird, Meteor Assault

Egg Moves: Counter, Covet, Curse, Double-Edge, Feint, Flail, Night Slash, Quick Attack, Quick Guard, Simple Beam, Sky Attack

Learnable via TMs: Solar Blade, Rest, Snore, Protect, Steel Wing, Attract, Sunny Day, Facade, Helping Hand, Revenge, Brick Break, Assurance, Round, Retaliate, Brutal Swing, Sword Dance, Body Slam, Focus Energy, Substitute, Endure, Sleep Talk, Superpower, Iron Defense, Leaf Blade, Close Combat, Poison Jab, Brave Bird, Work Up, Throat Chop

Doduo

Doduo

/

Its twin heads have exactly the same genes and battle in perfect sync with each other. Its heads never sleep at the same time— each one takes a turn keeping watch while the other sleeps, switching every hour or so.

SR: 7

HP: 16(d6)    AC: 12    Minimum Level Found: 1

STR: 15(+2)|DEX: 17(+3)|CON: 11(+0)|INT: 8(-1)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: STR/DEX


Run Away: This Pokémon cannot be the target of an attack of opportunity.

Early Bird: This Pokémon has advantage on rolls to wake from sleep.

Tangled Feet (Hidden): Attacks against this Pokémon have disadvantage when it is confused.

Weaknesses: Rock, Electric, Ice

Resistances: Bug, Grass

Immunities: Ground, Ghost

Stage: 1/2 | 3 ASI

Evolves into at level 6

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Peck, Growl

Level 2: Quick Attack, Fury Attack

Level 6: Pluck, Double Hit

Level 10: Agility, Uproar

Level 14: Acupressure, Swords Dance

Level 18: Drill Peck, Endeavor, Thrash

Egg Moves: Assurance, Flail, Sky Attack, Whirlwind

Learnable via TMs: 001: Work Up, 004: Agility, 005: Mud-Slap, 007: Protect, 012: Low Kick, 014: Acrobatics, 018: Thief, 025: Facade, 027: Aerial Ace, 032: Swift, 047: Edure, 049: Sunny Day, 050: Rain Dance, 066: Body Slam, 070: Sleep Talk, 085: Rest, 088: Swords Dance, 103: Substitute, 113: Tailwind, 130: Helping Hand, 132: Baton Pass, 164: Brave Bird, 171: Tera Blast, 181: Knock off, 185: Lunge, 191: Uproar, 204: Double-Edge, 205: Endeavor, 210: Supercell Slam, 216: Feather Dance , 221: Throat Chop

Dodrio

Dodrio

/

It now has three hearts and three sets of lungs. Though it can’t run as fast as Doduo, Dodrio can keep running for longer stretches of time. The strongest head with the thickest neck becomes the leader and gains primary control of the body.

SR: 2.5

HP: 52(d8)    AC: 16    Minimum Level Found: 6

STR: 18(+4)|DEX: 21(+5)|CON: 14(+2)|INT: 8(-1)|WIS: 16(+3)|CHA: 12(+1)

Saving Throw: STR/DEX


Run Away: This Pokémon cannot be the target of an attack of opportunity.

Early Bird: This Pokémon has advantage on rolls to wake from sleep.

Tangled Feet (Hidden): Attacks against this Pokémon have disadvantage when it is confused.

Weaknesses: Rock, Electric, Ice

Resistances: Bug, Grass

Immunities: Ground, Ghost

Stage: 2/2 | 3 ASI

Evolves from at level 6


Starting Moves: Peck, Growl, Quick Attack, Tri Attack, Fury Attack, Pluck, Double Hit

Level 10: Agility, Uproar

Level 14: Acupressure, Swords Dance

Level 18: Drill Peck, Endeavor, Thrash

Egg Moves: Assurance, Flail, Sky Attack, Whirlwind

Learnable via TMs: 001: Work Up, 004: Agility, 005: Mud-Slap, 006: Scary Face, 007: Protect, 012: Low Kick, 014: Acrobatics, 018: Thief, 020: Trailblaze, 021: Pounce, 025: Facade, 027: Aerial Ace, 032: Swift, 047: Edure, 049: Sunny Day, 050: Rain Dance, 066: Body Slam, 070: Sleep Talk, 084: Stomping Tantrum, 085: Rest, 087: Taunt, 088: Swords Dance, 097: Fly, 103: Substitute, 106: Drill Run, 113: Tailwind, 130: Helping Hand, 132: Baton Pass, 152: Giga Impact, 163: Hyper Beam, 164: Brave Bird, 171: Tera Blast, 181: Knock off, 185: Lunge, 191: Uproar, 204: Double-Edge, 205: Endeavor, 216: Feather Dance , 221: Throat Chop

Seel

Seel

The colder it gets, the better it feels. It joyfully swims around oceans so cold that they are filled with floating ice. The protrusion on its head is very hard. It is used for bashing through thick ice.

SR: 7

HP: 20(d8)    AC: 12    Minimum Level Found: 1

STR: 12(+1)|DEX: 14(+2)|CON: 14(+2)|INT: 6(-1)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: WIS


Thick Fat: This Pokémon takes half the damage it otherwise would from Ice and Fire damage.

Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.

Ice Body (Hidden): While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.

Weaknesses: Grass, Electric

Resistances: Steel, Fire, Water, Ice

Immunities: None

Stage: 1/2 | 3 ASI

Evolves into at level 7

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Heabutt, Growl

Level 2: Charm, Icy Wind, Encore

Level 6: Ice Shard, Rest, Aqua Ring

Level 10: Aurora Beam, Aqua Jet, Brine

Level 14: Take Down, Dive, Aqua Tail

Level 18: Ice Beam, Safeguard, Snowscape

Egg Moves: Belch, Disable, Entrainment, Fake Out, Horn Drill, Lick, Perish Song, Spit Up, Stockpile, Swallow

Learnable via TMs: 001: Work Up, 002: Charm, 007: Protect, 011: Water Pulse, 018: Thief, 022: Chilling Water, 025: Facade, 034: Icy Wind, 043: Fling, 046: Avalanche, 047: Edure, 050: Rain Dance, 052: Snowscape, 053: Smart Strike, 066: Body Slam, 070: Sleep Talk, 077: Waterfall, 085: Rest, 103: Substitute, 106: Drill Run, 122: Encore, 123: Surf, 124: Ice Spinner, 130: Helping Hand, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 171: Tera Blast, 174: Haze, 187: Icicle Spear, 191: Uproar, 193: Weather Ball, 196: Flip Turn, 204: Double-Edge, 208: Whirlpool, 209: Muddy Water, 212: Triple Axel, 224: Curse

Dewgong

Dewgong

/

Dewgong loves to snooze on bitterly cold ice. The sight of this Pokémon sleeping on a glacier was mistakenly thought to be a mermaid by a mariner long ago.

SR: 3.5

HP: 121(d20)    AC: 17    Minimum Level Found: 7

STR: 15(+2)|DEX: 17(+3)|CON: 18(+4)|INT: 8(-1)|WIS: 16(+3)|CHA: 12(+1)

Saving Throw: WIS/INT


Thick Fat: This Pokémon takes half the damage it otherwise would from Ice and Fire damage.

Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy conditions.

Ice Body (Hidden): While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.

Weaknesses: Fighting, Rock, Grass, Electric

Resistances: Water, Ice

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 7.


Starting Moves: Heabutt, Growl, Charm, Icy Wind, Sheer Cold, Encore, Ice Shard, Rest, Aqua Ring

Level 10: Aurora Beam, Aqua Jet, Brine

Level 14: Take Down, Dive, Aqua Tail

Level 18: Ice Beam, Safeguard, Snowscape

Egg Moves: Belch, Disable, Entrainment, Fake Out, Horn Drill, Lick, Perish Song, Spit Up, Stockpile, Swallow

Learnable via TMs: 001: Work Up, 002: Charm, 007: Protect, 011: Water Pulse, 018: Thief, 022: Chilling Water, 025: Facade, 034: Icy Wind, 043: Fling, 046: Avalanche, 047: Edure, 050: Rain Dance, 052: Snowscape, 053: Smart Strike, 066: Body Slam, 070: Sleep Talk, 077: Waterfall, 085: Rest, 103: Substitute, 106: Drill Run, 110: Liquidation, 122: Encore, 123: Surf, 124: Ice Spinner, 127: Play Rough, 130: Helping Hand, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 152: Giga Impact, 163: Hyper Beam, 171: Tera Blast, 174: Haze, 181: Knock off, 187: Icicle Spear, 191: Uproar, 193: Weather Ball, 196: Flip Turn, 204: Double-Edge, 205: Endeavor, 208: Whirlpool, 209: Muddy Water, 212: Triple Axel, 224: Curse, 227: Alluring Voice

Grimer

Grimer

Born from sludge, these Pokémon now gather in polluted places and increase the bacteria in their bodies. When two of these Pokémon's bodies are combined together, new poisons are created.

SR: 7

HP: 24(d12)    AC: 12    Minimum Level Found: 1

STR: 12(+1)|DEX: 10(+0)|CON: 15(+2)|INT: 6(-2)|WIS: 10(+0)|CHA: 14(+2)

Saving Throw: CON


Stench: When this Pokémon is hit by a melee attack, roll a d10. On a 10, the attacker flinches.

Sticky Hold: Held items cannot be stolen or knocked away from this Pokémon.

Poison Touch (Hidden): On melee attacks made by this Pokémon, roll a d10 on a hit. On a result of a 10, the target is poisoned.

Weaknesses: Ground, Psychic

Resistances: Fighting, Poison, Bug, Grass, Fairy

Immunities: None

Stage: 1/2 | 3 ASI

Evolves into at level 8.

This Pokémon has the regional form of .

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Pound, Poison Gas

Level 2: Harden, Mud-Slap, Disable

Level 6: Sludge, Mud Shot, Minimize

Level 10: Toxic, Sludge Bomb

Level 14: Sludge Wave, Screech, Gunk Shot

Level 18: Acid Armor, Belch, Memento

Egg Moves: Acid Spray, Curse, Haze, Mean Look, Shadow Punch, Shadow Sneak, Spit Up, Stockpile, Swallow

Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 013: Acid Spray, 017: Confuse Ray, 018: Thief, 025: Facade, 029: Hex, 035: Mud Shot, 036: Rock Tomb, 043: Fling, 045: Venoschok, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 056: Bullet Seed, 059: Zen Headbutt, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 073: Drain Punch, 080: Metronome, 083: Poison Jab, 085: Rest, 086: Rock Slide, 087: Taunt, 092: Imprison, 102: Gunk Shot, 103: Substitute, 111: Giga Drain, 114: Shadow Ball, 125: Flamethrower, 126: Thunder Bolt, 130: Helping Hand, 141: Fire Burst, 148: Sludge Bomb, 166: Thunder, 171: Tera Blast, 174: Haze, 175: Toxic, 202: Pain Split, 214: Sludge Wave, 224: Curse

Alolan Grimer

Alolan Grimer

/

Alolan Grimer will gladly gobble up any kind of trash, making it a widely used and popular Pokémon at garbage disposal facilities. They store their toxins inside their bodies, so unlike Grimer from other regions, they don’t smell bad even up close.

SR: 7

HP: 24(d12)    AC: 12    Minimum Level Found: 1

STR: 14(+2)|DEX: 10(+0)|CON: 15(+2)|INT: 6(-2)|WIS: 10(+0)|CHA: 16(+3)

Saving Throw: CON/STR


Poison Touch: On melee attacks made by this Pokémon, roll a d10 on a hit. On a result of a 10, the target is poisoned.

Gluttony: This Pokémon must eat its held berry when it falls below 1/2 of its maximum HP.

Power of Alchemy (Hidden): When switched in after an ally faints, this Pokémon copies the non-hidden ability of the fainted ally until switched out.

Weaknesses: Ground

Resistances: Poison, Ghost, Grass, Dark

Immunities: Psychic

Stage: 1/2 | 3 ASI

Evolves into at level 8.

This Pokémon is the regional form of .

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Pound, Poison Gas

Level 2: Harden, Bite, Disable

Level 6: Acid Spray, Poison Fang, Minimize

Level 10: Toxic, Knock Off

Level 14: Crunch, Screech, Gunk Shot

Level 18: Acid Armor, Belch, Memento

Egg Moves: Assurance, Clear Smog, Curse, Mean Look, Recycle, Shadow Sneak, Spit Up, Spite, Stockpile, Swallow

Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 013: Acid Spray, 018: Thief, 025: Facade, 029: Hex, 030: Snarl, 032: Swift, 035: Mud Shot, 036: Rock Tomb, 043: Fling, 044: Dragon Tail, 045: Venoshock, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 055: Dig, 058: Brick Break, 059: Zen Headbutt, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 073: Drain Punch, 080: Metronome, 083: Poison Jab, 085: Rest, 086: Rock Slide, 087: Taunt, 092: Imprison, 094: Dark Pulse, 102: Gunk Shot, 108: Crunch, 111: Giga Drain, 114: Shadow Ball, 125: Flamethrower, 126: Thunder Bolt, 130: Helping Hand, 141: Fire Burst, 148: Sludge Bomb, 150: Stone Edge, 152: Giga Impact, 163: Hyper Beam, 166: Thunder, 171: Tera Blast, 175: Toxic, 177: Spite, 181: Knock off, 202: Pain Split, 214: Sludge Wave, 224: Curse

Muk

Muk

It’s thickly covered with a filthy, vile sludge. It's so stinky! Muk's body contains toxic elements, and any plant will wilt when it passes by.

SR: 3.5

HP: 127(d20)    AC: 16    Minimum Level Found: 8

STR: 16(+3)|DEX: 15(+2)|CON: 16(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 14(+2)

Saving Throw: CON


Stench: When this Pokémon is hit by a melee attack, roll a d10. On a 10, the attacker flinches.

Sticky Hold: Held items cannot be stolen or knocked away from this Pokémon.

Poison Touch (Hidden): On melee attacks made by this Pokémon, roll a d10 on a hit. On a result of a 10, the target is poisoned.

Weaknesses: Ground, Psychic

Resistances: Fighting, Poison, Bug, Grass, Fairy

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 8.

This Pokémon has the regional form of .

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Pound, Poison Gas, Harden, Mud-Slap, Disable, Sludge, Mud Shot, Minimize

Level 10: Toxic, Sludge Bomb

Level 14: Sludge Wave, Screech, Gunk Shot

Level 18: Acid Armor, Belch, Memento

Egg Moves: Acid Spray, Curse, Haze, Mean Look, Shadow Punch, Shadow Sneak, Spit Up, Stockpile, Swallow

Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 013: Acid Spray, 017: Confuse Ray, 018: Thief, 025: Facade, 029: Hex, 032: Swift, 035: Mud Shot, 036: Rock Tomb, 043: Fling, 045: Venoschok, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 055: Dig, 058: Brick Break, 059: Zen Headbutt, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 073: Drain Punch, 080: Metronome, 083: Poison Jab, 085: Rest, 086: Rock Slide, 087: Taunt, 091: Toxic Spikes, 092: Imprison, 094: Dark Pulse, 102: Gunk Shot, 103: Substitute, 111: Giga Drain, 114: Shadow Ball, 125: Flamethrower, 126: Thunder Bolt, 130: Helping Hand, 141: Fire Burst, 148: Sludge Bomb, 152: Giga Impact, 158: Focus Blast, 163: Hyper Beam, 166: Thunder, 171: Tera Blast, 174: Haze, 175: Toxic, 177: Spite, 181: Knock off, 185: Lunge, 192: Focus Punch, 199: Lash Out, 202: Pain Split, 214: Sludge Wave, 224: Curse

Alolan Muk

Alolan Muk

/

What look like fangs and claws are actually crystallized poison that will afflict you at a mere touch, so don’t get too close. There are over a hundred kinds of poison inside its body. Chemical reactions between different poisons are the source of its vitality.

SR: 3.5

HP: 135(d20)    AC: 16    Minimum Level Found: 8

STR: 18(+4)|DEX: 13(+2)|CON: 18(+4)|INT: 6(-2)|WIS: 14(+2)|CHA: 16(+3)

Saving Throw: CON/STR


Poison Touch: On melee attacks made by this Pokémon, roll a d10 on a hit. On a result of a 10, the target is poisoned.

Gluttony: This Pokémon must eat its held berry when it falls below 1/2 of its maximum HP.

Power of Alchemy (Hidden): When switched in after an ally faints, this Pokémon copies the non-hidden ability of the fainted ally until switched out.

Weaknesses: Ground

Resistances: Poison, Ghost, Grass, Dark

Immunities: Psychic

Stage: 2/2 | 3 ASI

Evolves from at level 8.

This Pokémon is the regional form of .

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Pound, Poison Gas, Harden, Bite, Disable, Acid Spray, Poison Fang, Minimize

Level 10: Toxic, Knock Off

Level 14: Crunch, Screech, Gunk Shot

Level 18: Acid Armor, Belch, Memento

Egg Moves: Assurance, Clear Smog, Curse, Mean Look, Recycle, Shadow Sneak, Spit Up, Spite, Stockpile, Swallow

Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 013: Acid Spray, 018: Thief, 025: Facade, 029: Hex, 030: Snarl, 032: Swift, 035: Mud Shot, 036: Rock Tomb, 043: Fling, 045: Venoschok, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 055: Dig, 058: Brick Break, 059: Zen Headbutt, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 073: Drain Punch, 080: Metronome, 083: Poison Jab, 085: Rest, 086: Rock Slide, 087: Taunt, 092: Imprison, 094: Dark Pulse, 102: Gunk Shot, 103: Substitute, 108: Crunch, 111: Giga Drain, 114: Shadow Ball, 125: Flamethrower, 126: Thunder Bolt, 130: Helping Hand, 141: Fire Burst, 148: Sludge Bomb, 150: Stone Edge, 152: Giga Impact, 158: Focus Blast, 163: Hyper Beam, 166: Thunder, 171: Tera Blast, 174: Haze, 175: Toxic, 177: Spite, 181: Knock off, 192: Focus Punch, 199: Lash Out, 202: Pain Split, 214: Sludge Wave, 224: Curse

Shellder

Shellder

At night, this Pokémon uses its broad tongue to burrow a hole in the seafloor sand and then sleep in it. While it is sleeping, Shellder closes its shell, but leaves its tongue hanging out.

SR: 7

HP: 18(d6)    AC: 15    Minimum Level Found: 1

STR: 13(+1)|DEX: 14(+2)|CON: 14(+2)|INT: 6(-2)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: WIS


Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Skill Link: Combo moves that have the ability to hit more than once, after the same attack roll, are guaranteed to hit at least twice. (Fury Swipes, Double Slap, Water Shuriken, etc.)

Overcoat (Hidden): This Pokémon does not take damage from weather-related moves like Hail, Weather Ball, etc.

Weaknesses: Grass, Electric

Resistances: Steel, Fire, Water, Ice

Immunities: None

Stage: 1/2 | 3 ASI

Evolves into at level 7 when exposed to a Water Stone.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Water Gun

Level 2: Withdraw, Ice Shard

Level 6: Leer, Whirlpool, Supersonic

Level 10: Aurora Beam, Protect

Level 14: Razor Shell, Iron Defense

Level 18: Ice Beam, Shell Smash, Hydro Pump

Egg Moves: Aqua Ring, Bubble Beam, Life Dew, Water Pulse

Learnable via TMs: 001: Work Up, 007: Protect, 011: Water Pulse, 022: Chilling Water, 025: Facade, 032: Swift, 034: Icy Wind, 035: Mud Shot, 046: Avalanche, 047: Edure, 050: Rain Dance, 052: Snowscape, 070: Sleep Talk, 076: Rock Blast, 077: Waterfall, 085: Rest, 090: Spikes, 091: Toxic Spikes, 103: Substitute, 104: Iron Defense, 110: Liquidation, 123: Surf, 124: Ice Spinner, 130: Helping Hand, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 171: Tera Blast, 187: Icicle Spear, 208: Whirlpool

Cloyster

Cloyster

/

Once it slams its shell shut, it is impossible to open, even by those with superior strength. Slowpoke tails are its favorite food. It has even been known to come up on land to look for Slowpoke from time to time.

SR: 3

HP: 80(d8)    AC: 22    Minimum Level Found: 7

STR: 16(+3)|DEX: 17(+3)|CON: 21(+5)|INT: 8(-1)|WIS: 16(+3)|CHA: 12(+1)

Saving Throw: WIS/INT


Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Skill Link: Combo moves that have the ability to hit more than once, after the same attack roll, are guaranteed to hit at least twice. (Fury Swipes, Double Slap, Water Shuriken, etc.)

Overcoat (Hidden): This Pokémon does not take damage from weather-related moves like Hail, Weather Ball, etc.

Weaknesses: Fire, Rock, Grass, Electric

Resistances: Water, Ice

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 7 when exposed to a Water Stone.


Starting Moves: Icicle Crash, Toxic Spikes, Spikes, Icicle Spear, Tackle, Water Gun, Withdraw, Ice Shard, Leer, Whirlpool, Supersonic

Level 10: Aurora Beam, Protect

Level 14: Razor Shell, Iron Defense

Level 18: Ice Beam, Shell Smash, Hydro Pump

Egg Moves: Aqua Ring, Bubble Beam, Life Dew, Water Pulse

Learnable via TMs: 001: Work Up, 006: Scary Face, 007: Protect, 011: Water Pulse, 022: Chilling Water, 025: Facade, 032: Swift, 034: Icy Wind, 035: Mud Shot, 046: Avalanche, 047: Edure, 050: Rain Dance, 052: Snowscape, 053: Smart Strike, 066: Body Slam, 070: Sleep Talk, 075: Light Screen, 076: Rock Blast, 077: Waterfall, 083: Poison Jab, 085: Rest, 090: Spikes, 091: Toxic Spikes, 103: Substitute, 104: Iron Defense, 106: Drill Run, 110: Liquidation, 123: Surf, 124: Ice Spinner, 130: Helping Hand, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 152: Giga Impact, 163: Hyper Beam, 171: Tera Blast, 187: Icicle Spear, 193: Weather Ball, 208: Whirlpool

Gastly

Gastly

/

It wraps its opponent in its gas-like body, slowly weakening its prey by poisoning it through the skin. Groups of this Pokémon cluster under the eaves of houses to escape the ravages of wind.

SR: 7

HP: 17(d6)    AC: 11    Minimum Level Found: #

STR: 14(+2)|DEX: 16(+3)|CON: 13(+1)|INT: 8(-1)|WIS: 10(+0)|CHA: 16(+3)

Saving Throw: CHA/CON


Levitate: This Pokémon is immune to ground moves.

Weaknesses: Ghost, Psychic, Dark

Resistances: Poison, Bug, Grass, Fairy

Immunities: Normal, Fighting, Ground

Stage: 1/3 | 2 ASI

Evolves into at level 5 and into at level 10.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Lick, Confuse Ray

Level 2: Hypnosis, Mean Look

Level 6: Payback, Spite, Curse

Level 10: Hex, Nightshade

Level 14: Sucker Punch, Dark Pulse

Level 18: Shadow Ball, Destiny Bond, Dream Eater

Egg Moves: Astonish, Clear Smog, Disable, Haze, Perish Song, Reflect Type, Smog, Toxins

Learnable via TMs: 006: Scary Face, 007: Protect, 013: Acid Spray, 017: Confuse Ray, 018: Thief, 025: Facade, 029: Hex, 034: Icy Wind, 042: Nightshade, 045: Venoschok, 047: Edure, 049: Sunny Day, 050: Rain Dance, 062: Foul Play, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 079: Dazzling Gleam, 083: Poison Jab, 085: Rest, 087: Taunt, 092: Imprison, 094: Dark Pulse, 098: Skill Swap, 102: Gunk Shot, 103: Substitute, 107: Will-O-Wisp, 109: Trick, 111: Giga Drain, 114: Shadow Ball, 119: Energy Ball, 120: Psychic, 126: Thunder Bolt, 140: Nasty Plot, 148: Sludge Bomb, 161: Trick Room, 166: Thunder, 171: Tera Blast, 174: Haze, 175: Toxic, 177: Spite, 198: Poltergeist, 202: Pain Split, 203: Psych Up, 214: Sludge Wave, 219: Skitter Smack, 224: Curse

Haunter

Haunter

/

It likes to lurk in the dark and tap shoulders with a gaseous hand. Its touch causes endless shuddering. If one beckons you while floating in darkness, you must never approach it. This Pokémon will try to lick you with its tongue and steal your life away.

SR: 4

HP: 40(d6)    AC: 14    Minimum Level Found: 5

STR: 16(+3)|DEX: 17(+3)|CON: 14(+2)|INT: 8(-1)|WIS: 12(+1)|CHA: 16(+3)

Saving Throw: CHA/CON


Levitate: This Pokémon is immune to ground moves.

Weaknesses: Ghost, Psychic, Dark

Resistances: Poison, Bug, Grass, Fairy

Immunities: Normal, Fighting, Ground

Stage: 2/3 | 2 ASI

Evolves from at level 5 and into at level 10.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Lick, Confuse Ray, Hypnosis, Mean Look, Shadow Punch

Level 6: Payback, Spite, Curse

Level 10: Hex, Nightshade

Level 14: Sucker Punch, Dark Pulse

Level 18: Shadow Ball, Destiny Bond, Dream Eater

Egg Moves: Astonish, Clear Smog, Disable, Haze, Perish Song, Reflect Type, Smog, Toxins

Learnable via TMs: 006: Scary Face, 007: Protect, 013: Acid Spray, 017: Confuse Ray, 018: Thief, 025: Facade, 029: Hex, 034: Icy Wind, 042: Nightshade, 043: Fling, 045: Venoschok, 047: Edure, 050: Rain Dance, 061: Shadow Claw, 062: Foul Play, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 079: Dazzling Gleam, 080: Metronome, 083: Poison Jab, 085: Rest, 087: Taunt, 091: Toxic Spikes, 092: Imprison, 094: Dark Pulse, 098: Skill Swap, 102: Gunk Shot, 103: Substitute, 107: Will-O-Wisp, 109: Trick, 111: Giga Drain, 114: Shadow Ball, 119: Energy Ball, 120: Psychic, 122: Encore, 126: Thunder Bolt, 140: Nasty Plot, 148: Sludge Bomb, 151: Phantom Force, 158: Focus Blast, 161: Trick Room, 166: Thunder, 171: Tera Blast, 174: Haze, 175: Toxic, 177: Spite, 198: Poltergeist, 202: Pain Split, 203: Psych Up, 214: Sludge Wave, 219: Skitter Smack, 224: Curse

Gengar

Gengar

/

On the night of a full moon, if shadows move on their own and laugh, it must be Gengar's doing. It is said that in rooms where Gengar is hiding, the temperature drops by nearly 10 degrees Fahrenheit.

SR: 2.5

HP: 79(d8)    AC: 16    Minimum Level Found: 10

STR: 17(+3)|DEX: 19(+4)|CON: 16(+3)|INT: 8(-1)|WIS: 14(+2)|CHA: 16(+3)

Saving Throw: CHA/CON


Cursed Body: When hit by a melee attack, this Pokémon may roll 1d4. On a result of 4, the opponent who made the attack cannot use the same move on its next turn.

Weaknesses: Ghost, Psychic, Dark

Resistances: Poison, Bug, Grass, Fairy

Immunities: Normal, Fighting, Ground

Stage: 3/3 | 2 ASI

Evolves from at level 10. This is the final form of .


Starting Moves: Lick, Confuse Ray, Hypnosis, Mean Look, Shadow Punch, Payback, Spite, Curse, Hex, Nightshade, Perish Song, Reflect Type

Level 14: Sucker Punch, Dark Pulse

Level 18: Shadow Ball, Destiny Bond, Dream Eater

Egg Moves: Astonish, Clear Smog, Disable, Haze, Perish Song, Reflect Type, Smog, Toxins

Learnable via TMs: 006: Scary Face, 007: Protect, 010: Ice Fang, 013: Acid Spray, 017: Confuse Ray, 018: Thief, 025: Facade, 029: Hex, 034: Icy Wind, 042: Nightshade, 043: Fling, 045: Venoschok, 047: Edure, 049: Sunny Day, 050: Rain Dance, 058: Brick Break, 061: Shadow Claw, 062: Foul Play, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 073: Drain Punch, 079: Dazzling Gleam, 080: Metronome, 081: Grass Knot, 082: Thunder Wave, 083: Poison Jab, 085: Rest, 087: Taunt, 090: Spikes, 091: Toxic Spikes, 092: Imprison, 094: Dark Pulse, 098: Skill Swap, 102: Gunk Shot, 103: Substitute, 107: Will-O-Wisp, 109: Trick, 111: Giga Drain, 114: Shadow Ball, 119: Energy Ball, 120: Psychic, 122: Encore, 126: Thunder Bolt, 140: Nasty Plot, 148: Sludge Bomb, 151: Phantom Force, 152: Giga Impact, 158: Focus Blast, 161: Trick Room, 163: Hyper Beam, 166: Thunder, 171: Tera Blast, 174: Haze, 175: Toxic, 177: Spite, 181: Knock off, 192: Focus Punch, 198: Poltergeist, 202: Pain Split, 203: Psych Up, 214: Sludge Wave, 219: Skitter Smack, 224: Curse, 228: Psychic Noise

Onix

Onix

/

Onix has a magnet in its brain. It acts as a compass so that this Pokémon does not lose direction while it is tunneling. As it grows older, its body becomes increasingly rounder and smoother.

SR: 2.5

HP: 46(d6)    AC: 18    Minimum Level Found: 4

STR: 15(+2)|DEX: 15(+2)|CON: 20(+5)|INT: 8(-1)|WIS: 10(+0)|CHA: 12(+1)

Saving Throw:CON/INT


Rock Head: This Pokémon takes no recoil damage.

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Weak Armor (Hidden): When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Weaknesses: Fighting, Ground, Steel, Water, Grass, Ice

Resistances: Normal, Flying, Poison, Rock, Fire

Immunities: Electric

Stage: 1/2 | 3 ASI

Evolves into at level 8 when exposed to a Metal Coat.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Tackle, Harden, Bind

Level 2: Rock Throw, Smack Down, Rock Polish

Level 6: Dragon Breath, Curse, Rock Slide

Level 10: Screech, Sand Tomb, Stealth Rock

Level 14: Slam, Sandstorm, Dig

Level 18: Iron Tail, Stone Edge, Double-Edge

Egg Moves: Block, Defense Curl, Dragon Tail, Flail, Head Smash, Heavy Slam, Rock Blast, Rollout, Wide Guard

Learnable via TMs: Roar, Sunny Day, Taunt, Protect, Iron Tail, Earthquake, Dig, Double Team, Sandstorm, Rock Tomb, Torment, Facade, Rest, Attract, Endure, Dragon Pulse, Explosion, Payback, Rock Polish, Stone Edge, Gyro Ball, Stealth Rock, Psych Up, Rock Slide, Sleep Talk, Bulldoze, Swagger, Substitute, Flash Cannon, Strength, Rock Smash, Rock Cilmb

Steelix

Steelix

/

Steelix lives even further underground than Onix. This Pokémon is known to dig toward the earth's core. There are records of this Pokémon reaching a depth of over six-tenths of a mile underground.

SR: 1.5

HP: 120(d12)    AC: 24    Minimum Level Found: 8

STR: 16(+3)|DEX: 15(+2)|CON: 23(+6)|INT: 8(-1)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw: CON/INT


Rock Head: This Pokémon takes no recoil damage.

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Weak Armor (Hidden): When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Weaknesses: Fighting, Ground, Fire, Water

Resistances: Normal, Flying, Rock, Bug, Steel, Psychic, Dragon, Fairy

Immunities: Poison, Electric

Stage: 2/2 | 3 ASI

Evolves from at level 8 when exposed to a Metal Coat.


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Crunch, Thunder Fang, Ice Fang, Fire Fang, Rock Polish, Tackle, Harden, Bind, Rock Throw, Smack Down, Automize, Dragon Breath, Curse, Rock Slide

Level 10: Screech, Sand Tomb, Stealth Rock

Level 14: Slam, Sandstorm, Dig

Level 18: Iron Tail, Stone Edge, Double-Edge, Magnet Rise

Egg Moves: Block, Defense Curl, Dragon Tail, Flail, Head Smash, Heavy Slam, Rock Blast, Rollout, Wide Guard

Learnable via TMs: Roar, Sunny Day, Taunt, Hyper Beam, Protect, Iron Tail, Earthquake, Dig, Double Team, Sandstorm, Rock Tomb, Torment, Facade, Rest, Attract, Endure, Dragon Pulse, Explosion, Payback, Giga Impact, Rock Polish, Stone Edge, Gyro Ball, Stealth Rock, Psych Up, Dark Pulse, Rock Slide, Sleep Talk, Bulldoze, Swagger, Substitute, Flash Cannon, Cut, Strength, Rock Smash, Rock Climb

Drowzee

Drowzee

When it twitches its nose, it can tell where someone is sleeping and what that person is dreaming about. It remembers every dream it eats. It rarely eats the dreams of adults because children’s are much tastier.

SR: 7

HP: 20(d8)    AC: 12    Minimum Level Found: 1

STR: 12(+1)|DEX: 12(+1)|CON: 14(+2)|INT: 8(-1)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: WIS


Insomnia: This Pokémon is immune to sleep.

Forewarn: When this Pokémon enters battle, it selects a target to reveal the move it knows with the most damage output. In the case of a tie, the target can choose which move it reveals.

Inner Focus (Hidden): This Pokémon is immune to flinching.

Weaknesses: Bug, Ghost, Dark

Resistances: Fighting, Psychic

Immunities: None

Stage: 1/2 | 3 ASI

Evolves into at level 5.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Pound, Hypnosis

Level 2: Disable, Confusion

Level 6: Headbutt, Poison Gas, Psybeam

Level 10: Psych Up, Zen Headbutt

Level 14: Swagger, Psychic

Level 18: Nasty Plot, Psyshock, Future Sight

Egg Moves: Fire Punch, Flatter, Guard Swap, Ice Punch, Power Split, Psycho Cut, Role Play, Thunder Punch

Learnable via TMs: 001: Work Up, 007: Protect, 012: Low Kick, 016: Psybeam, 018: Thief, 020: Trailblaze, 025: Facade, 032: Swift, 037: Drianging Kiss, 039: Low Sweep, 041: Stored Power, 042: Nightshade, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 054: Psyschock, 058: Brick Break, 059: Zen Headbutt, 062: Foul Play, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 073: Drain Punch, 074: Reflect, 075: Light Screen, 079: Dazzling Gleam, 080: Metronome, 081: Grass Knot, 082: Thunder Wave, 085: Rest, 087: Taunt, 092: Imprison, 098: Skill Swap, 103: Substitute, 109: Trick, 114: Shadow Ball, 120: Psychic, 122: Encore, 129: Calm Mind, 130: Helping Hand, 138: Psychic Terrain, 140: Nasty Plot, 158: Focus Blast, 161: Trick Room, 171: Tera Blast, 174: Haze, 175: Toxic, 181: Knock off, 192: Focus Punch, 203: Psych Up, 204: Double-Edge, 205: Endeavor, 217: Future Sight, 218: Expanding Force, 224: Curse, 228: Psychic Noise

Hypno

Hypno

Always holding a pendulum that it swings at a steady rhythm, it causes drowsiness in anyone nearby. When it locks eyes with an enemy, it will use a mix of psi moves, such as Hypnosis and Confusion.

SR: 3.5

HP: #(D#)    AC: 16    Minimum Level Found: 5

STR: 15(#)|DEX: 14(#)|CON: 17(#)|INT: 6(-2)|WIS: 10(+0)|CHA: 12(#)

Saving Throw:#


Insomnia: This Pokémon is immune to sleep.

Forewarn: When this Pokémon enters battle, it selects a target to reveal the move it knows with the most damage output. In the case of a tie, the target can choose which move it reveals.

Inner Focus (Hidden): This Pokémon is immune to flinching.

Weaknesses: Bug, Ghost, Dark

Resistances: Fighting, Psychic

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 5.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Switcheroo, Pound, Hypnosis, Disable, Confusion

Level 6: Headbutt, Poison Gas, Psybeam

Level 10: Psych Up, Zen Headbutt

Level 14: Swagger, Psychic

Level 18: Nasty Plot, Psyshock, Future Sight

Egg Moves: Fire Punch, Flatter, Guard Swap, Ice Punch, Power Split, Psycho Cut, Role Play, Thunder Punch

Learnable via TMs: 001: Work Up, 006: Scary Face, 007: Protect, 012: Low Kick, 016: Psybeam, 017: Confuse Ray, 018: Thief, 020: Trailblaze, 025: Facade, 029: Hex, 032: Swift, 037: Drianging Kiss, 039: Low Sweep, 041: Stored Power, 042: Nightshade, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 054: Psyschock, 058: Brick Break, 059: Zen Headbutt, 062: Foul Play, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 073: Drain Punch, 074: Reflect, 075: Light Screen

079: Dazzling Gleam, 080: Metronome, 081: Grass Knot, 082: Thunder Wave, 085: Rest, 087: Taunt, 089: Body Press, 092: Imprison, 098: Skill Swap, 103: Substitute, 109: Trick, 114: Shadow Ball, 120: Psychic, 122: Encore, 129: Calm Mind, 130: Helping Hand, 132: Baton Pass, 138: Psychic Terrain, 140: Nasty Plot, 152: Giga Impact, 158: Focus Blast, 161: Trick Room, 163: Hyper Beam, 171: Tera Blast, 174: Haze, 175: Toxic, 181: Knock off, 192: Focus Punch, 203: Psych Up, 204: Double-Edge, 205: Endeavor, 217: Future Sight, 218: Expanding Force, 224: Curse, 228: Psychic Noise

Krabby

Krabby

Krabby live on beaches, burrowed inside holes dug into the sand. On sandy beaches with little in the way of food, these Pokémon can be seen squabbling with each other over territory.

SR: 8

HP: 17(d6)    AC: 14    Minimum Level Found: 1

STR: 14(+2)|DEX: 15(+2)|CON: 13(+2)|INT: 6(-2)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: WIS


Hyper Cutter: This Pokémon’s attack or damage bonuses cannot be decreased by an opponent’s moves.

Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Sheer Force (Hidden): This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.

Weaknesses: Grass, Electric

Resistances: Steel, Fire, Water, Ice

Immunities: None

Stage: 1/2 | 3 ASI

Evolves into at level 6.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Water Gun, Leer

Level 2: Harden, Metal Claw

Level 6: Mud Shot, Protect, Bubble Beam

Level 10: Stomp, Flail

Level 14: Razor Shell, Slam

Level 18: Swords Dance, Crabhammer, Guillotine

Egg Moves: Agility, Ally Switch, Amnesia, Ancient Power, Flail, Hammer Arm, Haze, Knock Off, Night Slash, Slam, Slash, Tickle

Learnable via TMs: Water Pulse, Hail, Ice Beam, Blizzard, Protect, Rain Dance, Dig, Brick Break, Double Team, Rock Tomb, Facade, Rest, Attract, Thief, Scald, False Swipe, Brine, Fling, Endure, Swords Dance, Rock Slide, X-Scissor, Sleep Talk, Swagger, Substitute, Cut, Surf, Strength, Rock Smash

Kingler

Kingler

Kingler has an enormous, oversized claw. It waves this huge claw in the air to communicate with others. However, because the claw is so heavy, the Pokémon quickly tires.

SR: 3

HP: 58(d8)    AC: 18    Minimum Level Found: 6

STR: 17(+3)|DEX: 17(+3)|CON: 16(+3)|INT: 6(-2)|WIS: 16(+3)|CHA: 12(+1)

Saving Throw: WIS


Hyper Cutter: This Pokémon’s attack or damage bonuses cannot be decreased by an opponent’s moves.

Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Sheer Force (Hidden): This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.

Weaknesses: Grass, Electric

Resistances: Steel, Fire, Water, Ice

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 6.


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Wide Guard, Hammer Arm, Water Gun, Leer, Harden, Metal Claw, Mud Shot, Protect, Bubble Beam

Level 10: Stomp, Flail

Level 14: Razor Shell, Slam

Level 18: Swords Dance, Crabhammer, Guillotine

Egg Moves: Agility, Ally Switch, Amnesia, Ancient Power, Flail, Hammer Arm, Haze, Knock Off, Night Slash, Slam, Slash, Tickle

Learnable via TMs: Water Pulse, Hail, Ice Beam, Blizzard, Protect, Rain Dance, Dig, Brick Break, Double Team, Rock Tomb, Facade, Rest, Attract, Thief, Scald, False Swipe, Brine, Fling, Endure, Giga Impact, Swords Dance, Rock Slide, X-Scissor, Sleep Talk, Swagger, Substitute, Cut, Surf, Strength, Rock Smash

Voltorb

Voltorb

It's usually found in power plants. Easily mistaken for a Poké Ball, it has zapped many people. It rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode.

SR: 7

HP: #(d6)    AC: 12    Minimum Level Found: 1

STR: 12(+1)|DEX: 20(+5)|CON: 15(+2)|INT: 6(-2)|WIS: 10(+0)|CHA: 12(+1)

Saving Throw: DEX


Soundproof: This Pokémon is immune to sound-based moves.

Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokémon's proficiency bonus.

Aftermath (Hidden): This Pokémon deals damage to an attacker equal to half of the damage received when knocked out by a melee move.

Weaknesses: Ground

Resistances: Flying, Steel, Electric

Immunities: None

Stage: 1/2 | 3 ASI

Evolves into at level 6

This Pokémon has a regional form of .

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Charge, Tackle

Level 2: Thunder Shock, Eerie Impulse, Spark

Level 6: Rollout, Screech, Charge Beam

Level 10: Swift, Electro Ball, Self-Destruct

Level 14: Light Screen, Magnet Rise, Discharge

Level 18: Explosion, Gyro Ball, Mirror Coat

Egg Moves: Metal Sound, Recycle

Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 018: Thief, 023: Charge Beam, 025: Facade, 032: Swift, 047: Edure, 048: Volt Switch, 050: Rain Dance, 062: Foul Play, 070: Sleep Talk, 072: Electro Ball, 075: Light Screen, 082: Thunder Wave, 085: Rest, 087: Taunt, 096: Eerie Impulse, 103: Substitute, 126: Thunder Bolt, 130: Helping Hand, 136: Electric Terrain, 147: Wild Charge, 166: Thunder, 171: Tera Blast, 173: Charge, 180: Gyro Ball, 204: Double-Edge, 211: Electroweb, 223: Metal Sound

Hisuian Voltorb

Hisuian Voltorb

/

An enigmatic Pokémon that happens to bear a resemblance to a Poké Ball. When excited, it discharges the electric current it has stored in its belly, then lets out a great, uproarious laugh.

SR: 7

HP: #(d6)    AC: 12    Minimum Level Found: 1

STR: 12(+1)|DEX: 20(+5)|CON: 17(+3)|INT: 6(-2)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: DEX/CON


Soundproof: This Pokémon is immune to sound-based moves.

Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokémon's proficiency bonus.

Aftermath (Hidden): This Pokémon deals damage to an attacker equal to half of the damage received when knocked out by a melee move.

Weaknesses: Poison, Bug, Fire, Ice

Resistances: Steel, Water, Grass, Electric

Immunities: None

Stage: 1/2 | 3 ASI

Evolves into at level 6

This Pokémon is the regional form of .

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Charge, Tackle

Level 2: Thunder Shock, Stun Spore, Bullet Seed

Level 6: Rollout, Screech, Charge Beam

Level 10: Swift, Electro Ball, Self-Destruct

Level 14: Energy Ball, Seed Bomb, Discharge

Level 18: Explosion, Gyro Ball, Grassy Terrain

Egg Moves: Leech Seed, Recycle, Worry Seed

Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 018: Thief, 023: Charge Beam, 025: Facade, 032: Swift, 047: Edure, 048: Volt Switch, 050: Rain Dance, 056: Bullet Seed, 062: Foul Play, 070: Sleep Talk, 071: Seed Bomb, 072: Electro Ball, 074: Reflect, 081: Grass Knot, 082: Thunder Wave, 085: Rest, 087: Taunt, 103: Substitute, 111: Giga Drain, 119: Energy Ball, 126: Thunder Bolt, 136: Electric Terrain, 137: Grassy Terrain, 147: Wild Charge, 159: Leaf Storm, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 173: Charge, 180: Gyro Ball, 194: Grassy Glide, 204: Double-Edge, 211: Electroweb

Electrode

Electrode

The more energy it charges up, the faster it gets. But this also makes it more likely to explode. It is known to drift on winds if it is bloated to bursting with stored electricity.

SR: 3

HP: #(d8)    AC: 16    Minimum Level Found: 6

STR: 14(+2)|DEX: 25(+7)|CON: 17(+3)|INT: 6(-2)|WIS: 14(++2)|CHA: 12(+1)

Saving Throw: DEX


Soundproof: This Pokémon is immune to sound-based moves.

Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokémon's proficiency bonus.

Aftermath (Hidden): This Pokémon deals damage to an attacker equal to half of the damage received when knocked out by a melee move.

Weaknesses: Ground

Resistances: Flying, Steel, Electric

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 6

This Pokémon has a regional form of .


Starting Moves: Magnetic Flux, Charge, Tackle, Thunder Shock, Eerie Impulse, Spark, Rollout, Screech, Charge Beam

Level 10: Swift, Electro Ball, Self-Destruct

Level 14: Light Screen, Magnet Rise, Discharge

Level 18: Explosion, Gyro Ball, Mirror Coat

Egg Moves: Metal Sound, Recycle

Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 018: Thief, 023: Charge Beam, 025: Facade, 032: Swift, 047: Edure, 048: Volt Switch, 050: Rain Dance, 062: Foul Play, 070: Sleep Talk, 072: Electro Ball, 075: Light Screen, 082: Thunder Wave, 085: Rest, 087: Taunt, 096: Eerie Impulse, 103: Substitute, 126: Thunder Bolt, 130: Helping Hand, 136: Electric Terrain, 147: Wild Charge, 152: Giga Impact, 163: Hyper Beam, 166: Thunder, 171: Tera Blast, 173: Charge, 180: Gyro Ball, 204: Double-Edge, 210: Supercell Slam, 211: Electroweb, 223: Metal Sound, 224: Curse

Hisuian Electrode

Hisuian Electrode

/

The tissue on the surface of its body is curiously similar in composition to an Apricorn. When irritated, this Pokémon lets loose an electric current equal to 20 lightning bolts.

SR: 3

HP: #(d8)    AC: 16    Minimum Level Found: 6

STR: 14(#)|DEX: 23(#)|CON: 15(#)|INT: 6(-2)|WIS: 14(+0)|CHA: 12(#)

Saving Throw: DEX/CON


Soundproof: This Pokémon is immune to sound-based moves.

Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokémon's proficiency bonus.

Aftermath (Hidden): This Pokémon deals damage to an attacker equal to half of the damage received when knocked out by a melee move.

Weaknesses: Poison, Bug, Fire Ice

Resistances: Steel, Water, Grass, Electric

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 6

This Pokémon is the regional form of .


Starting Moves: Charge, Tackle, Chloroblast, Thunder Shock, Stun Spore, Bullet Seed, Rollout, Screech, Charge Beam

Level 10: Swift, Electro Ball, Self-Destruct

Level 14: Energy Ball, Seed Bomb, Discharge

Level 18: Explosion, Gyro Ball, Grassy Terrain

Egg Moves: Leech Seed, Recycle, Worry Seed

Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 018: Thief, 023: Charge Beam, 025: Facade, 032: Swift, 047: Edure, 048: Volt Switch, 050: Rain Dance, 056: Bullet Seed, 062: Foul Play, 070: Sleep Talk, 071: Seed Bomb, 072: Electro Ball, 074: Reflect, 081: Grass Knot, 082: Thunder Wave, 085: Rest, 087: Taunt, 103: Substitute, 111: Giga Drain, 119: Energy Ball, 126: Thunder Bolt, 136: Electric Terrain, 137: Grassy Terrain, 147: Wild Charge, 152: Giga Impact, 159: Leaf Storm, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 173: Charge, 180: Gyro Ball, 194: Grassy Glide, 204: Double-Edge, 210: Supercell Slam, 211: Electroweb, 224: Curse

Exeggcute

Exeggcute

/

Using telepathy only fellow Exeggcute can pick up on, they always form a cluster of six. If you touch one of Exeggcute’s heads, mistaking it for an egg, the other heads will quickly gather and attack you in a swarm.

SR: 4

HP: #(d8)    AC: 14    Minimum Level Found: 1

STR: 13(+1)|DEX: 12(+1)|CON: 16(+3)|INT: 8(-1)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw: CON/WIS


Chlorophyll: This Pokémon’s speed is doubled in harsh sunlight.

Harvest (Hidden): At the end of this Pokémon's turn, if it used a berry, roll 1d4. On a result of 3 or 4, it regains that berry as a held item.

Weaknesses: Flying, Poison, Bug, Ghost, Fire, Ice, Dark

Resistances: Fighting, Ground, Water, Grass, Electric, Psychic

Immunities: None

Stage: 1/2 | 3 ASI

Evolves into or at level 5 when exposed to a Leaf Stone

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Absorb, Hypnosis

Level 2: Reflect, Leech Seed

Level 6: Mega Drain, Confusion

Level 10: Synthesis, Bullet Seed

Level 14: Giga Drain, Extrasensory

Level 18: Uproar, Worry Seed, Solar Beam

Egg Moves: Ancient Power, Block, Curse, Ingrain, Moonlight, Poison Powder, Sleep Powder, Stun Spore

Learnable via TMs: 007: Protect, 016: Psybeam, 018: Thief, 025: Facade, 041: Stored Power, 047: Edure, 049: Sunny Day, 054: Psyschock, 056: Bullet Seed, 059: Zen Headbutt, 070: Sleep Talk, 071: Seed Bomb, 074: Reflect, 075: Light Screen, 081: Grass Knot, 085: Rest, 088: Swords Dance, 092: Imprison, 098: Skill Swap, 103: Substitute, 109: Trick, 111: Giga Drain, 119: Energy Ball, 120: Psychic, 130: Helping Hand, 137: Grassy Terrain, 148: Sludge Bomb, 159: Leaf Storm, 168: Solar Beam, 171: Tera Blast, 191: Uproar, 194: Grassy Glide, 203: Psych Up, 224: Curse, 228: Psychic Noise

Exeggutor

Exeggutor

/

It is called the Walking Jungle. Each of the nuts has a face and a will of its own. It is said that on rare occasions, one of its heads will drop off and continue on as an Exeggcute.

SR: 2.5

HP: #(d20)    AC: 17    Minimum Level Found: 5

STR: 19(+4)|DEX: 13(+1)|CON: 17(+3)|INT: 8(-1)|WIS: 18(+4)|CHA: 12(+1)

Saving Throw: CON/WIS


Chlorophyll: This Pokémon’s speed is doubled in harsh sunlight.

Harvest (Hidden): At the end of this Pokémon's turn, if it used a berry, roll 1d4. On a result of 3 or 4, it regains that berry as a held item.

Weaknesses: Flying, Poison, Bug, Ghost, Fire, Ice, Dark

Resistances: Fighting, Ground, Water, Grass, Electric, Psychic

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 5 when exposed to a Leaf Stone


Starting Moves: Absorb, Hypnosis, Reflect, Leech Seed, Seed Bomb, Psyshock, Wood Hammer, Leaf Storm, Growth, Stomp

Level 6: Mega Drain, Confusion

Level 10: Synthesis, Bullet Seed

Level 14: Giga Drain, Extrasensory

Level 18: Uproar, Worry Seed, Solar Beam

Egg Moves: Ancient Power, Block, Curse, Ingrain, Moonlight, Poison Powder, Sleep Powder, Stun Spore

Learnable via TMs: 001: Work Up, 007: Protect, 012: Low Kick, 016: Psybeam, 018: Thief, 025: Facade, 028: Bulldoze, 033: Magical Leaf, 041: Stored Power, 047: Edure, 049: Sunny Day, 054: Psyschock, 056: Bullet Seed, 059: Zen Headbutt, 066: Body Slam, 070: Sleep Talk, 071: Seed Bomb, 074: Reflect, 075: Light Screen, 081: Grass Knot, 084: Stomping Tantrum, 085: Rest, 088: Swords Dance, 092: Imprison, 098: Skill Swap, 103: Substitute, 109: Trick, 111: Giga Drain, 119: Energy Ball, 120: Psychic, 129: Calm Mind, 130: Helping Hand, 137: Grassy Terrain, 138: Psychic Terrain, 148: Sludge Bomb, 149: Earthquake, 152: Giga Impact, 159: Leaf Storm, 161: Trick Room, 163: Hyper Beam, 168: Solar Beam, 171: Tera Blast, 178: Gravity, 191: Uproar, 194: Grassy Glide, 203: Psych Up, 204: Double-Edge, 217: Future Sight, 218: Expanding Force, 224: Curse, 228: Psychic Noise

Alolan Exeggutor

Alolan Exeggutor

/

As it grew taller and taller, it outgrew its reliance on psychic powers, while within it awakened the power of the sleeping dragon. It swings its long neck like a whip and smacks its head into opponents. This makes Exeggutor itself a little dizzy too.

SR: 2.5

HP: #(d20)    AC: 18    Minimum Level Found: 5

STR: 21(+5)|DEX: 12(+1)|CON: 17(+3)|INT: 6(-2)|WIS: 16(+3)|CHA: 12(+1)

Saving Throw: CON/STR


Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.

Harvest (Hidden): At the end of this Pokémon's turn, if it used a berry, roll 1d4. On a result of 3 or 4, it regains that berry as a held item.

Weaknesses: Flying, Poison, Bug, Ice, Dragon, Fairy

Resistances: Ground, Water, Grass, Electric

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 5 when exposed to a Leaf Stone


Starting Moves: Absorb, Hypnosis, Reflect, Leech Seed, Seed Bomb, Psyshock, Wood Hammer, Leaf Storm, Growth, Dragon Hammer

Level 6: Mega Drain, Confusion

Level 10: Synthesis, Bullet Seed

Level 14: Giga Drain, Extrasensory

Level 18: Uproar, Worry Seed, Solar Beam

Egg Moves: Ancient Power, Block, Curse, Ingrain, Moonlight, Poison Powder, Sleep Powder, Stun Spore

Learnable via TMs: 001: Work Up, 007: Protect, 012: Low Kick, 016: Psybeam, 018: Thief, 020: Trailblaze, 025: Facade, 028: Bulldoze, 033: Magical Leaf, 041: Stored Power, 044: Dragon Tail, 047: Edure, 049: Sunny Day, 054: Psyshock, 056: Bullet Seed, 058: Brick Break, 059: Zen Headbutt, 066: Body Slam, 070: Sleep Talk, 071: Seed Bomb, 074: Reflect, 075: Light Screen, 081: Grass Knot, 084: Stomping Tantrum, 085: Rest, 088: Swords Dance, 092: Imprison, 098: Skill Swap, 099: Iron Head, 103: Substitute, 109: Trick, 111: Giga Drain, 115: Dark Pulse, 119: Energy Ball, 120: Psychic, 125: Flamethrower, 129: Calm Mind, 130: Helping Hand, 137: Grassy Terrain, 138: Psychic Terrain, 148: Sludge Bomb, 149: Earthquake, 152: Giga Impact, 156: Outrage, 159: Leaf Storm, 161: Trick Room, 163: Hyper Beam, 168: Solar Beam, 169: Draco Meteor, 171: Tera Blast, 178: Gravity, 181: Knock off, 191: Uproar, 194: Grassy Glide, 203: Psych Up, 204: Double-Edge, 222: Breaking Swipe, 224: Curse, 226: Dragon Cheer, 228: Psychic Noise

Cubone

Cubone

This Pokémon wears the skull of its deceased mother. When the memory of its departed mother brings it to tears, its cries echo mournfully within the skull it wears on its head and come out as a sad melody.

SR: 7

HP: #(d8)    AC: 14    Minimum Level Found: 1

STR: 14(+2)|DEX: 11(+0)|CON: 15(+2)|INT: 8(-1)|WIS: 10(+0)|CHA: 12(+1)

Saving Throw: INT


Rock Head: This Pokémon takes no recoil damage.

Lightning Rod: If this Pokémon or an ally within 30 feet is targeted with a direct electric-type, damage-dealing move, the Pokémon may use a reaction to redirect the target to itself and take half damage from it if it hits.

Battle Armor (Hidden): This Pokémon is immune to extra damage dealt by a Critical Hit.

Weaknesses: Water, Grass, Ice

Resistances: Poison, Rock

Immunities: Electric

Stage: 1/2 | 3 ASI

Evolves into or at level 6.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Moves Current to Gen VIII, has not appeared in Gen IX.

Starting Moves: Mud Slap, Growl

Level 2: Tail Whip, False Swipe

Level 6: Headbutt, Retaliate, Fling

Level 10: Stomping Tantrum, Bone Rush

Level 14: Focus Energy, Endeavor

Level 18: Bonemerang, Thrash, Double-Edge

Egg Moves: Ancient Power, Bully Drum, Curse, Detect, Double Kick, Iron Head, Leer, Perish Song, Screech, Skull Bash

Learnable via TMs: Focus Punch, Sunny Day, Ice Beam, Blizzard, Protect, Iron Tail, Earthquake, Dig, Brick Break, Double Team, Flamethrower, Sandstorm, Fire Blast, Rock Tomb, Aerial Ace, Facade, Rest, Attract, Thief, False Swipe, Fling, Endure, Swords Dance, Stealth Rock, Rock Slide, Sleep Talk, Bulldoze, Swagger, Substitute, Strength, Rock Smash, Rock Climb

Marowak

Marowak

This Pokémon has overcome its sadness at the loss of its mother and grown tough. Its tempered and hardened spirit is not easily broken.

SR: 3.5

HP: #(d8)    AC: 18    Minimum Level Found: 6

STR: 16(+3)|DEX: 12(+1)|CON: 17(+3)|INT: 8(-1)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw: INT


Rock Head: This Pokémon takes no recoil damage.

Lightning Rod: If this Pokémon or an ally within 30 feet is targeted with a direct electric-type, damage-dealing move, the Pokémon may use a reaction to redirect the target to itself and take half damage from it if it hits.

Battle Armor (Hidden): This Pokémon is immune to extra damage dealt by a Critical Hit.

Weaknesses: Water, Grass, Ice

Resistances: Poison, Rock

Immunities: Electric

Stage: 1/2 | 3 ASI

Evolves from at level 6.


Moves Current to Gen VIII, has not appeared in Gen IX.

Starting Moves: Mud Slap, Growl, Tail Whip, False Swipe, Headbutt, Retaliate, Fling

Level 10: Stomping Tantrum, Bone Rush

Level 14: Focus Energy, Endeavor

Level 18: Bonemerang, Thrash, Double-Edge

Egg Moves: Ancient Power, Bully Drum, Curse, Detect, Double Kick, Iron Head, Leer, Perish Song, Screech, Skull Bash

Learnable via TMs: Focus Punch, Sunny Day, Ice Beam, Blizzard, Protect, Iron Tail, Earthquake, Dig, Brick Break, Double Team, Flamethrower, Sandstorm, Fire Blast, Rock Tomb, Aerial Ace, Facade, Rest, Attract, Thief, Focus Blast, False Swipe, Fling, Endure, Giga Impact, Stone Edge, Swords Dance, Stealth Rock, Rock Slide, Sleep Talk, Bulldoze, Swagger, Substitute, Strength, Rock Smash, Rock Climb

Alolan Marowak

Alolan Marowak

/

It has transformed the spirit of its dear departed mother into flames, and tonight it will once again dance in mourning of others of its kind.

SR: 3.5

HP: #(d8)    AC: 18    Minimum Level Found: 6

STR: 14(#)|DEX: 12(#)|CON: 17(#)|INT: 6(-2)|WIS: 14(+0)|CHA: 12(#)

Saving Throw:#


Cursed Body: When hit by a melee attack, this Pokémon may roll 1d4. On a result of 4, the opponent who made the attack cannot use the same move on its next turn.

Lightning Rod: If this Pokémon or an ally within 30 feet is targeted with a direct electric-type, damage-dealing move, the Pokémon may use a reaction to redirect the target to itself and take half damage from it if it hits.

Battle Armor (Hidden): This Pokémon is immune to extra damage dealt by a Critical Hit.

Weaknesses: Ground, Rock, Ghost, Water, Dark

Resistances: Poison, Bug, Steel, Fire, Grass, Ice, Fairy

Immunities: Normal, Fighting

Stage: 2/2 | 3 ASI

Evolves from at level 6 when evolved at night.


Moves Current to Gen VIII, has not appeared in Gen IX.

Starting Moves: Mud Slap, Growl, Tail Whip, False Swipe, Headbutt, Retaliate, Fling, Fire Spin, Shadow Bone, Flame Wheel, Hex

Level 10: Stomping Tantrum, Bone Rush, Will-o-Wisp

Level 14: Focus Energy, Endeavor

Level 18: Bonemerang, Thrash, Double-Edge, Flare Blitz

Egg Moves: Ancient Power, Bully Drum, Curse, Detect, Double Kick, Iron Head, Leer, Perish Song, Screech, Skull Bash

Learnable via TMs: Mega Punch, Mega Kick, Fire Punch, Thunder Punch, Hyper Beam, Giga Impact, Fire Spin, Dig, Screech, Rest, Rock Slide, Thief, Snore, Protect, Icy Wind, Attract, Sandstorm, Rain Dance, Sunny Day, Will-O-Wisp, Facade, Swift, Break Break, Imprison, Rock Tomb, Fling, Round, Hex, Retaliate, Bulldoze, False Swipe, Brutal Swing, Stomping Tantrum, Swords Dance, Body Slam, Flamethrower, Ice Beam, Blizzard, Low Kick, Thunderbolt, Thunder, Earthquake, Focus Energy, Fire Blast, Substitute, Outrage, Endure, Sleep Talk, Iron Tail, Shadow Ball, Uproar, Heat Wave, Iron Defense, Flare Blitz, Dark Pulse, Focus Blast, Earth Power, Iron Head, Stone Edge, Stealth Rock, Ally Switch, Throat Chop

Tyrogue

Tyrogue

It is famous for its eagerness to fight and always nurses injuries from challenging larger foes.

SR: 3.5

HP: #(d6)    AC: 12    Minimum Level Found: 1

STR: 11(+0)|DEX: 13(+1)|CON: 11(+0)|INT: 6(-2)|WIS: 10(+0)|CHA: 12(+1)

Saving Throw: DEX


Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.

Steadfast: Once per long rest, when this Pokémon fails a saving throw against a negative status condition, it can choose to pass instead.

Vital Spirit (Hidden): This Pokémon cannot be put to sleep.

Weaknesses: Flying, Psychic, Fairy

Resistances: Rock, Bug, Dark

Immunities: None

Stage: 1/2 | 3 ASI

This Pokémon is able to transform into three different pokemon at level 4:

if its STR is greater than its CON.

if its CON is greater than its STR.

if its STR and CON are equal.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Helping Hand, Fake Out, Focus Energy

Egg Moves: Bullet Punch, Counter, Feint, High Jump Kick, Mach Punch, Rapid Spin, Vacuum Wave

Learnable via TMs: 001: Work Up, 007: Protect, 012: Low Kick, 018: Thief, 025: Facade, 028: Bulldoze, 032: Swift, 039: Low Sweep, 047: Edure, 049: Sunny Day, 050: Rain Dance, 058: Brick Break, 064: Bulk Up, 066: Body Slam, 070: Sleep Talk, 085: Rest, 086: Rock Slide, 103: Substitute, 130: Helping Hand, 171: Tera Blast, 184: Vacuum Wave, 191: Uproar, 229: Upperhand

Hitmontop

Hitmontop

It fights while spinning like a top. The centrifugal force boosts its destructive power by a factor of 10.

SR: 2.5

HP: #(d8)    AC: 18    Minimum Level Found: 4

STR: 14(+2)|DEX: 17(+3)|CON: 18(+4)|INT: 6(-2)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw: DEX


Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.

Steadfast (Hidden): Once per long rest, when this Pokémon fails a saving throw against a negative status condition, it can choose to pass instead.

Weaknesses: Flying, Psychic, Fairy

Resistances: Rock, Bug, Dark

Immunities: None

Stage: 2/2 | 3 ASI

This Pokémon evolves from

at level 4 if its CON and STR are equal.


Starting Moves: Feint, Tackle, Helping Hand, Fake Out, Focus Energy, Triple Kick, Quick Attack, Gyro Ball

Level 6: Protect, Rapid Spin, Wide Guard

Level 10: Quick Guard, Sucker Punch

Level 14: Agility, Dig

Level 18: Close Combat, Counter, Endeavor

Egg Moves: Bullet Punch, Counter, Feint, High Jump Kick, Mach Punch, Rapid Spin, Vacuum Wave

Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 012: Low Kick, 018: Thief, 025: Facade, 027: Aerial Ace, 028: Bulldoze, 032: Swift, 039: Low Sweep, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 055: Dig, 058: Brick Break, 064: Bulk Up, 066: Body Slam, 070: Sleep Talk, 085: Rest, 086: Rock Slide, 103: Substitute, 106: Drill Run, 124: Ice Spinner, 130: Helping Hand, 132: Baton Pass, 134: Reversal, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 158: Focus Blast, 167: Close Combat, 171: Tera Blast, 180: Gyro Ball, 184: Vacuum Wave, 191: Uproar, 204: Double-Edge, 212: Triple Axel, 213: Coaching, 229: Upperhand

Hitmonchan

Hitmonchan

It corners its foes with combo punches from both sides, then finishes them off with a single straight punch launched at over 300 mph. It takes a break every three minutes to steady its breath and mood.

SR: 2.5

HP: #(d#)    AC: 16    Minimum Level Found: 4

STR: 14(+2)|DEX: 17(+3)|CON: 17(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw: DEX


Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Iron Fist: When attacking with a punch-based move (Mega Punch, Dynamic Punch, Ice/Fire/Thunder Punch, etc.), this Pokémon may roll the damage twice and choose either total.

Inner Focus (Hidden): This Pokémon is immune to flinching.

Weaknesses: Flying, Psychic, Fairy

Resistances: Rock, Bug, Dark

Immunities: None

Stage: 2/2 | 3 ASI

This Pokémon evolves from

at level 4 if its CON is greater than its STR.


Starting Moves: Feint, Tackle, Helping Hand, Fake Out, Focus Energy, Drain Punch, Mach Punch, Vacuum Wave

Level 6: Detect, Bullet Punch

Level 10: Quick Guard, Thunder Punch, Ice Punch, Fire Punch, Agility

Level 14: Mega Punch, Close Combat

Level 18: Counter, Focus Punch

Egg Moves: Bullet Punch, Counter, Feint, High Jump Kick, Mach Punch, Rapid Spin, Vacuum Wave

Learnable via TMs: 001: Work Up, 004: Agility, 005: Mud-Slap, 006: Scary Face, 007: Protect, 012: Low Kick, 018: Thief, 020: Trailblaze, 025: Facade, 028: Bulldoze, 032: Swift, 036: Rock Tomb, 039: Low Sweep, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 058: Brick Break, 064: Bulk Up, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 073: Drain Punch, 080: Metronome, 083: Poison Jab, 085: Rest, 086: Rock Slide, 087: Taunt, 088: Swords Dance, 103: Substitute, 112: Aura Sphere, 122: Encore, 130: Helping Hand, 132: Baton Pass, 134: Reversal, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 158: Focus Blast, 167: Close Combat, 171: Tera Blast, 181: Knock off, 184: Vacuum Wave, 191: Uproar, 192: Focus Punch, 204: Double-Edge, 205: Endeavor, 213: Coaching, 221: Throat Chop, 229: Upperhand

Hitmonlee

Hitmonlee

Its legs can stretch to double their length. First-time foes are startled by Hitmonlee's extensible reach. When kicking, the sole of its foot turns as hard as a diamond on impact and destroys its enemy.

SR: 2.5

HP: #(d#)    AC: 16    Minimum Level Found: 4

STR: 15(+2)|DEX: 18(+4)|CON: 16(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw: DEX


Limber: This Pokémon is immune to being paralyzed.

Reckless: When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.

Unburden (Hidden): While this Pokémon is active and not holding an item, its trainer gets advantage on initiative rolls.

Weaknesses: Flying, Psychic, Fairy

Resistances: Rock, Bug, Dark

Immunities: None

Stage: 2/2 | 3 ASI

This Pokémon evolves from

at level 4 if its STR is greater than its CON.


Starting Moves: Low Sweep, Tackle, Helping Hand, Fake Out, Focus Energy, Brick Break, Double Kick, Low Kick

Level 6: Endure, Sucker Punch, Wide Guard

Level 10: Blaze Kick, Feint

Level 14: Mega Kick, Close Combat

Level 18: Reversal, High Jump Kick, Axe Kick

Egg Moves: Bullet Punch, Counter, Feint, High Jump Kick, Mach Punch, Rapid Spin, Vacuum Wave

Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 012: Low Kick, 018: Thief, 025: Facade, 028: Bulldoze, 032: Swift, 036: Rock Tomb, 039: Low Sweep, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 058: Brick Break, 064: Bulk Up, 066: Body Slam, 070: Sleep Talk, 080: Metronome, 083: Poison Jab, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 087: Taunt, 088: Swords Dance, 103: Substitute, 112: Aura Sphere, 130: Helping Hand, 132: Baton Pass, 134: Reversal, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 158: Focus Blast, 167: Close Combat, 171: Tera Blast, 181: Knock off, 184: Vacuum Wave, 185: Lunge, 191: Uproar, 204: Double-Edge, 205: Endeavor, 213: Coaching, 221: Throat Chop, 229: Upperhand

Lickitung

Lickitung

Instead of its hands, it uses its tongue, which can stretch to twice this Pokémon's height. Lickitung's sticky saliva grips anything.

SR: 2.5

HP: #(d20)    AC: 13    Minimum Level Found: 1

STR: 15(+4)|DEX: 11(+0)|CON: 15(+2)|INT: 6(-2)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: STR


Own Tempo: This Pokémon is immune to becoming confused.

Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Cloud Nine (Hidden): While this Pokémon is in battle, weather-related abilities have no effect on the Pokémon that have them.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 1/2 | 3 ASI

Evolves into at level 4.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Lick, Defense Curl

Level 2: Rollout, Supersonic

Level 6: Wrap, Disable

Level 10: Stomp, Knock Off

Level 14: Screech, Slam

Level 18: Power Whip, Belly Drum

Egg Moves: Amnesia, Belch, Belly Drum, Body Slam, Curse, Hammer Arm, Muddy Water, Snore, Thrash, Zen Headbutt

Learnable Via TMs: Focus Punch, Water Pulse, Work Up, Sunny Day, Ice Beam, Blizzard, Hyper Beam, Protect, Rain Dance, Solar Beam, Iron Tail, Thunderbolt, Thunder, Earthquake, Dig, Shadow Ball, Brick Break, Double Team, Shock Wave, Flamethrower, Sandstorm, Fire Blast, Rock Tomb, Facade, Rest, Attract, Thief, Fling, Endure, Giga Impact, Swords Dance, Psych Up, Rock Slide, Sleep Talk, Bulldoze, Dream Eater, Swagger, Substitute, Cut, Surf, Strength, Rock Smash, Rock Climb

Lickilicky

Lickilicky

Its tongue can extend and contract freely, and it is capable of reaching lengths over 10 times Lickilicky's height. Beware of the saliva, as it contains corrosive elements.

SR: 2.5

HP: #(d20)    AC: 17    Minimum Level Found: 4

STR: 18(+4)|DEX: 13(+2)|CON: 17(+3)|INT: 6(-2)|WIS: 16(+3)|CHA: 12(+1)

Saving Throw: STR


Own Tempo: This Pokémon is immune to becoming confused.

Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Cloud Nine (Hidden): While this Pokémon is in battle, weather-related abilities have no effect on the Pokémon that have them.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 2/2 | 3 ASI

Evolves from at level 4.


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Lick, Defense Curl, Rollout, Supersonic

Level 6: Wrap, Disable

Level 10: Stomp, Knock Off

Level 14: Screech, Slam

Level 18: Power Whip, Belly Drum

Egg Moves: Amnesia, Belch, Belly Drum, Body Slam, Curse, Hammer Arm, Muddy Water, Snore, Thrash, Zen Headbutt

Learnable Via TMs: Focus Punch, Water Pulse, Work Up, Sunny Day, Ice Beam, Blizzard, Hyper Beam, Protect, Rain Dance, Solar Beam, Iron Tail, Thunderbolt, Thunder, Earthquake, Dig, Shadow Ball, Brick Break, Double Team, Shock Wave, Flamethrower, Sandstorm, Fire Blast, Rock Tomb, Facade, Rest, Attract, Thief, Focus Blast, Fling, Endure, Giga Impact, Gyro Ball, Swords Dance, Psych Up, Rock Slide, Sleep Talk, Bulldoze, Dream Eater, Swagger, Substitute, Cut, Surf, Strength, Rock Smash, Rock Climb

Koffing

Koffing

Lighter-than-air gases in its body keep it aloft. The gases not only smell; they are also explosive.

SR: 7

HP: #(d6)    AC: 14    Minimum Level Found: 1

STR: 14(+2)|DEX: 11(+0)|CON: 16(+3)|INT: 6(-2)|WIS: 10(+0)|CHA: 14(+2)

Saving Throw: CON


Levitate: This Pokémon is immune to ground moves.

Neutralizing Gas: When this Pokémon enters battle, the abilities of all Pokemon on the field are nullified or will not trigger until this Pokémon leaves battle, at which point all abilities return or activate.

Stench (Hidden): When this Pokémon is hit by a melee attack, roll a d10. On a 10, the attacker flinches.

Weaknesses: Ground, Psychic

Resistances: Fighting, Poison, Bug, Grass, Fairy

Immunities: None

Stage: 1/2 | 3 ASI

Evolves into either or at level 7.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Poison Gas, Tackle

Level 2: Smog, Smokescreen, Clear Smog

Level 6: Assurance, Sludge

Level 10: Haze, Self-Destruct, Sludge Bomb

Level 14: Toxic, Belch

Level 18: Explosion, Memento, Destiny Bond

Egg Moves: Curse, Pain Split, Spit Up, Spite, Stockpile, Swallow

Learnable via TMs: 001: Work Up, 006: Scary Face, 007: Protect, 013: Acid Spray, 016: Psybeam, 018: Thief, 025: Facade, 045: Venoschok, 047: Edure, 049: Sunny Day, 050: Rain Dance, 066: Body Slam, 070: Sleep Talk, 085: Rest, 087: Taunt, 091: Toxic Spikes, 094: Dark Pulse, 102: Gunk Shot, 103: Substitute, 107: Will-O-Wisp, 114: Shadow Ball, 125: Flamethrower, 126: Thunder Bolt, 141: Fire Burst, 148: Sludge Bomb, 166: Thunder, 171: Tera Blast, 174: Haze, 175: Toxic, 177: Spite, 180: Gyro Ball, 202: Pain Split, 214: Sludge Wave, 224: Curse

Weezing

Weezing

Weezing alternately shrinks and inflates its twin bodies to mix together toxic gases inside. The more the gases are mixed, the more powerful the toxins become. The Pokémon also becomes more putrid.

SR: 3

HP: #(d8)    AC: 19    Minimum Level Found: 7

STR: 16(+3)|DEX: 14(+2)|CON: 19(+4)|INT: 6(-2)|WIS: 14(+2)|CHA: 14(+2)

Saving Throw: CON


Levitate: This Pokémon is immune to ground moves.

Neutralizing Gas: When this Pokémon enters battle, the abilities of all Pokemon on the field are nullified or will not trigger until this Pokémon leaves battle, at which point all abilities return or activate.

Stench (Hidden): When this Pokémon is hit by a melee attack, roll a d10. On a 10, the attacker flinches.

Weaknesses: Ground, Psychic

Resistances: Fighting, Poison, Bug, Grass, Fairy

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 7. This Pokémon has the regional form of .


Starting Moves: Heat Wave, Poison Gas, Tackle, Smog, Smokescreen, Double Hit, Clear Smog, Assurance, Sludge

Level 10: Haze, Self-Destruct, Sludge Bomb

Level 14: Toxic, Belch

Level 18: Explosion, Memento, Destiny Bond

Egg Moves: Curse, Pain Split, Spit Up, Spite, Stockpile, Swallow

Learnable via TMs: 001: Work Up, 006: Scary Face, 007: Protect, 013: Acid Spray, 016: Psybeam, 018: Thief, 025: Facade, 045: Venoschok, 049: Sunny Day, 050: Rain Dance, 066: Body Slam, 070: Sleep Talk, 085: Rest, 087: Taunt, 091: Toxic Spikes, 094: Dark Pulse, 102: Gunk Shot, 103: Substitute, 107: Will-O-Wisp, 114: Shadow Ball, 118: Heatwave, 125: Flamethrower, 126: Thunder Bolt, 141: Fire Burst, 148: Sludge Bomb, 152: Giga Impact, 163: Hyper Beam, 166: Thunder, 171: Tera Blast, 174: Haze, 175: Toxic, 177: Spite, 180: Gyro Ball, 202: Pain Split, 214: Sludge Wave, 224: Curse

GWeezing

Galarian Weezing

/

Long ago, during a time when droves of factories fouled the air with pollution, Weezing changed into this form for some reason.

SR: 3

HP: #(d8)    AC: 19    Minimum Level Found: 7

STR: 16(+3)|DEX: 14(+2)|CON: 19(+4)|INT: 6(-2)|WIS: 16(+)|CHA: 16(+3)

Saving Throw: CON/CHA


Levitate: This Pokémon is immune to ground moves.

Neutralizing Gas: When this Pokémon enters battle, the abilities of all Pokemon on the field are nullified or will not trigger until this Pokémon leaves battle, at which point all abilities return or activate.

Misty Surge (Hidden): If the move is known, this Pokémon may use the Misty Terrain move as a bonus action.

Weaknesses: Ground, Psychic

Resistances: Fighting, Poison, Bug, Grass, Fairy

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 7. This Pokémon is the regional form of .


Starting Moves: Strange Steam, Defog, Smokescreen, Haze, Poison Gas, Tackle, Smog, Aromatic Mist, Double Hit

Level 10: Clear Smog, Assurance, Sludge, Fairy Wind

Level 14: Self-Destruct, Sludge Bomb, Toxic, Belch

Level 18: Explosion, Memento, Destiny Bond, Misty Terrain

Egg Moves: Curse, Pain Split, Spit Up, Spite, Stockpile, Swallow

Learnable via TMs: 001: Work Up, 006: Scary Face, 007: Protect, 013: Acid Spray, 016: Psybeam, 018: Thief, 025: Facade, 045: Venoschok, 047: Edure, 049: Sunny Day, 050: Rain Dance, 066: Body Slam, 070: Sleep Talk, 079: Dazzling Gleam, 085: Rest, 087: Taunt, 091: Toxic Spikes, 094: Dark Pulse, 102: Gunk Shot, 103: Substitute, 107: Will-O-Wisp, 114: Shadow Ball, 118: Heatwave, 125: Flamethrower, 126: Thunder Bolt, 127: Play Rough, 139: Misty Terrain, 141: Fire Burst, 148: Sludge Bomb, 152: Giga Impact, 157: Overheat, 163: Hyper Beam, 166: Thunder, 171: Tera Blast, 174: Haze, 175: Toxic, 177: Spite, 180: Gyro Ball, 201: Misty Explosion, 202: Pain Split, 204: Double-Edge, 214: Sludge Wave, 224: Curse

Rhyhorn

Rhyhorn

/

Once it starts running, it won't stop—even if it crashes through boulders. This disposition is what's caused its habitat to expand.

SR: 5

HP: #(d12)    AC: 14    Minimum Level Found: 1

STR: 17(+3)|DEX: 10(+0)|CON: 16(+3)|INT: 8(-1)|WIS: 10(+0)|CHA: 12(+1)

Saving Throw: INT/CON


Lightning Rod: If this Pokémon or an ally within 30 feet is targeted with a direct electric-type, damage-dealing move, the Pokémon may use a reaction to redirect the target to itself and take half damage from it if it hits.

Rock Head: This Pokémon takes no recoil damage.

Reckless (Hidden): When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.

Weaknesses: Fighting, Ground, Steel, Water, Grass, Ice

Resistances: Normal, Flying, Poison, Rock, Fire

Immunities: Electric

Stage: 1/3 | 2 ASI

Evolves into at level 8 and into at level 12 when exposed to a Protector.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Tail Whip

Level 2: Smack Down, Bulldoze

Level 6: Horn Attack, Scary Face, Stomp

Level 10: Rock Blast, Drill Run

Level 14: Take Down, Earthquake

Level 18: Stone Edge, Megahorn, Horndrill

Egg Moves: Counter, Curse, Dragon Rush, Guard Split, Metal Burst, Rock Polish

Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 008: Fire Fang, 009: Thunder Fang, 010: Ice Fang, 018: Thief, 025: Facade, 028: Bulldoze, 034: Icy Wind, 035: Mud Shot, 036: Rock Tomb, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 053: Smart Strike, 055: Dig, 066: Body Slam, 070: Sleep Talk, 076: Rock Blast, 083: Poison Jab, 085: Rest, 086: Rock Slide, 088: Swords Dance, 089: Body Press, 103: Substitute, 106: Drill Run, 108: Crunch, 115: Dark Pulse, 116: Stealth Rock, 121: Heavy Slam, 125: Flamethrower, 126: Thunder Bolt, 133: Earth Power, 134: Reversal, 135: Ice Beam, 141: Fire Burst, 143: Blizzard, 149: Earthquake, 150: Stone Edge, 166: Thunder, 171: Tera Blast, 172: Roar, 179: Smack Down, 186: High Horsepower, 191: Uproar, 204: Double-Edge, 205: Endeavor, 210: Supercell Slam, 215: Scorching Sands, 224: Curse

Rhydon

Rhydon

/

It evolved to walk using only its hind legs, which has allowed it to expand its habitat even onto steep mountains.

SR: 3

HP: #(d20)    AC: 18    Minimum Level Found: 8

STR: 20(+5)|DEX: 12(+1)|CON: 18(+4)|INT: 8(-1)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: INT/CON


Lightning Rod: If this Pokémon or an ally within 30 feet is targeted with a direct electric-type, damage-dealing move, the Pokémon may use a reaction to redirect the target to itself and take half damage from it if it hits.

Rock Head: This Pokémon takes no recoil damage.

Reckless (Hidden): When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.

Weaknesses: Fighting, Ground, Steel, Water, Grass, Ice

Resistances: Normal, Flying, Poison, Rock, Fire

Immunities: Electric

Stage: 2/3 | 2 ASI

Evolves from at level 8 and into at level 12 when exposed to a Protector.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Tail Whip, Smack Down, Bulldoze, Hammer Arm, Horn Attack, Scary Face, Stomp

Level 10: Rock Blast, Drill Run

Level 14: Take Down, Earthquake

Level 18: Stone Edge, Megahorn, Horndrill

Egg Moves: Counter, Curse, Dragon Rush, Guard Split, Metal Burst, Rock Polish

Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 008: Fire Fang, 009: Thunder Fang, 010: Ice Fang, 018: Thief, 025: Facade, 028: Bulldoze, 034: Icy Wind, 035: Mud Shot, 036: Rock Tomb, 043: Fling, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 053: Smart Strike, 055: Dig, 058: Brick Break, 061: Shadow Claw, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 076: Rock Blast, 083: Poison Jab, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 088: Swords Dance, 089: Body Press, 103: Substitute, 104: Iron Defense, 106: Drill Run, 108: Crunch, 115: Dark Pulse, 116: Stealth Rock, 121: Heavy Slam, 123: Surf, 125: Flamethrower, 126: Thunder Bolt, 130: Helping Hand, 133: Earth Power, 134: Reversal, 135: Ice Beam, 141: Fire Burst, 142: Hydro Pump, 143: Blizzard, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 156: Outrage, 158: Focus Blast, 163: Hyper Beam, 166: Thunder, 171: Tera Blast, 172: Roar, 179: Smack Down, 186: High Horsepower, 189: Heat Crash, 191: Uproar, 192: Focus Punch, 204: Double-Edge, 205: Endeavor, 210: Supercell Slam, 215: Scorching Sands, 220: Meteor Beam, 222: Breaking Swipe, 224: Curse

Rhyperior

Rhyperior

/

It puts rocks in holes in its palms and uses its muscles to shoot them. On rare occasions, the Pokémon even shoots out Geodude.

SR: 2

HP: #(d20)    AC: 19    Minimum Level Found: 12

STR: 21(+5)|DEX: 12(+1)|CON: 18(+4)|INT: 8(-1)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw: INT/CON


Lightning Rod: If this Pokémon or an ally within 30 feet is targeted with a direct electric-type, damage-dealing move, the Pokémon may use a reaction to redirect the target to itself and take half damage from it if it hits.

Solid Rock: This Pokémon does not take any additional damage from a critical hit.

Reckless (Hidden): When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.

Weaknesses: Fighting, Ground, Steel, Water, Grass, Ice

Resistances: Normal, Flying, Poison, Rock, Fire

Immunities: Electric

Stage: 3/3 | 2 ASI

Evolves from at level 12 when exposed to a Protector. This is the final form of .


Starting Moves: Tackle, Tail Whip, Smack Down, Bulldoze, Hammer Arm, Horn Attack, Scary Face, Stomp, Rock Blast, Drill Run

Level 14: Take Down, Earthquake

Level 18: Stone Edge, Megahorn, Horndrill, Rock Wrecker

Egg Moves: Counter, Curse, Dragon Rush, Guard Split, Metal Burst, Rock Polish

Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 008: Fire Fang, 009: Thunder Fang, 010: Ice Fang, 018: Thief, 025: Facade, 028: Bulldoze, 031: Metal Claw, 034: Icy Wind, 035: Mud Shot, 036: Rock Tomb, 043: Fling, 044: Dragon Tail, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 053: Smart Strike, 055: Dig, 058: Brick Break, 061: Shadow Claw, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 076: Rock Blast, 083: Poison Jab, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 088: Swords Dance, 089: Body Press, 093: Flash Cannon, 099: Iron Head, 103: Substitute, 104: Iron Defense, 106: Drill Run, 108: Crunch, 115: Dark Pulse, 116: Stealth Rock, 121: Heavy Slam, 123: Surf, 125: Flamethrower, 126: Thunder Bolt, 130: Helping Hand, 133: Earth Power, 134: Reversal, 135: Ice Beam, 141: Fire Burst, 142: Hydro Pump, 143: Blizzard, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 156: Outrage, 158: Focus Blast, 163: Hyper Beam, 166: Thunder, 171: Tera Blast, 172: Roar, 179: Smack Down, 186: High Horsepower, 189: Heat Crash, 191: Uproar, 192: Focus Punch, 204: Double-Edge, 205: Endeavor, 207: Temper Flare, 210: Supercell Slam, 215: Scorching Sands, 220: Meteor Beam, 222: Breaking Swipe, 224: Curse

Happiny

Happiny

Mimicking Chansey, Happiny will place an egg-shaped stone in its belly pouch. Happiny's willing to lend its precious round stone to those it's friendly with, but if the stone isn't returned, Happiny will cry and throw a tantrum.

SR: 5.5

HP: #(d20)    AC: 10    Minimum Level Found: 1

STR: 11(+0)|DEX: 11(+0)|CON: 11(+0)|INT: 6(-2)|WIS: 12(+1)|CHA: 15(+2)

Saving Throw: STR


Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokéball.

Serene Grace: The DC to avoid a negative status condition from this Pokémon is increased by 1.

Friend Guard (Hidden): Once per long rest, when an ally within 15 feet of this Pokémon is hit by an attack, it may choose to halve the damage dealt.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 1/3 | 2 ASI

Evolves into at level 4 when exposed to an Oval Stone during the day and into at level 9 when evolved with Loyalty +2.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Pound, Copycat, Defense Curl

Level 2: Sweet Kiss, Disarming Voice, Covet, Charm

Egg Moves: Gravity, Heal Bell, Present, Seismic Toss

Learnable via TMs: 001: Work Up, 002: Charm, 007: Protect, 019: Disarming Voice, 025: Facade, 034: Icy Wind, 041: Stored Power, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 052: Snowscape, 059: Zen Headbutt, 070: Sleep Talk, 075: Light Screen, 080: Metronome, 081: Grass Knot, 082: Thunder Wave, 085: Rest, 103: Substitute, 114: Shadow Ball, 117: Hyper Voice, 120: Psychic, 130: Helping Hand, 168: Solar Beam, 171: Tera Blast, 178: Gravity

Chansey

Chansey

It is said to deliver happiness. Being compassionate, it shares its eggs with injured Pokémon or people. It walks carefully to prevent its egg from breaking. However, it is extremely fast at running away.

SR: 2

HP: #(d20 x2)    AC: 12    Minimum Level Found: 4

STR: 12(+1)|DEX: 13(+1)|CON: 13(+1)|INT: 6(-2)|WIS: 14(+)|CHA: 15(+2)

Saving Throw: STR


Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokéball.

Serene Grace: The DC to avoid a negative status condition from this Pokémon is increased by 1.

Healer (Hidden): As an action, this Pokémon may touch a creature to heal poison, burn, or paralysis. When it uses this ability, roll a d4. On the a result of 1 or 2, the status effect is moved to itself.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 2/3 | 2 ASI

Evolves from at level 4 when exposed to an Oval Stone during the day and into at level 9 when evolved with Loyalty +2.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Pound, Copycat, Defense Curl, Sweet Kiss, Disarming Voice, Covet, Charm, Tail Whip, Echoed Voice

Level 6: Life Dew, Sing

Level 10: Fling, Take Down, Heal Pulse

Level 14: Helping Hand, Light Screen, Double-Edge

Level 18: Soft-Boiled, Last Resort, Healing Wish

Egg Moves: Gravity, Heal Bell, Present, Seismic Toss

Learnable via TMs: 001: Work Up, 002: Charm, 007: Protect, 011: Water Pulse, 018: Thief, 019: Disarming Voice, 020: Trailblaze, 022: Chilling Water, 025: Facade, 028: Bulldoze, 032: Swift, 034: Icy Wind, 036: Rock Tomb, 041: Stored Power, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 052: Snowscape, 058: Brick Break, 059: Zen Headbutt, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 073: Drain Punch, 075: Light Screen, 079: Dazzling Gleam, 080: Metronome, 081: Grass Knot, 082: Thunder Wave, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 098: Skill Swap, 103: Substitute, 114: Shadow Ball, 116: Stealth Rock, 117: Hyper Voice, 120: Psychic, 125: Flamethrower, 126: Thunder Bolt, 129: Calm Mind, 130: Helping Hand, 135: Ice Beam, 136: Electric Terrain, 141: Fire Burst, 143: Blizzard, 147: Wild Charge, 149: Earthquake, 152: Giga Impact, 158: Focus Blast, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 178: Gravity, 204: Double-Edge, 205: Endeavor

Blissey

Blissey

A kindhearted Pokémon that will care for any sick person or Pokémon until their health improves. The eggs it lays are delicious and bring good fortune to those who eat them.

SR: 2

HP: #(d20 x2)    AC: 13    Minimum Level Found: 9

STR: 14(+2)|DEX: 13(+1)|CON: 15(+2)|INT: 6(-2)|WIS: 16(+)|CHA: 15(+2)

Saving Throw: STR


Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokéball.

Serene Grace: The DC to avoid a negative status condition from this Pokémon is increased by 1.

Healer (Hidden): As an action, this Pokémon may touch a creature to heal poison, burn, or paralysis. When it uses this ability, roll a d4. On the a result of 1 or 2, the status effect is moved to itself.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 3/3 | 2 ASI

Evolves from at level 9 when evolved with Loyalty +2. It is the final form of .


Starting Moves: Pound, Copycat, Defense Curl, Sweet Kiss, Disarming Voice, Covet, Charm, Tail Whip, Echoed Voice, Life Dew, Sing

Level 10: Fling, Take Down, Heal Pulse

Level 14: Helping Hand, Light Screen, Double-Edge

Level 18: Soft-Boiled, Last Resort, Healing Wish

Egg Moves: Gravity, Heal Bell, Present, Seismic Toss

Learnable via TMs: 001: Work Up, 002: Charm, 007: Protect, 011: Water Pulse, 018: Thief, 019: Disarming Voice, 020: Trailblaze, 022: Chilling Water, 025: Facade, 028: Bulldoze, 032: Swift, 034: Icy Wind, 036: Rock Tomb, 041: Stored Power, 043: Fling, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 052: Snowscape, 058: Brick Break, 059: Zen Headbutt, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 073: Drain Punch, 075: Light Screen, 079: Dazzling Gleam, 080: Metronome, 081: Grass Knot, 082: Thunder Wave, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 098: Skill Swap, 103: Substitute, 109: Trick, 114: Shadow Ball, 116: Stealth Rock, 117: Hyper Voice, 120: Psychic, 125: Flamethrower, 126: Thunder Bolt, 129: Calm Mind, 130: Helping Hand, 135: Ice Beam, 136: Electric Terrain, 141: Fire Burst, 143: Blizzard, 147: Wild Charge, 149: Earthquake, 152: Giga Impact, 158: Focus Blast, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 178: Gravity, 192: Focus Punch, 203: Psych Up, 204: Double-Edge, 205: Endeavor, 227: Alluring Voice

Tangela

Tangela

It is cloaked entirely in blue vines, preventing any glimpse of its true identity. The vines impart a refreshing sensation when chewed—they're useful as a spice.

SR: 2.5

HP: #(d8)    AC: 15    Minimum Level Found: 1

STR: 15(+2)|DEX: 14(+2)|CON: 17(+3)|INT: 6(-2)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: CON


Chlophyll: This Pokémon's speed is doubled in harsh sunlight.

Leaf Guard: This Pokémon does not suffer from any negative status ailments in harsh sunlight.

Regenerator (Hidden): Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.

Weaknesses: Flying, Poison, Bug, Fire, Ice

Resistances: Ground, Water, Grass, Electric

Immunities: None

Stage: 1/2 | 3 ASI

Evolves into at level 5

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Absorb, Bind

Level 2: Stun Spore, Growth, Mega Drain

Level 6: Vine Whip, Poison Powder, Ancient Power

Level 10: Knock Off, Giga Drain

Level 14: Sleep Powder, Slam, Tickle

Level 18: Power Whip, Ingrain, Grassy Terrain

Egg Moves: Amnesia, Confusion, Endeavor, Flail, Leaf Storm, Leech Seed, Mega Drain, Nature Power, Power Swap, Rage Powder

Learnable via TMs: Bullet Seed, Sunny Day, Hyper Beam, Protect, Giga Drain, Solar Beam, Double Team, Reflect, Shock Wave, Sludge Bomb, Facade, Rest, Attract, Thief, Energy Ball, Endure, Giga Impact, Flash, Swords Dance, Psych Up, Sleep Talk, Grass Knot, Swagger, Substitute, Cut, Rock Smash

Tangrowth

Tangrowth

It ensnares prey by extending arms made of vines. Losing arms to predators does not trouble it.

SR: 2

HP: #(d20)    AC: 19    Minimum Level Found: 5

STR: 18(+4)|DEX: 13(+2)|CON: 18(+4)|INT: 6(-2)|WIS: 16(+3)|CHA: 12(+1)

Saving Throw: CON


Chlophyll: This Pokémon's speed is doubled in harsh sunlight.

Leaf Guard: This Pokémon does not suffer from any negative status ailments in harsh sunlight.

Regenerator (Hidden): Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.

Weaknesses: Flying, Poison, Bug, Fire, Ice

Resistances: Ground, Water, Grass, Electric

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 5.


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Block, Absorb, Bind, Stun Spore, Growth, Mega Drain

Level 6: Vine Whip, Poison Powder, Ancient Power

Level 10: Knock Off, Giga Drain

Level 14: Sleep Powder, Slam, Tickle

Level 18: Power Whip, Ingrain, Grassy Terrain

Egg Moves: Amnesia, Confusion, Endeavor, Flail, Leaf Storm, Leech Seed, Mega Drain, Nature Power, Power Swap, Rage Powder

Learnable via TMs: Bullet Seed, Sunny Day, Hyper Beam, Protect, Giga Drain, Solar Beam, Earthquake, Brick Break, Double Team, Reflect, Shock Wave, Sludge Bomb, Rock Tomb, Aerial Ace, Facade, Rest , Attract, Thief, Focus Blast, Energy Ball, Fling, Endure, Payback, Giga Impact, Flash, Swords Dance, Psych Up, Rock Slide, Sleep Talk, Bulldoze, Poison Jab, Grass Knot, Swagger, Substitute, Cut, Strength, Rock Smash

Kangaskhan

Kangaskhan

If you come across a young Kangaskhan playing by itself, you must never disturb it or attempt to catch it. The baby Pokémon's parent is sure to be in the area, and it will become violently enraged at you.

SR: 2.5

HP: #(d20)    AC: 14    Minimum Level Found: 5

STR: 16(+3)|DEX: 17(+3)|CON: 16(+3)|INT: 6(-2)|WIS: 16(+3)|CHA: 12(+1)

Saving Throw: STR


Early Bird: This Pokémon has advantage on rolls to wake from sleep.

Scrappy: This Pokémon's Normal and Fighting type moves hit Ghost type Pokémon.

Inner Focus (Hidden): This Pokémon is immune to flinching.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 1/1 | 4 ASI


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Pound, Tail Whip, Growl, Fake Out, Bite

Level 6: Stomp, Focus Energy

Level 10: Headbutt, Sucker Punch, Double Hit

Level 14: Crunch, Endure

Level 18: Reversal, Outrage, Last Resort

Egg Moves: Circle Throw, Counter, Crush Claw, Disable, Double-Edge, Endeavor, Focus Energy, Hammer Arm, Stomp, Uproar

Learnable vis TMs: Focus Punch, Water Pulse, Roar, Hail, Work Up, Sunny Day, Ice Beam, Blizzard, Hyper Beam, Protect, Rain Dance, Safeguard, Solar Beam, Iron Tail, Thunderbolt, Thunder, Earthquake, Dig, Shadow Ball, Brick Break, Double Team, Shock Wave, Flamethrower, Sandstorm, Fire Blast, Rock Tomb, Aerial Ace, Facade, Rest, Attract, Thief, Focus Blast, Fling, Endure, Drain Punch, Giga Impact, Avalanche, Rock Slide, Sleep Talk, Bulldoze, Swagger, Substitute, Cut, Surf, Strength, Rock Smash, Rock Climb

Horsea

Horsea

It makes its nest in the shade of corals. If it senses danger, it spits black ink and flees.

SR: 8

HP: #(d6)    AC: 13    Minimum Level Found: 1

STR: 13(+1)|DEX: 16(+3)|CON: 12(+1)|INT: 6(-2)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: WIS


Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.

Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.

Damp (Hidden): This Pokémon is unaffected by Self Destruct and Explosion moves.

Weaknesses: Grass, Electric

Resistances: Steel, Fire, Water, Ice

Immunities: None

Stage: 1/3 | 2 ASI

Evolves into at level 6 and into at level 10 when exposed to a Dragon Scale.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Water Gun, Leer

Level 2: Smokescreen, Twister

Level 6: Focus Energy, Dragon Breath

Level 10: Bubble Beam, Agility

Level 14: Water Pulse, Dragon Pulse

Level 18: Hydro Pump, Dragon Dance, Rain Dance

Egg Moves: Aurora Beam, Clear Smog, Disable, Flail, Splash

Learnable via TMs: 004: Agility, 007: Protect, 011: Water Pulse, 022: Chilling Water, 025: Facade, 032: Swift, 034: Icy Wind, 047: Edure, 050: Rain Dance, 070: Sleep Talk, 077: Waterfall, 085: Rest, 093: Flash Cannon, 100: Dragon Dance, 103: Substitute, 110: Liquidation, 115: Dark Pulse, 123: Surf, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 156: Outrage, 171: Tera Blast, 193: Weather Ball, 196: Flip Turn, 200: Scale Shot, 208: Whirlpool, 209: Muddy Water

Seadra

Seadra

It's the males that raise the offspring. While Seadra are raising young, the spines on their backs secrete thicker and stronger poison.

SR: 3.5

HP: #(d8)    AC: 17    Minimum Level Found: 6

STR: 15(+2)|DEX: 18(+4)|CON: 14(+2)|INT: 6(-2)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw: WIS


Poison Point: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon's proficiency modifier.

Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.

Damp (Hidden): This Pokémon is unaffected by Self Destruct and Explosion moves.

Weaknesses: Grass, Electric

Resistances: Steel, Fire, Water, Ice

Immunities: None

Stage: 2/3 | 2 ASI

Evolves from at level 6 and into at level 10 when exposed to a Dragon Scale.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Water Gun, Leer, Smokescreen, Twister, Focus Energy, Dragon Breath

Level 10: Bubble Beam, Agility

Level 14: Water Pulse, Dragon Pulse

Level 18: Hydro Pump, Dragon Dance, Rain Dance

Egg Moves: Aurora Beam, Clear Smog, Disable, Flail, Splash

Learnable via TMs: 004: Agility, 006: Scary Face, 007: Protect, 011: Water Pulse, 022: Chilling Water, 025: Facade, 032: Swift, 034: Icy Wind, 047: Edure, 050: Rain Dance, 052: Snowscape, 070: Sleep Talk, 077: Waterfall, 085: Rest, 093: Flash Cannon, 100: Dragon Dance, 103: Substitute, 110: Liquidation, 115: Dark Pulse, 123: Surf, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 152: Giga Impact, 156: Outrage, 163: Hyper Beam, 171: Tera Blast, 193: Weather Ball, 196: Flip Turn, 200: Scale Shot, 208: Whirlpool, 209: Muddy Water

Kingdra

Kingdra

/

With the arrival of a storm at sea, this Pokémon will show itself on the surface. It has long been believed that the yawning of this Pokémon creates spiraling ocean currents.

SR: 2.5

HP: #(d12)    AC: 19    Minimum Level Found: 10

STR: 19(+4)|DEX: 18(+4)|CON: 17(+3)|INT: 6(-2)|WIS: 16(+3)|CHA: 12(+1)

Saving Throw: WIS/STR


Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.

Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.

Damp (Hidden): This Pokémon is unaffected by Self Destruct and Explosion moves.

Weaknesses: Grass, Electric

Resistances: Steel, Fire, Water, Ice

Immunities: None

Stage: 3/3 | 2 ASI

Evolves from at level 10 when exposed to a Dragon Scale. This is the final form of .


Starting Moves: Whirlpool, Yawn, Water Gun, Leer, Smokescreen, Twister, Focus Energy, Dragon Breath, Bubble Beam, Agility

Level 14: Water Pulse, Dragon Pulse

Level 18: Hydro Pump, Dragon Dance, Rain Dance, Wave Crash

Egg Moves: Aurora Beam, Clear Smog, Disable, Flail, Splash

Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 011: Water Pulse, 022: Chilling Water, 025: Facade, 032: Swift, 034: Icy Wind, 047: Edure, 050: Rain Dance, 052: Snowscape, 066: Body Slam, 070: Sleep Talk, 077: Waterfall, 085: Rest, 093: Flash Cannon, 099: Iron Head, 100: Dragon Dance, 103: Substitute, 110: Liquidation, 115: Dark Pulse, 123: Surf, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 152: Giga Impact, 156: Outrage, 160: Hurricane, 163: Hyper Beam, 169: Draco Meteor, 171: Tera Blast, 188: Scald, 193: Weather Ball, 196: Flip Turn, 200: Scale Shot, 204: Double-Edge, 208: Whirlpool, 209: Muddy Water, 222: Breaking Swipe

Goldeen

Goldeen

It swims elegantly by flittering its tail fin as if it were a dress. It has the look of a queen. If it senses danger, it will strike back with its sharp horn.

SR: 8

HP: #(d6)    AC: 13    Minimum Level Found: 1

STR: 12(+1)|DEX: 16(+3)|CON: 13(+1)|INT: 6(-2)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: WIS


Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.

Water Veil: This Pokémon is immune to burning.

Lightening Rod (Hidden): If this Pokémon or an ally within 30 feet is targeted with a direct electric-type, damage-dealing move, the Pokémon may use a reaction to redirect the target to itself and take half damage from it if it hits.

Weaknesses: Grass, Electric

Resistances: Steel, Fire, Water, Ice

Immunities: None

Stage: 1/2 | 3 ASI

Evolves into at level 6.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Peck, Tail Whip

Level 2: Supersonic, Water Pulse

Level 6: Horn Attack, Agility

Level 10: Aqua Ring, Flail

Level 14: Waterfall, Soak

Level 18: Megahorn, Horn Drill

Egg Moves: Acupressure, Aqua Tail, Body Slam, Haze, Hydro Pump, Mud Shot, Mud-Slap, Psybeam, Skull Bash

Learnable via TMs: Water Pulse, Hail, Ice Beam, Blizzard, Protect, Rain Dance, Double Team, Facade, Rest, Attract, Scald, Endure, Swords Dance, Sleep Talk, Poison Jab, Swagger, Substitute, Surf, Waterfall

Seaking

Seaking

In autumn, its body becomes more fatty in preparing to propose to a mate. It takes on beautiful colors. It makes its nest by hollowing out boulders in streams with its horn. The Pokémon defends its eggs with its life.

SR: 3

HP: #(d12)    AC: 16    Minimum Level Found: 6

STR: 15(+2)|DEX: 16(+3)|CON: 15(+2)|INT: 6(-2)|WIS: 16(+3)|CHA: 12(+1)

Saving Throw: WIS


Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.

Water Veil: This Pokémon is immune to burning.

Lightening Rod (Hidden): If this Pokémon or an ally within 30 feet is targeted with a direct electric-type, damage-dealing move, the Pokémon may use a reaction to redirect the target to itself and take half damage from it if it hits.

Weaknesses: Grass, Electric

Resistances: Steel, Fire, Water, Ice

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 6


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Peck, Tail Whip, Supersonic, Water Pulse, Horn Attack, Agility

Level 10: Aqua Ring, Flail

Level 14: Waterfall, Soak

Level 18: Megahorn, Horn Drill

Egg Moves: Acupressure, Aqua Tail, Body Slam, Haze, Hydro Pump, Mud Shot, Mud-Slap, Psybeam, Skull Bash

Learnable via TMs: Water Pulse, Hail, Ice Beam, Blizzard, Hyper Beam, Protect, Rain Dance, Double Team, Facade, Rest, Attract, Scald, Endure, Giga Impact, Swords Dance, Sleep Talk, Poison Jab, Swagger, Substitute, Surf, Waterfall

Staryu

Staryu

Fish Pokémon nibble at it, but Staryu isn't bothered. Its body regenerates quickly, even if part of it is completely torn off. If you visit a beach at the end of summer, you'll be able to see groups of Staryu lighting up in a steady rhythm.

SR: 8

HP: #(d6)    AC: 12    Minimum Level Found: 1

STR: 13(+1)|DEX: 18(+4)|CON: 13(+1)|INT: 6(-2)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: WIS


Illuminate: This Pokémon knows the Light cantrip and can cast it at will.

Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokéball.

Analytic (Hidden): After this Pokémon misses an attack, its next attack is done at advantage.

Weaknesses: Grass, Electric

Resistances: Steel, Fire, Water, Ice

Immunities: None

Stage: 1/2 | 3 ASI

Evolves into at level 6 when exposed to a Water Stone.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Tackle, Harden, Water Gun

Level 2: Confuse Ray, Rapid Spin, Minimize

Level 6: Swift, Psybeam

Level 10: Brine, Light Screen, Power Gem

Level 14: Psychic, Surf, Recover

Level 18: Cosmic Power, Hydro Pump

Egg Moves: This Pokémon learn no moves via Breeding

Learnable via TMs: Water Pulse, Hail, Ice Beam, Blizzard, Light Screen, Protect, Rain Dance, Dazzling Gleam, Thunderbolt, Thunder, Psychic, Double Team, Reflect, Facade, Rest, Scald, Brine, Endure, Recycle, Flash, Thunder Wave, Gyro Ball, Psych Up, Sleep Talk, Swagger, Substitute, Flash Cannon, Surf, Waterfall

Starmie

Starmie

/

This Pokémon has an organ known as its core. The organ glows in seven colors when Starmie is unleashing its potent psychic powers. Starmie swims by spinning its body at high speed. As this Pokémon cruises through the ocean, it absorbs tiny plankton.

SR: 3

HP: #(d8)    AC: 17    Minimum Level Found: 6

STR: 16(+3)|DEX: 21(+5)|CON: 16(+3)|INT: 8(-1)|WIS: 18(+4)|CHA: 12(+1)

Saving Throw: WIS


Illuminate: This Pokémon knows the Light cantrip and can cast it at will.

Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokéball.

Analytic (Hidden): After this Pokémon misses an attack, its next attack is done at advantage.

Weaknesses: Bug, Ghost, Grass, Electric, Dark

Resistances: Fighting, Steel, Fire, Water, Psychic, Ice

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 6 when exposed to a Water Stone.


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Tackle, Harden, Water Gun, Confuse Ray, Rapid Spin, Minimize, Swift, Psybeam

Level 10: Brine, Light Screen, Power Gem

Level 14: Psychic, Surf, Recover

Level 18: Cosmic Power, Hydro Pump

Egg Moves: This Pokémon learn no moves via Breeding

Learnable via TMs: Water Pulse, Hail, Ice Beam, Blizzard, Hyper Beam, Light Screen, Protect, Rain Dance, Dazzling Gleam, Thunderbolt, Thunder, Psychic, Double Team, Reflect, Facade, Rest, Skill Swap, Scald, Brine, Endure, Recycle, Giga Impact, Flash, Avalanche, Thunder Wave, Gyro Ball, Psych Up, Sleep Talk, Dream Eater, Swagger, Substitute, Flash Cannon, Trick Room, Surf, Waterfall

Mime Jr.

Mime Jr.

/

It likes places where people gather. It mimics people much as a child would, then watches how they react, eyes sparkling.

SR: 6

HP: 18(d6)    AC: 12    Minimum Level Found: 1

STR: 12(+1)|DEX: 14(+2)|CON: 14(+2)|INT: 8(-1)|WIS: 14(+2)|CHA: 14(+2)

Saving Throw: WIS/CHA


Soundproof: This Pokémon is immune to sound-based moves.

Filter: When hit by a move type this Pokémon is vulnerable to, it may roll a d4. In a result of 4, it does not take the additional damage.

Technician (Hidden): For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.

Weaknesses: Poison, Ghost, Steel

Resistances: Fighting, Psychic

Immunities: Dragon

Stage: 1/2 | 3 ASI (Kantonian Mr. Mime) | 1/3 | 2 ASI (Galarian Mr. Mime and Mr. Rime)

Evolves at level 5 into or , which can evolve into at level 8.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Pound, Copycat

Level 2: Baton Pass, Encore, Confusion

Level 6: Role Play, Protect, Recycle

Level 10: Psybeam, Mimic, Light Screen

Level 14: Reflect, Safeguard, Sucker Punch

Level 18: Dazzling Gleam, Psychic, Teeter Dance

Egg Moves: Charm, Confuse Ray, Fake Out, Future Sight, Healing Wish, Hypnosis, Icy Wind, Magic Room, Mimic, Power Split, Teeter Dance, Tickle, Trick

Learnable via TMs: Focus Punch, Calm Mind, Sunny Day, Taunt, Light Screen, Protect, Rain Dance, Safeguard, Dazzling Gleam, Solar Beam, Thunderbolt, Thunder, Psychic, Shadow Ball, Brick Break, Double Team, Reflect, Shock Wave, Torment, Facade, Rest, Attract, Thief, Skill Swap, Fling, Charge Beam, Endure, Drain Punch, Nasty Plot, Recycle, Flash, Thunder Wave, Psych Up, Sleep Talk, Dream Eater, Grass Knot, Swagger, Substitute, Trick Room

Mr. Mime

Mr. Mime

/

It's known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.

SR: 2.5

HP: 45(d6)    AC: 16    Minimum Level Found: 5

STR: 15(+2)|DEX: 15(+2)|CON: 17(+3)|INT: 8(-1)|WIS: 18(+4)|CHA: 15(+2)

Saving Throw: WIS/CHA


Soundproof: This Pokémon is immune to sound-based moves.

Filter: When hit by a move type this Pokémon is vulnerable to, it may roll a d4. In a result of 4, it does not take the additional damage.

Technician (Hidden): For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.

Weaknesses: Poison, Ghost, Steel

Resistances: Fighting, Psychic

Immunities: Dragon

Stage: 2/2 | 3 ASI

Evolves from at level 5


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Quick Guard, Wide Guard, Power Swap, Guard Swap, Pound, Copycat, Baton Pass, Encore, Confusion

Level 6: Role Play, Protect, Recycle

Level 10: Psybeam, Mimic, Light Screen

Level 14: Reflect, Safeguard, Sucker Punch

Level 18: Dazzling Gleam, Psychic, Teeter Dance

Egg Moves: Charm, Confuse Ray, Fake Out, Future Sight, Healing Wish, Hypnosis, Icy Wind, Magic Room, Mimic, Power Split, Teeter Dance, Tickle, Trick

Learnable via TMs: Focus Punch, Calm Mind, Sunny Day, Taunt, Hyper Beam, Light Screen, Protect, Rain Dance, Safeguard, Dazzling Gleam, Solar Beam, Thunderbolt, Thunder, Psychic, Shadow Ball, Brick Break, Double Team, Reflect, Shock Wave, Aerial Ace, Torment, Facade, Rest, Attract, Thief, Skill Swap, Focus Blast, Energy Ball, Fling, Charge Beam, Endure, Drain Punch, Nasty Plot, Payback, Recycle, Giga Impact, Flash, Thunder Wave, Psych Up, Sleep Talk, Dream Eater, Grass Knot, Swagger, Substitute, Trick Room

Galarian Mr. Mime

Galarian Mr. Mime

/

Its talent is tap-dancing. It can also manipulate temperatures to create a floor of ice, which this Pokémon can kick up to use as a barrier.

SR: 2.5

HP: 45(d6)    AC: 15    Minimum Level Found: 5

STR: 15(+2)|DEX: 18(+4)|CON: 17(+3)|INT: 10(+0)|WIS: 14(+2)|CHA: 13(+1)

Saving Throw: INT/WIS


Vital Spirit: This Pokémon cannot be put to sleep.

Screen Cleaner: When this Pokémon is sent into battle, all moves that had previously put up a type of barrier (Light Scree, Reflect, Aurora Veil, etc.) are nullified on both sides of the field.

Ice Body (Hidden): While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.

Weaknesses: Rock, Bug, Ghost, Steel, Fire, Dark

Resistances: Psychich, Ice

Immunities: None

Stage: 2/3 | 2 ASI

Evolves from at level 5 and into at level 8.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Copycat, Encore, Role Play, Protect, Recycle, Mimic, Light Screen, Reflect, Safeguard, Dazzling Gleam, Misty Terrain, Pound, Rapid Spin, Baton Pass, Ice Shard

Level 6: Confusion, Ally Switch

Level 10: Icy Wind, Double Kick, Psybeam

Level 14: Hypnosis, Mirror Coat, Sucker Punch

Level 18: Freze-Dry, Psychic, Teeter Dance

Egg Moves: Confuse Ray, Fake Out, Hypnosis, Power Split, Tickle

Learnable via TMs: Mega Punch, Mega Kick, Ice Punch, Hyper Beam, Giga Impact, Solar Beam, Thunder Wave, Screech, Light Screen, Reflect, Safeguard, Rest, Thief, Snore, Protect, Icy Wind, Charm, Attract, Rain Dance, Sunny Day, Hail, Facade, Helping Hand, Brick Breack, Icicle Spear, Payback, Fling, Power Swap, Guard Swap, Drain Punch, Avalanche, Trick Room, Wonder Room, Magic Room, Round, Misty Terrain, Psychic Terrain, Stomping Tantrum, Body Slam, Ice Beam, Blizzard, Thunderbolt, Thunder, Psychic, Metronome, Substitute, Psyshock, Endure, Sleep Talk, Baton Pass, Encore, Shadow Ball, Future Sight, Uproar, Taunt, Trick, Skill Swap, Iron Defense, Calm Mind, Focus Blast, Energy Ball, Nasty Plot, Zen Headbutt, Grass Knot, Foul Play, Stored Power, Ally Switch, Dazzling Gleam

Mr. Rime

Mr. Rime

/

It's highly skilled at tap-dancing. It waves its cane of ice in time with its graceful movements. Its amusing movements make it very popular. It releases its psychic power from the pattern on its belly.

SR: 2.5

HP: 99(d12)    AC: 16    Minimum Level Found: 8

STR: 17(+3)|DEX: 15(+2)|CON: 18(+4)|INT: 10(+0)|WIS: 16(+3)|CHA: 11(+0)

Saving Throw: INT/WIS


Tangled Feet: Attacks against this Pokémon have disadvantage when it is confused.

Screen Cleaner: When this Pokémon is sent into battle, all moves that had previously put up a type of barrier (Light Scree, Reflect, Aurora Veil, etc.) are nullified on both sides of the field.

Ice Body (Hidden): While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.

Weaknesses: Rock, Bug, Ghost, Steel, Fire, Dark

Resistances: Psychic, Ice

Immunities: None

Stage: 3/3 | 2 ASI

Evolves from at level 8. This is the final form of .


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Fake Tears, Slack Off, After You, Block, Copycat, Encore, Role Play, Protect, Recycle, Mimic, Light Screen, Refelct, Safeguard, Dazzling Gleam, Misty Terrain, Pound, Rapid Spin, Paton Pass, Ice Shard

Level 10: Confusion, Ally Switch, Icy Wind, Double Kick

Level 14: Psybeam, Hypnosis, Mirror Coat

Level 18: Sucker Punch, Freeze-Dry, Psychic, Teeter Dance

Egg Moves: Confuse Ray, Fake Out, Hypnosis, Power Split, Tickle

Learnable via TMs: Mega Punch, Mega Kick, Ice Punch, Hyper Beam, Giga Impact, Solar Beam, Thunder Wave, Screech, Light Screen, Reflect, Safeguard, Rest, Thief, Snore, Protect, Icy Wind, Charm, Attract, Rain Dance, Sunny Day, Hail, Facade, Helping Hand, Brick Break, Fake Tears, Icicle Spear, Payback, Fling, Power Swap, Guard Swap, Drain Punch, Avalanche, Trick Room, Wonder Room, Magic Room, Round, Misty Terrain, Psychic Terrain, Stomping Tantrum, Body Slam, Ice Beam, Blizzard, Thunderbolt, Thunder, Psychic, Metronome, Substitute, Psyshock, Endure, Sleep Talk, Baton Pas, Encore, Shadow Ball, Future Sight, Uproar, Taunt, Trick, Skill Swap, Iron Defense, Calm Mind, Focus Blast, Energy Ball, Nasty Plot, Zen Headbutt, Grass Knot, Foul Play, Stored Power, Ally Switch, Dazzling Gleam

Scyther

Scyther

/

The sharp scythes on its forearms become increasingly sharp by cutting through hard objects. It slashes through grass with its sharp scythes, moving too fast for the human eye to track.

SR: 2.5

HP: 51(d8)    AC: 14    Minimum Level Found: 5

STR: 16(+3)|DEX: 22(+6)|CON: 16(+3)|INT: 8(-1)|WIS: 10(+0)|CHA: 14(+2)

Saving Throw:DEX (Expertise)


Swarm: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.

Steadfast (Hidden): Once per long rest, when this Pokémon fails a saving throw against a negative status condition, it can choose to pass instead.

Weaknesses: Flying, Rock, Fire, Electric, Ice

Resistances: Fighting, Bug, Grass

Immunities: Ground

Stage: 1/2 | 3 ASI

Evolves at level 10 into when exposed to a Metal coat or into when exposed to Black Augurite.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Quick Attack, Leer, Fury Cutter, False Swipe

Level 6: Wing Attack, Double Team

Level 10: Double Hit, Slash

Level 14: Focus Energy, Agility

Level 18: Air Slash, X-Scissor, Swords Dance

Egg Moves: Counter, Defog, Feint, Night Slash, Quick Guard

Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 014: Acrobatics, 015: Struggle Bug, 018: Thief, 020: Trailblaze, 021: Pounce, 025: Facade, 027: Aerial Ace, 032: Swift, 040: Air Cutter, 047: Edure, 049: Sunny Day, 050: Rain Dance, 057: False Swipe, 058: Brick Break, 060: U-Turn, 065: Air Slash, 070: Sleep Talk, 075: Light Screen, 085: Rest, 088: Swords Dance, 103: Substitute, 105: X-Scissor, 113: Tailwind, 130: Helping Hand, 132: Baton Pass, 134: Reversal, 152: Giga Impact, 162: Bug Buzz, 163: Hyper Beam, 167: Close Combat, 171: Tera Blast, 182: Bug Bite, 184: Vacuum Wave, 185: Lunge, 197: Dual Wingbeat, 219: Skitter Smack

Kleavor

Kleavor

/

This Pokémon is a rough, crude, and violent sort. It swings around its large, heavy stone axes to finish off its prey.

SR: 1

HP: 98(d8)    AC: 17    Minimum Level Found: 10

STR: 18(+4)|DEX: 18(+4)|CON: 18(+4)|INT: 6(-2)|WIS: 14(+2)|CHA: 13(+1)

Saving Throw: DEX/CON


Swarm: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Sheer Force: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.

Sharpness (Hidden): For slicing moves activated by this Pokémon, they may roll the damage twice and choose either total.

Weaknesses: Rock, Steel, Water

Resistances: Normal, Poison

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 10 when exposed to a Black Augurite.


Starting Moves: Wing Attack, Quick Attack, Leer, Stone Axe, Fury Cutter, False Swipe, Smack Down, Double Team, Double Hit, Slash

Level 14: Focus Energy, Agility

Level 18: Rock Slide, X-Scissor, Swords Dance

Egg Moves: Counter, Defog, Feint, Night Slash, Quick Guard

Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 014: Acrobatics, 015: Struggle Bug, 018: Thief, 020: Trailblaze, 021: Pounce, 025: Facade, 027: Aerial Ace, 032: Swift, 036: Rock Tomb, 040: Air Cutter, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 057: False Swipe , 058: Brick Break, 060: U-Turn, 065: Air Slash, 070: Sleep Talk, 075: Light Screen, 076: Rock Blast, 085: Rest, 086: Rock Slide, 088: Swords Dance, 103: Substitute, 105: X-Scissor, 113: Tailwind, 116: Stealth Rock, 130: Helping Hand, 132: Baton Pass, 134: Reversal, 150: Stone Edge, 152: Giga Impact, 162: Bug Buzz, 163: Hyper Beam, 167: Close Combat, 171: Tera Blast, 179: Smack Down, 182: Bug Bite, 184: Vacuum Wave, 185: Lunge, 197: Dual Wingbeat, 204: Double-Edge, 219: Skitter Smack

Scizor

Scizor

/

This Pokémon's pincers, which contain steel, can crush any hard object they get ahold of into bits. It swings its eye-patterned pincers up to scare its foes. This makes it look like it has three heads.

SR: 2

HP: 98(d8)    AC: 19    Minimum Level Found: 10

STR: 17(+3)|DEX: 18(+4)|CON: 19(+4)|INT: 6(-2)|WIS: 14(+2)|CHA: 14(+2)

Saving Throw:DEX/CON


Swarm: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.

Light Metal (Hidden): This Pokémon is especially light for its species. Once per long rest, it may impose disadvantage on an attack roll against it.

Weaknesses: Fire

Resistances: Normal, Bug, Steel, Grass, Psychic, Ice, Dragon, Fairy

Immunities: Poison

Stage: 2/2 | 3 ASI

Evolves from at level 10 when exposed to a Metal coat.


Starting Moves: Wing Attack, Agility, Air Slash, Quick Attack, Leer, Fury Cutter, False Swipes, Bullet Punch, Metal Claw, Double Team, Double Hit

Level 14: Slash, Focus Energy, Iron Defense

Level 18: Iron Head, X-Scissor, Swords Dance

Egg Moves: Counter, Defog, Feint, Night Slash, Quick Guard

Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 014: Acrobatics, 015: Struggle Bug, 018: Thief, 020: Trailblaze, 021: Pounce, 025: Facade, 027: Aerial Ace, 031: Metal Claw, 032: Swift, 040: Air Cutter, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 057: False Swipe , 058: Brick Break, 060: U-Turn, 065: Air Slash, 070: Sleep Talk, 075: Light Screen, 085: Rest, 088: Swords Dance, 093: Flash Cannon, 099: Iron Head, 103: Substitute, 104: Iron Defense, 105: X-Scissor, 113: Tailwind, 130: Helping Hand, 132: Baton Pass, 134: Reversal, 152: Giga Impact, 162: Bug Buzz, 163: Hyper Beam, 167: Close Combat, 170: Steel Beam, 171: Tera Blast, 181: Knock off, 182: Bug Bite, 184: Vacuum Wave, 185: Lunge, 197: Dual Wingbeat, 204: Double-Edge, 224: Curse, 225: Hard Press

Smoochum

Smoochum

/

This is a very curious Pokémon. Smoochum decides what it likes and dislikes by touching things with its lips. If its face gets even slightly dirty, Smoochum will bathe immediately. But if its body gets dirty, Smoochum doesn't really seem to care.

SR: 2.5

HP: 17(d6)    AC: 10    Minimum Level Found: 1

STR: 13(+1)|DEX: 14(+2)|CON: 13(+1)|INT: 10(+0)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: INT, WIS


Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Forewarn: When this Pokémon enters battle, it selects a target to reveal the move it knows with the most damage output. In the case of a tie, the target can choose which move it reveals.

Hydration (Hidden): This Pokémon is unaffected by negative status ailments in water or during rainy conditions.

Weaknesses: Rock, Bug, Ghost, Steel, Fire, Dark

Resistances: Psychic, Ice

Immunities: None

Stage: 1/2 | 3 ASI

Evolves into at level 6

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Lick, Pound

Level 2: Powder Snow, Copycat

Level 6: Confusion, Covet, Sing

Level 10: Fake Tears, Ice Punch

Level 14: Psychic, Sweet Kiss

Level 18: Mean Look, Perish Song, Blizzard

Egg Moves: Fake Out, Ice Punch, Role Play, Wish

Learnable via TMs: Water Pulse, Calm Mind, Hail, Ice Beam, Blizzard, Light Screen, Protect, Rain Dance, Psychic, Shadow Ball, Double Team, Reflect, Facade, Rest, Attract, Thief, Skill Swap, Fling, Endure, Nasty Plot, Payback, Recycle, Flash, Avalanche, Psych Up, Sleep Talk, Dream Eater, Grass Knot, Swagger, Substitute, Trick Room

Jynx

Jynx

/

Its strange cries sound like human language. There are some musicians who compose songs for Jynx to sing.

SR: 2.5

HP: 58(d8)    AC: 13    Minimum Level Found: 6

STR: 16(+3)|DEX: 17(+3)|CON: 16(+3)|INT: 10(+0)|WIS: 16(+3)|CHA: 12(+1)

Saving Throw: INT, WIS


Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Forewarn: When this Pokémon enters battle, it selects a target to reveal the move it knows with the most damage output. In the case of a tie, the target can choose which move it reveals.

Dry Skin (Hidden): At the end of each of this Pokémon's turns, it takes an amount of damage equal to its proficiency modifier in harsh sunlight, or heals for the same amount during rain.

Weaknesses: Rock, Bug, Ghost, Steel, Fire, Dark

Resistances: Psychic, Ice

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 6


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Sweet Kiss, Lick, Pound, Powder Snow, Copycat, Confusion, Covet, Sing

Level 10: Fake Tears, Ice Punch

Level 14: Psychic, Lovely Kiss

Level 18: Mean Look, Perish Song, Blizzard

Egg Moves: Fake Out, Ice Punch, Role Play, Wish

Learnable via TMs: Focus Punch, Water Pulse, Calm Mind, Hail, Taunt, Ice Beam, Blizzard, Hyper Beam, Light Screen, Protect, Rain Dance, Psychic, Shadow Ball, Brick Break, Double Team, Reflect, Torment, Facade, Rest, Attract, Thief, Skill Swap, Focus Blast, Energy Ball, Fling, Endure, Drain Punch, Nasty Plot, Payback, Recycle, Giga Impact, Flash, Avalanche, Psych Up, Sleep Talk, Dream Eater, Grass Knot, Swagger, Substitute, Trick Room

Elekid

Elekid

It loves violent thunder. The space between its horns flickers bluish white when it is charging energy. It rotates its arms to generate electricity, but it tires easily, so it only charges up a little bit.

SR: 2.5

HP: 18(d6)    AC: 11    Minimum Level Found: 1

STR: 14(+2)|DEX: 19(+4)|CON: 14(+2)|INT: 6(-2)|WIS: 10(+0)|CHA: 13(+1)

Saving Throw: DEX


Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokemon's proficiency bonus.

Vital Spirit (Hidden): This Pokémon cannot be put to sleep.

Weaknesses: Ground

Resistances: Flying, Steel, Electric

Immunities: None

Stage: 1/3 | 2 ASI

Evolves into at level 6 and into at level 10 when exposed to an Electrizer.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Quick Attack, Leer

Level 2: Thunder Shock, Charge

Level 6: Swift, Shock Wave, Thunder Wave

Level 10: Screech, Thunder Punch

Level 14: Discharge, Low Kick

Level 18: Thunderbolt, Light Screen, Thunder

Egg Moves: Cross Chop, Dynamic Punch, Feint, Focus Punch, Follow Me, Hammer Arm

Learnable via TMs: 001: Work Up, 007: Protect, 012: Low Kick, 018: Thief, 020: Trailblaze, 023: Charge Beam, 025: Facade, 032: Swift, 043: Fling, 047: Edure, 048: Volt Switch, 050: Rain Dance, 058: Brick Break, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 072: Electro Ball, 075: Light Screen, 082: Thunder Wave, 085: Rest, 087: Taunt, 096: Eerie Impulse, 103: Substitute, 120: Psychic, 126: Thunder Bolt, 130: Helping Hand, 136: Electric Terrain, 147: Wild Charge, 158: Focus Blast, 166: Thunder, 171: Tera Blast, 173: Charge, 181: Knock off, 191: Uproar, 192: Focus Punch, 204: Double-Edge, 210: Supercell Slam, 223: Metal Sound

Electabuzz

Electabuzz

Its body constantly discharges electricity. Getting close to it will make your hair stand on end. Research is progressing on storing lightning in Electabuzz so this energy can be used at any time.

SR: 2.5

HP: 58(d8)    AC: 14    Minimum Level Found: 6

STR: 16(+3)|DEX: 20(+5)|CON: 16(+3)|INT: 6(-2)|WIS: 12(+1)|CHA: 13(+1)

Saving Throw: DEX


Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokemon's proficiency bonus.

Vital Spirit (Hidden): This Pokémon cannot be put to sleep.

Weaknesses: Ground

Resistances: Flying, Steel, Electric

Immunities: None

Stage: 2/3 | 2 ASI

Evolves from at level 6 and into at level 10 when exposed to an Electrizer.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Quick Attack, Leer, Thunder Shock, Charge, Swift, Shock Wave, Thunder Wave

Level 10: Screech, Thunder Punch

Level 14: Discharge, Low Kick

Level 18: Thunderbolt, Light Screen, Thunder, Giga Impact

Egg Moves: Cross Chop, Dynamic Punch, Feint, Focus Punch, Follow Me, Hammer Arm

Learnable via TMs: 001: Work Up, 007: Protect, 012: Low Kick, 018: Thief, 020: Trailblaze, 023: Charge Beam, 025: Facade, 032: Swift, 039: Low Sweep, 043: Fling, 047: Edure, 048: Volt Switch, 050: Rain Dance, 058: Brick Break, 064: Bulk Up, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 072: Electro Ball, 075: Light Screen, 080: Metronome, 082: Thunder Wave, 085: Rest, 087: Taunt, 096: Eerie Impulse, 103: Substitute, 120: Psychic, 126: Thunder Bolt, 130: Helping Hand, 136: Electric Terrain, 147: Wild Charge, 152: Giga Impact, 158: Focus Blast, 166: Thunder, 171: Tera Blast, 173: Charge, 181: Knock off, 191: Uproar, 192: Focus Punch, 204: Double-Edge, 210: Supercell Slam, 211: Extroweb, 223: Metal Sound

Electivire

Electivire

This Pokémon presses the tips of its tails onto an opponent and instantly sends over 20,000 volts of high-voltage electricity through them. When it gets excited, it thumps its chest. With every thud, thunder roars and electric sparks shower all around.

SR: 2

HP: 110(d12)    AC: 16    Minimum Level Found: 10

STR: 18(+4)|DEX: 19(+4)|CON: 17(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 13(+1)

Saving Throw: DEX


Motor Drive: When hit by an electric-type move, if not immune, this Pokémon's speed increases by 10 feet until the end of combat (up to a max of 50 additional feet).

Vital Spirit (Hidden): This Pokémon cannot be put to sleep.

Weaknesses: Ground

Resistances: Flying, Steel, Electric

Immunities: None

Stage: 3/3 | 2 ASI

Evolves from at level 10 when exposed to an Electrizer. This is the final form of .


Starting Moves: Quick Attack, Leer, Thunder Shock, Charge, Swift, Shock Wave, Thunder Wave, Screech, Thunder Punch

Level 14: Discharge, Low Kick

Level 18: Thunderbolt, Light Screen, Thunder, Giga Impact

Egg Moves: Cross Chop, Dynamic Punch, Feint, Focus Punch, Follow Me, Hammer Arm

Learnable via TMs: 001: Work Up, 007: Protect, 012: Low Kick, 018: Thief, 020: Trailblaze, 023: Charge Beam, 025: Facade, 028: Bulldoze, 032: Swift, 036: Rock Tomb, 039: Low Sweep, 043: Fling, 047: Edure, 048: Volt Switch, 050: Rain Dance, 055: Dig, 058: Brick Break, 064: Bulk Up, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 072: Electro Ball, 074: Reflect, 075: Light Screen, 080: Metronome, 082: Thunder Wave, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 087: Taunt, 096: Eerie Impulse, 103: Substitute, 120: Psychic, 125: Flamethrower, 126: Thunder Bolt, 130: Helping Hand, 136: Electric Terrain, 147: Wild Charge, 149: Earthquake, 152: Giga Impact, 158: Focus Blast, 163: Hyper Beam, 166: Thunder, 171: Tera Blast, 173: Charge, 181: Knock off, 191: Uproar, 192: Focus Punch, 193: Weather Ball, 204: Double-Edge, 210: Supercell Slam, 211: Extroweb, 223: Metal Sound

Magby

Magby

Magma-like blood circulates throughout this Pokémon's body, raising its body temperature as high as 1,100 degrees Fahrenheit. Each and every time it inhales and exhales, sparks leak from its mouth and nostrils.

SR: 2.5

HP: 17(d6)    AC: 11    Minimum Level Found: 1

STR: 17(+3)|DEX: 18(+4)|CON: 12(+1)|INT: 6(-2)|WIS: 10(+0)|CHA: 13(+1)

Saving Throw: STR


Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.

Vital Spirit (Hidden): This Pokémon cannot be put to sleep.

Weaknesses: Ground, Rock, Water

Resistances: Bug, Steel, Fire, Grass, Ice, Fairy

Immunities: None

Stage: 1/3 | 2 ASI

Evolves into at level 6 and into at level 10 when exposed to a Magmarizer.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Smog, Leer

Level 2: Ember, Smokescreen

Level 6: Clear Smog, Flame Wheel, Confuse Ray

Level 10: Scary Face, Fire Punch

Level 14: Lava Plume, Low Kick

Level 18: Flamethrower, Sunny Day, Fire Blast

Egg Moves: Belch, Belly Drum, Cross Chop, Dynamic Punch, Follow Me, Mach Punch

Learnable via TMs: 001: Work Up, 006: Scary Face, 007: Protect, 012: Low Kick, 013: Acid Spray, 017: Confuse Ray, 018: Thief, 024: Fire Spin, 025: Facade, 038: Flame Charge, 043: Fling, 047: Edure, 049: Sunny Day, 058: Brick Break, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 070: Sleep Talk, 083: Poison Jab, 085: Rest, 103: Substitute, 107: Will-O-Wisp, 118: Heatwave, 120: Psychic, 125: Flamethrower, 130: Helping Hand, 141: Fire Burst, 157: Overheat, 165: Flare Blitz, 171: Tera Blast, 192: Focus Punch, 195: Burning Jealousy, 204: Double-Edge, 207: Temper Flare, 224: Curse

Magmar

Magmar

Found near the mouth of a volcano. This fire-breather's body temperature is nearly 2,200 degrees Fahrenheit. Wavering flames similar to those of the sun appear on the surface of this Pokémon's body.

SR: 2.5

HP: 46(d8)    AC: 14    Minimum Level Found: 6

STR: 19(+4)|DEX: 19(+4)|CON: 12(+1)|INT: 6(-2)|WIS: 12(+1)|CHA: 13(+1)

Saving Throw: STR


Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.

Vital Spirit (Hidden): This Pokémon cannot be put to sleep.

Weaknesses: Ground, Rock, Water

Resistances: Bug, Steel, Fire, Grass, Ice, Fairy

Immunities: None

Stage: 2/3 | 2 ASI

Evolves from at level 6 and into at level 10 when exposed to a Magmarizer.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Smog, Leer, Ember, Smokescreen, Clear Smog, Flame Wheel, Confuse Ray

Level 10: Scary Face, Fire Punch

Level 14: Lava Plume, Low Kick

Level 18: Flamethrower, Sunny Day, Fire Blast, Hyper Beam

Egg Moves: Belch, Belly Drum, Cross Chop, Dynamic Punch, Follow Me, Mach Punch

Learnable via TMs: 001: Work Up, 006: Scary Face, 007: Protect, 012: Low Kick, 013: Acid Spray, 017: Confuse Ray, 018: Thief, 024: Fire Spin, 025: Facade, 038: Flame Charge, 039: Low Sweep, 043: Fling, 047: Edure, 049: Sunny Day, 058: Brick Break, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 070: Sleep Talk, 080: Metronome, 083: Poison Jab, 085: Rest, 087: Taunt, 103: Substitute, 107: Will-O-Wisp, 118: Heatwave, 120: Psychic, 125: Flamethrower, 130: Helping Hand, 141: Fire Burst, 152: Giga Impact, 157: Overheat, 158: Focus Blast, 163: Hyper Beam, 165: Flare Blitz, 171: Tera Blast, 172: Roar, 181: Knock Off, 189: Heat Crash, 191: Uproar, 192: Focus Punch, 195: Burning Jealousy, 204: Double-Edge, 207: Temper Flare, 215: Scorching Sands, 224: Curse

Magmortar

Magmortar

They dwell in volcanic craters. It's said that only a single pair of Magmortar will inhabit any given volcano. When shooting 3,600 degree Fahrenheit fireballs from its arms, its body takes on a whitish hue from the intense heat.

SR: 2

HP: 100(d12)    AC: 16    Minimum Level Found: 10

STR: 20(+5)|DEX: 18(+4)|CON: 15(+2)|INT: 6(-2)|WIS: 14(+1)|CHA: 13(+1)

Saving Throw: STR


Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.

Vital Spirit (Hidden): This Pokémon cannot be put to sleep.

Weaknesses: Ground, Rock, Water

Resistances: Bug, Steel, Fire, Grass, Ice, Fairy

Immunities: None

Stage: 3/3 | 2 ASI

Evolves from at level 10 when exposed to a Magmarizer. This is the final form of .


Starting Moves: Smog, Leer, Ember, Smokescreen, Clear Smog, Flame Wheel, Confuse Ray, Scary Face, Fire Punch

Level 14: Lava Plume, Low Kick

Level 18: Flamethrower, Sunny Day, Fire Blast, Hyper Beam

Egg Moves: Belch, Belly Drum, Cross Chop, Dynamic Punch, Follow Me, Mach Punch

Learnable via TMs: 001: Work Up, 006: Scary Face, 007: Protect, 012: Low Kick, 013: Acid Spray, 017: Confuse Ray, 018: Thief, 024: Fire Spin, 025: Facade, 028: Bulldoze, 036: Rock Tomb, 038: Flame Charge, 039: Low Sweep, 043: Fling, 047: Edure, 049: Sunny Day, 058: Brick Break, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 070: Sleep Talk, 080: Metronome, 083: Poison Jab, 084: Stomping Tantrum, 085: Rest, 087: Taunt, 103: Substitute, 107: Will-O-Wisp, 117: Hyper Voice, 118: Heatwave, 120: Psychic, 125: Flamethrower, 126: Thunderbolt, 130: Helping Hand, 141: Fire Burst, 149: Earthquake, 152: Giga Impact, 157: Overheat, 158: Focus Blast, 163: Hyper Beam, 165: Flare Blitz, 168: Solar Beam, 171: Tera Blast, 172: Roar, 181: Knock Off, 189: Heat Crash, 191: Uproar, 192: Focus Punch, 195: Burning Jealousy, 204: Double-Edge, 207: Temper Flare, 215: Scorching Sands, 224: Curse

Pinsir

Pinsir

These Pokémon judge one another based on pincers. Thicker, more impressive pincers make for more popularity with the opposite gender.

SR: 2.5

HP: 51(d8)    AC: 15    Minimum Level Found: 5

STR: 16(+3)|DEX: 18(+4)|CON: 16(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 15(+2)

Saving Throw:DEX


Hyper Cutter: This Pokémon's attack or damage bonuses cannot be decreased by an opponent's moves.

Mold Breaker: This Pokémon's moves ignore any abilities or moves that would lessen their effect or ability to hit an opponent (Due to things like Water Absorb, Snow Cloak, Thick Fat, etc.)

Moxie (Hidden): Upon causing an opponent to faint, this Pokémon may immediately take another action.

Weaknesses: Flying, Rock, Fire

Resistances: Fighting, Ground, Grass

Immunities: None

Stage: 1/1 | 4 ASI


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Vice Grip, Harden, Focus Energy, Bind, Seismic Toss

Level 6: Bug Bite, Storm Throw, Double Hit

Level 10: Vital Throw, X-Scissor

Level 14: Strength, Swords Dance

Level 18: Submission, Guillotine, Superpower

Egg Moves: Bug Bite, Close Combat, Feint, Flail, Fury Attack, Quick Attack, Super Power, Thrash

Learnable via TMs: Focus Punch, Bulk Up, Sunny Day, Hyper Beam, Protect, Rain Dance, Earthquake, Dig, Brick Break, Double Team, Rock Tomb, Facade, Rest, Attract, Thief, Focus Blast, False Swipe, Fling, Endure, Giga Impact, Stone Edge, Swords Dance, Stealth Rock, Rock Slide, X-Scissor, Sleep Talk, Bulldoze, Swagger, Substitute, Cut, Strength, Rock Smash, Rock Climb

Tauros

Tauros

They fight each other by locking horns. The herd's protectors take pride in their battle-scarred horns. When it targets an enemy, it charges furiously while whipping its body with its long tails.

SR: 2.5

HP: 63(d12)    AC: 14    Minimum Level Found: 5

STR: 17(+3)|DEX: 19(+4)|CON: 16(+3)|INT: 6(-2)|WIS: 16(+3)|CHA: 13(+1)

Saving Throw: STR


Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Anger Point: After suffering a critical hit, this Pokémon doubles the damage dice for a single move it activates on the following turn.

Sheer Force (Hidden): This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 1/1 | 4 ASI

This Pokemon has three regional forms: , , and .


Starting Moves: Tackle, Tail Whip, Work Up, Payback

Level 6: Assurance, Horn Attack, Scary Face

Level 10: Zen Headbutt, Raging Bull

Level 14: Rest, Swagger

Level 18: Thrash, Double-Edge, Giga Impact

Egg Moves: Curse, Endeavor

Learnable Via TMs: 001: Work Up, 006: Scary Face, 007: Protect, 018: Thief, 020: Trailblaze, 025: Facade, 028: Bulldoze, 034: Icy Wind, 036: Rock Tomb, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 053: Smart Strike, 055: Dig, 059: Zen Headbutt, 066: Body Slam, 070: Sleep Talk, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 099: Iron Head, 103: Substitute, 114: Shadow Ball, 123: Surf, 125: Flamethrower, 126: Thunder Bolt, 130: Helping Hand, 134: Reversal, 135: Ice Beam, 141: Fire Burst, 143: Blizzard, 147: Wild Charge, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 156: Outrage, 163: Hyper Beam, 166: Thunder, 167: Close Combat, 168: Solar Beam, 171: Tera Blast, 186: High Horsepower, 198: Poltergeist, 199: Lash Out, 204: Double-Edge, 205: Endeavor, 221: Throat Chop, 224: Curse

Paldean Tauros (Combat Breed)

Paldean Tauros (Combat Breed)

This Pokémon has a muscular body and excels at close-quarters combat. It uses its short horns to strike the opponent's weak spots.

SR: 2.5

HP: 63(d12)    AC: 16    Minimum Level Found: 5

STR: 15(+2)|DEX: 20(+5)|CON: 16(+3)|INT: 6(-2)|WIS: 16(+3)|CHA: 13(+1)

Saving Throw: DEX


Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Anger Point: After suffering a critical hit, this Pokémon doubles the damage dice for a single move it activates on the following turn.

Cud Chew (Hidden): When this Pokémon eats at berry, its effects will activate a second time at the end of their next turn

Weaknesses: Flying, Psychic, Fairy

Resistances: Rock, Bug, Dark

Immunities: None

Stage: 1/1 | 4 ASI

This Pokemon is a regional form of . The other two regional forms are: , and .


Starting Moves: Tackle, Tail Whip, Work Up, Double Kick

Level 6: Assurance, Headbutt, Scary Face

Level 10: Zen Headbutt, Raging Bull

Level 14: Rest, Swagger

Level 18: Thrash, Double-Edge, Close Combat

Egg Moves: Curse, Endeavor

Learnable Via TMs: 001: Work Up, 006: Scary Face, 007: Protect, 018: Thief, 020: Trailblaze, 025: Facade, 028: Bulldoze, 036: Rock Tomb, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 053: Smart Strike, 055: Dig, 059: Zen Headbutt, 064: Bulk Up, 066: Body Slam, 070: Sleep Talk, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 089: Body Press, 099: Iron Head, 103: Substitute, 106: Drill Run, 123: Surf, 134: Reversal, 147: Wild Charge, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 156: Outrage, 163: Hyper Beam, 167: Close Combat, 171: Tera Blast, 186: High Horsepower, 199: Lash Out, 204: Double-Edge, 205: Endeavor, 221: Throat Chop, 224: Curse

Paldean Tauros (Blaze Breed)

Paldean Tauros (Blaze Breed)

/

When heated by fire energy, its horns can get hotter than 1,800 degrees Fahrenheit. Those gored by them will suffer both wounds and burns.

SR: 2.5

HP: 63(d12)    AC: 16    Minimum Level Found: 5

STR: 17(+3)|DEX: 22(+6)|CON: 16(+3)|INT: 6(-2)|WIS: 16(+3)|CHA: 13(+1)

Saving Throw: DEX, STR


Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Anger Point: After suffering a critical hit, this Pokémon doubles the damage dice for a single move it activates on the following turn.

Cud Chew (Hidden): When this Pokémon eats at berry, its effects will activate a second time at the end of their next turn

Weaknesses: Flying, Ground, Water, Psychic

Resistances: Bug, Steel, Fire, Fire, Grass, Ice, Dark

Immunities: None

Stage: 1/1 | 4 ASI

This Pokemon is a regional form of . The other two regional forms are: , and .


Starting Moves: Tackle, Tail Whip, Work Up, Double Kick

Level 6: Flame Charge, Headbutt, Scary Face

Level 10: Zen Headbutt, Raging Bull

Level 14: Rest, Swagger

Level 18: Thrash, Flare Blitz, Close Combat

Egg Moves: Curse, Endeavor

Learnable Via TMs: 001: Work Up, 006: Scary Face, 007: Protect, 018: Thief, 020: Trailblaze, 024: Fire Spin, 025: Facade, 028: Bulldoze, 036: Rock Tomb, 038: Flame Charge, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 053: Smart Strike, 055: Dig, 059: Zen Headbutt, 064: Bulk Up, 066: Body Slam, 070: Sleep Talk, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 089: Body Press, 099: Iron Head, 103: Substitute, 106: Drill Run, 107: Will-O-Wisp, 125: Flamethrower, 134: Reversal, 141: Fire Burst, 147: Wild Charge, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 156: Outrage, 157: Overheat, 163: Hyper Beam, 165: Flare Blitz, 167: Close Combat, 171: Tera Blast, 186: High Horsepower, 199: Lash Out, 204: Double-Edge, 205: Endeavor, 207: Temper Flare, 224: Curse

Paldean Tauros (Aqua Breed)

Paldean Tauros (Aqua Breed)

/

This Pokémon blasts water from holes on the tips of its horns—the high-pressure jets pierce right through Tauros's enemies. The most notable characteristic of the Aqua Breed is its high body fat, which allows it to float easily.

SR: 2.5

HP: 63(d12)    AC: 16    Minimum Level Found: 5

STR: 15(+2)|DEX: 22(+6)|CON: 16(+3)|INT: 6(-2)|WIS: 18(+4)|CHA: 13(+1)

Saving Throw: DEX, WIS


Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Anger Point: After suffering a critical hit, this Pokémon doubles the damage dice for a single move it activates on the following turn.

Cud Chew (Hidden): When this Pokémon eats at berry, its effects will activate a second time at the end of their next turn

Weaknesses: Flying, Grass, Electric, Psychic, Fairy

Resistances: Rock, Bug, Steel, Fire, Water, Ice, Dark

Immunities: None

Stage: 1/1 | 4 ASI

This Pokemon is a regional form of . The other two regional forms are: , and .


Starting Moves: Tackle, Tail Whip, Work Up, Double Kick

Level 6: Aqua Jet, Headbutt, Scary Face

Level 10: Zen Headbutt, Raging Bull

Level 14: Rest, Swagger

Level 18: Thrash, Wave Crash, Close Combat

Egg Moves: Curse, Endeavor

Learnable Via TMs: 001: Work Up, 006: Scary Face, 007: Protect, 011: Water Pulse, 018: Thief, 020: Trailblaze, 022: Chilling Water, 025: Facade, 028: Bulldoze, 036: Rock Tomb, 047: Edure, 050: Rain Dance, 051: Sandstorm, 053: Smart Strike, 055: Dig, 059: Zen Headbutt, 064: Bulk Up, 066: Body Slam, 070: Sleep Talk, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 089: Body Press, 099: Iron Head, 103: Substitute, 106: Drill Run, 110: Liquidation, 123: Surf, 134: Reversal, 142: Hydro Pump, 147: Wild Charge, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 156: Outrage, 163: Hyper Beam, 167: Close Combat, 171: Tera Blast, 186: High Horsepower, 199: Lash Out, 204: Double-Edge, 205: Endeavor, 208: Whirlpool, 224: Curse

Magikarp

Magikarp

An underpowered, pathetic Pokémon. It may jump high on rare occasions but never more than seven feet. In the distant past, it was somewhat stronger than the horribly weak descendants that exist today.

SR: 9

HP: 16(d6)    AC: 12    Minimum Level Found: 1

STR: 9(-1)|DEX: 18(+4)|CON: 11(+0)|INT: 6(-2)|WIS: 12(+1)|CHA: 13(+1)

Saving Throw: WIS


Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.

Rattled (Hidden): When this Pokémon is hit by a damaging Dark, Bug, or Ghost move, it makes its next attack at advantage.

Weaknesses: Grass, Electric

Resistances: Steel, Water, Fire, Ice

Immunities: None

Stage: 1/2 | 3 ASI

Evolves into at level 4

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Splash

Level 2: Tackle

Level 6: Flail

Egg Moves: This Pokémon learns no moves by breeding

Learnable via TMs: This Pokémon learns no moves via TMs

Gyarados

Gyarados

/

It appears whenever there is world conflict, burning down any place it travels through. Once it appears, it goes on a rampage. It remains enraged until it demolishes everything around it.

SR: 2.5

HP: 73(d20)    AC: 16    Minimum Level Found: 4

STR: 17(+3)|DEX: 20(+5)|CON: 16(+3)|INT: 8(-1)|WIS: 16(+3)|CHA: 13(+1)

Saving Throw: WIS, DEX


Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Moxie (Hidden): Upon causing an opponent to faint, this Pokémon may immediately take another action.

Weaknesses: Rock, Electric

Resistances: Fighting, Bug, Steel, Water, Fire

Immunities: Ground

Stage: 2/2 | 3 ASI

Evolves from at level 4


Starting Moves: Flail, Splash, Tackle, Leer, Twister, Bite, Whirlpool, Ice Fang

Level 6: Brine, Scary Face, Waterfall

Level 10: Crunch, Rain Dance, Aqua Tail

Level 14: Dragon Dance, Hydro Pump, Hurricane

Level 18: Thrash, Hyper Beam

Eg Moves: This Pokemon can learn no moves by breeding

Learnable via TMs: 001: Work Up, 006: Scary Face, 007: Protect, 010: Ice Fang, 011: Water Pulse, 022: Chilling Water, 025: Facade, 028: Bulldoze, 034: Icy Wind, 044: Dragon Tail, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 066: Body Slam, 070: Sleep Talk, 077: Waterfall, 082: Thunder Wave, 085: Rest, 087: Taunt, 094: Dark Pulse, 099: Iron Head, 100: Dragon Dance, 103: Substitute, 108: Crunch, 115: Dark Pulse, 123: Surf, 125: Flamethrower, 126: Thunder Bolt, 130: Helping Hand, 135: Ice Beam, 141: Fire Burst, 142: Hydro Pump, 143: Blizzard, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 156: Outrage, 160: Hurricane, 163: Hyper Beam, 166: Thunder, 171: Tera Blast, 172: Roar, 177: Spite, 188: Scald, 199: Lash Out, 200: Scale Shot, 204: Double-Edge, 205: Endeavor, 207: Temper Flare, 208: Whirlpool, 209: Muddy Water, 226: Dragon Cheer

Lapras

Lapras

/

Able to understand human speech and very intelligent, it loves to swim in the sea with people on its back. It may sing an enchanting cry if it is in a good mood.

SR: 2.5

HP: 92(d20)    AC: 14    Minimum Level Found: 5

STR: 16(+3)|DEX: 16(+3)|CON: 18(+4)|INT: 8(-1)|WIS: 16(+3)|CHA: 15(+2)

Saving Throw: WIS/INT


Water Absord: This Pokémon takes no damage from water or water-type attacks. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.

Shell Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Hydration (Hidden): This Pokémon is unaffected by negative status ailments in water or during rainy conditions.

Weaknesses: Fighting, Rock, Grass, Electric

Resistances: Water, Ice

Immunities: None

Stage: 1/1 | 4 ASI


Starting Moves: Growl, Water Gun

Level 2: Sing, Mist, Life Dew

Level 6: Ice Shard, Confuse Ray

Level 10: Water Pulse, Brine, Body Slam

Level 14: Ice Beam, Rain Dance

Level 18: Hydro Pump, Perish Song, Sheer Cold

Egg Moves: Ancient Power, Curse, Fissure, Freeze-Dry, Horn Drill, Sparkling Aria, Tickle

Moves Learnable via TMs: 001: Work Up, 002: Charm, 007: Protect, 011: Water Pulse, 017: Confuse Ray, 019: Disarming Voice, 022: Chilling Water, 025: Facade, 028: Bulldoze, 034: Icy Wind, 046: Avalanche, 047: Edure, 050: Rain Dance, 052: Snowscape, 053: Smart Strike, 059: Zen Headbutt, 066: Body Slam, 070: Sleep Talk, 074: Reflect, 077: Waterfall, 085: Rest, 089: Body Press, 099: Iron Head, 100: Dragon Dance, 103: Substitute, 106: Drill Run, 110: Liquidation, 115: Dark Pulse, 117: Hyper Voice, 120: Psychic, 123: Surf, 126: Thunder Bolt, 130: Helping Hand, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 149: Earthquake, 152: Giga Impact, 156: Outrage, 163: Hyper Beam, 166: Thunder, 171: Tera Blast, 187: Icicle Spear, 193: Weather Ball, 204: Double-Edge, 208: Whirlpool, 209: Muddy Water, 224: Curse, 226: Dragon Cheer, 227: Alluring Voice, 228: Psychic Noise

Ditto

Ditto

It can freely recombine its own cellular structure to transform into other life-forms. Its transformation ability is perfect. However, if made to laugh, it can’t maintain its disguise.

SR: 2

HP: 39(d6)    AC: 12    Minimum Level Found: 5

STR: 14(+2)|DEX: 12(+1)|CON: 12(+1)|INT: 6(-2)|WIS: 16(+3)|CHA: 13(+1)

Saving Throw: STR


Limber: This Pokémon is immune to being paralyzed.

Imposter (Hidden): This Pokémon can use Transform as a bonus action.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 1/1 | 4 ASI


Starting Moves: Transform

Egg Moves: This pokemon learns no moves by breeding

Learnable via TMs: This pokemon learns no moves by TMs

Eevee

Eevee

Its ability to evolve into many forms allows it to adapt smoothly and perfectly to any environment.

SR: 2.5

HP: 19(d8)    AC: 12    Minimum Level Found: 1

STR: 14(+2)|DEX: 13(+1)|CON: 13(+1)|INT: 6(-2)|WIS: 12(+1)|CHA: 15(+1)

Saving Throw: STR


Run Away: This Pokémon cannot be the target of an attack of opportunity.

Adaptability: When this Pokémon uses a move of its own type, it may roll the damage twice and choose either total.

Anticipation (Hidden): When this Pokémon enters the battle, an opponent must reveal if it has a move that the Pokémon is vulnerable to. The move does not have to be revealed - only that there is such a move.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 1/2 | 3 ASI

This pokemon is able to evolve at level 6 into the following Pokémon:

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Covet, Helping Hand, Tackle, Growl, Tail Whip

Level 2: Sand Attack, Quick Attack

Level 6: Baby-Doll Eyes, Swift, Bite

Level 10: Copycat, Baton Pass

Level 14: Take Down, Charm

Level 18: Double-Edge, Last Resort

Egg Moves: Curse, Detect, Double Kick, Flail, Mud Slap, Tickle, Wish, Yawn

Moves Learnable via TMs: 001: Work Up, 002: Charm, 003: Fake Tears, 005: Mud-Slap, 007: Protect, 020: Trailblaze, 025: Facade, 032: Swift, 041: Stored Power, 047: Edure, 049: Sunny Day, 050: Rain Dance, 055: Dig, 066: Body Slam, 070: Sleep Talk, 085: Rest, 103: Substitute, 114: Shadow Ball, 117: Hyper Voice, 129: Calm Mind, 130: Helping Hand, 132: Baton Pass, 171: Tera Blast, 172: Roar, 193: Weather Ball, 204: Double-Edge, 224: Curse, 227: Alluring Voice

Vaporeon

Vaporeon

It lives close to water. Its long tail is ridged with a fin, which is often mistaken for a mermaid's. Its cell composition is similar to water molecules. As a result, it can't be seen when it melts away into water.

SR: 2.5

HP: 97(d20)    AC: 16    Minimum Level Found: 6

STR: 16(+3)|DEX: 16(+3)|CON: 15(+2)|INT: 6(-2)|WIS: 16(+2)|CHA: 13(+1)

Saving Throw: WIS


Water Absorb: This Pokémon takes no damage from water or water-type attacks. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.

Hydration (Hidden): This Pokémon is unaffected by negative status ailments in water or during rainy conditions.

Weaknesses: Grass, Electric

Resistances: Steel, Fire, Water, Ice

Immunities: None

Stage: 2/2 | 3 ASI

Evolves at from at level 6 when exposed to a Water Stone


Starting Moves: Covet, Helping Hand, Tackle, Growl, Tail Whip, Sand Attack, Quick Attack, Baby-Doll Eyes, Swift, Bite, Copycat, Baton Pass, Take Down, Water Gun, Charm, Double-Edge

Level 10: Haze, Water Pulse

Level 14: Aurora Beam, Aqua Ring, Muddy Water

Level 18: Acid Armor, Hydro Pump, Last Resort

Egg Moves: Curse, Detect, Double Kick, Flail, Mud Slap, Tickle, Wish, Yawn

Moves Learnable via TMs: 001: Work Up, 002: Charm, 003: Fake Tears, 005: Mud-Slap, 007: Protect, 011: Water Pulse, 020: Trailblaze, 022: Chilling Water, 025: Facade, 032: Swift, 034: Icy Wind, 041: Stored Power, 047: Edure, 049: Sunny Day, 050: Rain Dance, 055: Dig, 066: Body Slam, 070: Sleep Talk, 077: Waterfall, 085: Rest, 103: Substitute, 110: Liquidation, 114: Shadow Ball, 117: Hyper Voice, 123: Surf, 129: Calm Mind, 130: Helping Hand, 132: Baton Pass, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 152: Giga Impact, 163: Hyper Beam, 171: Tera Blast, 172: Roar, 174: Haze, 188: Scald, 193: Weather Ball, 196: Flip Turn, 204: Double-Edge, 208: Whirlpool, 209: Muddy Water, 224: Curse, 227: Alluring Voice

Jolteon

Jolteon

It concentrates the weak electric charges emitted by its cells and launches wicked lightning bolts. If agitated, it uses electricity to straighten out its fur and launch it in small bunches.

SR: 2.5

HP: 58(d8)    AC: 16    Minimum Level Found: 6

STR: 16(+3)|DEX: 23(+6)|CON: 17(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 13(+1)

Saving Throw: DEX


Volt Absorb: This Pokémon takes no damage from electricity or electric-type attacks. Instead, half of any electric damage done is absorbed, restoring the Pokémon's HP.

Quick Feet (Hidden): When suffering from a negative status condition, this Pokémon's speed increases by 15 ft.

Weaknesses: Ground

Resistances: Flying, Steel, Electric

Immunities: None


Stage: 2/2 | 3 ASI

Evolves from into at level 6 when exposed to a Thunder Stone.


Starting Moves: Covet, Swift, Bite, Copycat, Baton Pass, Take Down, Charm, Double-Edge, Helping Hand, Tackle, Growl, Tail Whip, Thunder Shock

Level 10: Sand Attack, Quick Attack, Baby-Doll Eyes, Thunder Wave

Level 14: Double Kick, Thunder Fang, Pin Missile

Level 18: Discharge, Agility, Thunder, Last Resort

Egg Moves: Curse, Detect, Double Kick, Flail, Mud Slap, Tickle, Wish, Yawn

Moves Learnable via TMs: 001: Work Up, 002: Charm, 003: Fake Tears, 004: Agility, 005: Mud-Slap, 007: Protect, 009: Thunder Fang, 020: Trailblaze, 025: Facade, 032: Swift, 041: Stored Power, 047: Edure, 048: Volt Switch, 049: Sunny Day, 050: Rain Dance, 055: Dig, 057: False Swipe, 066: Body Slam, 070: Sleep Talk, 072: Electro Ball, 075: Light Screen, 082: Thunder Wave, 085: Rest, 096: Eerie Impulse, 103: Substitute, 114: Shadow Ball, 117: Hyper Voice, 126: Thunder Bolt, 129: Calm Mind, 130: Helping Hand, 132: Baton Pass, 136: Electric Terrain, 147: Wild Charge, 152: Giga Impact, 163: Hyper Beam, 166: Thunder, 171: Tera Blast, 172: Roar, 173: Charge, 193: Weather Ball, 204: Double-Edge, 211: Electroweb, 223: Metal Sound, 224: Curse, 227: Alluring Voice

Flareon

Flareon

It fluffs out its fur collar to cool down its body temperature, which can reach 1,650 degrees Fahrenheit. Inhaled air is carried to its flame sac, heated, and exhaled as fire that reaches over 3,000 degrees Fahrenheit.

SR: 2.5

HP: #(d8)    AC: 16    Minimum Level Found: 6

STR: 21(+5)|DEX: 16(+3)|CON: 16(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 13(+1)

Saving Throw: STR


Flash Fire: This Pokémon takes no damage from fire or fire-type attacks. Instead, immediately after taking a hit from a fire-type move, or in open flames, double the STAB bonus on the next fire-type move.

Guts (Hidden): When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.

Weaknesses: Ground, Rock, Water

Resistances: Bug, Steel, Fire, Grass, Ice, Fairy

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 6 when expored to a Fire Stone.


Starting Moves: Covet, Swift, Copycat, Baton Pass, Take Down, Charm, Double Edge, Helping Hand, Tackle, Growl, Tail Whip, Ember

Level 10: Sand Attack, Quick Attack, Baby-Doll Eyes, Smog

Level 14: Bite, Fire Fang, Fire Spin

Level 18: Lava Plume, Scary Face, Flare Blitz, Last Resort

Egg Moves: Curse, Detect, Double Kick, Flail, Mud Slap, Tickle, Wish, Yawn

Moves Learnable via TMs: 001: Work Up, 002: Charm, 003: Fake Tears, 005: Mud-Slap, 006: Scary Face, 007: Protect, 008: Fire Fang, 020: Trailblaze, 024: Fire Spin, 025: Facade, 032: Swift, 038: Flame Charge, 041: Stored Power, 047: Edure, 049: Sunny Day, 050: Rain Dance, 055: Dig, 066: Body Slam, 070: Sleep Talk, 085: Rest, 103: Substitute, 107: Will-O-Wisp, 114: Shadow Ball, 117: Hyper Voice, 118: Heatwave, 125: Flamethrower, 129: Calm Mind, 130: Helping Hand, 132: Baton Pass, 141: Fire Burst, 152: Giga Impact, 157: Overheat, 163: Hyper Beam, 165: Flare Blitz, 171: Tera Blast, 172: Roar, 195: Burning Jealousy, 204: Double-Edge, 205: Endeavor, 207: Temper Flare, 215: Scorching Sands, 224: Curse, 227: Alluring Voice

Espeon

Espeon

It uses the fine hair that covers its body to sense air currents and predict its enemy's actions. The tip of its forked tail quivers when it is predicting its opponent's next move.

SR: 2.5

HP: 52(d8)    AC: 16    Minimum Level Found: 6

STR: 17(+3)|DEX: 19(+4)|CON: 15(+2)|INT: 8(-2)|WIS: 16(+3)|CHA: 13(+1)

Saving Throw: WIS


Synchronize: If this Pokémon becomes burned, paralyzed, or poisoned, its attacker receives the negative status condition as well (if not immune).

Magic Bounce (Hidden): Once per long rest, when succumbing to a negative status effect, this Pokémon can instead reflect the effect back on the attacker.

Weaknesses: Bug, Ghost, Dark

Resistances: Fighting, Psychic

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 6 when evolved during the day with Loyalty +2.


Starting Moves: Covet, Swift, Copycat, Baton Pass, Take Down, Charm, Double Edge, Helping Hand, Tackle, Growl, Tail Whip, Confusion

Level 10: Sand Attack, Quick Attack, Baby-Doll Eyes, Swift

Level 14: Psybeam, Morning Sun, Power Swap

Level 18: Psychic, Psych Up, Future Sight, Last Resort

Egg Moves: Curse, Detect, Double Kick, Flail, Mud Slap, Tickle, Wish, Yawn

Moves Learnable via TMs: 001: Work Up, 002: Charm, 003: Fake Tears, 005: Mud-Slap, 007: Protect, 016: Psybeam, 017: Confuse Ray, 020: Trailblaze, 025: Facade, 032: Swift, 033: Magical Leaf, 037: Drianging Kiss, 041: Stored Power, 047: Edure, 050: Rain Dance, 054: Psyshock, 055: Dig, 059: Zen Headbutt, 063: Psychic Fangs, 066: Body Slam, 070: Sleep Talk, 074: Reflect, 075: Light Screen, 079: Dazzling Gleam, 081: Grass Knot, 082: Thunder Wave, 085: Rest, 092: Imprison, 098: Skill Swap, 101: Power Gem, 103: Substitute, 109: Trick, 114: Shadow Ball, 117: Hyper Voice, 120: Psychic, 129: Calm Mind, 130: Helping Hand, 132: Baton Pass, 138: Psychic Terrain, 152: Giga Impact, 161: Trick Room, 163: Hyper Beam, 171: Tera Blast, 172: Roar, 178: Gravity, 193: Weather Ball, 203: Psych Up, 217: Future Sight, 224: Curse, 227: Alluring Voice, 228: Psychic Noise

Umbreon

Umbreon

When exposed to the moon's aura, the rings on its body glow faintly and it gains a mysterious power.

SR: 2.5

HP: 112(d20)    AC: 18    Minimum Level Found: 6

STR: 16(+3)|DEX: 14(+2)|CON: 20(+5)|INT: 6(-2)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw: STR


Synchornize: If this Pokémon becomes burned, paralyzed, or poisoned, its attacker receives the negative status condition as well (if not immune).

Inner Focus (Hidden): This Pokémon is immune to flinching.

Weaknesses: Fight, Bug, Fairy

Resistances: Ghost, Dark

Immunities: Psychic

Stage: 2/2 | 3 ASI

Evolves from at level 6 when evolved during the night with Loyalty +2.


Starting Moves: Covet, Swift, Copycat, Baton Pass, Take Down, Charm, Double Edge, Helping Hand, Tackle, Growl, Tail Whip, Snarl

Level 10: Sand Attack, Quick Attack, Baby-Doll Eyes, Confuse Ray

Level 14: Assurance, Moonlight, Guard Swap

Level 18: Screech, Mean Look, Future Sight, Last Resort

Egg Moves: Curse, Detect, Double Kick, Flail, Mud Slap, Tickle, Wish, Yawn

Moves Learnable via TMs: 001: Work Up, 002: Charm, 003: Fake Tears, 005: Mud-Slap, 006: Scary Face, 007: Protect, 017: Confuse Ray, 018: Thief, 020: Trailblaze, 025: Facade, 030: Snarl, 032: Swift, 041: Stored Power, 047: Edure, 049: Sunny Day, 050: Rain Dance, 055: Dig, 062: Foul Play, 066: Body Slam, 070: Sleep Talk, 074: Reflect, 075: Light Screen, 082: Thunder Wave, 085: Rest, 087: Taunt, 094: Dark Pulse, 098: Skill Swap, 103: Substitute, 108: Crunch, 114: Shadow Ball, 117: Hyper Voice, 120: Psychic, 129: Calm Mind, 130: Helping Hand, 132: Baton Pass, 152: Giga Impact, 163: Hyper Beam, 171: Tera Blast, 172: Roar, 175: Toxic, 177: Spite, 193: Weather Ball, 199: Lash Out, 203: Psych Up, 204: Double-Edge, 221: Throat Chop, 224: Curse, 227: Alluring Voice

Leafeon

Leafeon

When you see Leafeon asleep in a patch of sunshine, you'll know it is using photosynthesis to produce clean air. The younger they are, the more they smell like fresh grass. With age, their fragrance takes on the odor of fallen leaves.

SR: 2.5

HP: 64(d8)    AC: 19    Minimum Level Found: 6

STR: 16(+3)|DEX: 17(+3)|CON: 19(+4)|INT: 6(-2)|WIS: 16(+3)|CHA: 10(+0)

Saving Throw: CON


Leaf Guard: This Pokéémon does not suffer from any negative status ailments in harsh sunlight.

Chlorophyll (Hidden): This Pokémon's speed is doubled in harsh sunlight.

Weaknesses: Flying, Poison, Bug, Fire, Ice

Resistances: Ground, Water, Grass, Electric

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 6 when exposed to a Leaf Stone.


Starting Moves: Covet, Swift, Copycat, Baton Pass, Take Down, Charm, Double Edge, Helping Hand, Tackle, Growl, Tail Whip, Razor Leaf

Level 10: Sand Attack, Quick Attack, Baby-Doll Eyes, Leech Seed

Level 14: Magical Leaf, Synthesis, Sunny Day

Level 18: Giga Drain, Swords Dance, Leaf Blade, Last Resort

Egg Moves: Curse, Detect, Double Kick, Flail, Mud Slap, Tickle, Wish, Yawn

Moves Learnable via TMs: 001: Work Up, 002: Charm, 003: Fake Tears, 005: Mud-Slap, 007: Protect, 020: Trailblaze, 025: Facade, 027: Aerial Ace, 032: Swift, 033: Magical Leaf, 035: Mud Shot, 041: Stored Power, 047: Edure, 049: Sunny Day, 050: Rain Dance, 055: Dig, 056: Bullet Seed, 066: Body Slam, 070: Sleep Talk, 071: Seed Bomb, 081: Grass Knot, 085: Rest, 088: Swords Dance, 103: Substitute, 105: X-Scissor, 111: Giga Drain, 114: Shadow Ball, 117: Hyper Voice, 119: Energy Ball, 129: Calm Mind, 130: Helping Hand, 132: Baton Pass, 152: Giga Impact, 159: Leaf Storm, 163: Hyper Beam, 168: Solar Beam, 171: Tera Blast, 172: Roar, 181: Knock off, 190: Solar Blade, 193: Weather Ball, 194: Grassy Glide, 204: Double-Edge, 224: Curse, 227: Alluring Voice

Glaceon

Glaceon

It can control its body temperature at will. This enables it to freeze the moisture in the atmosphere, creating flurries of diamond dust.

SR: 2.5

HP: 70(d8)    AC: 18    Minimum Level Found: 6

STR: 17(+3)|DEX: 14(+2)|CON: 20(+5)|INT: 8(-1)|WIS: 14(+2)|CHA: 10(+0)

Saving Throw: INT


Snow Cloak: This Pokémon is immune to Hail damage. It's AC is increased by 2 in arctic conditions, or when it is snowing or hailing.

Ice Body (Hidden): While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.

Weaknesses: Fighting, Rock, Steel Fire

Resistances: Ice

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 6 when exposed to an Ice Stone.


Starting Moves: Covet, Swift, Copycat, Baton Pass, Take Down, Charm, Double Edge, Helping Hand, Tackle, Growl, Tail Whip, Icy Wind

Level 10: Sand Attack, Quick Attack, Baby-Doll Eyes, Ice Shard

Level 14: Bite, Ice Fang, Snowscape

Level 18: Freeze-Dry, Mirror Coat, Blizzard, Last Resort

Egg Moves: Curse, Detect, Double Kick, Flail, Mud Slap, Tickle, Wish, Yawn

Moves Learnable via TMs: 001: Work Up, 002: Charm, 003: Fake Tears, 005: Mud-Slap, 007: Protect, 010: Ice Fang, 011: Water Pulse, 020: Trailblaze, 022: Chilling Water, 025: Facade, 032: Swift, 034: Icy Wind, 035: Mud Shot, 041: Stored Power, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 052: Snowscape, 055: Dig, 066: Body Slam, 070: Sleep Talk, 085: Rest, 103: Substitute, 114: Shadow Ball, 117: Hyper Voice, 129: Calm Mind, 130: Helping Hand, 132: Baton Pass, 135: Ice Beam, 143: Blizzard, 152: Giga Impact, 163: Hyper Beam, 171: Tera Blast, 172: Roar, 174: Haze, 178: Gravity, 187: Icicle Spear, 193: Weather Ball, 204: Double-Edge, 212: Triple Axel, 224: Curse, 227: Alluring Voice

Sylveon

Sylveon

Sylveon cuts an elegant figure as it dances lightly around, feelers fluttering, but its piercing moves aim straight for its opponents' weak spots. This Pokémon uses its ribbonlike feelers to send a soothing aura into its opponents, erasing their hostility.

SR: 2.5

HP: 100(d20)    AC: 16    Minimum Level Found: 6

STR: 16(+3)|DEX: 14(+2)|CON: 17(+3)|INT: 6(-2)|WIS: 16(+3)|CHA: 15(+2)

Saving Throw: CHA


Cute Charm: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Pixilate (Hidden): All of this Pokémon's normal-type moves become fairy-type.

Weaknesses: Poison, Steel

Resistances: Fighting, Bug, Dark

Immunities: Dragon

Stage: 2/2 | 3 ASI

Evolves from at level 6 when leveled up while knowing a Fairy-type move with Loyalty +2.


Starting Moves: Covet, Swift, Copycat, Baton Pass, Take Down, Charm, Double Edge, Helping Hand, Tackle, Growl, Tail Whip, Disarming Voice

Level 10: Sand Attack, Quick Attack, Baby-Doll Eyes, Swift

Level 14: Light Screen, Draining Kiss, Misty Terrain

Level 18: Skill Swap, Psych Up, Moonblast, Last Resort

Egg Moves: Curse, Detect, Double Kick, Flail, Mud Slap, Tickle, Wish, Yawn

Moves Learnable via TMs: 001: Work Up, 002: Charm, 003: Fake Tears, 005: Mud-Slap, 007: Protect, 019: Disarming Voice, 020: Trailblaze, 025: Facade, 032: Swift, 033: Magical Leaf, 037: Drianging Kiss, 041: Stored Power, 047: Edure, 049: Sunny Day, 050: Rain Dance, 054: Psyshock, 055: Dig, 070: Sleep Talk, 074: Reflect, 075: Light Screen, 079: Dazzling Gleam, 085: Rest, 098: Skill Swap, 103: Substitute, 114: Shadow Ball, 117: Hyper Voice, 120: Psychic, 127: Play Rough, 129: Calm Mind, 130: Helping Hand, 132: Baton Pass, 139: Misty Terrain, 152: Giga Impact, 163: Hyper Beam, 171: Tera Blast, 172: Roar, 193: Weather Ball, 201: Misty Explosion, 203: Psych Up, 204: Double-Edge, 224: Curse, 227: Alluring Voice

Porygon

Porygon

Porygon is an artificial Pokémon created using advanced scientific means. It can move freely through cyberspace. Since it doesn't breathe, people are excited by its potential to be useful in any environment.

SR: 2.5

HP: 20(d8)    AC: 13    Minimum Level Found: 1

STR: 17(+3)|DEX: 12(+1)|CON: 15(+2)|INT: 6(-2)|WIS: 12(+1)|CHA: 13(+1)

Saving Throw: STR


Trace: This Pokémon copies a random ability of an opponent when entering battle. The ability cannot be Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, or Zen Mode.

Download: Once per short rest, this Pokémon can choose a different damage type for one of their normal attacks.

Analytic (Hidden): After this Pokémon misses an attack, its next attack is done at advantage.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 1/3 | 2 ASI

Evolves into at level 4 when exposed to an Upgrade and into at level 6 when exposed to a Dubious Disc.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Conversion

Level 2: Recycle, Magnet Rise

Level 6: Thunder Shock, Psybeam, Conversion 2

Level 10: Agility, Recover

Level 14: Discharge, Tri Attack

Level 18: Double Edge, Lock-On, Zap Cannon

Egg Moves: This Pokemon learns no moves by breeding

Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 016: Psybeam, 018: Thief, 023: Charge Beam, 025: Facade, 032: Swift, 034: Icy Wind, 047: Edure, 049: Sunny Day, 050: Rain Dance, 059: Zen Headbutt, 062: Foul Play, 070: Sleep Talk, 082: Thunder Wave, 085: Rest, 096: Eerie Impulse, 103: Substitute, 109: Trick, 114: Shadow Ball, 120: Psychic, 126: Thunder Bolt, 135: Ice Beam, 143: Blizzard, 152: Giga Impact, 161: Trick Room, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 173: Charge, 178: Gravity, 204: Double-Edge, 211: Electroweb

Porygon2

Porygon2

This artificial Pokémon evolved thanks to cutting-edge science. It sometimes displays behavior that is not in its programming.

SR: 2.5

HP: 53(d12)    AC: 16    Minimum Level Found: 4

STR: 19(+4)|DEX: 14(+2)|CON: 17(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 13(+1)

Saving Throw: STR


Trace: This Pokémon copies a random ability of an opponent when entering battle. The ability cannot be Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, or Zen Mode.

Download: Once per short rest, this Pokémon can choose a different damage type for one of their normal attacks.

Analytic (Hidden): After this Pokémon misses an attack, its next attack is done at advantage.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 2/3 | 2 ASI

Evolves from at level 4 when exposed to an Upgrade and into at level 6 when exposed to a Dubious Disc.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Defense Curl, Tackle, Conversion, Recycle, Magnet Rise

Level 6: Thunder Shock, Psybeam, Conversion 2

Level 10: Agility, Recover

Level 14: Discharge, Tri Attack

Level 18: Lock-On, Zap Cannon, Hyper Beam

Egg Moves: This Pokemon learns no moves by breeding

Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 016: Psybeam, 018: Thief, 023: Charge Beam, 025: Facade, 032: Swift, 034: Icy Wind, 047: Edure, 049: Sunny Day, 050: Rain Dance, 054: Psyshock, 059: Zen Headbutt, 062: Foul Play, 070: Sleep Talk, 082: Thunder Wave, 085: Rest, 096: Eerie Impulse, 103: Substitute, 109: Trick, 114: Shadow Ball, 120: Psychic, 126: Thunder Bolt, 135: Ice Beam, 143: Blizzard, 152: Giga Impact, 161: Trick Room, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 173: Charge, 178: Gravity, 204: Double-Edge, 211: Electroweb

Porygon-Z

Porygon-Z

An additional program was installed to create a more advanced Pokémon, but it was apparently flawed. Porygon-Z moves oddly as a result.

SR: 2

HP: 66(d12)    AC: 16    Minimum Level Found: 6

STR: 20(+5)|DEX: 17(+3)|CON: 15(+2)|INT: 6(-2)|WIS: 16(+3)|CHA: 13(+1)

Saving Throw: STR


Adaptability: When this Pokémon uses a move of its own type, it may roll the damage twice and choose either total.

Download: Once per short rest, this Pokémon can choose a different damage type for one of their normal attacks.

Analytic (Hidden): After this Pokémon misses an attack, its next attack is done at advantage.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 3/3 | 2 ASI

Evolves from at level 6 when exposed to a Dubious Disc. This is the final form of


Starting Moves: Trick Room, Nasty Plot, Defense Curl, Tackle, Conversion, Recycle, Magnet Rise, Thunder Shock, Psybeam, Conversion 2

Level 10: Agility, Recover

Level 14: Discharge, Tri Attack, Double Edge

Level 18: Lock-On, Zap Cannon, Hyper Beam

Egg Moves: This Pokemon learns no moves by breeding

Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 016: Psybeam, 018: Thief, 023: Charge Beam, 025: Facade, 032: Swift, 034: Icy Wind, 047: Edure, 049: Sunny Day, 050: Rain Dance, 054: Psyshock, 059: Zen Headbutt, 062: Foul Play, 070: Sleep Talk, 082: Thunder Wave, 085: Rest, 094: Dark Pulse , 096: Eerie Impulse, 103: Substitute, 109: Trick, 114: Shadow Ball, 120: Psychic, 126: Thunder Bolt, 135: Ice Beam, 140: Nasty Plot, 143: Blizzard, 152: Giga Impact, 161: Trick Room, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 173: Charge, 178: Gravity, 191: Uproar, 204: Double-Edge, 211: Electroweb

Omanyte

Omanyte

/

It's a Pokémon that was resurrected from a fossil using modern science. It swam in ancient seas.

SR: 2.5

HP: 19(d6)    AC: 15    Minimum Level Found: 1

STR: 16(+3)|DEX: 13(+1)|CON: 17(+3)|INT: 6(-2)|WIS: 12(+1)|CHA: 13(+1)

Saving Throw: CON/WIS


Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.

Battle Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Weak Armor (Hidden): When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Weaknesses: Fighting, Ground, Grass, Electric

Resistances: Normal, Flying, Poison, Fire, Ice

Immunities: None

Stage: 1/2 | 3 ASI

Evolves into at level 8.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Current as of Gen VIII, has not appeared in Gen IX.

Starting Moves: Bind, Withdraw

Level 2: Rollout, Sand Attack

Level 6: Water Gun, Leer, Mud Shot

Level 10: Ancient Power, Brine

Level 14: Protect, Rock Blast

Level 18: Surf, Shell Smash, Hydro Pump

Egg Moves: Aurora Beam, Bite, Bubble Beam, Haze, Knock Off, Reflect Type, Slam, Supersonic, Tickle, Waterpulse

Learnable Via TMs: Water Pulse, Hail, Ice Beam, Blizzard, Protect, Rain Dance, Double Team, Sandstorm, Rock Tomb, Facade, Rest, Attract, Thief, Scald, Brine, Endure, Rock Polish, Gyro Ball, Stealth Rock, Rock Slide, Sleep Talk, Swagger, Substitute, Surf, Rock Smash, Waterfall

Omastar

Omastar

/

It is thought that this Pokémon became extinct because its spiral shell grew too large.

SR: 2.5

HP: 73(d8)    AC: 19    Minimum Level Found: 7

STR: 18(+4)|DEX: 15(+2)|CON: 19(+4)|INT: 6(-2)|WIS: 16(+3)|CHA: 13(+1)

Saving Throw:CON/WIS


Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.

Battle Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Weak Armor (Hidden): When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Weaknesses: Fighting, Ground, Grass, Electric

Resistances: Normal, Flying, Poison, Fire, Ice

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 8.


Current as of Gen VIII, has not appeared in Gen IX.

Starting Moves: Crunch, Bind, Withdraw, Rollout, Sand Attack, Water Gun, Leer, Mud Shot

Level 10: Ancient Power, Brine

Level 14: Protect, Rock Blast

Level 18: Surf, Shell Smash, Hydro Pump

Egg Moves: Aurora Beam, Bite, Bubble Beam, Haze, Knock Off, Reflect Type, Slam, Supersonic, Tickle, Waterpulse

Learnable Via TMs: Water Pulse, Hail, Ice Beam, Blizzard, Hyper Beam, Protect, Rain Dance, Double Team, Sandstorm, Rock Tomb, Facade, Rest, Attract, Thief, Scald, Brine, Endure, Giga Impact, Rock Polish, Stone Edge, Gyro Ball, Stealth Rock, Rock Slide, Sleep Talk, Swagger, Substitute, Surf, Rock Smash, Waterfall, Rock Climb

Kabuto

Kabuto

/

It is thought to have inhabited beaches 300 million years ago. It is protected by a sturdy shell.

SR: 2.5

HP: 19(d6)    AC: 14    Minimum Level Found: 1

STR: 16(+3)|DEX: 15(+2)|CON: 16(+3)|INT: 6(-2)|WIS: 12(+1)|CHA: 13(#)

Saving Throw: CON/WIS


Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.

Battle Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Weak Armor (Hidden): When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Weaknesses: Fighting, Ground, Grass, Electric

Resistances: Normal, Flying Poison, Fire, Ice

Immunities: None

Stage: 1/2 | 3 ASI

Evolves into at level 8.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Moves Current to Gen VIII, has not appeared in Gen IX.

Level 1: Absorb, Harden

Level 2: Scratch, Sand Attack

Level 6: Aqua Jet, Leer, Mud Shot

Level 10: Ancient Power, Brine

Level 14: Protect, Leech Life

Level 18: Liquidation, Metal Sound, Stone Edge

Egg Moves: Aurora Beam, Bubble Beam, Confuse Ray, Flail, Knock Off, Mega Drain, Rapid Spin, Take Down

Moves Learnable Via TMs: Water Pulse, Hail, Ice Beam, Blizzard, Protect, Rain Dance, Giga Drain, Dig, Double Team, Sandstorm, Rock Tomb, Aerial Ace, Facade, Rest, Attract, Thief, Scald, Brine, Endure, Rock Polish, Stone Edge, Stealth Rock, Rock Slide, Sleep Talk, Swagger, Substitute, Surf, Rock Smash, Waterfall

Kabutops

Kabutops

/

It is thought that this Pokémon came onto land because its prey adapted to life on land.

SR: 2.5

HP: 73(d8)    AC: 18    Minimum Level Found: 7

STR: 18(+4)|DEX: 18(+4)|CON: 18(+4)|INT: 6(-2)|WIS: 16(+3)|CHA: 13(+1)

Saving Throw: CON/WIS


Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.

Battle Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Weak Armor (Hidden): When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Weaknesses: Fighting, Ground, Grass, Electric

Resistances: Normal, Flying Poison, Fire, Ice

Immunities: None

Stage: 2/2 | 4 ASI

Evolves from at level 8.


Moves current up to Gen VIII, has not appeared in Gen IX

Level 1: Absorb, Harden, Scratch, Sand Attack, Aqua Jet, Leer, Mud Shot, Slash, Night Slash, Feint

Level 10: Ancient Power, Brine

Level 14: Protect, Leech Life

Level 18: Liquidation, Metal Sound, Stone Edge

Egg Moves: Aurora Beam, Bubble Beam, Confuse Ray, Flail, Knock Off, Mega Drain, Rapid Spin, Take Down

Moves Learnable Via TMs: Water Pulse, Hail, Ice Beam, Blizzard, Hyper Beam, Protect, Rain Dance, Giga Drain, Dig, Brick Break, Double Team, Sandstorm, Rock Tomb, Aerial Ace, Facade, Rest, Attract, Thief, Scald, Brine, Endure, Giga Impact, Rock Polish, Stone Edge, Swords Dance, Stealth Rock, Rock Slide, X-Scissor, Sleep Talk, Swagger, Substitute, Cut, Surf, Rock Smash, Waterfall, Rock Climb

Aerodactyl

Aerodactyl

/

It's a Pokémon that roamed the skies in the dinosaur era. Its teeth are like saw blades.

SR: 2.5

HP: 110(d12)    AC: 13    Minimum Level Found: 10

STR: 18(+4)|DEX: 23(+6)|CON: 16(+3)|INT: 8(-1)|WIS: 14(+2)|CHA: 13(+1)

Saving Throw: CON/DEX


Rock Head: This Pokémon takes no recoil damage.

Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Unnerve (Hidden): Opponents in combat with this Pokémon cannot eat held berries.

Weaknesses: Rock, Steel, Water, Electric, Ice

Resistances: Normal, Flying, Poison, Bug, Fire

Immunities: Ground

Stage: 1/1 | 4 ASI


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Bite, Ancient Power, Supersonic, Wing Attack, Scary Face, Rock Slide, Roar, Crunch

Level 14: Iron Head, Take Down, Stone Edge

Level 18: Agility, Hyper Beam, Giga Impact

Egg Moves: Curse, Dragon Breath, Roost, Tailwind

Whirlwind, Wide Guard

Learnable Via TMs: Dragon Claw, Roar, Sunny Day, Taunt, Hyper Beam, Protect, Rain Dance, Iron Tail, Earthquake, Double Team, Flamethrower, Sandstrom, Fire Blast, Rock Tomb, Aerial Ace, Torment, Facade, Rest, Attract, Thief, Steel Wing, Roost, Endure, Dragon Pulse, Payback, Giga Impact, Rock Polish, Stone Edge, Stealth Rock, Rock Slide, Sleep Talk, Bulldoze, Swagger, Substitute, Fly, Strength, Defog, Rock Smash

munchlax

Munchlax

It needs to consume its own weight in food every day. As far as flavor is concerned, it's indifferent. When it is voraciously gulping down food, it forgets about the food it has hidden under its fur.

SR: 2.5

HP: 32(d20)    AC: 12    Minimum Level Found: 1

STR: 16(+3)|DEX: 8(-1)|CON: 14(+2)|INT: 6(-2)|WIS: 12(+1)|CHA: 13(+2)

Saving Throw: STR


Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.

Thick Fat: This Pokémon takes half the damage it otherwise would from Ice and Fire damage.

Gluttony (Hidden): This Pokémon must eat its held berry when it falls below 1/2 of its maximum HP.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 1/2 | 3 ASI

Evolves into at level 10. Requires Loyalty +2 to evolve.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Lick, Tackle, Defense Curl

Level 2: Recycle, Covet

Level 6: Bite, Stockpile, Swallow

Level 10: Screech, Body Slam

Level 14: Fling, Amnesia, Metronome

Level 18: Flail, Belly Drum, Last Resort

Egg Moves: Belch, Counter, Curse, Double-Edge, Fissure

Moves Learnable Via TMs: 001: Work Up, 002: Charm, 005: Mud-Slap, 007: Protect, 020: Trailblaze, 022: Chilling Water, 025: Facade, 028: Bulldoze, 034: Icy Wind, 036: Rock Tomb, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 055: Dig, 058: Brick Break, 059: Zen Headbutt, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 071: Seed Bomb, 080: Metronome, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 102: Gunk Shot, 103: Substitute, 108: Crunch, 114: Shadow Ball, 117: Hyper Voice, 122: Encore, 123: Surf, 125: Flamethrower, 126: Thunder Bolt, 128: Amnesia, 130: Helping Hand, 135: Ice Beam, 141: Fire Burst, 143: Blizzard, 149: Earthquake, 152: Giga Impact, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 191: Uproar, 192: Focus Punch, 204: Double-Edge, 224: Curse

Snorlax

Snorlax

This gluttonous Pokémon eats constantly, apart from when it's asleep. It devours nearly 900 pounds of food per day. Its stomach's digestive juices can dissolve any kind of poison. Eating things off the ground doesn't bother it at all.

SR: 2

HP: 144(d20)    AC: 16    Minimum Level Found: 10

STR: 21(+5)|DEX: 11(+0)|CON: 14(+2)|INT: 6(-2)|WIS: 16(+3)|CHA: 13(+2)

Saving Throw: STR


Immunity: This Pokémon is immune to becoming poisoned.

Thick Fat: This Pokémon takes half the damage it otherwise would from Ice and Fire damage.

Gluttony (Hidden): This Pokémon must eat its held berry when it falls below 1/2 of its maximum HP.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 2/2 | 3 ASI

Evolves from at level 10. Requires Loyalty +2 to evolve.


Starting Moves: Recycle, Covet, Stockpile, Swallow, Screech, Fling, Metronome, Flail, Last Resort, Lick, Tackle, Defense Curl, Block, Yawn, Bite, Snore, Sleep Talk, Rest, Crunch, Body Slam, Heavy Slam

Level 14: Amnesia, High Horsepower, Hammer Arm

Level 18: Belly Drum, Belch, Giga Impact

Moves Learnable Via TMs: 001: Work Up, 002: Charm, 005: Mud-Slap, 007: Protect, 020: Trailblaze, 022: Chilling Water, 025: Facade, 028: Bulldoze, 034: Icy Wind, 036: Rock Tomb, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 055: Dig, 058: Brick Break, 059: Zen Headbutt, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 071: Seed Bomb, 080: Metronome, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 088: Swords Dance, 089: Body Press, 099: Iron Head, 102: Gunk Shot, 103: Substitute, 108: Crunch, 114: Shadow Ball, 117: Hyper Voice, 121: Heavy Slam, 122: Encore, 123: Surf, 125: Flamethrowers, 126: Thunder Bolt, 128: Amnesia, 130: Helping Hand, 135: Ice Beam, 141: Fire Burst, 143: Blizzard, 147: Wild Charge, 149: Earthquake, 152: Giga Impact, 156: Outrage, 158: Focus Blast, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 179: Smack Down, 186: High Horsepower, 189: Heat Crash, 191: Uproar, 192: Focus Punch, 204: Double-Edge, 210: Supercell Slam, 224: Curse, 225: Hard Press

Articuno

Articuno

/

This legendary bird Pokémon can create blizzards by freezing moisture in the air.

SR: 0.5

HP: 245(d12)    AC: 15    Minimum Level Found: 20

STR: 17(+3)|DEX: 18(+4)|CON: 21(+5)|INT: 10(+0)|WIS: 14(+2)|CHA: 10(+0)

Saving Throw: INT/DEX


Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Snow Cloak (Hidden): This Pokémon is immune to Hail damage. It's AC is increased by 2 in arctic conditions, or when it is snowing or hailing.

Weaknesses: Rock, Steel, Fire, Electric

Resistances: Bug, Grass

Immunities: Ground

Stage: 1/1 | 4 ASI


Starting Moves: Gust, Mist, Powder Snow, Reflect, Ice Shard, Agility, Ancient Power, Tailwind, Freeze-Dry, Roost, Ice Beam, Snowscape, Hurricane, Haze, Blizzard, Sheer Cold

Moves Learnable Via TMs: 001: Work Up, 004: Agility, 007: Protect, 011: Water Pulse, 025: Facade, 027: Aerial Ace, 032: Swift, 034: Icy Wind, 040: Air Cutter, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 052: Snowscape, 060: U-Turn, 065: Air Slash, 070: Sleep Talk, 074: Reflect, 075: Light Screen, 085: Rest, 097: Fly, 103: Substitute, 113: Tailwind, 124: Ice Spinner, 130: Helping Hand, 135: Ice Beam, 143: Blizzard, 152: Giga Impact, 160: Hurricane, 163: Hyper Beam, 164: Brave Bird, 171: Tera Blast, 172: Roar, 174: Haze, 187: Icicle Spear, 193: Weather Ball, 197: Dual Wingbeat, 204: Double-Edge, 212: Triple Axel, 216: Feather Dance

Zapdos

Zapdos

/

This legendary Pokémon is said to live in thunderclouds. It freely controls lightning bolts.

SR: 0.5

HP: 215(d12)    AC: 14    Minimum Level Found: 20

STR: 18(+4)|DEX: 22(+6)|CON: 19(+4)|INT: 8(-1)|WIS: 14(+2)|CHA: 10(+0)

Saving Throw: DEX


Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Static (Hidden): When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokémon's proficiency bonus.

Weaknesses: Rock, Ice

Resistances: Fighting, Flying, Bug, Steel, Grass

Immunities: Ground

Stage: 1/1 | 4 ASI


Staring Moves: Peck, Thunder Wave, Thunder Shock, Light Screen, Pluck, Agility, Ancient Power, Charge, Drill Peck, Roost, Discharge, Rain Dance, Thunder, Detect, Magnetic Flux, Zap Cannon

Moves Learnable Via TMs: 001: Work Up, 004: Agility, 007: Protect, 014: Acrobatics, 025: Facade, 027: Aerial Ace, 032: Swift, 040: Air Cutter, 047: Edure, 048: Volt Switch, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 060: U-Turn, 070: Sleep Talk, 072: Electro Ball, 075: Light Screen, 082: Thunder Wave, 085: Rest, 096: Eerie Impulse, 097: Fly, 103: Substitute, 113: Tailwind, 118: Heatwave, 126: Thunder Bolt, 130: Helping Hand, 132: Baton Pass, 136: Electric Terrain, 147: Wild Charge, 152: Giga Impact, 160: Hurricane, 163: Hyper Beam, 164: Brave Bird, 166: Thunder, 171: Tera Blast, 173: Charge, 193: Weather Ball, 197: Dual Wingbeat, 210: Supercell Slam, 223: Metal Sound

Moltres

Moltres

/

It is one of the legendary bird Pokémon. Its appearance is said to indicate the coming of spring.

SR: 0.5

HP: 205(d12)    AC: 14    Minimum Level Found: 20

STR: 21(+5)|DEX: 21(+5)|CON: 16(+3)|INT: 8(-1)|WIS: 14(+2)|CHA: 10(+0)

Saving Throw: STR/DEX


Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Flame Body (Hidden): The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.

Weaknesses: Rock, Water, Electric

Resistances: Fighting, Bug, Steel, Fire, Grass, Fairy

Immunities: Ground

Stage: 1/1 | 4 ASI


Starting Moves: Gust, Leer, Ember, Safeguard, Wing Attack, Agility, Ancient Power, Incinerate, Air Slash, Roost, Heat Wave, Sunny Day, Hurricane, Endure , Overheat, Sky Attack

Moves Learnable Via TMs: 001: Work Up, 004: Agility, 007: Protect, 014: Acrobatics, 024: Fire Spin, 025: Facade, 027: Aerial Ace, 032: Swift, 038: Flame Charge, 040: Air Cutter, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 060: U-Turn, 065: Air Slash, 070: Sleep Talk, 085: Rest, 097: Fly, 103: Substitute, 107: Will-O-Wisp, 113: Tailwind, 118: Heatwave, 125: Flamethrower, 130: Helping Hand, 141: Fire Burst, 152: Giga Impact, 157: Overheat, 160: Hurricane, 163: Hyper Beam, 164: Brave Bird, 165: Flare Blitz, 168: Solar Beam, 171: Tera Blast, 172: Roar, 193: Weather Ball, 195: Burning Jealousy, 197: Dual Wingbeat, 204: Double-Edge, 207: Temper Flare, 215: Scorching Sands

Dratini

Dratini

It sheds many layers of skin as it grows larger. During this process, it is protected by a rapid waterfall. It is called the Mirage Pokémon because so few have seen it.

SR: 2.5

HP: 17(d6)    AC: 12    Minimum Level Found: 1

STR: 15(+2)|DEX: 13(+1)|CON: 12(+1)|INT: 6(-2)|WIS: 10(+0)|CHA: 10(+0)

Saving Throw: STR


Shed Skin: If this Pokémon is affected by a negative status ailment, they can roll a d4 at the end of each of their turns. On a result of 4, they are cured.

Marvel Scale (Hidden): This Pokémon's AC increase by 2 when suffering from a negative status condition.

Weaknesses: Ice, Dragon, Fairy

Resistances: Fire, Water, Grass, Electric

Immunities: N/A

Stage: 1/3 | 2 ASI

Evolves into at level 6 and at level 11

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Staring Moves: Wrap, Leer

Level 2: Twister, Thunder Wave

Level 6: Dragon Tail, Agility, Slam

Level 10: Aqua Tail, Dragon Rush

Level 14: Safeguard, Rain Dance, Dragon Dance

Level 18: Outrage, Hyper Beam

Egg Moves: Aqua Jet, Dragon Breath, Extreme Speed, Mist, Supersonic, Water Pulse

Moves Learned Via TMS: 001: Work Up, 004: Agility, 007: Protect, 011: Water Pulse, 022: Chilling Water, 024: Fire Spin, 025: Facade, 032: Swift, 034: Icy Wind, 044: Dragon Tail, 047: Edure, 049: Sunny Day, 050: Rain Dance, 066: Body Slam, 070: Sleep Talk, 075: Light Screen, 077: Waterfall, 082: Thunder Wave, 085: Rest, 099: Iron Head, 100: Dragon Dance, 103: Substitute, 115: Dark Pulse, 123: Surf, 125: Flamethrower, 125: Thunderbolt, 130: Helping Hand, 135: Ice Beam, 141: Fire Burst, 142: Hydro Pump, 143: Blizzard, 152: Giga Impact, 156: Outrage, 163: Hyper Beam, 166: Thunder, 169: Draco Meteor, 171: Tera Blast, 174: Haze, 200: Scale Shot, 222: Breaking Swipe, 226: Dragon Cheer

Dragonair

Dragonair

It is called the divine Pokémon. They say that if it emits an aura from its whole body, the weather will begin to change instantly.

SR: 2

HP: 46(d8)    AC: 15    Minimum Level Found: 5

STR: 17(+3)|DEX: 15(+2)|CON: 14(+2)|INT: 6(-2)|WIS: 12(+1)|CHA: 10(+0)

Saving Throw: STR


Shed Skin: If this Pokémon is affected by a negative status ailment, they can roll a d4 at the end of each of their turns. On a result of 4, they are cured.

Marvel Scale (Hidden): This Pokémon's AC increase by 2 when suffering from a negative status condition.

Weaknesses: Ice, Dragon, Fairy

Resistances: Fire, Water, Grass, Electric

Immunities: N/A

Stage: 2/3 | 2 ASI

Evolves from at level 6 and evolves into at level 11.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Staring Moves: Wrap, Leer, Twister, Thunder Wave, Dragon Tail, Agility, Slam

Level 10: Aqua Tail, Dragon Rush

Level 14: Safeguard, Rain Dance, Dragon Dance

Level 18: Outrage, Hyper Beam

Egg Moves: Aqua Jet, Dragon Breath, Extreme Speed, Mist, Supersonic, Water Pulse

Moves Learned Via TMS: 001: Work Up, 004: Agility, 007: Protect, 011: Water Pulse, 022: Chilling Water, 024: Fire Spin, 025: Facade, 032: Swift, 034: Icy Wind, 044: Dragon Tail, 047: Edure, 049: Sunny Day, 050: Rain Dance, 066: Body Slam, 070: Sleep Talk, 075: Light Screen, 077: Waterfall, 082: Thunder Wave, 085: Rest, 099: Iron Head, 100: Dragon Dance, 103: Substitute, 115: Dark Pulse, 123: Surf, 125: Flamethrower, 126: Thunderbolt, 130: Helping Hand, 135: Ice Beam, 141: Fire Burst, 142: Hydro Pump, 143: Blizzard, 152: Giga Impact, 156: Outrage, 163: Hyper Beam, 166: Thunder, 169: Draco Meteor, 171: Tera Blast, 174: Haze, 193: Weather Ball, 200: Scale Shot, 222: Breaking Swipe, 226: Dragon Cheer

Dragonite

Dragonite

It is said that somewhere in the ocean lies an island where these gather. Only they live there. It can fly in spite of its big and bulky physique. It circles the globe in just 16 hours.

SR: 2

HP: 110(d12)    AC: 17    Minimum Level Found: 10

STR: 21(+5)|DEX: 18(+4)|CON: 17(+3)|INT: 8(-2)|WIS: 14(+2)|CHA: 10(+0)

Saving Throw: STR/DEX


Inner Focus: This Pokémon is immune to flinching.

Multiscale (Hidden): If this Pokémon is at full health, the first damage dealt to it is halved.

Weaknesses: Rock, Ice, Dragon, Fairy

Resistances: Fighting, Bug, Fire, Water, Grass

Immunities: Ground

Stage: 3/3 | 2 ASI

Evolves from at level 11. This is the final form of .


Staring Moves: Wrap, Leer, Twister, Thunder Wave, Dragon Tail, Agility, Slam, Aqua Tail, Dragon Rush, Wing Attack, Extreme Speed, Roost, Fire Punch, Thunder Punch, Hurricane

Level 14: Outrage, Safeguard, Rain Dance

Level 18: Dragon Dance, Hyper Beam

Egg Moves: Aqua Jet, Dragon Breath, Extreme Speed, Mist, Supersonic, Water Pulse

Moves Learned Via TMS: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 011: Water Pulse, 012: Low Kick, 022: Chilling Water, 024: Fire Spin, 025: Facade, 027: Aerial Ace, 028: Bulldoze, 032: Swift, 034: Icy Wind, 036: Rock Tomb, 040: Air Cutter, 043: Fling, 044: Dragon Tail, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sand Storm, 052: Snowscape, 058: Brick Break, 065: Air Slash, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 075: Light Screen, 077: Waterfall, 078: Dragon Claw, 080: Metronome, 082: Thunder Wave, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 089: Body Press, 097: Fly, 099: Iron Head, 100: Dragon Dance, 103: Substitute, 113: Tailwind, 115: Dark Pulse, 118: Heatwave, 122: Encore, 123: Surf, 124: Ice Spinner, 125: Flamethrower, 126: Thunder Bolt, 130: Helping Hand, 135: Ice Beam, 141: Fire Burst, 142: Hydro Pump, 143: Blizzard, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 156: Outrage, 158: Focus Blast, 160: Hurricane, 163: Hyper Beam, 166: Thunder, 167: Close Combat, 169: Draco Meteor, 171: Tera Blast, 172: Roar, 174: Haze, 192: Focus Punch, 193: Weather Ball, 200: Scale Shot, 222: Breaking Swipe, 226: Dragon Cheer

Mewtwo

Mewtwo

A Pokémon created by recombining Mew's genes. It's said to have the most savage heart among Pokémon.

SR: 0.5

HP: 289(d20)    AC: 14    Minimum Level Found: 20

STR: 16(+3)|DEX: 21(+5)|CON: 17(+3)|INT: 8(-1)|WIS: 16(+3)|CHA: 8(-2)

Saving Throw: Wis



Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Unnerve (Hidden): Opponents in combat with this Pokémon cannot eat held berries.

Weaknesses: Bug, Ghost, Dark

Resistances: Fighting, Psychic

Immunities: N/A

Stage: 1/1 | 4 ASI


Starting Moves: Life Dew, Disable, Confusion, Swift, Ancient Power, Psycho Cut, Safeguard, Amnesia, Aura Sphere, Psychic, Power Swap, Guard Swap, Mist, Psystrike, Recover, Future Sight

Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 012: Low Kick, 016: Psybeam, 017: Confuse Ray, 020: Trailblaze, 022: Chilling Water, 025: Facade, 028: Bulldoze, 029: Hex, 032: Swift, 034: Icy Wind, 036: Rock Tomb, 037: Drianging Kiss, 038: Flame Charge, 039: Low Sweep, 041: Stored Power, 042: Nightshade, 043: Fling, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 054: Psyschock, 058: Brick Break, 059: Zen Headbutt, 062: Foul Play, 064: Bulk Up, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 072: Electro Ball, 073: Drain Punch, 074: Reflect, 075: Light Screen, 080: Metronome, 081: Grass Knot, 082: Thunder Wave, 083: Poison Jab, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 087: Taunt, 092: Imprison, 094: Dark Pulse, 098: Skill Swap, 101: Power Gem, 103: Substitute, 107: Will-O-Wisp, 109: Trick, 112: Aura Sphere, 114: Shadow Ball, 119: Energy Ball, 120: Psychic, 125: Flamethrower, 126: Thunder Bolt, 128: Amnesia, 129: Calm Mind, 130: Helping Hand, 133: Earth Power, 134: Reversal, 135: Ice Beam, 138: Psychic Terrain, 140: Nasty Plot, 141: Fire Burst, 143: Blizzard, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 158: Focus Blast, 160: Hurricane, 161: Trick Room, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 177: Spite, 178: Gravity, 181: Knock off, 192: Focus Punch, 193: Weather Ball, 199: Lash Out, 203: Psych Up, 204: Double-Edge, 217: Future Sight, 218: Expanding Force, 224: Curse, 228: Psychic Noise

Mew

Mew

So rare that it is still said to be a mirage by many experts. Only a few people have seen it worldwide. Because it can use all kinds of moves, many scientists believe Mew to be the ancestor of Pokémon.

SR: 2

HP: 309(d20)    AC: 15    Minimum Level Found: 20

STR: 18(+4)|DEX: 18(+4)|CON: 18(+4)|INT: 8(-1)|WIS: 16(+3)|CHA: 13(+2)

Saving Throw: WIS



Synchronize: If this Pokémon becomes burned, paralyzed, or poisoned, its attacker receives the negative status condition as well (if not immune).

Weaknesses: Bug, Ghost, Dark

Resistances: Fighting, Psychic

Immunities: N/A

Stage: 1/1 | ASI 4


Starting Moves: Pound, Reflect, Amnesia, Baton Pass, Ancient Power, Life Dew, Nasty Plot, Metronome, Imprison, Transform, Aura Sphere, Psychic

Learnable via TMs: Mew is able to learn every TM available in Gen IX.