Pineco

Pineco

Pineco hangs from a tree branch and patiently waits for prey to come along. If the Pokémon is disturbed while eating by someone shaking its tree, it drops down to the ground and explodes with no warning.

SR: 7

HP: #(d8)    AC: 14    Minimum Level Found: 1

STR: 12(+1)|DEX: 11(+0)|CON: 14(+2)|INT: 6(-2)|WIS: 10(+0)|CHA: 14(+2)

Saving Throw: DEX


Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Overcoat (Hidden): This Pokémon does not take damage from weather-related moves like Hail, Weather Ball, etc.

Weaknesses: Flying, Rock, Fire

Resistances: Fighting, Ground, Grass

Immunities: None

Stage: 1/2 | 3 ASI

Evolves into at level 6.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Protect

Level 2: Self-Destruct, Bug Bite

Level 6: Take Down, Rapid Spin, Rollout

Level 10: Curse, Spikes

Level 14: Payback, Explosion

Level 18: Iron Defense, Gyro Ball, Double-Edge

Egg Moves: Counter, Flail, Pin Missile, Power Trick, Sand Tomb, Swift, Toxic Spikes

Learnable via TMs: 001: Work Up, 007: Protect, 015: Struggle Bug, 021: Pounce, 025: Facade, 028: Bulldoze, 032: Swift, 036: Rock Tomb, 045: Venoschok, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 055: Dig, 066: Body Slam, 070: Sleep Talk, 071: Seed Bomb, 074: Reflect, 075: Light Screen, 076: Rock Blast, 083: Poison Jab, 085: Rest, 086: Rock Slide, 090: Spikes, 091: Toxic Spikes, 103: Substitute, 104: Iron Defense, 106: Drill Run, 111: Giga Drain, 116: Stealth Rock, 124: Ice Spinner, 130: Helping Hand, 134: Reversal, 162: Bug Buzz, 168: Solar Beam, 171: Tera Blast, 176: Sand Tomb, 178: Gravity, 180: Gyro Ball, 182: Bug Bite, 185: Lunge, 202: Pain Split, 204: Double-Edge, 224: Curse

Forretress

Forretress

/

Forretress conceals itself inside its hardened steel shell. The shell is opened when the Pokémon is catching prey, but it does so at such a quick pace that the shell's inside cannot be seen.

SR: 3.5

HP: 84(d12)    AC: 21    Minimum Level Found: 6

STR: 13(+1)|DEX: 14(+2)|CON: 20(+5)|INT: 6(-2)|WIS: 14(+2)|CHA: 14(+2)

Saving Throw: DEX/CON


Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Overcoat (Hidden): This Pokémon does not take damage from weather-related moves like Hail, Weather Ball, etc.

Weaknesses: Fire

Resistances: Normal, Bug, Steeel, Grass, Psychic, Ice, Dragon, Fairy

Immunities: Poison

Stage: 2/2 | 3 ASI

Evolves from at level 6.


Starting Moves: Zap Cannon, Magnet Rise, Toxic Spikes, Tackle, Protect, Self-Destruct, Bug Bite, Take Down, Heavy Slam, Rapid Spin, Rollout

Level 10: Curse, Spikes

Level 14: Payback, Explosion

Level 18: Iron Defense, Gyro Ball, Double-Edge

Egg Moves: Counter, Flail, Pin Missile, Power Trick, Sand Tomb, Swift, Toxic Spikes

Learnable via TMs: 001: Work Up, 007: Protect, 015: Struggle Bug, 021: Pounce, 025: Facade, 028: Bulldoze, 032: Swift, 036: Rock Tomb, 045: Venoschok, 047: Edure, 048: Volt Switch, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 053: Smart Strike, 055: Dig, 066: Body Slam, 070: Sleep Talk, 071: Seed Bomb, 074: Reflect, 075: Light Screen, 076: Rock Blast, 082: Thunder Wave, 083: Poison Jab, 085: Rest, 086: Rock Slide, 089: Body Press, 090: Spikes, 091: Toxic Spikes, 093: Flash Cannon, 099: Iron Head, 103: Substitute, 104: Iron Defense, 106: Drill Run, 111: Giga Drain, 116: Stealth Rock, 121: Heavy Slam, 124: Ice Spinner, 130: Helping Hand, 133: Earth Power, 134: Reversal, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 162: Bug Buzz, 163: Hyper Beam, 168: Solar Beam, 170: Steel Beam, 171: Tera Blast, 176: Sand Tomb, 178: Gravity, 180: Gyro Ball, 182: Bug Bite, 185: Lunge, 202: Pain Split, 204: Double-Edge, 223: Metal Sound, 224: Curse, 225: Hard Press

Dunsparce

Dunsparce

It creates mazes in dark locations. If spotted, it escapes by burrowing with its tail. It can float just slightly using its wings. If you happen to find one, consider yourself lucky.

SR: 7

HP: 32(d20)    AC: 13    Minimum Level Found: 1

STR: 16(+3)|DEX: 12(+1)|CON: 14(+2)|INT: 6(-2)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: STR


Serene Grace: The DC to avoid a negative status condition from this Pokémon is increased by 1.

Run Away: This Pokémon cannot be the target of an attack of opportunity.

Rattled (Hidden): When this Pokémon is hit by a damaging Dark, Bug, or Ghost move, it makes its next attack at advantage.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 1/2 | 3 ASI

Evolves into at level 6.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Flail, Defense Curl

Level 2: Mud-Slap, Rollout, Glare

Level 6: Screech, Ancient Power

Level 10: Drill Run, Yawn, Hyper Drill

Level 14: Roost, Dragon Rush

Level 18: Coil, Double-Edge, Endeavor

Egg Moves: Aqua Tail, Astonish, Bite, Curse, Headbutt, Last Resort

Learnable via TMs: 001: Work Up, 004: Agility, 005: Mud-Slap, 006: Scary Face, 007: Protect, 018: Thief, 021: Pounce, 022: Chilling Water, 025: Facade, 026: Poison Tail, 028: Bulldoze, 029: Hex, 035: Mud Shot, 036: Rock Tomb, 041: Stored Power, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 053: Smart Strike, 055: Dig, 059: Zen Headbutt, 065: Air Slash, 066: Body Slam, 070: Sleep Talk, 083: Poison Jab, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 103: Substitute, 106: Drill Run, 114: Shadow Ball, 116: Stealth Rock, 117: Hyper Voice, 124: Ice Spinner, 125: Flamethrower, 126: Thunder Bolt, 128: Amnesia, 129: Calm Mind, 130: Helping Hand, 132: Baton Pass, 133: Earth Power, 135: Ice Beam, 141: Fire Burst, 143: Blizzard, 147: Wild Charge, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 175: Toxic, 177: Spite, 180: Gyro Ball, 185: Lunge, 191: Uproar, 200: Scale Shot, 202: Pain Split, 203: Psych Up, 204: Double-Edge, 205: Endeavor, 219: Skitter Smack, 222: Breaking Swipe, 224: Curse

Dudunsparce

Dudunsparce

This Pokémon uses its hard tail to make its nest by boring holes into bedrock deep underground. The nest can reach lengths of over six miles. The gentle Dudunsparce will put Pokémon that wander into its nest onto its back and carry them to the entrance.

SR: 2.5

HP: 94(d20)    AC: 17    Minimum Level Found: 6

STR: 19(+4)|DEX: 13(+1)|CON: 15(+2)|INT: 6(-2)|WIS: 16(+3)|CHA: 11(+0)

Saving Throw: STR


Serene Grace: The DC to avoid a negative status condition from this Pokémon is increased by 1.

Run Away: This Pokémon cannot be the target of an attack of opportunity.

Rattled (Hidden): When this Pokémon is hit by a damaging Dark, Bug, or Ghost move, it makes its next attack at advantage.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 2/2 | 3 ASI

Evolves from at level 6.


Starting Moves: Flail, Defense Curl, Mud-Slap, Rollout, Glare, Screech, Ancient Power

Level 10: Drill Run, Yawn, Hyper Drill

Level 14: Roost, Dragon Rush

Level 18: Coil, Double-Edge, Endeavor, Hurricane, Boomburst

Egg Moves: Aqua Tail, Astonish, Bite, Curse, Headbutt, Last Resort

Learnable via TMs: 001: Work Up, 004: Agility, 005: Mud-Slap, 006: Scary Face, 007: Protect, 018: Thief, 021: Pounce, 022: Chilling Water, 025: Facade, 026: Poison Tail, 028: Bulldoze, 029: Hex, 035: Mud Shot, 036: Rock Tomb, 041: Stored Power, 044: Dragon Tail, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 053: Smart Strike, 055: Dig, 059: Zen Headbutt, 065: Air Slash, 066: Body Slam, 070: Sleep Talk, 083: Poison Jab, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 089: Body Press, 103: Substitute, 106: Drill Run, 113: Tailwind, 114: Shadow Ball, 116: Stealth Rock, 117: Hyper Voice, 121: Heavy Slam, 124: Ice Spinner, 125: Flamethrower, 126: Thunder Bolt, 128: Amnesia, 129: Calm Mind, 130: Helping Hand, 132: Baton Pass, 133: Earth Power, 135: Ice Beam, 141: Fire Burst, 143: Blizzard, 147: Wild Charge, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 156: Outrage, 160: Hurricane, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 175: Toxic, 177: Spite, 180: Gyro Ball, 185: Lunge, 191: Uproar, 197: Dual Wingbeat, 200: Scale Shot, 202: Pain Split, 203: Psych Up, 204: Double-Edge, 205: Endeavor, 219: Skitter Smack, 221: Throat Chop, 222: Breaking Swipe, 224: Curse

Gligar

Gligar

/

It glides as if sliding. It startles foes by clamping on to their faces, then jabs with its poison stinger. It builds its nest on a steep cliff. When it is done gliding, it hops along the ground back to its nest.

SR: 3

HP: 21(d8)    AC: 15    Minimum Level Found: 1

STR: 15(+2)|DEX: 18(+4)|CON: 16(+3)|INT: 10(+0)|WIS: 10(+0)|CHA: 12(+1)

Saving Throw: INT/DEX


Hyper Cutter: This Pokémon’s attack or damage bonuses cannot be decreased by an opponent’s moves.

Sand Veil: This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.

Immunity (Hidden): This Pokémon is immune to becoming poisoned.

Weaknesses: Water, Ice

Resistances: Fighing, Poison, Bug

Immunities: Ground, Electric

Stage: 1/2 | 3 ASI

Evolves into at level 5 when exposed to a Razor Fang.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Poison Sting, Sand Attack

Level 2: Harden, Knock Off

Level 6: Quick Attack, Fury Cutter, Poison Tail

Level 10: Acrobatics, Slash

Level 14: U-Turn, Screech

Level 18: X-Scissor, Crabhammer, Swords Dance

Egg Moves: Counter, Cross Poison, Double-Edge, Feint, Night Slash, Wing Attack

Learnable via TMs: 001: Work Up, 004: Agility, 005: Mud-Slap, 006: Scary Face, 007: Protect, 008: Fire Fang, 009: Thunder Fang, 010: Ice Fang, 014: Acrobatics, 015: Struggle Bug, 018: Thief, 025: Facade, 026: Poison Tail, 027: Aerial Ace, 028: Bulldoze, 031: Metal Claw, 032: Swift, 035: Mud Shot, 036: Rock Tomb, 043: Fling, 045: Venoschok, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 057: False Swipe , 058: Brick Break, 060: U-Turn, 063: Psychic Fangs, 070: Sleep Talk, 083: Poison Jab, 085: Rest, 086: Rock Slide, 087: Taunt, 088: Swords Dance, 090: Spikes, 091: Toxic Spikes, 094: Dark Pulse, 102: Gunk Shot, 103: Substitute, 105: X-Scissor, 108: Crunch, 113: Tailwind, 116: Stealth Rock, 132: Baton Pass, 133: Earth Power, 148: Sludge Bomb, 149: Earthquake, 150: Stone Edge, 171: Tera Blast, 175: Toxic, 176: Sand Tomb, 181: Knock off, 185: Lunge, 186: High Horsepower, 197: Dual Wingbeat, 200: Scale Shot, 204: Double-Edge, 219: Skitter Smack, 221: Throat Chop, 222: Breaking Swipe

Gliscor

Gliscor

/

If it succeeds in catching even a faint breeze properly, it can circle the globe without flapping once. It flies soundlessly through the sky. It catches prey with its long tail, then lunges at the prey's vulnerable spots with its fangs.

SR: 2

HP: 63(d12)    AC: 19    Minimum Level Found: 5

STR: 16(+3)|DEX: 19(+4)|CON: 17(+3)|INT: 6(-2)|WIS: 18(+4)|CHA: 12(+1)

Saving Throw: INT/DEX


Hyper Cutter: This Pokémon’s attack or damage bonuses cannot be decreased by an opponent’s moves.

Sand Veil: This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.

Poison Heal (Hidden): If this Pokémon is poisoned, the amount of damage dealt by the poison heals the Pokémon instead.

Weaknesses: Water, Ice

Resistances: Fighing, Poison, Bug

Immunities: Ground, Electric

Stage: 2/2 | 3 ASI

Evolves from at level 5 when exposed to a Razor Fang.


Starting Moves: Thunder Fang, Ice Fang, Fire Fang, Poison Jab, Sand Attack, Harden, Knock Off

Level 6: Quick Attack, Fury Cutter, Poison Tail

Level 10: Acrobatics, Slash

Level 14: U-Turn, Screech

Level 18: X-Scissor, Crabhammer, Swords Dance

Egg Moves: Counter, Cross Poison, Double-Edge, Feint, Night Slash, Wing Attack

Learnable via TMs: 001: Work Up, 004: Agility, 005: Mud-Slap, 006: Scary Face, 007: Protect, 008: Fire Fang, 009: Thunder Fang, 010: Ice Fang, 014: Acrobatics, 015: Struggle Bug, 018: Thief, 025: Facade, 026: Poison Tail, 027: Aerial Ace, 028: Bulldoze, 031: Metal Claw, 032: Swift, 035: Mud Shot, 036: Rock Tomb, 043: Fling, 045: Venoschok, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 057: False Swipe , 058: Brick Break, 060: U-Turn, 063: Psychic Fangs, 070: Sleep Talk, 083: Poison Jab, 085: Rest, 086: Rock Slide, 087: Taunt, 088: Swords Dance, 090: Spikes, 091: Toxic Spikes, 094: Dark Pulse, 102: Gunk Shot, 103: Substitute, 105: X-Scissor, 108: Crunch, 113: Tailwind, 116: Stealth Rock, 132: Baton Pass, 133: Earth Power, 148: Sludge Bomb, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 163: Hyper Beam, 171: Tera Blast, 175: Toxic, 176: Sand Tomb, 181: Knock off, 185: Lunge, 186: High Horsepower, 197: Dual Wingbeat, 200: Scale Shot, 204: Double-Edge, 221: Throat Chop, 222: Breaking Swipe

Onix

Onix

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Onix has a magnet in its brain. It acts as a compass so that this Pokémon does not lose direction while it is tunneling. As it grows older, its body becomes increasingly rounder and smoother.

SR: 2.5

HP: 46(d6)    AC: 18    Minimum Level Found: 4

STR: 15(+2)|DEX: 15(+2)|CON: 20(+5)|INT: 8(-1)|WIS: 10(+0)|CHA: 12(+1)

Saving Throw:CON/INT


Rock Head: This Pokémon takes no recoil damage.

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Weak Armor (Hidden): When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Weaknesses: Fighting, Ground, Steel, Water, Grass, Ice

Resistances: Normal, Flying, Poison, Rock, Fire

Immunities: Electric

Stage: 1/2 | 3 ASI

Evolves into at level 8 when exposed to a Metal Coat.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Tackle, Harden, Bind

Level 2: Rock Throw, Smack Down, Rock Polish

Level 6: Dragon Breath, Curse, Rock Slide

Level 10: Screech, Sand Tomb, Stealth Rock

Level 14: Slam, Sandstorm, Dig

Level 18: Iron Tail, Stone Edge, Double-Edge

Egg Moves: Block, Defense Curl, Dragon Tail, Flail, Head Smash, Heavy Slam, Rock Blast, Rollout, Wide Guard

Learnable via TMs: Roar, Sunny Day, Taunt, Protect, Iron Tail, Earthquake, Dig, Double Team, Sandstorm, Rock Tomb, Torment, Facade, Rest, Attract, Endure, Dragon Pulse, Explosion, Payback, Rock Polish, Stone Edge, Gyro Ball, Stealth Rock, Psych Up, Rock Slide, Sleep Talk, Bulldoze, Swagger, Substitute, Flash Cannon, Strength, Rock Smash, Rock Cilmb

Steelix

Steelix

/

Steelix lives even further underground than Onix. This Pokémon is known to dig toward the earth's core. There are records of this Pokémon reaching a depth of over six-tenths of a mile underground.

SR: 1.5

HP: 120(d12)    AC: 24    Minimum Level Found: 8

STR: 16(+3)|DEX: 15(+2)|CON: 23(+6)|INT: 8(-1)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw: CON/INT


Rock Head: This Pokémon takes no recoil damage.

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Weak Armor (Hidden): When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Weaknesses: Fighting, Ground, Fire, Water

Resistances: Normal, Flying, Rock, Bug, Steel, Psychic, Dragon, Fairy

Immunities: Poison, Electric

Stage: 2/2 | 3 ASI

Evolves from at level 8 when exposed to a Metal Coat.


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Crunch, Thunder Fang, Ice Fang, Fire Fang, Rock Polish, Tackle, Harden, Bind, Rock Throw, Smack Down, Automize, Dragon Breath, Curse, Rock Slide

Level 10: Screech, Sand Tomb, Stealth Rock

Level 14: Slam, Sandstorm, Dig

Level 18: Iron Tail, Stone Edge, Double-Edge, Magnet Rise

Egg Moves: Block, Defense Curl, Dragon Tail, Flail, Head Smash, Heavy Slam, Rock Blast, Rollout, Wide Guard

Learnable via TMs: Roar, Sunny Day, Taunt, Hyper Beam, Protect, Iron Tail, Earthquake, Dig, Double Team, Sandstorm, Rock Tomb, Torment, Facade, Rest, Attract, Endure, Dragon Pulse, Explosion, Payback, Giga Impact, Rock Polish, Stone Edge, Gyro Ball, Stealth Rock, Psych Up, Dark Pulse, Rock Slide, Sleep Talk, Bulldoze, Swagger, Substitute, Flash Cannon, Cut, Strength, Rock Smash, Rock Climb

Snubbull

Snubbull

In contrast to its appearance, it's quite timid. When playing with other puppy Pokémon, it sometimes gets bullied. It grows close to others easily and is also easily spoiled. The disparity between its face and its actions makes many young women wild about it.

SR: 7

HP: 19(d8)    AC: 12    Minimum Level Found: 1

STR: 14(+2)|DEX: 11(+0)|CON: 12(+1)|INT: 6(-2)|WIS: 12(+1)|CHA: 14(+2)

Saving Throw: CHA


Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Run Away: This Pokémon cannot be the target of an attack of opportunity.

Rattled (Hidden): When this Pokémon is hit by a damaging Dark, Bug, or Ghost move, it makes its next attack at advantage.

Weaknesses: Steel, Poison

Resistances: Dark, Fighting, Bug

Immunities: Dragon

Stage: 1/2 | 3 ASI

Evolves into at level 5.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Scary Face

Level 2: Ice Fang, Fire Fang, Thunder Fang

Level 6: Tail Whip, Growl, Charm

Level 10: Bite, Lick

Level 14: Headbutt, Roar, Last Resort

Level 18: Play Rough, Payback, Crunch

Egg Moves: Counter, Mimic, Retaliate, Present, Snore

Learnable via TMs: 001: Work Up, 002: Charm, 003: Fake Tears, 005: Mud-Slap, 006: Scary Face, 007: Protect, 008: Fire Fang, 009: Thunder Fang, 010: Ice Fang, 011: Water Pulse, 012: Low Kick, 018: Thief, 020: Trailblaze, 025: Facade, 028: Bulldoze, 030: Snarl, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 055: Dig, 058: Brick Break, 063: Psychic Fangs, 064: Bulk Up, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 079: Dazzling Gleam, 080: Metronome, 082: Thunder Wave, 084: Stomping Tantrum, 085: Rest, 087: Taunt, 103: Substitute, 108: Crunch, 114: Shadow Ball, 117: Hyper Voice, 122: Encore, 125: Flamethrower, 126: Thunder Bolt, 127: Play Rough, 130: Helping Hand, 134: Reversal, 141: Fire Burst, 147: Wild Charge, 148: Sludge Bomb, 149: Earthquake, 157: Overheat, 166: Thunder, 167: Close Combat, 168: Solar Beam, 171: Tera Blast, 172: Roar, 177: Spite, 183: Super Fang, 191: Uproar, 192: Focus Punch, 199: Lash Out, 204: Double-Edge, 205: Endeavor, 207: Temper Flare, 224: Curse

Granbull

Granbull

More timid than Snubbull, this Pokémon is doted on by young people amused at the contrast between its looks and its attitude. It can make most any Pokémon run away by opening its big mouth to reveal its thick fangs.

SR: 3.5

HP: 82(d20)    AC: 16    Minimum Level Found: 5

STR: 17(+3)|DEX: 12(+1)|CON: 14(+2)|INT: 6(-2)|WIS: 16(+3)|CHA: 14(+2)

Saving Throw: CHA


Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Quick Feet: When suffering from a negative status condition, this Pokémon’s speed increases by 15 ft.

Rattled (Hidden): When this Pokémon is hit by a damaging Dark, Bug, or Ghost move, it makes its next attack at advantage.

Weaknesses: Steel, Poison

Resistances: Dark, Fighting, Bug

Immunities: Dragon

Stage: 2/2 | 3 ASI

Evolves into at level 5.


Starting Moves: Outrage, Tackle, Scary Face, Ice Fang, Fire Fang, Thunder Fang

Level 6: Tail Whip, Growl, Charm

Level 10: Bite, Lick

Level 14: Headbutt, Roar, Last Resort

Level 18: Play Rough, Payback, Crunch

Egg Moves: Counter, Mimic, Retaliate, Present, Snore

Learnable via TMs: 001: Work Up, 002: Charm, 003: Fake Tears, 005: Mud-Slap, 006: Scary Face, 007: Protect, 008: Fire Fang, 009: Thunder Fang, 010: Ice Fang, 011: Water Pulse, 012: Low Kick, 018: Thief, 020: Trailblaze, 025: Facade, 028: Bulldoze, 030: Snarl, 036: Rock Tomb, 039: Low Sweep, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 055: Dig, 058: Brick Break, 063: Psychic Fangs, 064: Bulk Up, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 079: Dazzling Gleam, 080: Metronome, 082: Thunder Wave, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 087: Taunt, 103: Substitute, 108: Crunch, 114: Shadow Ball, 117: Hyper Voice, 122: Encore, 125: Flamethrower, 126: Thunder Bolt, 127: Play Rough, 130: Helping Hand, 134: Reversal, 141: Fire Burst, 147: Wild Charge, 148: Sludge Bomb, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 156: Outrage, 157: Overheat, 158: Focus Blast, 163: Hyper Beam, 166: Thunder, 167: Close Combat, 168: Solar Beam, 171: Tera Blast, 172: Roar, 177: Spite, 183: Super Fang, 191: Uproar, 192: Focus Punch, 199: Lash Out, 204: Double-Edge, 205: Endeavor, 207: Temper Flare, 224: Curse

Qwilfish

Qwilfish

/

SR: 2.5

HP: #(d8)    AC: 14    Minimum Level Found: 1

STR: 15(+2)|DEX: 18(+4)|CON: 16(+3)|INT: 6(-2)|WIS: 12(+1)|CHA: 15(+2)

Saving Throw: WIS/CON


Poison Point: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon's proficiency modifier.

Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.

Intimidate(Hidden): Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Weaknesses: Ground, Electric, Psychic

Resistances: Fighting, Poison, Bug, Steel, Fire, Water, Ice, Fairy

Immunities: None

Stage: 1/1 | 4 ASI


Starting Moves: Poison Sting, Tackle

Level 2: Harden, Water Gun, Fell Stinger

Level 6: Minimize, Spikes, Brine

Level 10: Poison Jab, Pin Missile, Toxic Spikes

Level 14: Stockpile, Spit Up, Toxic

Level 18: Aqua Tail, Acupressure, Destiny Bond

Egg Moves: Acid Spray, Aqua Jet, Astonish, Barb Barrage, Bubble Beam, Flail, Haze, Self-Destruct, Supersonic, Water Pulse

Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 011: Water Pulse, 013: Acid Spray, 022: Chilling Water, 025: Facade, 026: Poison Tail, 029: Hex, 032: Swift, 034: Icy Wind, 035: Mud Shot, 045: Venoshockk, 047: Edure, 050: Rain Dance, 070: Sleep Talk, 077: Waterfall, 082: Thunder Wave, 083: Poison Jab, 085: Rest, 087: Taunt, 088: Swords Dance, 090: Spikes, 091: Toxic Spikes, 102: Gunk Shot, 103: Substitute, 108: Crunch, 110: Liquidation, 114: Shadow Ball, 123: Surf, 134: Reversal, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 148: Sludge Bomb, 152: Giga Impact, 171: Tera Blast, 174: Haze, 175: Toxic, 177: Spite, 180: Gyro Ball, 196: Flip Turn, 200: Scale Shot, 202: Pain Split, 204: Double-Edge, 208: Whirlpool, 214: Sludge Wave, 221: Throat Chop, 224: Curse

Hisuian Qwilfish

Hisuian Qwilfish

It lives just offshore in cold parts of the world. It absorbs toxins from the food it eats. Its poisonous purple spikes are thicker and shorter than those of other regions' Qwilfish.

SR: 2.5

HP: 21(d8)    AC: 14    Minimum Level Found: 1

STR: 17(+3)|DEX: 16(+3)|CON: 16(+3)|INT: 6(-2)|WIS: 10(+0)|CHA: 17(+3)

Saving Throw: STR/CON


Poison Point: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon's proficiency modifier.

Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.

Intimidate(Hidden): Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Weaknesses: Ground

Resistances: Psychic

Immunities: Poison, Ghost, Grass, Dark

Stage: 1/2 | 3 ASI

Evolves into at level 7 while knowing Barb Barrage.


Starting Moves: Poison Sting, Tackle, Harden

Level 2: Bite, Fell Stinger, Minimize

Level 6: Spikes, Brine, Barb Barrage

Level 10: Pin Missile, Toxic Spikes

Level 14: Stockpile, Spit Up, Toxic

Level 18: Crunch, Acupressure, Destiny Bond

Egg Moves: Acid Spray, Aqua Jet, Aqua Tail, Astonish, Bubble Beam, Flail, Haze, Self Destruct, Supersonic, Water Pulse

Moves Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 011: Water Pulse, 013: Acid Spray, 022: Chilling Water, 025: Facade, 029: Hex, 032: Swift, 034: Icy Wind, 035: Mud Shot, 045: Venoschok, 047: Edure, 050: Rain Dance, 070: Sleep Talk, 077: Waterfall, 083: Poison Jab, 085: Rest, 087: Taunt, 088: Swords Dance, 090: Spikes, 091: Toxic Spikes, 094: Dark Pulse, 102: Gunk Shot, 103: Substitute, 108: Crunch, 110: Liquidation, 114: Shadow Ball, 123: Surf, 134: Reversal, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 148: Sludge Bomb, 152: Giga Impact, 171: Tera Blast, 174: Haze, 175: Toxic, 177: Spite, 180: Gyro Ball, 199: Lash Out, 200: Scale Shot, 202: Pain Split, 204: Double-Edge, 221: Throat Chop, 224: Curse

Overqwil

Overqwil

It's ferocious and has a short temper. The ends of its spikes are barbed, and they can't be easily removed once they've punctured something. Overqwil’s poisonous spikes will reflexively react even while Overqwil sleeps, stabbing any moving thing that approaches.

SR: 2.5

HP: 82(d12)    AC: 17    Minimum Level Found: 7

STR: 18(+4)|DEX: 16(+3)|CON: 17(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 15(+2)

Saving Throw: STR/CON


Poison Point: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon's proficiency modifier.

Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.

Intimidate(Hidden): Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Weaknesses: Ground

Resistances: Psychic

Immunities: Poison, Ghost, Grass, Dark

Stage: 2/2 | 3 ASI

Evolves from at level 7 while knowing Barb Barrage.


Starting Moves: Poison Sting, Tackle, Harden, Bite, Fell Stinger, Minimize, Spikes, Brine, Barb Barrage

Level 10: Pin Missile, Toxic Spikes

Level 14: Stockpile, Spit Up, Toxic

Level 18: Crunch, Acupressure, Destiny Bond

Egg Moves: Acid Spray, Aqua Jet, Aqua Tail, Astonish, Bubble Beam, Flail, Haze, Self Destruct, Supersonic, Water Pulse

Moves Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 011: Water Pulse, 013: Acid Spray, 022: Chilling Water, 025: Facade, 026: Poison Tail, 029: Hex, 032: Swift, 034: Icy Wind, 035: Mud Shot, 045: Venoshock, 047: Edure, 050: Rain Dance, 053: Smart Strike, 070: Sleep Talk, 077: Waterfall, 083: Poison Jab, 085: Rest, 087: Taunt, 088: Swords Dance, 090: Spikes, 091: Toxic Spikes, 094: Dark Pulse, 102: Gunk Shot, 103: Substitute, 108: Crunch, 110: Liquidation, 114: Shadow Ball, 123: Surf, 134: Reversal, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 148: Sludge Bomb, 152: Giga Impact, 163: Hyper Beam, 171: Tera Blast, 174: Haze, 175: Toxic, 177: Spite, 180: Gyro Ball, 199: Lash Out, 200: Scale Shot, 202: Pain Split, 204: Double-Edge, 214: Sludge Wave, 221: Throat Chop, 224: Curse

Scyther

Scyther

/

The sharp scythes on its forearms become increasingly sharp by cutting through hard objects. It slashes through grass with its sharp scythes, moving too fast for the human eye to track.

SR: 2.5

HP: 51(d8)    AC: 14    Minimum Level Found: 5

STR: 16(+3)|DEX: 22(+6)|CON: 16(+3)|INT: 8(-1)|WIS: 10(+0)|CHA: 14(+2)

Saving Throw:DEX (Expertise)


Swarm: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.

Steadfast (Hidden): Once per long rest, when this Pokémon fails a saving throw against a negative status condition, it can choose to pass instead.

Weaknesses: Flying, Rock, Fire, Electric, Ice

Resistances: Fighting, Bug, Grass

Immunities: Ground

Stage: 1/2 | 3 ASI

Evolves at level 10 into when exposed to a Metal coat or into when exposed to Black Augurite.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Quick Attack, Leer, Fury Cutter, False Swipe

Level 6: Wing Attack, Double Team

Level 10: Double Hit, Slash

Level 14: Focus Energy, Agility

Level 18: Air Slash, X-Scissor, Swords Dance

Egg Moves: Counter, Defog, Feint, Night Slash, Quick Guard

Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 014: Acrobatics, 015: Struggle Bug, 018: Thief, 020: Trailblaze, 021: Pounce, 025: Facade, 027: Aerial Ace, 032: Swift, 040: Air Cutter, 047: Edure, 049: Sunny Day, 050: Rain Dance, 057: False Swipe, 058: Brick Break, 060: U-Turn, 065: Air Slash, 070: Sleep Talk, 075: Light Screen, 085: Rest, 088: Swords Dance, 103: Substitute, 105: X-Scissor, 113: Tailwind, 130: Helping Hand, 132: Baton Pass, 134: Reversal, 152: Giga Impact, 162: Bug Buzz, 163: Hyper Beam, 167: Close Combat, 171: Tera Blast, 182: Bug Bite, 184: Vacuum Wave, 185: Lunge, 197: Dual Wingbeat, 219: Skitter Smack

Kleavor

Kleavor

/

This Pokémon is a rough, crude, and violent sort. It swings around its large, heavy stone axes to finish off its prey.

SR: 1

HP: 98(d8)    AC: 17    Minimum Level Found: 10

STR: 18(+4)|DEX: 18(+4)|CON: 18(+4)|INT: 6(-2)|WIS: 14(+2)|CHA: 13(+1)

Saving Throw: DEX/CON



Swarm: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Sheer Force: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.

Sharpness (Hidden): For slicing moves activated by this Pokémon, they may roll the damage twice and choose either total.

Weaknesses: Rock, Steel, Water

Resistances: Normal, Poison

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 10 when exposed to a Black Augurite.


Starting Moves: Wing Attack, Quick Attack, Leer, Stone Axe, Fury Cutter, False Swipe, Smack Down, Double Team, Double Hit, Slash

Level 14: Focus Energy, Agility

Level 18: Rock Slide, X-Scissor, Swords Dance

Egg Moves: Counter, Defog, Feint, Night Slash, Quick Guard

Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 014: Acrobatics, 015: Struggle Bug, 018: Thief, 020: Trailblaze, 021: Pounce, 025: Facade, 027: Aerial Ace, 032: Swift, 036: Rock Tomb, 040: Air Cutter, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 057: False Swipe , 058: Brick Break, 060: U-Turn, 065: Air Slash, 070: Sleep Talk, 075: Light Screen, 076: Rock Blast, 085: Rest, 086: Rock Slide, 088: Swords Dance, 103: Substitute, 105: X-Scissor, 113: Tailwind, 116: Stealth Rock, 130: Helping Hand, 132: Baton Pass, 134: Reversal, 150: Stone Edge, 152: Giga Impact, 162: Bug Buzz, 163: Hyper Beam, 167: Close Combat, 171: Tera Blast, 179: Smack Down, 182: Bug Bite, 184: Vacuum Wave, 185: Lunge, 197: Dual Wingbeat, 204: Double-Edge, 219: Skitter Smack

Scizor

Scizor

/

This Pokémon's pincers, which contain steel, can crush any hard object they get ahold of into bits. It swings its eye-patterned pincers up to scare its foes. This makes it look like it has three heads.

SR: 2

HP: 98(d8)    AC: 19    Minimum Level Found: 10

STR: 17(+3)|DEX: 18(+4)|CON: 19(+4)|INT: 6(-2)|WIS: 14(+2)|CHA: 14(+2)

Saving Throw:DEX/CON


Swarm: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.

Light Metal (Hidden): This Pokémon is especially light for its species. Once per long rest, it may impose disadvantage on an attack roll against it.

Weaknesses: Fire

Resistances: Normal, Bug, Steel, Grass, Psychic, Ice, Dragon, Fairy

Immunities: Poison

Stage: 2/2 | 3 ASI

Evolves from at level 10 when exposed to a Metal coat.


Starting Moves: Wing Attack, Agility, Air Slash, Quick Attack, Leer, Fury Cutter, False Swipes, Bullet Punch, Metal Claw, Double Team, Double Hit

Level 14: Slash, Focus Energy, Iron Defense

Level 18: Iron Head, X-Scissor, Swords Dance

Egg Moves: Counter, Defog, Feint, Night Slash, Quick Guard

Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 014: Acrobatics, 015: Struggle Bug, 018: Thief, 020: Trailblaze, 021: Pounce, 025: Facade, 027: Aerial Ace, 031: Metal Claw, 032: Swift, 040: Air Cutter, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 057: False Swipe , 058: Brick Break, 060: U-Turn, 065: Air Slash, 070: Sleep Talk, 075: Light Screen, 085: Rest, 088: Swords Dance, 093: Flash Cannon, 099: Iron Head, 103: Substitute, 104: Iron Defense, 105: X-Scissor, 113: Tailwind, 130: Helping Hand, 132: Baton Pass, 134: Reversal, 152: Giga Impact, 162: Bug Buzz, 163: Hyper Beam, 167: Close Combat, 170: Steel Beam, 171: Tera Blast, 181: Knock off, 182: Bug Bite, 184: Vacuum Wave, 185: Lunge, 197: Dual Wingbeat, 204: Double-Edge, 224: Curse, 225: Hard Press

Shuckle

Shuckle

/

Shuckle quietly hides itself under rocks, keeping its body concealed inside its hard shell while eating berries it has stored away. The berries mix with its body fluids to become a juice.

SR: 7

HP: 21(d6)    AC: 19    Minimum Level Found: 1

STR: 11(+0)|DEX: 10(+0)|CON: 21(+5)|INT: 6(-2)|WIS: 12(+1)|CHA: 14(+2)

Saving Throw: DEX/CON


Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Gluttony: This Pokémon must eat its held berry when it falls below 1/2 of its maximum HP.

Contrary (Hidden): Moves that affect this Pokémon's stats have the opposite effect. (For example, Defense Curl would lower AC by 4. Growl would increase its attack by +1)

Weaknesses: Rock, Steel, Water

Resistances: Normal, Poison

Immunities: None

Stage: 1/1 | 4 ASI


Starting Moves: Withdraw, Wrap

Level 2: Rollout, Struggle Bug, Rock Throw

Level 6: Safeguard, Rest, Bug Bite

Level 10: Power Split, Guard Split

Level 14: Rock Slide, Gastro Acid, Sticky Web

Level 18:Power Trick, Stone Edge, Shell Smash

Egg Moves: Acid, Acupressure, Covet, Defense Curl, Final Gambit, Helping Hand, Infestation, Knock Off, Mud-Slap, Rock Blast, Sand Tomb, Sweet Scent

Learnable via TMs: Toxic, Sunny Day, Protect, Safeguard, Earthquake, Dig, Double Team, Sludge Bomb, Sandstorm, Rock Tomb, Face, Rest, Attract, Endure, Rock Polish, Flash, Stone Edge, Gyro Ball, Stealth Rock, Sleep Talk, Bulldoze, Swagger, Substitute, Strength, Rock Smash

Heracross

Heracross

/

Heracross loves sweet sap and will go looking through forests for it. The Pokémon uses its two antennae to pick up scents as it searches. This Pokémon takes pride in its strength, which allows it to lift things 100 times heavier than itself with no trouble at all.

SR: 2.5

HP: 25(d12)    AC: 14    Minimum Level Found: 1

STR: 16(+3)|DEX: 20(+5)|CON: 16(+3)|INT: 6(-2)|WIS: 12(+1)|CHA: 14(+2)

Saving Throw: DEX


Swarm: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.

Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.

Moxie (Hidden): Upon causing an opponent to faint, this Pokémon may immediately take another action.

Weaknesses: Flying, Fire, Psychic, Fairy

Resistances: Fighting, Ground, Bug, Grass, Dark

Immunities: None

Stage: 1/1 | 4 ASI


Starting Moves: Arm Thrust, Tackle

Level 2: Leer, Fury Attack, Endure

Level 6: Aerial Ace, Horn Attack

Level 10: Counter, Brick Break, Pin Missile

Level 14: Throat Chop, Thrash

Level 18: Swords Dance, Megahorn, Close Combat

Egg Moves: Double-Edge, Feint, Flail, Harden, Night Slash, Seismic Toss

Learnable via TMs: 001: Work Up, 007: Protect, 012: Low Kick, 015: Struggle Bug, 018: Thief, 020: Trailblaze, 021: Pounce, 025: Facade, 027: Aerial Ace, 028: Bulldoze, 036: Rock Tomb, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 053: Smart Strike, 055: Dig, 056: Bullet Seed, 057: False Swipe , 058: Brick Break, 061: Shadow Claw, 064: Bulk Up, 066: Body Slam, 070: Sleep Talk, 076: Rock Blast, 085: Rest, 086: Rock Slide, 088: Swords Dance, 090: Spikes, 103: Substitute, 104: Iron Defense, 130: Helping Hand, 134: Reversal, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 158: Focus Blast, 162: Bug Buzz, 163: Hyper Beam, 167: Close Combat, 171: Tera Blast, 179: Smack Down, 181: Knock off, 182: Bug Bite, 184: Vacuum Wave, 185: Lunge, 186: High Horsepower, 192: Focus Punch, 204: Double-Edge, 205: Endeavor, 213: Coaching, 219: Skitter Smack, 221: Throat Chop, 224: Curse, 229: Upperhand

Sneasel

Sneasel

/

This cunning Pokémon hides under the cover of darkness, waiting to attack its prey. A pair may work together to steal eggs by having one lure the parents away.

SR: 3

HP: 21(d8)    AC: 12    Minimum Level Found: 1

STR: 16(+3)|DEX: 19(+4)|CON: 16(+3)|INT: 8(-1)|WIS: 10(+0)|CHA: 12(+1)

Saving Throw: STR/INT


Inner Focus: This Pokémon is immune to flinching.

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Pickpocket (Hidden): As a bonus action, this Pokémon can make a DEX check contested by the opponent’s WIS to attempt to steal a held item. After the first attempt, all other attempts against the same opponent are rolled at disadvantage.

Weaknesses: Fighting, Rock, Bug, Steel, Fire, Fairy

Resistances: Ghost, Ice, Dark

Immunities: Psychic

Stage: 1/2 | 3 ASI

This Pokemon has the Regional Form .

Evolves into at level 5 when exposed to a Razor Claw.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Scratch, Leer

Level 2: Taunt, Quick Attack

Level 6: Metal Claw, Icy Wind

Level 10: Fury Swipes, Hone Claws

Level 14: Beat Up, Agility

Level 18: Screech, Slash

Egg Moves: Bite, Counter, Double-Hit, Fake Out, Feint,Ice Shard, Icicle Crash, Spite

Learnable via TMs: 001: Work Up, 003: Fake Tears, 004: Agility, 006: Scary Face, 007: Protect, 011: Water Pulse, 012: Low Kick, 018: Thief, 020: Trailblaze, 025: Facade, 027: Aerial Ace, 030: Snarl, 031: Metal Claw, 032: Swift, 034: Icy Wind, 039: Low Sweep, 043: Fling, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 052: Snowscape, 055: Dig, 057: False Swipe , 058: Brick Break, 061: Shadow Claw, 062: Foul Play, 069: Ice Punch, 070: Sleep Talk, 083: Poison Jab, 085: Rest, 087: Taunt, 088: Swords Dance, 094: Dark Pulse, 103: Substitute, 105: X-Scissor, 114: Shadow Ball, 123: Surf, 129: Calm Mind, 130: Helping Hand, 134: Reversal, 135: Ice Beam, 140: Nasty Plot, 143: Blizzard, 152: Giga Impact, 171: Tera Blast, 177: Spite, 181: Knock off, 187: Icicle Spear, 192: Focus Punch, 199: Lash Out, 212: Triple Axel, 221: Throat Chop, 229: Upperhand

Hisuian Sneasel

Hisuian Sneasel

/

Its sturdy, curved claws are ideal for traversing precipitous cliffs. From the tips of these claws drips a venom that infiltrates the nerves of any prey caught in Sneasel's grasp.

SR: 3

HP: 21(d8)    AC: 13    Minimum Level Found: 1

STR: 14(+2)|DEX: 21(+5)|CON: 16(+3)|INT: 6(-2)|WIS: 10(+0)|CHA: 12(+1)

Saving Throw: DEX/CON


Inner Focus: This Pokémon is immune to flinching.

Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Pickpocket (Hidden): As a bonus action, this Pokémon can make a DEX check contested by the opponent’s WIS to attempt to steal a held item. After the first attempt, all other attempts against the same opponent are rolled at disadvantage.

Weaknesses: Flying, Ground, Psychic

Resistances: Fighting, Poison, Rock, Bug, Grass, Dark

Immunities: None

Stage: 1/2 | 3 ASI

This Pokemon is the Regional Form .

Evolves into at level 5 when exposed to a Razor Claw.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Scratch, Leer

Level 2: Rock Smash, Taunt

Level 6: Quick Attack, Metal Claw

Level 10: Poison Jab, Brick Break

Level 14: Hone Claws, Slash

Level 18: Agility, Screech, Close Combat

Egg Moves: Counter, Double Hit, Fake Out, Feint, Night Slash, Quick Guard, Switcheroo

Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 012: Low Kick, 013: Acid Spray, 018: Thief, 020: Trailblaze, 025: Facade, 026: Poison Tail, 027: Aerial Ace, 031: Metal Claw, 032: Swift, 039: Low Sweep, 043: Fling, 045: Venoschok, 047: Edure, 049: Sunny Day, 050: Rain Dance, 055: Dig, 057: False Swipe , 058: Brick Break, 061: Shadow Claw, 064: Bulk Up, 070: Sleep Talk, 081: Grass Knot, 083: Poison Jab, 085: Rest, 087: Taunt, 088: Swords Dance, 091: Toxic Spikes, 102: Gunk Shot, 103: Substitute, 105: X-Scissor, 114: Shadow Ball, 129: Calm Mind, 134: Reversal, 140: Nasty Plot, 148: Sludge Bomb, 152: Giga Impact, 158: Focus Blast, 167: Close Combat, 171: Tera Blast, 175: Toxic, 177: Spite, 184: Vacuum Wave, 192: Focus Punch, 199: Lash Out, 213: Coaching, 214: Sludge Wave, 221: Throat Chop

Sneasel

Sneasel

/

Evolution made it even more devious. They live in cold regions, forming groups of four or five that leave signs for one another on trees and rocks. They bring down their prey with coordinated attacks.

SR: 2.5

HP: 63(d12)    AC: 16    Minimum Level Found: 5

STR: 18(+4)|DEX: 20(+5)|CON: 16(+3)|INT: 8(-1)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw: STR/INT


Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Pickpocket (Hidden): As a bonus action, this Pokémon can make a DEX check contested by the opponent’s WIS to attempt to steal a held item. After the first attempt, all other attempts against the same opponent are rolled at disadvantage.

Weaknesses: Fighting, Rock, Bug, Steel, Fire, Fairy

Resistances: Ghost, Ice, Dark

Immunities: Psychic

Stage: 2/2 | 3 ASI

Evolves from at level 5 when exposed to a Razor Claw.


Starting Moves: Assurance, Quick Attack, Beat Up, Agility, Slash, Scratch, Leer, Taunt, Ice Shard

Level 6: Metal Claw, Icy Wind

Level 10: Fury Swipes, Hone Claws

Level 14: Fling, Nasty Plot

Level 18: Screech, Night Slash, Dark Pulse

Egg Moves: Bite, Counter, Double-Hit, Fake Out, Feint,Ice Shard, Icicle Crash, Spite

Learnable via TMs: 001: Work Up, 003: Fake Tears, 004: Agility, 006: Scary Face, 007: Protect, 011: Water Pulse, 012: Low Kick, 018: Thief, 020: Trailblaze, 022: Chilling Water, 025: Facade, 027: Aerial Ace, 030: Snarl, 031: Metal Claw, 032: Swift, 034: Icy Wind, 039: Low Sweep, 043: Fling, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 052: Snowscape, 055: Dig, 057: False Swipe , 058: Brick Break, 061: Shadow Claw, 062: Foul Play, 069: Ice Punch, 070: Sleep Talk, 080: Metronome, 083: Poison Jab, 085: Rest, 087: Taunt, 088: Swords Dance, 094: Dark Pulse, 103: Substitute, 105: X-Scissor, 114: Shadow Ball, 123: Surf, 124: Ice Spinner, 129: Calm Mind, 130: Helping Hand, 132: Baton Pass, 134: Reversal, 135: Ice Beam, 140: Nasty Plot, 143: Blizzard, 152: Giga Impact, 158: Focus Blast, 163: Hyper Beam, 171: Tera Blast, 177: Spite, 181: Knock off, 187: Icicle Spear, 192: Focus Punch, 199: Lash Out, 212: Triple Axel, 221: Throat Chop, 229: Upperhand

Sneasler

Sneasler

/

Because of Sneasler's virulent poison and daunting physical prowess, no other species could hope to best it on the frozen highlands. Preferring solitude, this species does not form packs.

SR: 1.5

HP: 63(d12)    AC: 17    Minimum Level Found: 5

STR: 16(+3)|DEX: 22(+6)|CON: 16(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 13(+1)

Saving Throw: DEX/CON


Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Unburden: While this Pokémon is active and not holding an item, its trainer gets advantage on initiative rolls.

Poison Touch (Hidden): On melee attacks made by this Pokémon, roll a d10 on a hit. On a result of a 10, the target is poisoned.

Weaknesses: Flying, Ground, Psychic

Resistances: Fighting, Poison, Rock, Bug, Grass, Dark

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 5 when exposed to a Razor Claw.


Starting Moves: Fling, Scratch, Leer, Rock Smash, Dire Claw, Taunt

Level 6: Quick Attack, Metal Claw

Level 10: Poison Jab, Brick Break

Level 14: Hone Claws, Slash

Level 18: Agility, Screech, Close Combat

Egg Moves: Counter, Double Hit, Fake Out, Feint, Night Slash, Quick Guard, Switcheroo

Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 012: Low Kick, 013: Acid Spray, 014: Acrobatics, 018: Thief, 020: Trailblaze, 025: Facade, 026: Poison Tail, 027: Aerial Ace, 031: Metal Claw, 032: Swift, 036: Rock Tomb, 039: Low Sweep, 043: Fling, 045: Venoschok, 047: Edure, 049: Sunny Day, 050: Rain Dance, 055: Dig, 057: False Swipe, 058: Brick Break, 060: U-Turn, 061: Shadow Claw, 064: Bulk Up, 067: Fire Punch, 070: Sleep Talk, 081: Grass Knot, 083: Poison Jab, 085: Rest, 086: Rock Slide, 087: Taunt, 088: Swords Dance, 091: Toxic Spikes, 102: Gunk Shot, 103: Substitute, 105: X-Scissor, 114: Shadow Ball, 129: Calm Mind, 134: Reversal, 140: Nasty Plot, 148: Sludge Bomb, 152: Giga Impact, 158: Focus Blast, 163: Hyper Beam, 167: Close Combat, 171: Tera Blast, 175: Toxic, 177: Spite, 184: Vacuum Wave, 192: Focus Punch, 199: Lash Out, 213: Coaching, 214: Sludge Wave, 221: Throat Chop, 229: Upperhand

Teddiursa

Teddiursa

This Pokémon discreetly follows Combee to find their hive. It scoops up big dollops of honey in its palms to eat. Its paws are soaked in oodles of honey. When nervous, Teddiursa will lick its paws and soon have a smile back on its face.

SR: 5

HP: 19(d8)    AC: 12    Minimum Level Found: 1

STR: 16(+3)|DEX: 12(+1)|CON: 13(+1)|INT: 6(-2)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: STR


Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.

Quick Feet: When suffering from a negative status condition, this Pokémon’s speed increases by 15 ft.

Honey Gather (Hidden): At the end of each battle, this Pokémon may roll a d20. On a result of 20, its trainer adds a Honey to its inventory.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 1/3 | 2 ASI

Evolves into at level 6 and into at level 10 when exposed to a Peat Block.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Fling, Covet

Level 2: Scratch, Baby-Doll Eyes, Lick

Level 6: Fury Swipes, Payback

Level 10: Sweet Scent, Slash, Play Nice

Level 14: Play Rough, Charm

Level 18: Rest, Snore, Thrash

Egg Moves: Bully Drum, Close Combat, Counter, Cross Chop, Crunch, Double-Edge, Fake Tears, Fury Cutter, Metal Claw, Night Slash, Seismic Toss, Yawn

Learnable via TMs: 001: Work Up, 002: Charm, 003: Fake Tears, 007: Protect, 012: Low Kick, 018: Thief, 020: Trailblaze, 025: Facade, 027: Aerial Ace, 028: Bulldoze, 031: Metal Claw, 032: Swift, 036: Rock Tomb, 043: Fling, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 055: Dig, 058: Brick Break, 061: Shadow Claw, 064: Bulk Up, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 071: Seed Bomb, 080: Metronome, 085: Rest, 086: Rock Slide, 087: Taunt, 088: Swords Dance, 102: Gunk Shot, 103: Substitute, 108: Crunch, 117: Hyper Voice, 127: Play Rough, 130: Helping Hand, 149: Earthquake, 167: Close Combat, 171: Tera Blast, 179: Smack Down, 191: Uproar, 192: Focus Punch, 204: Double-Edge

Ursaring

Ursaring

It is quite skilled at climbing trees. If it comes across a Primeape while searching for berries in the treetops, trouble will surely ensue. It usually wears a hardened expression, but when it’s licking up honey—which it loves—the joy it feels will cause it to break into a wide grin.

SR: 3

HP: 94(d20)    AC: 15    Minimum Level Found: 6

STR: 20(+5)|DEX: 13(+1)|CON: 15(+2)|INT: 6(-2)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw: STR


Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.

Quick Feet: When suffering from a negative status condition, this Pokémon’s speed increases by 15 ft.

Unnerve (Hidden): Opponents in combat with this Pokémon cannot eat held berries.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 2/3 | 2 ASI

Evolves from at level 6 and into at level 10 when exposed to a Peat Block.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Covet, Scratch, Leer, Lick, Fake Tears, Fury Swipes, Payback, Sweet Scent

Level 10: Slash, Play Nice, Play Rough

Level 14: Scary Face, Rest, Snore

Level 18: High Horsepower, Thrash, Hammer Arm

Egg Moves: Belly Drum, Close Combat, Counter, Cross Chop, Crunch, Double-Edge, Fake Tears, Fury Cutter, Metal Claw, Night Slash, Seismic Toss, Yawn

Learnable via TMs: 001: Work Up, 002: Charm, 003: Fake Tears, 006: Scary Face, 007: Protect, 012: Low Kick, 018: Thief, 020: Trailblaze, 025: Facade, 027: Aerial Ace, 028: Bulldoze, 031: Metal Claw, 032: Swift, 036: Rock Tomb, 043: Fling, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 055: Dig, 058: Brick Break, 061: Shadow Claw, 064: Bulk Up, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 071: Seed Bomb, 080: Metronome, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 087: Taunt, 088: Swords Dance, 102: Gunk Shot, 103: Substitute, 108: Crunch, 117: Hyper Voice, 127: Play Rough, 130: Helping Hand, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 163: Hyper Beam, 167: Close Combat, 171: Tera Blast, 179: Smack Down, 186: High Horsepower, 191: Uproar, 192: Focus Punch, 204: Double-Edge, 221: Throat Chop

Ursaluna

Ursaluna

/

Swampy terrain that gave Ursaluna its burly physique and newfound capacity to manipulate peat at will. It protects itself with mud that is as hard as iron.

SR: 1.5

HP: 154(d20)    AC: 18    Minimum Level Found: 10

STR: 21(+5)|DEX: 13(+1)|CON: 17(+3)|INT: 8(-1)|WIS: 16(+3)|CHA: 12(+1)

Saving Throw: INT/STR


Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.

Bulletproof: This Pokémon is immune to damage from moves with Bullet, Ball, or Bomb in their name.

Unnerve (Hidden): Opponents in combat with this Pokémon cannot eat held berries.

Weaknesses: Fighting, Water, Grass, Ice

Resistances: Poison, Rock

Immunities: Ghost, Electric

Stage: 3/3 | 2 ASI

Evolves from at level 10 when exposed to a Peat Block. This is the final form of .


Starting Moves: Covet, Scratch, Leer, Lick, Fake Tears, Headlong Rush, Fury Swipes, Payback, Sweet Scent, Slash, Play Nice, Play Rough

Level 14: Scary Face, Rest, Snore

Level 18: High Horsepower, Thrash, Hammer Arm

Egg Moves: Belly Drum, Close Combat, Counter, Cross Chop, Crunch, Double-Edge, Fake Tears, Fury Cutter, Metal Claw, Night Slash, Seismic Toss, Yawn

Learnable via TMs: 001: Work Up, 002: Charm, 003: Fake Tears, 006: Scary Face, 007: Protect, 012: Low Kick, 018: Thief, 020: Trailblaze, 025: Facade, 027: Aerial Ace, 028: Bulldoze, 031: Metal Claw, 032: Swift, 036: Rock Tomb, 043: Fling, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 055: Dig, 058: Brick Break, 061: Shadow Claw, 064: Bulk Up, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 071: Seed Bomb, 073: Drain Punch, 080: Metronome, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 087: Taunt, 088: Swords Dance, 089: Body Press, 102: Gunk Shot, 103: Substitute, 108: Crunch, 117: Hyper Voice, 121: Heavy Slam, 127: Play Rough, 130: Helping Hand, 133: Earth Power, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 163: Hyper Beam, 167: Close Combat, 171: Tera Blast, 172: Roar, 179: Smack Down, 186: High Horsepower, 191: Uproar, 192: Focus Punch, 204: Double-Edge, 210: Supercell Slam, 221: Throat Chop, 224: Curse, 225: Hard Press

Slugma

Slugma

Molten magma courses throughout Slugma's circulatory system. If this Pokémon is chilled, the magma cools and hardens. Its body turns brittle and chunks fall off, reducing its size, but a magma bath will heal it right up.

SR: 7

HP: 17(d6)    AC: 12    Minimum Level Found: 1

STR: 15(+2)|DEX: 12(+1)|CON: 12(+1)|INT: 6(-2)|WIS: 10(+0)|CHA: 12(+1)

Saving Throw: STR


Magma Armor: This Pokémon is immune to freezing.

Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.

Weak Armor (Hidden): When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Weaknesses: Ground, Rock, Water

Resistances: Bug, Steel, Fire, Grass, Ice, Fairy

Immunities: None

Stage: 1/2 | 3 ASI

Evolves into at level 8.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Smog, Yawn

Level 2: Ember, Rock Throw, Harden

Level 6: Clear Smog, Ancient Power

Level 10: Incinerate, Rock Slide, Lava Plume

Level 14: Amnesia, Body Slam

Level 18: Recover, Flame Thrower, Earth Power

Egg Moves: Acid Armor, Curse, Guard Swap, Inferno, Memento, Rollout, Smokescreen, Stockpile

Learnable via TMs: 001: Work Up, 005: Mud-Slap, 007: Protect, 024: Fire Spin, 025: Facade, 028: Bulldoze, 035: Mud Shot, 036: Rock Tomb, 038: Flame Charge, 047: Edure, 049: Sunny Day, 051: Sandstorm, 066: Body Slam, 070: Sleep Talk, 074: Reflect, 075: Light Screen, 076: Rock Blast, 085: Rest, 086: Rock Slide, 101: Power Gem, 103: Substitute, 104: Iron Defense, 107: Will-O-Wisp, 116: Stealth Rock, 118: Heatwave, 125: Flamethrower, 128: Amnesia, 133: Earth Power, 141: Fire Burst, 149: Earthquake, 150: Stone Edge, 157: Overheat, 171: Tera Blast, 179: Smack Down, 186: High Horsepower, 189: Heat Crash, 202: Pain Split, 207: Temper Flare, 224: Curse

Magcargo

Magcargo

/

This Pokémon lives near the craters of volcanoes. It stores fire energy in its shell of cooled and hardened magma. According to folklore, a sudden increase in the wild Magcargo population heralds a volcanic eruption.

SR: 3.5

HP: 89(d8)    AC: 19    Minimum Level Found: 8

STR: 19(+4)|DEX: 13(+1)|CON: 20(+5)|INT: 6(-2)|WIS: 14(+4)|CHA: 12(+1)

Saving Throw: STR/CON


Magma Armor: This Pokémon is immune to freezing.

Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.

Weak Armor (Hidden): When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Weaknesses: Ground, Rock, Water

Resistances: Bug, Steel, Fire, Grass, Ice, Fairy

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 8.


Starting Moves: Smog, Yawn, Ember, Rock Throw, Harden, Clear Smog, Ancient Power, Shell Smash

Level 10: Incinerate, Rock Slide, Lava Plume

Level 14: Amnesia, Body Slam

Level 18: Recover, Flame Thrower, Earth Power

Egg Moves: Acid Armor, Curse, Guard Swap, Inferno, Memento, Rollout, Smokescreen, Stockpile

Learnable via TMs: 001: Work Up, 005: Mud-Slap, 007: Protect, 024: Fire Spin, 025: Facade, 028: Bulldoze, 035: Mud Shot, 036: Rock Tomb, 038: Flame Charge, 047: Edure, 049: Sunny Day, 051: Sandstorm, 066: Body Slam, 070: Sleep Talk, 074: Reflect, 075: Light Screen, 076: Rock Blast, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 101: Power Gem, 103: Substitute, 104: Iron Defense, 107: Will-O-Wisp, 116: Stealth Rock, 118: Heatwave, 125: Flamethrower, 128: Amnesia, 133: Earth Power, 141: Fire Burst, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 157: Overheat, 163: Hyper Beam, 165: Flare Blitz, 168: Solar Beam, 171: Tera Blast, 176: Sand Tomb, 179: Smack Down, 180: Gyro Ball, 189: Heat Crash, 195: Burning Jealousy, 202: Pain Split, 207: Temper Flare, 215: Scorching Sands, 224: Curse

Swinub

Swinub

/

Swinub roots for food by rubbing its snout against the ground. Its favorite food is a mushroom that grows under the cover of dead grass. This Pokémon occasionally roots out hot springs.

SR: 8

HP: 20(d8)    AC: 12    Minimum Level Found: 1

STR: 14(+2)|DEX: 13(+1)|CON: 14(+2)|INT: 10(+0)|WIS: 10(+0)|CHA: 12(+1)

Saving Throw: INT


Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Snow Cloak: This Pokémon is immune to Hail damage. It's AC is increased by 2 in arctic conditions, or when it is snowing or hailing.

Thick Fat (Hidden): This Pokemon takes half the damage it otherwise would from Ice and Fire damage.

Weaknesses: Fighting, Stel, Fire, Water, Grass

Resistances: Poison

Immunities: Electric

Stage: 1/3 | 2 ASI

Evolves into at level 7 and into at level 10.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Mud-Slap

Level 2: Powder Snow, Flail

Level 6: Ice Shard, Mist

Level 10: Endure, Icy Wind

Level 14: Amnesia, Take Down

Level 18: Earthquake, Blizzard

Egg Moves: Ancient Power, Bite, Curse, Double Edge, Fissure, Freeze-Dry, Icicle Crash

Learnable via TMs: 001: Work Up, 002: Charm, 005: Mud-Slap, 006: Scary Face, 007: Protect, 010: Ice Fang, 020: Trailblaze, 025: Facade, 028: Bulldoze 034: Icy Wind, 035: Mud Shot, 036: Rock Tomb, 046: Avalanche, 047: Edure, 050: Rain Dance, 051: Sandstorm, 052: Snowscape, 055: Dig, 066: Body Slam, 070: Sleep Talk, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 103: Substitute, 116: Stealth Rock, 128: Amnesia, 133: Earth Power, 134: Reversal, 135: Ice Beam, 143: Blizzard, 149: Earthquake, 150: Stone Edge, 171: Tera Blast, 172: Roar, 174: Haze, 176: Sand Tomb, 179: Smack Down, 186: High Horsepower, 187: Icicle Spear, 204: Double-Edge, 205: Endeavor, 224: Curse

Piloswine

Piloswine

/

Piloswine is covered by a thick coat of long hair that enables it to endure the freezing cold. This Pokémon uses its tusks to dig up food that has been buried under ice.

SR: 3.5

HP: 114(d20)    AC: 16    Minimum Level Found: 7

STR: 18(+4)|DEX: 13(+1)|CON: 17(+3)|INT: 10(+0)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: INT


Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Snow Cloak: This Pokémon is immune to Hail damage. It's AC is increased by 2 in arctic conditions, or when it is snowing or hailing.

Thick Fat (Hidden): This Pokemon takes half the damage it otherwise would from Ice and Fire damage.

Weaknesses: Fighting, Stel, Fire, Water, Grass

Resistances: Poison

Immunities: Electric

Stage: 2/3 | 2 ASI

Evolves from at level 7 and into at level 10.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Ancient Power, Tackle, Mud-Slap, Powder Snow, Flail, Ice Shard, Ice Fang, Mist

Level 10: Endure, Icy Wind

Level 14: Amnesia, Take Down

Level 18: Earthquake, Blizzard, Thrash

Egg Moves: Ancient Power, Bite, Curse, Double Edge, Fissure, Freeze-Dry, Icicle Crash

Learnable via TMs: 001: Work Up, 002: Charm, 005: Mud-Slap, 006: Scary Face, 007: Protect, 010: Ice Fang, 020: Trailblaze, 025: Facade, 028: Bulldoze, 034: Icy Wind, 035: Mud Shot, 036: Rock Tomb, 046: Avalanche, 047: Edure, 050: Rain Dance, 051: Sandstorm, 052: Snowscape, 055: Dig, 066: Body Slam, 070: Sleep Talk, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 103: Substitute, 116: Stealth Rock, 120: Psychic, 128: Amnesia, 133: Earth Power, 134: Reversal, 135: Ice Beam, 143: Blizzard, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 163: Hyper Beam, 171: Tera Blast, 172: Roar, 174: Haze, 176: Sand Tomb, 179: Smack Down, 186: High Horsepower, 187: Icicle Spear, 204: Double-Edge, 205: Endeavor, 221: Throat Chop, 224: Curse

Mamoswine

Mamoswine

/

Its impressive tusks are made of ice. A frozen Mamoswine was dug from ice dating back 10,000 years. This Pokémon has been around a long, long, long time.

SR: 2.5

HP: 154(d20)    AC: 17    Minimum Level Found: 10

STR: 20(+5)|DEX: 16(+3)|CON: 17(+3)|INT: 10(+0)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw: INT


Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Snow Cloak: This Pokémon is immune to Hail damage. It's AC is increased by 2 in arctic conditions, or when it is snowing or hailing.

Thick Fat (Hidden): This Pokemon takes half the damage it otherwise would from Ice and Fire damage.

Weaknesses: Fighting, Stel, Fire, Water, Grass

Resistances: Poison

Immunities: Electric

Stage: 3/3 | 2 ASI

Evolves from at level 10. This is the final form of .


Starting Moves: Ancient Power, Tackle, Mud-Slap, Powder Snow, Flail, Double-Hit, Ice Shard, Ice Fang, Mist, Endure, Icy Wind

Level 14: Amnesia, Take Down

Level 18: Earthquake, Blizzard, Thrash

Egg Moves: Ancient Power, Bite, Curse, Double Edge, Fissure, Freeze-Dry, Icicle Crash

Learnable via TMs: 001: Work Up, 002: Charm, 005: Mud-Slap, 006: Scary Face, 007: Protect, 010: Ice Fang, 020: Trailblaze, 025: Facade, 028: Bulldoze, 034: Icy Wind, 035: Mud Shot, 036: Rock Tomb, 046: Avalanche, 047: Edure, 050: Rain Dance, 051: Sandstorm, 052: Snowscape, 055: Dig, 066: Body Slam, 070: Sleep Talk, 074: Reflect, 076: Rock Blast, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 089: Body Press, 099: Iron Head, 103: Substitute, 116: Stealth Rock, 121: Heavy Slam, 128: Amnesia, 133: Earth Power, 134: Reversal, 135: Ice Beam, 143: Blizzard, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 163: Hyper Beam, 171: Tera Blast, 172: Roar, 174: Haze, 176: Sand Tomb, 179: Smack Down, 181: Knock off, 186: High Horsepower, 187: Icicle Spear, 204: Double-Edge, 205: Endeavor, 221: Throat Chop, 224: Curse, 225: Hard Press

Corsola

Corsola

/

Corsola's branches glitter very beautifully in seven colors when they catch sunlight. If any branch breaks off, this Pokémon grows it back in just one night. People keep particularly beautiful Corsola branches as charms to promote safe childbirth.

SR: 3

HP: 22(d8)    AC: 14    Minimum Level Found: 1

STR: 15(+2)|DEX: 13(+1)|CON: 19(+4)|INT: 6(-2)|WIS: 16(+3)|CHA: 12(+1)

Saving Throw: WIS/CON


Hustle: When you score a critical hit, you may immediately gain an additional action on your turn. If this action is used to make an attack, you have disadvantage on the roll. You may only ever have one additional action per round.

Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokeball.

Regenerator (Hidden): Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.

Weaknesses: Fighting, Ground, Grass, Electric

Resistances: Normal, Flying, Poison, Fire, Ice

Immunities: None

Stage: 1/1 | 4 ASI

This Pokemon has the Regional Form .


Starting Moves: Tackle, Harden

Level 2: Water Gun, Aqua Ring

Level 6: Endure, Ancient Power

Level 10: Bubble Beam, Flail

Level 14: Life Dew, Power Gem

Level 18: Earth Power, Recover, Mirror Coat

Egg Moves: Amnesia, Aqua Ring, Confuse Ray, Curse, Head Smash, Icicle Spear, Ingrain, Liquidation, Mist, Nature Power, Screech

Learnable via TMs: Water Pulse, Calm Mind, Hail, Sunny Day, Ice Beam, Blizzard, Light Screen, Protect, Rain Dance, Safe Guard, Earthquake, Dig, Psychic, Shadow Ball, Double Team, Reflect, Sandstorm, Rock Tomb, Facade, Rest, Attract, Scald, Brine, Endure, Explosion, Rock Polish, Stone Edge, Stealth Rock, Rock Slide, Sleeptalk, Bulldoze, Swagger, Substitute, Surf, Strength, Rock Smash

Galarian Corsola

Galarian Corsola

/

Sudden climate change wiped out this ancient kind of Corsola. This Pokémon absorbs others' life-force through its branches. Watch your step when wandering areas oceans once covered. What looks like a stone could be this Pokémon, and it will curse you if you kick it.

SR: 3

HP: 22(d8)    AC: 15    Minimum Level Found: 1

STR: 13(+1)|DEX: 11(+0)|CON: 18(+4)|INT: 8(-1)|WIS: 10(+0)|CHA: 14(+2)

Saving Throw: CHA


Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Cursed Body (Hidden): When hit by a melee attack, this Pokémon may roll 1d4. On a result of 4, the opponent who made the attack cannot use the same move on its next turn.

Weaknesses: Ghost, Dark

Resistances: Poison, Bug

Immunities: Fighting, Normal

Stage: 1/2 | 3 ASI

This Pokemon is the Regional Form .

Evolves into at level 8.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Harden

Level 2: Astonish, Disable

Level 6: Spite, Ancient Power

Level 10: Hex, Curse

Level 14: Strength Sap, Power Gem

Level 18: Night Shade, Grudge, Mirror Coat

Egg Moves: Confuse Ray, Destiny Bond, Haze, Head Smash, Nature Power, Water Pulse

Learnable via TMs: Dig, Screech, Light Screen, Reflect,Safeguard, Self-Destruct, Rest, Rock Slide, Snore, Protect, Icy Wind, Giga Drain, Attract, Sandstorm, Rain Dance, Sunny Day, Hail, Whirlpool, Will-O-Wisp, Facade, Rock Tomb, Icicle Spear, Rock Blast, Brine, Round, Hex, Bulldoze, Stomping Tantrum, Body Slam, Hydro Pump, Surf, Ice Beam, Blizzard, Earthquake, Psychic, Amnesia, Substitute, Endure, Sleep Talk, Shadow Ball, Iron Defense, Calm Mind, Power Gem, Earth Power, Stone Edge, Stealth Rock, Scald, Throat Chop, Liquidation

Cursola

Cursola

/

Its shell is overflowing with its heightened otherworldly energy. The ectoplasm serves as protection for this Pokémon's core spirit. Be cautious of the ectoplasmic body surrounding its soul. You'll become stiff as stone if you touch it.

SR: 2

HP: 73(d8)    AC: 15    Minimum Level Found: 8

STR: 14(+2)|DEX: 11(+0)|CON: 17(+3)|INT: 8(-1)|WIS: 14(+2)|CHA: 13(+1)

Saving Throw: CHA


Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Perish Body (Hidden): When a melee attack his this Pokemon, both the Pokemon an the attacker will faint if not switched out after three turns.

Weaknesses: Ghost, Dark

Resistances: Poison, Bug

Immunities: Fighting, Normal

Stage: 2/2 | 3 ASI

Evolves from at level 8.


Starting Moves: Perish Song, Tackle, Harden, Astonish, Disable, Spite, Ancient Power

Level 10: Hex, Curse

Level 14: Strength Sap, Power Gem

Level 18: Night Shade, Grudge, Mirror Coat

Egg Moves: Confuse Ray, Destiny Bond, Haze, Head Smash, Nature Power, Water Pulse

Learnable via TMs: Pin Missile, Hyper Beam, Giga Impact, Dig, Screech, Light Screen, Reflect, Safe Guard, Self-Destruct, Rest, Rock Slide, Snore, Protect, Icy Wind, Giga Drain, Attract, Sandstorm, Rain Dance, Sunny Day, Hail, Whirlpool, Will-O-Wisp, Facade, Revenge Rock Tomb, Icicle Spear, Rock Blast, Brine, Round, Hex, Bulldoze, Stomping Tantrum, Body Slam, Hydro Pump, Surf, Ice Beam, Blizzard, Earthquake, Psychic, Amnesia, Leech Life, Substitute, Endure, Sleep Talk, Shadow Ball, Iron Defense, Calm Mind, Power Gem, Earth Power, Stone Edge, Stealth Rock, Scald, Throat Chop, Liquidation

Remoraid

Remoraid

Also known as the "sniper of the seas," its water gun can hit prey without fail from over 300 feet away. This Pokémon clings to Mantine and shares in its prosperity. When its Mantine is attacked, Remoraid will fight alongside it!

SR: 7

HP: 17(d6)    AC: 11    Minimum Level Found: 1

STR: 14(+2)|DEX: 16(+3)|CON: 11(+1)|INT: 6(-2)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: WIS


Hustle: When you score a critical hit, you may immediately gain an additional action on your turn. If this action is used to make an attack, you have disadvantage on the roll. You may only ever have one additional action per round.

Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.

Moody (Hidden): At the end of each long rest, this Pokémon rerolls on the nature table, replacing its nature with the result until the next long rest.

Weaknesses: Grass, Electric

Resistances: Steel, Fire, Water, Ice

Immunities: None

Stage: 1/2 | 3 ASI

Evolves into at level 5.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Water Gun, Helping Hand

Level 2: Water Pulse, Focus Energy

Level 6: Psybeam, Aurora Beam

Level 10: Bubble Beam, Lock-On

Level 14: Bullet Seed, Ice Beam

Level 18: Hydro Pump, Soak, Hyper Beam

Egg Moves: Acid Spray, Aurora Beam, Entrainment, Flail, Haze, Mud Shot, Octazooka, Rock Blast, Screech, Snore, Supersonic, Swift, Water Spout

Learnable via TMs: Water Pulse, Bullet Seed, Sunny Day, Ice Beam, Blizzard, Hyper Beam, Protect, Rain Dance, Psychic, Double Team, Flamethrower, Fire Blast, Facade, Rest, Attract, Thief, Scald, Brine, Charge Beam, Endure, Thunder Wave, Sleep Talk, Swagger, Substitute, Surf, Waterfall

Octillery

Octillery

It usually sleeps in caves. The ink it spits when escaping is special. It contains a substance that dulls the sense of smell, so Pokémon with keen noses get lost. The pitch-black ink that Octillery spits is also used for cooking.

SR: 3.5

HP: 58(d12)    AC: 16    Minimum Level Found: 5

STR: 18(+4)|DEX: 14(+2)|CON: 15(+2)|INT: 6(-2)|WIS: 16(+3)|CHA: 12(+1)

Saving Throw: WIS


Suction Cups: This Pokémon cannot be forced out of battle by an opponent’s moves.

Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.

Moody (Hidden): At the end of each long rest, this Pokémon rerolls on the nature table, replacing its nature with the result until the next long rest.

Weaknesses: Grass, Electric

Resistances: Steel, Fire, Water, Ice

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 5.


Starting Moves: Octazoocka, Gunk Shot, Rock Blask, Wrap, Water Gun, Helping Hand, Water Pulse, Focus Energy

Level 6: Psybeam, Aurora Beam

Level 10: Bubble Beam, Lock-On

Level 14: Bullet Seed, Ice Beam

Level 18: Hydro Pump, Soak, Hyper Beam

Egg Moves: Acid Spray, Aurora Beam, Entrainment, Flail, Haze, Mud Shot, Octazooka, Rock Blast, Screech, Snore, Supersonic, Swift, Water Spout

Learnable via TMs: Water Pulse, Bullet Seed, Sunny Day, Ice Beam, Blizzard, Hyper Beam, Protect, Rain Dance, Psychic, Double Team, Flamethrower, Sludge Bomb, Fire Blast, Facade, Rest, Attract, Thief, Scald, Energy Ball, Brine, Charge Beam, Endure, Payback, Giga Impact, Thunder Wave, Sleep Talk, Swagger, Substitute, Flash Cannon, Surf, Waterfall

Delibird

Delibird

/

Delibird carries its food bundled up in its tail. There once was a famous explorer who managed to reach the peak of the world's highest mountain, thanks to one of these Pokémon sharing its food.

SR: 2.5

HP: 18(d6)    AC: 12    Minimum Level Found: 1

STR: 13(+1)|DEX: 17(+3)|CON: 14(+2)|INT: 10(+0)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw: INT/DEX


Vital Spirit: This Pokémon cannot be put to sleep.

Hustle: When you score a critical hit, you may immediately gain an additional action on your turn. If this action is used to make an attack, you have disadvantage on the roll. You may only ever have one additional action per round.

Insomnia (Hidden): This Pokémon is immune to sleep.

Weaknesses: Rock, Steel, Fire, Electric

Resistances: Bug, Grass

Immunities: Ground

Stage: 1/1 | 4 ASI

This Pokemon has the Future Paradox Form .


Starting Moves: Drill Peck

Level 2: Present

Egg Moves: Aurora Beam, Aurora Veil, Counter, Destiny Bond, Fake Out, Freeze-Dry, Ice Shard, Memento, Quick Attack, Rapid Spin, Splash

Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 011: Water Pulse, 014: Acrobatics, 018: Thief, 020: Trailblaze, 022: Chilling Water, 025: Facade, 027: Aerial Ace, 032: Swift, 034: Icy Wind, 040: Air Cutter, 043: Fling, 046: Avalanche, 047: Edure, 050: Rain Dance, 052: Snowscape, 058: Brick Break, 062: Foul Play, 065: Air Slash, 066: Body Slam, 069: Ice Punch, 070: Sleep Talk, 071: Seed Bomb, 085: Rest, 090: Spikes, 097: Fly, 102: Gunk Shot, 103: Substitute, 106: Drill Run, 113: Tailwind, 124: Ice Spinner, 130: Helping Hand, 132: Baton Pass, 134: Reversal, 135: Ice Beam, 143: Blizzard, 152: Giga Impact, 163: Hyper Beam, 164: Brave Bird, 167: Close Combat, 171: Tera Blast, 174: Haze, 187: Icicle Spear, 192: Focus Punch, 193: Weather Ball, 197: Dual Wingbeat, 205: Endeavor, 212: Triple Axel, 216: Feather Dance

Iron Bundle

Iron Bundl

/

Its shape is similar to a robot featured in a paranormal magazine article. The robot was said to have been created by an ancient civilization. There are only two reported sightings of this Pokémon.

SR: 2.5

HP: 22(d8)    AC: 15    Minimum Level Found: 1

STR: 18(+4)|DEX: 23(+6)|CON: 18(+4)|INT: 8(-1)|WIS: 16(+3)|CHA: 8(-1)

Saving Throw: INT/WIS


Quark Drive: When on Electric Terrain or holding a Booster Energy, this Pokemon's highest stat modifier will be doubled.

Weaknesses: Fighting, Rock, Grass, Electric

Resistances: Water, Ice

Immunities: None

Stage: 1/1 | 4 ASI

This Pokemon is the Future Paradox Form of .


Starting Moves: Present, Powder Snow, Electric Terrain

Level 2: Whirlpool, Takedown

Level 6: Drill Peck, Helping Hand, Freeze-Dry

Level 10: Flip Turn, Ice Beam

Level 14: Agility, Snowscape

Level 18: Hydro Pump, Aurora Veil, Blizzard

Egg Moves: This Pokemon learns no moves by breeding

Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 011: Water Pulse, 014: Acrobatics, 018: Thief, 022: Chilling Water, 025: Facade, 032: Swift, 034: Icy Wind, 040: Air Cutter, 043: Fling, 046: Avalanche, 047: Edure, 050: Rain Dance, 052: Snowscape, 060: U-Turn, 066: Body Slam, 069: Ice Punch, 070: Sleep Talk, 085: Rest, 087: Taunt, 103: Substitute, 122: Encore, 124: Ice Spinner, 127: Play Rough, 130: Helping Hand, 135: Ice Beam, 136: Electric Terrain, 142: Hydro Pump, 143: Blizzard, 152: Giga Impact, 163: Hyper Beam, 171: Tera Blast, 196: Flip Turn, 208: Whirlpool

Mantyke

Mantyke

/

Mantyke are friendly toward people and will approach boats closely. The patterns on their backs differ depending on their habitat. It often swims in a school of Remoraid.

SR: 1.5

HP: 19(d6)    AC: 12    Minimum Level Found: 1

STR: 12(+1)|DEX: 17(+3)|CON: 16(+3)|INT: 8(-1)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: WIS/DEX


Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.

Water Absorb: This Pokémon takes no damage from water or water-type attacks. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.

Water Veil (Hidden): This Pokémon is immune to burning.

Weaknesses: Rock, Electric

Resistances: Fighting, Bug, Steel, Fire, Water

Immunities: Ground

Stage: 1/2 | 3 ASI

Evolves into at level 6.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Water Gun

Level 2: Supersonic, Wing Attack

Level 6: Water Pulse, Wide Guard, Agility

Level 10: Bubble Beam, Headbutt

Level 14: Air Slash, Aqua Ring

Level 18: Bounce, Take Down, Hydro Pump

Egg Moves: Amnesia, Confuse Ray, Haze, Hydro Pump, Mirror Coat, Slam, Splash, Tailwind, Twister, Wide Guard

Learnable via TMs: Water Pulse, Hail, Ice Beam, Blizzard, Protect, Rain Dance, Earthquake, Double Team, Aerial Ace, Facade, Rest, Attract, Scald, Endure, Rock Slide, Sleep Talk, Bulldoze, Swagger, Substitute, Surf, Waterfall

Mantine

Mantine

/

On sunny days, schools of Mantine can be seen elegantly leaping over the sea's waves. This Pokémon is not bothered by the Remoraid that hitches rides.

SR: 1.5

HP: 78(d12)    AC: 16    Minimum Level Found: 6

STR: 14(+2)|DEX: 19(+4)|CON: 18(+4)|INT: 8(-1)|WIS: 16(+3)|CHA: 12(+1)

Saving Throw: WIS/DEX


Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.

Water Absorb: This Pokémon takes no damage from water or water-type attacks. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.

Water Veil (Hidden): This Pokémon is immune to burning.

Weaknesses: Rock, Electric

Resistances: Fighting, Bug, Steel, Fire, Water

Immunities: Ground

Stage: 2/2 | 3 ASI

Evolves from at level 6.


Starting Moves: Psybeam, Bullet Seed, Roost, Tackle, Water Gun, Supersonic, Wing Attack, Water Pulse, Wide Guard, Agility

Level 10: Bubble Beam, Headbutt

Level 14: Air Slash, Aqua Ring

Level 18: Bounce, Take Down, Hydro Pump

Egg Moves: Amnesia, Confuse Ray, Haze, Hydro Pump, Mirror Coat, Slam, Splash, Tailwind, Twister, Wide Guard

Learnable via TMs: Water Pulse, Hail, Bullet Seed, Ice Beam, Blizzard, Hyper Beam, Protect, Rain Dance, Earthquake, Double Team, Rock Tomb, Aerial Ace, Facade, Rest, Attract, Scald, Roost, Brine, Endure, Giga Impact, Rock Slide, Sleep Talk, Bulldoze, Swagger, Substitute, Surf, Defog, Waterfall

Skarmory

Skarmory

/

Its sturdy, heavy-looking iron body is actually thin and light, so it can fly at speeds over 180 mph. Since the feathers that it sheds are thin and sharp, people apparently once used them as swords.

SR: 1.5

HP: 61(D8)    AC: 18    Minimum Level Found: 5

STR: 14(+2)|DEX: 17(+3)|CON: 20(+5)|INT: 8(-1)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw: CON/DEX


Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.

Weak Armor (Hidden): When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Weaknesses: Fire, Electric

Resistances: Normal, Flying, Bug, Steel, Grass, Psychic, Dragon, Fairy

Immunities: Poison, Ground

Stage: 1/1 | 4 ASI


Starting Moves: Peck, Leer

Level 2: Sand Attack, Fury Attack, Metal Claw

Level 6: Agility, Wing Attack

Level 10: Slash, Steel Wing, Payback

Level 14: Drill Peck, Metal Sound

Level 18: Spikes, Iron Defense, Brave Bird

Egg Moves: Air Cutter, Curse, Feint, Night Slash, Roost, Sky Attack, Whirlwind

Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 018: Thief, 025: Facade, 027: Aerial Ace, 031: Metal Claw, 032: Swift, 034: Icy Wind, 036: Rock Tomb, 040: Air Cutter, 047: Edure, 049: Sunny Day, 051: Sandstorm, 065: Air Slash, 070: Sleep Talk, 085: Rest, 086: Rock Slide, 087: Taunt, 088: Swords Dance, 089: Body Press, 090: Spikes, 093: Flash Cannon, 094: Dark Pulse, 097: Fly, 099: Iron Head, 103: Substitute, 104: Iron Defense, 105: X-Scissor, 106: Drill Run, 113: Tailwind, 116: Stealth Rock, 134: Reversal, 152: Giga Impact, 160: Hurricane, 163: Hyper Beam, 164: Brave Bird, 170: Steel Beam, 171: Tera Blast, 172: Roar, 176: Sand Tomb, 197: Dual Wingbeat, 223: Metal Sound, 224: Curse

Houndour

Houndour

/

Houndour hunt as a coordinated pack. They communicate with each other using a variety of cries to corner their prey. This Pokémon's remarkable teamwork is unparalleled.

SR: 5

HP: 17(D6)    AC: 11    Minimum Level Found: 1

STR: 19(+4)|DEX: 16(+3)|CON: 12(+1)|INT: 6(-2)|WIS: 10(+0)|CHA: 12(+1)

Saving Throw: STR


Early Bird: This Pokémon has advantage on rolls to wake from sleep.

Flash Fire: This Pokémon takes no damage from fire or fire-type attacks. Instead, immediately after taking a hit from a fire-type move, or in open flames, double the STAB bonus on the next fire-type move.

Unnerve (Hidden): Opponents in combat with this Pokémon cannot eat held berries.

Weaknesses: Fighting, Ground, Rock, Water

Resistances: Ghost, Steel, Fire, Grass, Ice, Dark

Immunities: Psychic

Stage: 1/2 | 3 ASI

Evolves into at level 5.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Leer, Ember

Level 2: Howl, Smog, Roar

Level 6: Bite, Incinerate, Beat Up

Level 10: Fire Fang, Torment

Level 14: Comeuppance, Foul Play, Flamethrower

Level 18: Crunch, Nasty Plot, Inferno

Egg Moves: Counter, Destiny Bond, Feint, Fire Spin, Reversal, Spite, Sucker Punch, Thunder Fang

Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 008: Fire Fang, 009: Thunder Fang, 018: Thief, 020: Trailblaze, 024: Fire Spin, 025: Facade, 030: Snarl, 035: Mud Shot, 038: Flame Charge, 047: Edure, 049: Sunny Day, 050: Rain Dance, 062: Foul Play, 063: Psychic Fangs, 066: Body Slam, 070: Sleep Talk, 085: Rest, 087: Taunt, 094: Dark Pulse, 103: Substitute, 107: Will-O-Wisp, 108: Crunch, 114: Shadow Ball, 117: Hyper Voice, 118: Heatwave, 125: Flamethrower, 130: Helping Hand, 134: Reversal, 140: Nasty Plot, 141: Fire Burst, 148: Sludge Bomb, 157: Overheat, 165: Flare Blitz, 168: Solar Beam, 171: Tera Blast, 172: Roar, 175: Toxic, 177: Spite, 183: Super Fang, 195: Burning Jealousy, 199: Lash Out, 202: Pain Split, 204: Double-Edge, 207: Temper Flare

Houndoom

Houndoom

/

Upon hearing its eerie howls, other Pokémon get the shivers and head straight back to their nests. If you are burned by the flames it shoots from its mouth, the pain will never go away.

SR: 3.5

HP: 58(d12)    AC: 15    Minimum Level Found: 5

STR: 22(+6)|DEX: 19(+4)|CON: 14(+2)|INT: 6(-2)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw: STR


Early Bird: This Pokémon has advantage on rolls to wake from sleep.

Flash Fire: This Pokémon takes no damage from fire or fire-type attacks. Instead, immediately after taking a hit from a fire-type move, or in open flames, double the STAB bonus on the next fire-type move.

Unnerve (Hidden): Opponents in combat with this Pokémon cannot eat held berries.

Weaknesses: Fighting, Ground, Rock, Water

Resistances: Ghost, Steel, Fire, Grass, Ice, Dark

Immunities: Psychic

Stage: 2/2 | 3 ASI

Evolves from at level 5.


Starting Moves: Nasty Plot, Thunder Fang, Leer, Ember, Howl, Smog, Roar

Level 6: Bite, Incinerate, Beat Up

Level 10: Fire Fang, Torment

Level 14: Comeuppance, Foul Play, Flamethrower

Level 18: Crunch, Nasty Plot, Inferno

Egg Moves: Counter, Destiny Bond, Feint, Fire Spin, Reversal, Spite, Sucker Punch, Thunder Fang

Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 008: Fire Fang, 009: Thunder Fang, 018: Thief, 020: Trailblaze, 024: Fire Spin, 025: Facade, 030: Snarl, 035: Mud Shot, 038: Flame Charge, 047: Edure, 049: Sunny Day, 050: Rain Dance, 062: Foul Play, 063: Psychic Fangs, 066: Body Slam, 070: Sleep Talk, 085: Rest, 087: Taunt, 094: Dark Pulse, 103: Substitute, 107: Will-O-Wisp, 108: Crunch, 114: Shadow Ball, 117: Hyper Voice, 118: Heatwave, 125: Flamethrower, 130: Helping Hand, 134: Reversal, 140: Nasty Plot, 141: Fire Burst, 148: Sludge Bomb, 152: Giga Impact, 157: Overheat, 163: Hyper Beam, 165: Flare Blitz, 168: Solar Beam, 171: Tera Blast, 172: Roar, 175: Toxic, 177: Spite, 183: Super Fang, 195: Burning Jealousy, 199: Lash Out, 202: Pain Split, 204: Double-Edge, 205: Endeavor, 207: Temper Flare , 221: Throat Chop

Horsea

Horsea

It makes its nest in the shade of corals. If it senses danger, it spits black ink and flees.

SR: 8

HP: #(d6)    AC: 13    Minimum Level Found: 1

STR: 13(+1)|DEX: 16(+3)|CON: 12(+1)|INT: 6(-2)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: WIS



Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.

Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.

Damp (Hidden): This Pokémon is unaffected by Self Destruct and Explosion moves.

Weaknesses: Grass, Electric

Resistances: Steel, Fire, Water, Ice

Immunities: None

Stage: 1/3 | 2 ASI

Evolves into at level 6 and into at level 10 when exposed to a Dragon Scale.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Water Gun, Leer

Level 2: Smokescreen, Twister

Level 6: Focus Energy, Dragon Breath

Level 10: Bubble Beam, Agility

Level 14: Water Pulse, Dragon Pulse

Level 18: Hydro Pump, Dragon Dance, Rain Dance

Egg Moves: Aurora Beam, Clear Smog, Disable, Flail, Splash

Learnable via TMs: 004: Agility, 007: Protect, 011: Water Pulse, 022: Chilling Water, 025: Facade, 032: Swift, 034: Icy Wind, 047: Edure, 050: Rain Dance, 070: Sleep Talk, 077: Waterfall, 085: Rest, 093: Flash Cannon, 100: Dragon Dance, 103: Substitute, 110: Liquidation, 115: Dark Pulse, 123: Surf, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 156: Outrage, 171: Tera Blast, 193: Weather Ball, 196: Flip Turn, 200: Scale Shot, 208: Whirlpool, 209: Muddy Water

Seadra

Seadra

It's the males that raise the offspring. While Seadra are raising young, the spines on their backs secrete thicker and stronger poison.

SR: 3.5

HP: #(d8)    AC: 17    Minimum Level Found: 6

STR: 15(+2)|DEX: 18(+4)|CON: 14(+2)|INT: 6(-2)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw: WIS


Poison Point: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon's proficiency modifier.

Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.

Damp (Hidden): This Pokémon is unaffected by Self Destruct and Explosion moves.

Weaknesses: Grass, Electric

Resistances: Steel, Fire, Water, Ice

Immunities: None

Stage: 2/3 | 2 ASI

Evolves from at level 6 and into at level 10 when exposed to a Dragon Scale.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Water Gun, Leer, Smokescreen, Twister, Focus Energy, Dragon Breath

Level 10: Bubble Beam, Agility

Level 14: Water Pulse, Dragon Pulse

Level 18: Hydro Pump, Dragon Dance, Rain Dance

Egg Moves: Aurora Beam, Clear Smog, Disable, Flail, Splash

Learnable via TMs: 004: Agility, 006: Scary Face, 007: Protect, 011: Water Pulse, 022: Chilling Water, 025: Facade, 032: Swift, 034: Icy Wind, 047: Edure, 050: Rain Dance, 052: Snowscape, 070: Sleep Talk, 077: Waterfall, 085: Rest, 093: Flash Cannon, 100: Dragon Dance, 103: Substitute, 110: Liquidation, 115: Dark Pulse, 123: Surf, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 152: Giga Impact, 156: Outrage, 163: Hyper Beam, 171: Tera Blast, 193: Weather Ball, 196: Flip Turn, 200: Scale Shot, 208: Whirlpool, 209: Muddy Water

Kingdra

Kingdra

/

With the arrival of a storm at sea, this Pokémon will show itself on the surface. It has long been believed that the yawning of this Pokémon creates spiraling ocean currents.

SR: 2.5

HP: #(d12)    AC: 19    Minimum Level Found: 10

STR: 19(+4)|DEX: 18(+4)|CON: 17(+3)|INT: 6(-2)|WIS: 16(+3)|CHA: 12(+1)

Saving Throw: WIS/STR


Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.

Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.

Damp (Hidden): This Pokémon is unaffected by Self Destruct and Explosion moves.

Weaknesses: Grass, Electric

Resistances: Steel, Fire, Water, Ice

Immunities: None

Stage: 3/3 | 2 ASI

Evolves from at level 10 when exposed to a Dragon Scale. This is the final form of .


Starting Moves: Whirlpool, Yawn, Water Gun, Leer, Smokescreen, Twister, Focus Energy, Dragon Breath, Bubble Beam, Agility

Level 14: Water Pulse, Dragon Pulse

Level 18: Hydro Pump, Dragon Dance, Rain Dance, Wave Crash

Egg Moves: Aurora Beam, Clear Smog, Disable, Flail, Splash

Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 011: Water Pulse, 022: Chilling Water, 025: Facade, 032: Swift, 034: Icy Wind, 047: Edure, 050: Rain Dance, 052: Snowscape, 066: Body Slam, 070: Sleep Talk, 077: Waterfall, 085: Rest, 093: Flash Cannon, 099: Iron Head, 100: Dragon Dance, 103: Substitute, 110: Liquidation, 115: Dark Pulse, 123: Surf, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 152: Giga Impact, 156: Outrage, 160: Hurricane, 163: Hyper Beam, 169: Draco Meteor, 171: Tera Blast, 188: Scald, 193: Weather Ball, 196: Flip Turn, 200: Scale Shot, 204: Double-Edge, 208: Whirlpool, 209: Muddy Water, 222: Breaking Swipe

Phanpy

Phanpy

This Pokémon lives and nests on a riverbank. After playing in the mud, it won't be able to settle down unless it washes its body. It is strong despite its compact size. It can easily pick up and carry an adult human on its back.

SR: 5

HP: 31(d20)    AC: 13    Minimum Level Found: 1

STR: 13(+1)|DEX: 12(+1)|CON: 13(+1)|INT: 8(-1)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: INT


Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.

Sand Veil (Hidden): This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.

Weaknesses: Water, Grass, Ice

Resistances: Poison, Rock

Immunities: Electric

Stage: 1/2 | 3 ASI

Evolves into at level 5.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Growl

Level 2: Defense Curl, Flail

Level 6: Rollout, Bulldoze

Level 10: Endure, Slam

Level 14: Take Down, Charm

Level 18: Last Resort, Double-Edge

Egg Moves: Ancient Power, Body Slam, Counter, Endeavor, Fissure, Focus Energy, Head Smash, Heavy Slam, High Horsepower, Ice Shard, Play Rough, Snore

Learnable via TMs: 001: Work Up, 002: Charm, 005: Mud-Slap, 007: Protect, 018: Thief, 020: Trailblaze, 025: Facade, 028: Bulldoze, 035: Mud Shot, 036: Rock Tomb, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 055: Dig, 066: Body Slam, 070: Sleep Talk, 071: Seed Bomb, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 099: Iron Head, 102: Gunk Shot, 103: Substitute, 116: Stealth Rock, 117: Hyper Voice, 121: Heavy Slam, 122: Encore, 127: Play Rough, 130: Helping Hand, 133: Earth Power, 149: Earthquake, 150: Stone Edge, 171: Tera Blast, 172: Roar, 176: Sand Tomb, 179: Smack Down, 181: Knock off, 186: High Horsepower, 204: Double-Edge, 205: Endeavor, 224: Curse

Donphan

Donpahn

Donphan is normally a calm Pokémon, but once it is enraged, it will curl its body into a ball and charge at you while rolling. Once it starts rolling, this Pokémon can't stop very easily.

SR: 3

HP: 87(d20)    AC: 19    Minimum Level Found: 5

STR: 19(+4)|DEX: 13(+1)|CON: 17(+3)|INT: 8(-1)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw: INT


Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.

Sand Veil (Hidden): This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.

Weaknesses: Water, Grass, Ice

Resistances: Poison, Rock

Immunities: Electric

Stage: 2/2 | 3 ASI

Evolves from at level 5.

This Pokemon has the Past Paradox Form and the Future Paradox Form .


Starting Moves: Fire Fang, Thunder Fang, Horn Attack, Growl, Defense Curl, Fury Attack

Level 6: Rapid Spin, Rollout, Bulldoze

Level 10: Assurance, Knock off, Slam

Level 14: Stomping Tantrum, Scary Face

Level 18: Earthquake, Giga Impact

Egg Moves: Ancient Power, Body Slam, Counter, Endeavor, Fissure, Focus Energy, Head Smash, Heavy Slam, High Horsepower, Ice Shard, Play Rough, Snore

Learnable via TMs: 001: Work Up, 002: Charm, 005: Mud-Slap, 006: Scary Face, 007: Protect, 008: Fire Fang, 009: Thunder Fang, 010: Ice Fang, 018: Thief, 020: Trailblaze, 025: Facade, 028: Bulldoze, 035: Mud Shot, 036: Rock Tomb, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 053: Smart Strike, 055: Dig, 066: Body Slam, 070: Sleep Talk, 071: Seed Bomb, 083: Poison Jab, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 089: Body Press, 099: Iron Head, 102: Gunk Shot, 103: Substitute, 104: Iron Defense, 116: Stealth Rock, 117: Hyper Voice, 121: Heavy Slam, 122: Encore, 124: Ice Spinner, 127: Play Rough, 130: Helping Hand, 133: Earth Power, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 163: Hyper Beam, 171: Tera Blast, 172: Roar, 176: Sand Tomb, 179: Smack Down, 180: Gyro Ball, 181: Knock off, 186: High Horsepower, 204: Double-Edge, 205: Endeavor, 221: Throat Chop, 224: Curse

Great Tusk

Great Tusk

/

This creature resembles a mysterious Pokémon that, according to a paranormal magazine, has lived since ancient times. Sightings of this Pokémon have occurred in recent years.

SR: 2

HP: 87(d20)    AC: 17    Minimum Level Found: 5

STR: 19(+4)|DEX: 18(+d)|CON: 17(+3)|INT: 8(-1)|WIS: 14(+2)|CHA: 8(-1)

Saving Throw: INT/DEX


Protosynthesis: When in Harsh Sunlight or holding a Booster Energy, this Pokemon's highest stat modifier will be doubled

Weaknesses: Flying, Water, Grass, Psychic, Ice, Fairy

Resistances: Poison, Rock. Bug, Dark

Immunities: Electric

Stage: 1/1 | 4 ASI

This Pokemon is the Past Paradox Form . It had the Future Paradox variant .


Starting Moves: Sunny Day, Horn Attack

Level 2: Defense Curl, Rollout Bulldoze

Level 6: Taunt, Rapid Spin, Brick Break

Level 10: Stomping Tantrum, Knock Off, Earthquake

Level 14: Giga Impact, Close Combat, Endeavor

Level 18: Megahorn, Head Smash, Headlong Rush

Egg Moves: This Pokemon learns not moves via Breeding

Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 008: Fire Fang, 009: Thunder Fang, 010: Ice Fang, 025: Facade, 028: Bulldoze, 035: Mud Shot, 036: Rock Tomb, 047: Edure, 049: Sunny Day, 051: Sandstorm, 053: Smart Strike, 054: Psyshock, 055: Dig, 058: Brick Break, 059: Zen Headbutt, 064: Bulk Up, 066: Body Slam, 070: Sleep Talk, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 087: Taunt, 089: Body Press, 093: Flash Cannon, 099: Iron Head, 103: Substitute, 116: Stealth Rock, 121: Heavy Slam, 124: Ice Spinner, 127: Play Rough, 133: Earth Power, 134: Reversal, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 163: Hyper Beam, 167: Close Combat, 171: Tera Blast, 172: Roar, 179: Smack Down, 181: Knock off, 186: High Horsepower, 204: Double-Edge, 205: Endeavor, 207: Temper Flare, 210: Supercell Slam, 221: Throat Chop

Iron Treads

Iron Treads

/

This Pokémon closely resembles a scientific weapon that a paranormal magazine claimed was sent to this planet by aliens. Sightings of this Pokémon have occurred in recent years.

SR: 2

HP: 92(d20)    AC: 17    Minimum Level Found: 5

STR: 19(+4)|DEX: 18(+4)|CON: 19(+4)|INT: 8(-1)|WIS: 14(+2)|CHA: 8(-1)

Saving Throw: INT/CON


Quark Drive: When on Electric Terrain or holding a Booster Energy, this Pokemon's highest stat modifier will be doubled

Weaknesses: Fight, Ground, Fire, Water

Resistances: Normal, Flying, Rock, Bug, Steel, Psychic, Dragon, Fairy

Immunities: Electric, Poison

Stage: 1/1 | 4 ASI

This Pokemon is the Future Paradox Form . It had the Past Paradox variant .


Starting Moves: Electric Terrain, Horn Attack

Level 2: Defense Curl, Rollout, Bulldoze

Level 6: Rapid Spin, Iron Head, Stomping Tantrum

Level 10: Knock Off, Earthquake

Level 14: Heavy Slam, Wild Charge Endeavor

Level 18: Hegahorn, Giga Impact, Steel Roller

Egg Moves: This Pokemon learns no moves via Breeding

Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 009: Thunder Fang, 010: Ice Fang, 025: Facade, 028: Bulldoze, 035: Mud Shot, 036: Rock Tomb, 048: Volt Switch, 051: Sandstorm, 053: Smart Strike, 059: Zen Headbutt, 066: Body Slam, 070: Sleep Talk, 072: Electro Ball, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 089: Body Press, 093: Flash Cannon, 099: Iron Head, 103: Substitute, 104: Iron Defense, 116: Stealth Rock, 121: Heavy Slam, 124: Ice Spinner, 133: Earth Power, 136: Electric Terrain, 147: Wild Charge, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 163: Hyper Beam, 166: Thunder, 170: Steel Beam, 171: Tera Blast, 180: Gyro Ball, 181: Knock off, 186: High Horsepower, 204: Double-Edge, 205: Endeavor, 210: Supercell Slam, 223: Metal Sound, 225: Hard Press

Porygon

Porygon

Porygon is an artificial Pokémon created using advanced scientific means. It can move freely through cyberspace. Since it doesn't breathe, people are excited by its potential to be useful in any environment.

SR: 2.5

HP: 20(d8)    AC: 13    Minimum Level Found: 1

STR: 17(+3)|DEX: 12(+1)|CON: 15(+2)|INT: 6(-2)|WIS: 12(+1)|CHA: 13(+1)

Saving Throw: STR


Trace: This Pokémon copies a random ability of an opponent when entering battle. The ability cannot be Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, or Zen Mode.

Download: Once per short rest, this Pokémon can choose a different damage type for one of their normal attacks.

Analytic (Hidden): After this Pokémon misses an attack, its next attack is done at advantage.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 1/3 | 2 ASI

Evolves into at level 4 when exposed to an Upgrade and into at level 6 when exposed to a Dubious Disc.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Conversion

Level 2: Recycle, Magnet Rise

Level 6: Thunder Shock, Psybeam, Conversion 2

Level 10: Agility, Recover

Level 14: Discharge, Tri Attack

Level 18: Double Edge, Lock-On, Zap Cannon

Egg Moves: This Pokemon learns no moves by breeding.

Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 016: Psybeam, 018: Thief, 023: Charge Beam, 025: Facade, 032: Swift, 034: Icy Wind, 047: Edure, 049: Sunny Day, 050: Rain Dance, 059: Zen Headbutt, 062: Foul Play, 070: Sleep Talk, 082: Thunder Wave, 085: Rest, 096: Eerie Impulse, 103: Substitute, 109: Trick, 114: Shadow Ball, 120: Psychic, 126: Thunder Bolt, 135: Ice Beam, 143: Blizzard, 152: Giga Impact, 161: Trick Room, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 173: Charge, 178: Gravity, 204: Double-Edge, 211: Electroweb

Porygon2

Porygon2

This artificial Pokémon evolved thanks to cutting-edge science. It sometimes displays behavior that is not in its programming.

SR: 2.5

HP: 53(d12)    AC: 16    Minimum Level Found: 4

STR: 19(+4)|DEX: 14(+2)|CON: 17(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 13(+1)

Saving Throw: STR


Trace: This Pokémon copies a random ability of an opponent when entering battle. The ability cannot be Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, or Zen Mode.

Download: Once per short rest, this Pokémon can choose a different damage type for one of their normal attacks.

Analytic (Hidden): After this Pokémon misses an attack, its next attack is done at advantage.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 2/3 | 2 ASI

Evolves from at level 4 when exposed to an Upgrade and into at level 6 when exposed to a Dubious Disc.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Defense Curl, Tackle, Conversion, Recycle, Magnet Rise

Level 6: Thunder Shock, Psybeam, Conversion 2

Level 10: Agility, Recover

Level 14: Discharge, Tri Attack

Level 18: Lock-On, Zap Cannon, Hyper Beam

Egg Moves: This Pokemon learns no moves by breeding.

Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 016: Psybeam, 018: Thief, 023: Charge Beam, 025: Facade, 032: Swift, 034: Icy Wind, 047: Edure, 049: Sunny Day, 050: Rain Dance, 054: Psyshock, 059: Zen Headbutt, 062: Foul Play, 070: Sleep Talk, 082: Thunder Wave, 085: Rest, 096: Eerie Impulse, 103: Substitute, 109: Trick, 114: Shadow Ball, 120: Psychic, 126: Thunder Bolt, 135: Ice Beam, 143: Blizzard, 152: Giga Impact, 161: Trick Room, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 173: Charge, 178: Gravity, 204: Double-Edge, 211: Electroweb

Porygon-Z

Porygon-Z

An additional program was installed to create a more advanced Pokémon, but it was apparently flawed. Porygon-Z moves oddly as a result.

SR: 2

HP: 66(d12)    AC: 16    Minimum Level Found: 6

STR: 20(+5)|DEX: 17(+3)|CON: 15(+2)|INT: 6(-2)|WIS: 16(+3)|CHA: 13(+1)

Saving Throw: STR


Adaptability: When this Pokémon uses a move of its own type, it may roll the damage twice and choose either total.

Download: Once per short rest, this Pokémon can choose a different damage type for one of their normal attacks.

Analytic (Hidden): After this Pokémon misses an attack, its next attack is done at advantage.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 3/3 | 2 ASI

Evolves from at level 6 when exposed to a Dubious Disc. This is the final form of


Starting Moves: Trick Room, Nasty Plot, Defense Curl, Tackle, Conversion, Recycle, Magnet Rise, Thunder Shock, Psybeam, Conversion 2

Level 10: Agility, Recover

Level 14: Discharge, Tri Attack, Double Edge

Level 18: Lock-On, Zap Cannon, Hyper Beam

Egg Moves: This Pokemon learns no moves by breeding.

Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 016: Psybeam, 018: Thief, 023: Charge Beam, 025: Facade, 032: Swift, 034: Icy Wind, 047: Edure, 049: Sunny Day, 050: Rain Dance, 054: Psyshock, 059: Zen Headbutt, 062: Foul Play, 070: Sleep Talk, 082: Thunder Wave, 085: Rest, 094: Dark Pulse, 096: Eerie Impulse, 103: Substitute, 109: Trick, 114: Shadow Ball, 120: Psychic, 126: Thunder Bolt, 135: Ice Beam, 140: Nasty Plot, 143: Blizzard, 152: Giga Impact, 161: Trick Room, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 173: Charge, 178: Gravity, 191: Uproar, 204: Double-Edge, 211: Electroweb

Stantler

Stantler

Its strangely shaped antlers have the power to bewitch those who see them. Medicine made by grinding up the black orbs from fallen antlers is an effective treatment for insomnia.

SR: 2.5

HP: 24(d12)    AC: 13    Minimum Level Found: 1

STR: 18(+4)|DEX: 16(+3)|CON: 14(+2)|INT: 6(-2)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: STR


Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.

Sap Sipper (Hidden): This Pokémon takes no damage from grass-type attacks. If hit by a grass type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 1/2 | 3 ASI

Evolves into at level 5.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Leer

Level 2: Astonish, Hypnosis

Level 6: Stomp, Sand Attack

Level 10: Take Down, Confuse Ray

Level 14: Calm Mind, Role Play

Level 18: Zen Headbutt, Imprison, Double-Edge

Egg Moves: Bite, Disable, Double Kick, Extrasensory, Megahorn, Psyshield Bash, Spite, Thrash

Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 016: Psybeam, 017: Confuse Ray, 018: Thief, 020: Trailblaze, 023: Charge Beam, 025: Facade, 028: Bulldoze, 032: Swift, 041: Stored Power, 047: Edure, 049: Sunny Day, 050: Rain Dance, 054: Psyshock, 055: Dig, 059: Zen Headbutt, 066: Body Slam, 070: Sleep Talk, 074: Reflect, 075: Light Screen, 082: Thunder Wave, 085: Rest, 092: Imprison, 098: Skill Swap, 103: Substitute, 109: Trick, 114: Shadow Ball, 119: Energy Ball, 120: Psychic, 126: Thunder Bolt, 129: Calm Mind, 130: Helping Hand, 133: Earth Power, 147: Wild Charge, 149: Earthquake, 152: Giga Impact, 161: Trick Room, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 172: Roar, 177: Spite, 178: Gravity, 185: Lunge, 191: Uproar, 203: Psych Up, 204: Double-Edge, 217: Future Sight, 221: Throat Chop, 224: Curse

Wyrdeer

Wyrdeer

The black orbs shine with an uncanny light when the Pokémon is erecting invisible barriers. The fur shed from its beard retains heat well and is a highly useful material for winter clothing.

SR: 2.5

HP: #(d20)    AC: 16    Minimum Level Found: 5

STR: 20(+5)|DEX: 14(+2)|CON: 15(+2)|INT: 6(-2)|WIS: 16(+3)|CHA: 11(+0)

Saving Throw: STR


Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.

Sap Sipper (Hidden): This Pokémon takes no damage from grass-type attacks. If hit by a grass type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 2/2 | 3 ASI

Evolves from at level 5.


Starting Moves: Tackle,Psyshield Bash, Leer, Astonish, Hypnosis

Level 6: Stomp, Sand Attack

Level 10: Take Down, Confuse Ray

Level 14: Calm Mind, Role Play

Level 18: Zen Headbutt, Imprison, Double-Edge, Megahorn

Egg Moves: Bite, Disable, Double Kick, Extrasensory, Megahorn, Psyshield Bash, Spite, Thrash

Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 016: Psybeam, 017: Confuse Ray, 018: Thief, 020: Trailblaze, 023: Charge Beam, 025: Facade, 028: Bulldoze, 032: Swift, 041: Stored Power, 047: Edure, 049: Sunny Day, 050: Rain Dance, 054: Psyshock, 055: Dig, 059: Zen Headbutt, 066: Body Slam, 070: Sleep Talk, 074: Reflect, 075: Light Screen, 082: Thunder Wave, 085: Rest, 092: Imprison, 098: Skill Swap, 103: Substitute, 109: Trick, 114: Shadow Ball, 119: Energy Ball, 120: Psychic, 126: Thunder Bolt, 129: Calm Mind, 130: Helping Hand, 133: Earth Power, 147: Wild Charge, 149: Earthquake, 152: Giga Impact, 161: Trick Room, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 172: Roar, 177: Spite, 178: Gravity, 185: Lunge, 186: High Horsepower, 191: Uproar, 203: Psych Up, 204: Double-Edge, 217: Future Sight, 218: Expanding Force, 221: Throat Chop, 224: Curse, 228: Psychic Noise

Smeargle

Normal (+2 STR/WIS)

The color of the mysterious fluid secreted from the tip of the tail is predetermined for each Smeargle. Once a Smeargle reaches adulthood, it will have other members of its species leave paw prints on its back.

SR: 2.5

HP: 18(d8)    AC: 11    Minimum Level Found: 1

STR: 12(+1)|DEX: 15(+2)|CON: 11(+0)|INT: 6(-2)|WIS: 16(+3)|CHA: 12(+1)

Saving Throw: STR


Own Tempo: This Pokémon is immune to becoming confused.

Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.

Moody (Hidden): At the end of each long rest, this Pokémon rerolls on the nature table, replacing its nature with the result until the next long rest.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 1/1 | 4 ASI


Starting Moves: Sketch

Egg Moves: This Pokemon learns no moves via Breeding

Learnable via TMs: This Pokemon learns no moves via TMs

Tyrogue

Tyrogue

It is famous for its eagerness to fight and always nurses injuries from challenging larger foes.

SR: 3.5

HP: #(d6)    AC: 12    Minimum Level Found: 1

STR: 11(+0)|DEX: 13(+1)|CON: 11(+0)|INT: 6(-2)|WIS: 10(+0)|CHA: 12(+1)

Saving Throw: DEX


Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.

Steadfast: Once per long rest, when this Pokémon fails a saving throw against a negative status condition, it can choose to pass instead.

Vital Spirit (Hidden): This Pokémon cannot be put to sleep.

Weaknesses: Flying, Psychic, Fairy

Resistances: Rock, Bug, Dark

Immunities: None

Stage: 1/2 | 3 ASI

This Pokémon is able to transform into three different pokemon at level 4:

if its STR is greater than its CON.

if its CON is greater than its STR.

if its STR and CON are equal.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Helping Hand, Fake Out, Focus Energy

Egg Moves: Bullet Punch, Counter, Feint, High Jump Kick, Mach Punch, Rapid Spin, Vacuum Wave

Learnable via TMs: 001: Work Up, 007: Protect, 012: Low Kick, 018: Thief, 025: Facade, 028: Bulldoze, 032: Swift, 039: Low Sweep, 047: Edure, 049: Sunny Day, 050: Rain Dance, 058: Brick Break, 064: Bulk Up, 066: Body Slam, 070: Sleep Talk, 085: Rest, 086: Rock Slide, 103: Substitute, 130: Helping Hand, 171: Tera Blast, 184: Vacuum Wave, 191: Uproar, 229: Upperhand

Hitmontop

Hitmontop

It fights while spinning like a top. The centrifugal force boosts its destructive power by a factor of 10.

SR: 2.5

HP: #(d8)    AC: 18    Minimum Level Found: 4

STR: 14(+2)|DEX: 17(+3)|CON: 18(+4)|INT: 6(-2)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw: DEX


Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.

Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.

Steadfast (Hidden): Once per long rest, when this Pokémon fails a saving throw against a negative status condition, it can choose to pass instead.

Weaknesses: Flying, Psychic, Fairy

Resistances: Rock, Bug, Dark

Immunities: None

Stage: 2/2 | 3 ASI

This Pokémon evolves from

at level 4 if its CON and STR are equal.


Starting Moves: Feint, Tackle, Helping Hand, Fake Out, Focus Energy, Triple Kick, Quick Attack, Gyro Ball

Level 6: Protect, Rapid Spin, Wide Guard

Level 10: Quick Guard, Sucker Punch

Level 14: Agility, Dig

Level 18: Close Combat, Counter, Endeavor

Egg Moves: Bullet Punch, Counter, Feint, High Jump Kick, Mach Punch, Rapid Spin, Vacuum Wave

Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 012: Low Kick, 018: Thief, 025: Facade, 027: Aerial Ace, 028: Bulldoze, 032: Swift, 039: Low Sweep, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 055: Dig, 058: Brick Break, 064: Bulk Up, 066: Body Slam, 070: Sleep Talk, 085: Rest, 086: Rock Slide, 103: Substitute, 106: Drill Run, 124: Ice Spinner, 130: Helping Hand, 132: Baton Pass, 134: Reversal, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 158: Focus Blast, 167: Close Combat, 171: Tera Blast, 180: Gyro Ball, 184: Vacuum Wave, 191: Uproar, 204: Double-Edge, 212: Triple Axel, 213: Coaching, 229: Upperhand

Hitmonchan

Hitmonchan

It corners its foes with combo punches from both sides, then finishes them off with a single straight punch launched at over 300 mph. It takes a break every three minutes to steady its breath and mood.

SR: 2.5

HP: #(d#)    AC: 16    Minimum Level Found: 4

STR: 14(+2)|DEX: 17(+3)|CON: 17(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw: DEX


Keen Eye: This Pokémon ignores disadvantage when it relates to sight.

Iron Fist: When attacking with a punch-based move (Mega Punch, Dynamic Punch, Ice/Fire/Thunder Punch, etc.), this Pokémon may roll the damage twice and choose either total.

Inner Focus (Hidden): This Pokémon is immune to flinching.

Weaknesses: Flying, Psychic, Fairy

Resistances: Rock, Bug, Dark

Immunities: None

Stage: 2/2 | 3 ASI

This Pokémon evolves from

at level 4 if its CON is greater than its STR.


Starting Moves: Feint, Tackle, Helping Hand, Fake Out, Focus Energy, Drain Punch, Mach Punch, Vacuum Wave

Level 6: Detect, Bullet Punch

Level 10: Quick Guard, Thunder Punch, Ice Punch, Fire Punch, Agility

Level 14: Mega Punch, Close Combat

Level 18: Counter, Focus Punch

Egg Moves: Bullet Punch, Counter, Feint, High Jump Kick, Mach Punch, Rapid Spin, Vacuum Wave

Learnable via TMs: 001: Work Up, 004: Agility, 005: Mud-Slap, 006: Scary Face, 007: Protect, 012: Low Kick, 018: Thief, 020: Trailblaze, 025: Facade, 028: Bulldoze, 032: Swift, 036: Rock Tomb, 039: Low Sweep, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 058: Brick Break, 064: Bulk Up, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 073: Drain Punch, 080: Metronome, 083: Poison Jab, 085: Rest, 086: Rock Slide, 087: Taunt, 088: Swords Dance, 103: Substitute, 112: Aura Sphere, 122: Encore, 130: Helping Hand, 132: Baton Pass, 134: Reversal, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 158: Focus Blast, 167: Close Combat, 171: Tera Blast, 181: Knock off, 184: Vacuum Wave, 191: Uproar, 192: Focus Punch, 204: Double-Edge, 205: Endeavor, 213: Coaching, 221: Throat Chop, 229: Upperhand

Hitmonlee

Hitmonlee

Its legs can stretch to double their length. First-time foes are startled by Hitmonlee's extensible reach. When kicking, the sole of its foot turns as hard as a diamond on impact and destroys its enemy.

SR: 2.5

HP: #(d#)    AC: 16    Minimum Level Found: 4

STR: 15(+2)|DEX: 18(+4)|CON: 16(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 12(+1)

Saving Throw: DEX


Limber: This Pokémon is immune to being paralyzed.

Reckless: When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.

Unburden (Hidden): While this Pokémon is active and not holding an item, its trainer gets advantage on initiative rolls.

Weaknesses: Flying, Psychic, Fairy

Resistances: Rock, Bug, Dark

Immunities: None

Stage: 2/2 | 3 ASI

This Pokémon evolves from

at level 4 if its STR is greater than its CON.


Starting Moves: Low Sweep, Tackle, Helping Hand, Fake Out, Focus Energy, Brick Break, Double Kick, Low Kick

Level 6: Endure, Sucker Punch, Wide Guard

Level 10: Blaze Kick, Feint

Level 14: Mega Kick, Close Combat

Level 18: Reversal, High Jump Kick, Axe Kick

Egg Moves: Bullet Punch, Counter, Feint, High Jump Kick, Mach Punch, Rapid Spin, Vacuum Wave

Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 012: Low Kick, 018: Thief, 025: Facade, 028: Bulldoze, 032: Swift, 036: Rock Tomb, 039: Low Sweep, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 058: Brick Break, 064: Bulk Up, 066: Body Slam, 070: Sleep Talk, 080: Metronome, 083: Poison Jab, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 087: Taunt, 088: Swords Dance, 103: Substitute, 112: Aura Sphere, 130: Helping Hand, 132: Baton Pass, 134: Reversal, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 158: Focus Blast, 167: Close Combat, 171: Tera Blast, 181: Knock off, 184: Vacuum Wave, 185: Lunge, 191: Uproar, 204: Double-Edge, 205: Endeavor, 213: Coaching, 221: Throat Chop, 229: Upperhand

Smoochum

Smoochum

/

This is a very curious Pokémon. Smoochum decides what it likes and dislikes by touching things with its lips. If its face gets even slightly dirty, Smoochum will bathe immediately. But if its body gets dirty, Smoochum doesn't really seem to care.

SR: 2.5

HP: 17(d6)    AC: 10    Minimum Level Found: 1

STR: 13(+1)|DEX: 14(+2)|CON: 13(+1)|INT: 10(+0)|WIS: 12(+1)|CHA: 12(+1)

Saving Throw: INT, WIS


Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Forewarn: When this Pokémon enters battle, it selects a target to reveal the move it knows with the most damage output. In the case of a tie, the target can choose which move it reveals.

Hydration (Hidden): This Pokémon is unaffected by negative status ailments in water or during rainy conditions.

Weaknesses: Rock, Bug, Ghost, Steel, Fire, Dark

Resistances: Psychic, Ice

Immunities: None

Stage: 1/2 | 3 ASI

Evolves into at level 6

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Lick, Pound

Level 2: Powder Snow, Copycat

Level 6: Confusion, Covet, Sing

Level 10: Fake Tears, Ice Punch

Level 14: Psychic, Sweet Kiss

Level 18: Mean Look, Perish Song, Blizzard

Egg Moves: Fake Out, Ice Punch, Role Play, Wish

Learnable via TMs: Water Pulse, Calm Mind, Hail, Ice Beam, Blizzard, Light Screen, Protect, Rain Dance, Psychic, Shadow Ball, Double Team, Reflect, Facade, Rest, Attract, Thief, Skill Swap, Fling, Endure, Nasty Plot, Payback, Recycle, Flash, Avalanche, Psych Up, Sleep Talk, Dream Eater, Grass Knot, Swagger, Substitute, Trick Room

Jynx

Jynx

/

Its strange cries sound like human language. There are some musicians who compose songs for Jynx to sing.

SR: 2.5

HP: 58(d8)    AC: 13    Minimum Level Found: 6

STR: 16(+3)|DEX: 17(+3)|CON: 16(+3)|INT: 10(+0)|WIS: 16(+3)|CHA: 12(+1)

Saving Throw: INT, WIS



Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.

Forewarn: When this Pokémon enters battle, it selects a target to reveal the move it knows with the most damage output. In the case of a tie, the target can choose which move it reveals.

Dry Skin (Hidden): At the end of each of this Pokémon's turns, it takes an amount of damage equal to its proficiency modifier in harsh sunlight, or heals for the same amount during rain.

Weaknesses: Rock, Bug, Ghost, Steel, Fire, Dark

Resistances: Psychic, Ice

Immunities: None

Stage: 2/2 | 3 ASI

Evolves from at level 6


Moves Current as of Gen VIII- Has not Appeared in Gen IX.

Starting Moves: Sweet Kiss, Lick, Pound, Powder Snow, Copycat, Confusion, Covet, Sing

Level 10: Fake Tears, Ice Punch

Level 14: Psychic, Lovely Kiss

Level 18: Mean Look, Perish Song, Blizzard

Egg Moves: Fake Out, Ice Punch, Role Play, Wish

Learnable via TMs: Focus Punch, Water Pulse, Calm Mind, Hail, Taunt, Ice Beam, Blizzard, Hyper Beam, Light Screen, Protect, Rain Dance, Psychic, Shadow Ball, Brick Break, Double Team, Reflect, Torment, Facade, Rest, Attract, Thief, Skill Swap, Focus Blast, Energy Ball, Fling, Endure, Drain Punch, Nasty Plot, Payback, Recycle, Giga Impact, Flash, Avalanche, Psych Up, Sleep Talk, Dream Eater, Grass Knot, Swagger, Substitute, Trick Room

Elekid

Elekid

It loves violent thunder. The space between its horns flickers bluish white when it is charging energy. It rotates its arms to generate electricity, but it tires easily, so it only charges up a little bit.

SR: 2.5

HP: 18(d6)    AC: 11    Minimum Level Found: 1

STR: 14(+2)|DEX: 19(+4)|CON: 14(+2)|INT: 6(-2)|WIS: 10(+0)|CHA: 13(+1)

Saving Throw: DEX


Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokemon's proficiency bonus.

Vital Spirit (Hidden): This Pokémon cannot be put to sleep.

Weaknesses: Ground

Resistances: Flying, Steel, Electric

Immunities: None

Stage: 1/3 | 2 ASI

Evolves into at level 6 and into at level 10 when exposed to an Electrizer.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Quick Attack, Leer

Level 2: Thunder Shock, Charge

Level 6: Swift, Shock Wave, Thunder Wave

Level 10: Screech, Thunder Punch

Level 14: Discharge, Low Kick

Level 18: Thunderbolt, Light Screen, Thunder

Egg Moves: Cross Chop, Dynamic Punch, Feint, Focus Punch, Follow Me, Hammer Arm

Learnable via TMs: 001: Work Up, 007: Protect, 012: Low Kick, 018: Thief, 020: Trailblaze, 023: Charge Beam, 025: Facade, 032: Swift, 043: Fling, 047: Edure, 048: Volt Switch, 050: Rain Dance, 058: Brick Break, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 072: Electro Ball, 075: Light Screen, 082: Thunder Wave, 085: Rest, 087: Taunt, 096: Eerie Impulse, 103: Substitute, 120: Psychic, 126: Thunder Bolt, 130: Helping Hand, 136: Electric Terrain, 147: Wild Charge, 158: Focus Blast, 166: Thunder, 171: Tera Blast, 173: Charge, 181: Knock off, 191: Uproar, 192: Focus Punch, 204: Double-Edge, 210: Supercell Slam, 223: Metal Sound

Electabuzz

Electabuzz

Its body constantly discharges electricity. Getting close to it will make your hair stand on end. Research is progressing on storing lightning in Electabuzz so this energy can be used at any time.

SR: 2.5

HP: 58(d8)    AC: 14    Minimum Level Found: 6

STR: 16(+3)|DEX: 20(+5)|CON: 16(+3)|INT: 6(-2)|WIS: 12(+1)|CHA: 13(+1)

Saving Throw: DEX


Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokemon's proficiency bonus.

Vital Spirit (Hidden): This Pokémon cannot be put to sleep.

Weaknesses: Ground

Resistances: Flying, Steel, Electric

Immunities: None

Stage: 2/3 | 2 ASI

Evolves from at level 6 and into at level 10 when exposed to an Electrizer.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Quick Attack, Leer, Thunder Shock, Charge, Swift, Shock Wave, Thunder Wave

Level 10: Screech, Thunder Punch

Level 14: Discharge, Low Kick

Level 18: Thunderbolt, Light Screen, Thunder, Giga Impact

Egg Moves: Cross Chop, Dynamic Punch, Feint, Focus Punch, Follow Me, Hammer Arm

Learnable via TMs: 001: Work Up, 007: Protect, 012: Low Kick, 018: Thief, 020: Trailblaze, 023: Charge Beam, 025: Facade, 032: Swift, 039: Low Sweep, 043: Fling, 047: Edure, 048: Volt Switch, 050: Rain Dance, 058: Brick Break, 064: Bulk Up, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 072: Electro Ball, 075: Light Screen, 080: Metronome, 082: Thunder Wave, 085: Rest, 087: Taunt, 096: Eerie Impulse, 103: Substitute, 120: Psychic, 126: Thunder Bolt, 130: Helping Hand, 136: Electric Terrain, 147: Wild Charge, 152: Giga Impact, 158: Focus Blast, 166: Thunder, 171: Tera Blast, 173: Charge, 181: Knock off, 191: Uproar, 192: Focus Punch, 204: Double-Edge, 210: Supercell Slam, 211: Extroweb, 223: Metal Sound

Electivire

Electivire

This Pokémon presses the tips of its tails onto an opponent and instantly sends over 20,000 volts of high-voltage electricity through them. When it gets excited, it thumps its chest. With every thud, thunder roars and electric sparks shower all around.

SR: 2

HP: 110(d12)    AC: 16    Minimum Level Found: 10

STR: 18(+4)|DEX: 19(+4)|CON: 17(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 13(+1)

Saving Throw: DEX


Motor Drive: When hit by an electric-type move, if not immune, this Pokémon's speed increases by 10 feet until the end of combat (up to a max of 50 additional feet).

Vital Spirit (Hidden): This Pokémon cannot be put to sleep.

Weaknesses: Ground

Resistances: Flying, Steel, Electric

Immunities: None

Stage: 3/3 | 2 ASI

Evolves from at level 10 when exposed to an Electrizer. This is the final form of .


Starting Moves: Quick Attack, Leer, Thunder Shock, Charge, Swift, Shock Wave, Thunder Wave, Screech, Thunder Punch

Level 14: Discharge, Low Kick

Level 18: Thunderbolt, Light Screen, Thunder, Giga Impact

Egg Moves: Cross Chop, Dynamic Punch, Feint, Focus Punch, Follow Me, Hammer Arm

Learnable via TMs: 001: Work Up, 007: Protect, 012: Low Kick, 018: Thief, 020: Trailblaze, 023: Charge Beam, 025: Facade, 028: Bulldoze, 032: Swift, 036: Rock Tomb, 039: Low Sweep, 043: Fling, 047: Edure, 048: Volt Switch, 050: Rain Dance, 055: Dig, 058: Brick Break, 064: Bulk Up, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 072: Electro Ball, 074: Reflect, 075: Light Screen, 080: Metronome, 082: Thunder Wave, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 087: Taunt, 096: Eerie Impulse, 103: Substitute, 120: Psychic, 125: Flamethrower, 126: Thunder Bolt, 130: Helping Hand, 136: Electric Terrain, 147: Wild Charge, 149: Earthquake, 152: Giga Impact, 158: Focus Blast, 163: Hyper Beam, 166: Thunder, 171: Tera Blast, 173: Charge, 181: Knock off, 191: Uproar, 192: Focus Punch, 193: Weather Ball, 204: Double-Edge, 210: Supercell Slam, 211: Extroweb, 223: Metal Sound

Magby

Magby

Magma-like blood circulates throughout this Pokémon's body, raising its body temperature as high as 1,100 degrees Fahrenheit. Each and every time it inhales and exhales, sparks leak from its mouth and nostrils.

SR: 2.5

HP: 17(d6)    AC: 11    Minimum Level Found: 1

STR: 17(+3)|DEX: 18(+4)|CON: 12(+1)|INT: 6(-2)|WIS: 10(+0)|CHA: 13(+1)

Saving Throw: STR


Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.

Vital Spirit (Hidden): This Pokémon cannot be put to sleep.

Weaknesses: Ground, Rock, Water

Resistances: Bug, Steel, Fire, Grass, Ice, Fairy

Immunities: None

Stage: 1/3 | 2 ASI

Evolves into at level 6 and into at level 10 when exposed to a Magmarizer.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Smog, Leer

Level 2: Ember, Smokescreen

Level 6: Clear Smog, Flame Wheel, Confuse Ray

Level 10: Scary Face, Fire Punch

Level 14: Lava Plume, Low Kick

Level 18: Flamethrower, Sunny Day, Fire Blast

Egg Moves: Belch, Belly Drum, Cross Chop, Dynamic Punch, Follow Me, Mach Punch

Learnable via TMs: 001: Work Up, 006: Scary Face, 007: Protect, 012: Low Kick, 013: Acid Spray, 017: Confuse Ray, 018: Thief, 024: Fire Spin, 025: Facade, 038: Flame Charge, 043: Fling, 047: Edure, 049: Sunny Day, 058: Brick Break, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 070: Sleep Talk, 083: Poison Jab, 085: Rest, 103: Substitute, 107: Will-O-Wisp, 118: Heatwave, 120: Psychic, 125: Flamethrower, 130: Helping Hand, 141: Fire Burst, 157: Overheat, 165: Flare Blitz, 171: Tera Blast, 192: Focus Punch, 195: Burning Jealousy, 204: Double-Edge, 207: Temper Flare, 224: Curse

Magmar

Magmar

Found near the mouth of a volcano. This fire-breather's body temperature is nearly 2,200 degrees Fahrenheit. Wavering flames similar to those of the sun appear on the surface of this Pokémon's body.

SR: 2.5

HP: 46(d8)    AC: 14    Minimum Level Found: 6

STR: 19(+4)|DEX: 19(+4)|CON: 12(+1)|INT: 6(-2)|WIS: 12(+1)|CHA: 13(+1)

Saving Throw: STR


Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.

Vital Spirit (Hidden): This Pokémon cannot be put to sleep.

Weaknesses: Ground, Rock, Water

Resistances: Bug, Steel, Fire, Grass, Ice, Fairy

Immunities: None

Stage: 2/3 | 2 ASI

Evolves from at level 6 and into at level 10 when exposed to a Magmarizer.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Smog, Leer, Ember, Smokescreen, Clear Smog, Flame Wheel, Confuse Ray

Level 10: Scary Face, Fire Punch

Level 14: Lava Plume, Low Kick

Level 18: Flamethrower, Sunny Day, Fire Blast, Hyper Beam

Egg Moves: Belch, Belly Drum, Cross Chop, Dynamic Punch, Follow Me, Mach Punch

Learnable via TMs: 001: Work Up, 006: Scary Face, 007: Protect, 012: Low Kick, 013: Acid Spray, 017: Confuse Ray, 018: Thief, 024: Fire Spin, 025: Facade, 038: Flame Charge, 039: Low Sweep, 043: Fling, 047: Edure, 049: Sunny Day, 058: Brick Break, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 070: Sleep Talk, 080: Metronome, 083: Poison Jab, 085: Rest, 087: Taunt, 103: Substitute, 107: Will-O-Wisp, 118: Heatwave, 120: Psychic, 125: Flamethrower, 130: Helping Hand, 141: Fire Burst, 152: Giga Impact, 157: Overheat, 158: Focus Blast, 163: Hyper Beam, 165: Flare Blitz, 171: Tera Blast, 172: Roar, 181: Knock Off, 189: Heat Crash, 191: Uproar, 192: Focus Punch, 195: Burning Jealousy, 204: Double-Edge, 207: Temper Flare, 215: Scorching Sands, 224: Curse

Magmortar

Magmortar

They dwell in volcanic craters. It's said that only a single pair of Magmortar will inhabit any given volcano. When shooting 3,600 degree Fahrenheit fireballs from its arms, its body takes on a whitish hue from the intense heat.

SR: 2

HP: 100(d12)    AC: 16    Minimum Level Found: 10

STR: 20(+5)|DEX: 18(+4)|CON: 15(+2)|INT: 6(-2)|WIS: 14(+1)|CHA: 13(+1)

Saving Throw: STR


Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.

Vital Spirit (Hidden): This Pokémon cannot be put to sleep.

Weaknesses: Ground, Rock, Water

Resistances: Bug, Steel, Fire, Grass, Ice, Fairy

Immunities: None

Stage: 3/3 | 2 ASI

Evolves from at level 10 when exposed to a Magmarizer. This is the final form of .


Starting Moves: Smog, Leer, Ember, Smokescreen, Clear Smog, Flame Wheel, Confuse Ray, Scary Face, Fire Punch

Level 14: Lava Plume, Low Kick

Level 18: Flamethrower, Sunny Day, Fire Blast, Hyper Beam

Egg Moves: Belch, Belly Drum, Cross Chop, Dynamic Punch, Follow Me, Mach Punch

Learnable via TMs: 001: Work Up, 006: Scary Face, 007: Protect, 012: Low Kick, 013: Acid Spray, 017: Confuse Ray, 018: Thief, 024: Fire Spin, 025: Facade, 028: Bulldoze, 036: Rock Tomb, 038: Flame Charge, 039: Low Sweep, 043: Fling, 047: Edure, 049: Sunny Day, 058: Brick Break, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 070: Sleep Talk, 080: Metronome, 083: Poison Jab, 084: Stomping Tantrum, 085: Rest, 087: Taunt, 103: Substitute, 107: Will-O-Wisp, 117: Hyper Voice, 118: Heatwave, 120: Psychic, 125: Flamethrower, 126: Thunderbolt, 130: Helping Hand, 141: Fire Burst, 149: Earthquake, 152: Giga Impact, 157: Overheat, 158: Focus Blast, 163: Hyper Beam, 165: Flare Blitz, 168: Solar Beam, 171: Tera Blast, 172: Roar, 181: Knock Off, 189: Heat Crash, 191: Uproar, 192: Focus Punch, 195: Burning Jealousy, 204: Double-Edge, 207: Temper Flare, 215: Scorching Sands, 224: Curse

Miltank

Miltank

Miltank produces highly nutritious milk, so it's been supporting the lives of people and other Pokémon since ancient times. It is said that kids who drink Miltank's milk grow up to become hearty, healthy adults.

SR: 2.5

HP: 33(d20)    AC: 15    Minimum Level Found: 1

STR: 16(+3)|DEX: 18(+4)|CON: 16(+3)|INT: 6(-2)|WIS: 16(+3)|CHA: 12(+1)

Saving Throw: STR


Thick Fat: This Pokemon takes half the damage it otherwise would from Ice and Fire damage.

Scrappy: This Pokémon's Normal and Fighting type moves hit Ghost type Pokémon.

Sap Sipper (Hidden): This Pokémon takes no damage from grass-type attacks. If hit by a grass type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 1/1 | 4 ASI


Starting Moves: Tackle, Growl

Level 2: Rollout, Defense Curl

Level 6: Stomp, Heal Bell

Level 10: Headbutt, Zen Headbutt

Level 14: Milk Drink, Body Slam

Level 18: Play Rough, Charm, High Horsepower

Egg Moves: Belch, Curse, Double-Edge, Hammer Arm, Helping Hand, Present, Reversal, Seismic Toss

Learnable via TMs: Focus Punch, Water Pulse, Work Up, Sunny Day, Ice Beam, Blizzard, Hyper Beam, Protect, Rain Dance, Solar Beam, Iron Tail, Thunderbolt, Thunder, Earthquake, Shadow Ball, Brick Break, Double Team, Shock Wave, Sandstorm, Rock Tomb, Facade, Rest, Attract, Focus Blast, Fling, Endure, Giga Impact, Thunder Wave, Gyro Ball, Stealth Rock, Psych Up, Rock Slide, Sleep Talk, Bulldoze, Swagger, Substitute, Surf, Strength, Rock Smash

Happiny

Happiny

Mimicking Chansey, Happiny will place an egg-shaped stone in its belly pouch. Happiny's willing to lend its precious round stone to those it's friendly with, but if the stone isn't returned, Happiny will cry and throw a tantrum.

SR: 5.5

HP: #(d20)    AC: 10    Minimum Level Found: 1

STR: 11(+0)|DEX: 11(+0)|CON: 11(+0)|INT: 6(-2)|WIS: 12(+1)|CHA: 15(+2)

Saving Throw: STR


Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokéball.

Serene Grace: The DC to avoid a negative status condition from this Pokémon is increased by 1.

Friend Guard (Hidden): Once per long rest, when an ally within 15 feet of this Pokémon is hit by an attack, it may choose to halve the damage dealt.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 1/3 | 2 ASI

Evolves into at level 4 when exposed to an Oval Stone during the day and into at level 9 when evolved with Loyalty +2.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Pound, Copycat, Defense Curl

Level 2: Sweet Kiss, Disarming Voice, Covet, Charm

Egg Moves: Gravity, Heal Bell, Present, Seismic Toss

Learnable via TMs: 001: Work Up, 002: Charm, 007: Protect, 019: Disarming Voice, 025: Facade, 034: Icy Wind, 041: Stored Power, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 052: Snowscape, 059: Zen Headbutt, 070: Sleep Talk, 075: Light Screen, 080: Metronome, 081: Grass Knot, 082: Thunder Wave, 085: Rest, 103: Substitute, 114: Shadow Ball, 117: Hyper Voice, 120: Psychic, 130: Helping Hand, 168: Solar Beam, 171: Tera Blast, 178: Gravity

Chansey

Chansey

It is said to deliver happiness. Being compassionate, it shares its eggs with injured Pokémon or people. It walks carefully to prevent its egg from breaking. However, it is extremely fast at running away.

SR: 2

HP: #(d20 x2)    AC: 12    Minimum Level Found: 4

STR: 12(+1)|DEX: 13(+1)|CON: 13(+1)|INT: 6(-2)|WIS: 14(+)|CHA: 15(+2)

Saving Throw: STR


Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokéball.

Serene Grace: The DC to avoid a negative status condition from this Pokémon is increased by 1.

Healer (Hidden): As an action, this Pokémon may touch a creature to heal poison, burn, or paralysis. When it uses this ability, roll a d4. On the a result of 1 or 2, the status effect is moved to itself.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 2/3 | 2 ASI

Evolves from at level 4 when exposed to an Oval Stone during the day and into at level 9 when evolved with Loyalty +2.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Pound, Copycat, Defense Curl, Sweet Kiss, Disarming Voice, Covet, Charm, Tail Whip, Echoed Voice

Level 6: Life Dew, Sing

Level 10: Fling, Take Down, Heal Pulse

Level 14: Helping Hand, Light Screen, Double-Edge

Level 18: Soft-Boiled, Last Resort, Healing Wish

Egg Moves: Gravity, Heal Bell, Present, Seismic Toss

Learnable via TMs: 001: Work Up, 002: Charm, 007: Protect, 011: Water Pulse, 018: Thief, 019: Disarming Voice, 020: Trailblaze, 022: Chilling Water, 025: Facade, 028: Bulldoze, 032: Swift, 034: Icy Wind, 036: Rock Tomb, 041: Stored Power, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 052: Snowscape, 058: Brick Break, 059: Zen Headbutt, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 073: Drain Punch, 075: Light Screen, 079: Dazzling Gleam, 080: Metronome, 081: Grass Knot, 082: Thunder Wave, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 098: Skill Swap, 103: Substitute, 114: Shadow Ball, 116: Stealth Rock, 117: Hyper Voice, 120: Psychic, 125: Flamethrower, 126: Thunder Bolt, 129: Calm Mind, 130: Helping Hand, 135: Ice Beam, 136: Electric Terrain, 141: Fire Burst, 143: Blizzard, 147: Wild Charge, 149: Earthquake, 152: Giga Impact, 158: Focus Blast, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 178: Gravity, 204: Double-Edge, 205: Endeavor

Blissey

Blissey

A kindhearted Pokémon that will care for any sick person or Pokémon until their health improves. The eggs it lays are delicious and bring good fortune to those who eat them.

SR: 2

HP: #(d20 x2)    AC: 13    Minimum Level Found: 9

STR: 14(+2)|DEX: 13(+1)|CON: 15(+2)|INT: 6(-2)|WIS: 16(+)|CHA: 15(+2)

Saving Throw: STR


Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokéball.

Serene Grace: The DC to avoid a negative status condition from this Pokémon is increased by 1.

Healer (Hidden): As an action, this Pokémon may touch a creature to heal poison, burn, or paralysis. When it uses this ability, roll a d4. On the a result of 1 or 2, the status effect is moved to itself.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 3/3 | 2 ASI

Evolves from at level 9 when evolved with Loyalty +2. It is the final form of .


Starting Moves: Pound, Copycat, Defense Curl, Sweet Kiss, Disarming Voice, Covet, Charm, Tail Whip, Echoed Voice, Life Dew, Sing

Level 10: Fling, Take Down, Heal Pulse

Level 14: Helping Hand, Light Screen, Double-Edge

Level 18: Soft-Boiled, Last Resort, Healing Wish

Egg Moves: Gravity, Heal Bell, Present, Seismic Toss

Learnable via TMs: 001: Work Up, 002: Charm, 007: Protect, 011: Water Pulse, 018: Thief, 019: Disarming Voice, 020: Trailblaze, 022: Chilling Water, 025: Facade, 028: Bulldoze, 032: Swift, 034: Icy Wind, 036: Rock Tomb, 041: Stored Power, 043: Fling, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 052: Snowscape, 058: Brick Break, 059: Zen Headbutt, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 073: Drain Punch, 075: Light Screen, 079: Dazzling Gleam, 080: Metronome, 081: Grass Knot, 082: Thunder Wave, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 098: Skill Swap, 103: Substitute, 109: Trick, 114: Shadow Ball, 116: Stealth Rock, 117: Hyper Voice, 120: Psychic, 125: Flamethrower, 126: Thunder Bolt, 129: Calm Mind, 130: Helping Hand, 135: Ice Beam, 136: Electric Terrain, 141: Fire Burst, 143: Blizzard, 147: Wild Charge, 149: Earthquake, 152: Giga Impact, 158: Focus Blast, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 178: Gravity, 192: Focus Punch, 203: Psych Up, 204: Double-Edge, 205: Endeavor, 227: Alluring Voice

Raikou

Raikou

Raikou embodies the speed of lightning. The roars of this Pokémon send shock waves shuddering through the air and shake the ground as if lightning bolts had come crashing down.

SR: 0.5

HP: 309(d20)    AC: 13    Minimum Level Found: 20

STR: 17(+3)|DEX: 21(+5)|CON: 18(+4)|INT: 6(-2)|WIS: 14(+2)|CHA: 9(-1)

Saving Throw: DEX


Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Volt Absorb (Hidden): This Pokémon takes no damage from electricity or electric-type attacks. Instead, half of any electric damage done is absorbed, restoring the Pokémon's HP.

Weaknesses: Ground

Resistances: Flying, Steel, Electric

Immunities: None

Stage: 1/1 | 4 ASI


Starting Moves: Extreme Speed, Thunder Shock, Leer, Charge, Quick Attack, Spark, Bite, Calm Mind, Roar, Thunder Fang, Howl, Crunch, Extrasensory, Discharge, Reflect, Rain Dance, Thunder, Zap Cannon

Egg Moves: This Pokemon does not learn any moves by breeding

Learnable via TMs: 001: Work Up, 004: Agility, 005: Mud-Slap, 006: Scary Face, 007: Protect, 009: Thunder Fang, 020: Trailblaze, 023: Charge Beam, 025: Facade, 030: Snarl, 032: Swift, 047: Edure, 048: Volt Switch, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 066: Body Slam, 070: Sleep Talk, 072: Electro Ball, 074: Reflect, 075: Light Screen, 082: Thunder Wave, 085: Rest, 096: Eerie Impulse, 099: Iron Head, 103: Substitute, 108: Crunch, 112: Aura Sphere, 114: Shadow Ball, 126: Thunder Bolt, 129: Calm Mind, 130: Helping Hand, 136: Electric Terrain, 147: Wild Charge, 152: Giga Impact, 163: Hyper Beam, 166: Thunder, 171: Tera Blast, 172: Roar, 173: Charge, 188: Scald, 193: Weather Ball, 204: Double-Edge, 211: Electroweb, 221: Throat Chop

Entei

Entei

Entei embodies the passion of magma. This Pokémon is thought to have been born in the eruption of a volcano. It sends up massive bursts of fire that utterly consume all that they touch.

SR: 0.5

HP: 269(d20)    AC: 14    Minimum Level Found: 20

STR: 20(+5)|DEX: 20(+5)|CON: 15(+2)|INT: 6(-2)|WIS: 14(+2)|CHA: 9(-1)

Saving Throw: STR


Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Inner Focus (Hidden): This Pokémon is immune to flinching.

Weaknesses: Ground, Rock, Water

Resistances: Bug, Steel, Fire, Grass, Ice, Fairy

Immunities: None

Stage: 1/1 | 4 ASI


Starting Moves: Ember, Leer, Stomp, Smokescreen, Sacred Fire, Extreme Speed, Flame Wheel, Bite, Calm Mind, Roar, Fire Fang, Scary Face, Crunch, Extrasensory, Lava Plume, Swagger, Sunny Day, Fire Blast, Eruption

Egg Moves: This Pokemon learns no moves by breeding

Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 008: Fire Fang, 020: Trailblaze, 024: Fire Spin, 025: Facade, 028: Bulldoze, 030: Snarl, 032: Swift, 038: Flame Charge, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 055: Dig, 066: Body Slam, 070: Sleep Talk, 084: Stomping Tantrum, 085: Rest, 099: Iron Head, 103: Substitute, 107: Will-O-Wisp, 108: Crunch, 114: Shadow Ball, 118: Heatwave, 125: Flamethrower, 129: Calm Mind, 130: Helping Hand, 134: Reversal, 141: Fire Burst, 150: Stone Edge, 152: Giga Impact, 157: Overheat, 163: Hyper Beam, 165: Flare Blitz, 168: Solar Beam, 171: Tera Blast, 172: Roar, 193: Weather Ball, 204: Double-Edge, 215: Scorching Sands

Suicune

Suicune

Suicune embodies the compassion of a pure spring of water. It runs across the land with gracefulness on the north wind. This Pokémon has the power to purify dirty water.

SR: 0.5

HP: 309(d20)    AC: 15    Minimum Level Found: 20

STR: 16(+3)|DEX: 18(+4)|CON: 19(+4)|INT: 6(-2)|WIS: 16(++3)|CHA: 9(-1)

Saving Throw: WIS


Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Water Absorb (Hidden): This Pokémon takes no damage from water or water-type attacks. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.

Weaknesses: Grass, Electric

Resistances: Steel, Fire, Water, Ice

Immunities: None

Stage: 1/1 | 4 ASI


Starting Moves: Water Gun, Leer, Gust, Mist, Sheer Cold, Extreme Speed, Water Pulse, Bite, Calm Mind, Roar, Ice Fang, Tailwind, Crunch, Extrasensory, Surf, Mirror Coat, Rain Dance, Hydro Pump, Blizzard

Egg Moves: This Pokemon learns no moves by breeding

Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 010: Ice Fang, 011: Water Pulse, 020: Trailblaze, 022: Chilling Water, 025: Facade, 030: Snarl, 032: Swift, 034: Icy Wind, 046: Avalanche, 047: Edure, 050: Rain Dance, 051: Sandstorm, 052: Snowscape, 065: Air Slash, 066: Body Slam, 070: Sleep Talk, 077: Waterfall, 085: Rest, 099: Iron Head, 103: Substitute, 108: Crunch, 110: Liquidation, 113: Tailwind, 114: Shadow Ball, 123: Surf, 129: Calm Mind, 130: Helping Hand, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 152: Giga Impact, 163: Hyper Beam, 171: Tera Blast, 172: Roar, 188: Scald, 193: Weather Ball, 204: Double-Edge, 208: Whirlpool

Larvitar

Larvitar

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Born underground, it eats its way through dirt to the surface, where its parents are. It doesn't deal well with the bright light it finds there.

SR: 2.5

HP: 20(d8)    AC: 12    Minimum Level Found: 1

STR: 17(+3)|DEX: 12(+1)|CON: 15(+2)|INT: 8(-1)|WIS: 10(+0)|CHA: 9(-1)

Saving Throw: CON/INT


Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.

Sand Veil (Hidden): This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.

Weaknesses: Fighting, Ground, Steel, Water, Grass, Ice

Resistances: Normal, FLying, Poison, Rock, Fire

Immunities: Electric

Stage: 1/3 | 2 ASI

Evolves into at level 6 and into at level 11.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Leer

Level 2: Rock Throw, Payback, Bite

Level 6: Scary Face, Rock Slide, Stomping Tantrum

Level 10: Screech, Smack Down

Level 14: Crunch, Earthquake, Stone Edge

Level 18: Thrash, Sandstorm, Hyper Beam

Egg Moves: Ancient Power, Assurance, Curse, Dragon Dance, Focus Energy, Iron Defense, Iron Head, Outrage, Stomp

h2>Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 025: Facade, 028: Bulldoze, 030: Snarl, 035: Mud Shot, 036: Rock Tomb, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 055: Dig, 058: Brick Break, 066: Body Slam, 070: Sleep Talk, 076: Rock Blast, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 087: Taunt, 094: Dark Pulse, 099: Iron Head, 100: Dragon Dance, 103: Substitute, 104: Iron Defense, 108: Crunch, 116: Stealth Rock, 130: Helping Hand, 133: Earth Power, 134: Reversal, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 156: Outrage, 163: Hyper Beam, 171: Tera Blast, 176: Sand Tomb, 177: Spite, 179: Smack Down, 204: Double-Edge, 224: Curse

Pupitar

Pupiitar

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This pupa flies around wildly by venting with great force the gas pressurized inside its body. Its shell is as hard as bedrock, and it is also very strong. Its thrashing can topple a mountain.

SR: 2.5

HP: 72(d12)    AC: 15    Minimum Level Found: 6

STR: 19(+4)|DEX: 13(+1)|CON: 17(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 9(-1)

Saving Throw: CON/INT


Shed Skin: If this Pokémon is affected by a negative status ailment, they can roll a d4 at the end of each of their turns. On a result of 4, they are cured.

Weaknesses: Fighting, Ground, Steel, Water, Grass, Ice

Resistances: Normal, FLying, Poison, Rock, Fire

Immunities: Electric

Stage: 2/3 | 2 ASI

Evolves from at level 6 and into at level 11.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Leer, Rock Throw, Payback, Iron Defense, Bite, Scary Face, Rock Slide, Stomping Tantrum

Level 10: Screech, Smack Down

Level 14: Crunch, Earthquake, Stone Edge

Level 18: Thrash, Sandstorm, Hyper Beam

Egg Moves: Ancient Power, Assurance, Curse, Dragon Dance, Focus Energy, Iron Defense, Iron Head, Outrage, Stomp

Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 025: Facade, 027: Aerial Ace, 028: Bulldoze, 030: Snarl, 035: Mud Shot, 036: Rock Tomb, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 055: Dig, 058: Brick Break, 066: Body Slam, 070: Sleep Talk, 076: Rock Blast, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 087: Taunt, 094: Dark Pulse, 099: Iron Head, 100: Dragon Dance, 103: Substitute, 104: Iron Defense, 108: Crunch, 116: Stealth Rock, 130: Helping Hand, 133: Earth Power, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 156: Outrage, 163: Hyper Beam, 171: Tera Blast, 176: Sand Tomb, 177: Spite, 179: Smack Down, 186: High Horsepower, 199: Lash Out, 204: Double-Edge, 224: Curse

Tyranitar

Tyranitar

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Tyranitar is so overwhelmingly powerful, it can bring down a whole mountain to make its nest. This Pokémon wanders about in mountains seeking new opponents to fight. If it finds an opponent that's not worthy, Tyranitar ignores it and wanders on.

SR: 2.5

HP: 190(d20)    AC: 18    Minimum Level Found: 11

STR: 23(+6)|DEX: 14(+2)|CON: 20(+5)|INT: 6(-2)|WIS: 14(+2)|CHA: 11(+0)

Saving Throw:#


Sand Stream: When this Pokémon enters an outside battle, the weather immediately changes to a Sandstorm for 5 rounds. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.

Unnerve (Hidden): Opponents in combat with this Pokémon cannot eat held berries.

Weaknesses: Fighting, Ground, Bug, Steel, Water, Grass, Fairy

Resistances: Normal, FLying, Poison, Ghost, Fire, Dark

Immunities: Psychic

Stage: 3/3 | 2 ASI

Evolves from at level 11. This is the final form of .


Starting Moves: Iron Defense, Dark Pulse, Thunder Fang, Fire Fang, Ice Fang, Tackle, Leer, Rock Throw, Payback, Bite, Scary Face, Rock Slide, Stomping Tantrum, Screech, Smack Down

Level 14: Crunch, Earthquake, Stone Edge

Level 18: Thrash, Sandstorm, Hyper Beam, Giga Impact

Egg Moves: Ancient Power, Assurance, Curse, Dragon Dance, Focus Energy, Iron Defense, Iron Head, Outrage, Stomp

Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 008: Fire Fang, 009: Thunder Fang, 010: Ice Fang, 012: Low Kick, 025: Facade, 027: Aerial Ace, 028: Bulldoze, 030: Snarl, 034: Icy Wind, 035: Mud Shot, 036: Rock Tomb, 043: Fling, 044: Dragon Tail, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 055: Dig, 058: Brick Break, 061: Shadow Claw, 062: Foul Play, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 076: Rock Blast, 078: Dragon Claw, 082: Thunder Wave, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 087: Taunt, 089: Body Press, 094: Dark Pulse, 099: Iron Head, 100: Dragon Dance, 101: Power Gem, 103: Substitute, 104: Iron Defense, 108: Crunch, 115: Dark Pulse, 116: Stealth Rock, 121: Heavy Slam, 123: Surf, 125: Flamethrower, 126: Thunder Bolt, 130: Helping Hand, 133: Earth Power, 135: Ice Beam, 141: Fire Burst, 142: Hydro Pump, 143: Blizzard, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 156: Outrage, 158: Focus Blast, 163: Hyper Beam, 166: Thunder, 171: Tera Blast, 172: Roar, 176: Sand Tomb, 177: Spite, 179: Smack Down, 181: Knock off, 186: High Horsepower, 192: Focus Punch, 204: Double-Edge, 209: Muddy Water, 222: Breaking Swipe, 224: Curse, 225: Hard Press

Lugia

Lugia

/

It is said to be the guardian of the seas and sleeps in a deep-sea trench. If it flaps its wings, it is said to cause a 40-day storm.

SR: 0.5

HP: 349(d20)    AC: 16    Minimum Level Found: 20

STR: 17(+3)|DEX: 21(+5)|CON: 22(+6)|INT: 10(+0)|WIS: 16(+3)|CHA: 8(-2)

Saving Throw: WIS/DEX


Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Multiscale (Hidden): If this Pokémon is at full health, the first damage dealt to it is halved.

Weaknesses: Rock, Ghost, Electric, Ice, Dark

Resistances: Fighting, Grass, Psychic

Immunities: Ground

Stage: 1/1 | 4 ASI


Starting Moves: Gust, Whirlwind, Weather Ball, Ancient Power, Dragon Rush, Mist, Safeguard, Calm Mind, Extrasensory, Recover, Aeroblast, Rain Dance, Hydro Pump, Future Sight, Sky Attack

Egg Moves: This Pokemon learns no moves via breeding.

Learnable via TMs: 001: Work Up, 006: Scary Face, 007: Protect, 011: Water Pulse, 014: Acrobatics, 022: Chilling Water, 023: Charge Beam, 025: Facade, 027: Aerial Ace, 032: Swift, 034: Icy Wind, 040: Air Cutter, 044: Dragon Tail, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 054: Psyschock, 059: Zen Headbutt, 065: Air Slash, 066: Body Slam, 070: Sleep Talk, 074: Reflect, 075: Light Screen, 077: Waterfall, 085: Rest, 092: Imprison, 097: Fly, 098: Skill Swap, 099: Iron Head, 103: Substitute, 109: Trick, 110: Liquidation, 111: Giga Drain, 113: Tailwind, 114: Shadow Ball, 115: Dark Pulse, 117: Hyper Voice, 120: Psychic, 123: Surf, 126: Thunder Bolt, 129: Calm Mind, 130: Helping Hand, 133: Earth Power, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 149: Earthquake, 152: Giga Impact, 160: Hurricane, 163: Hyper Beam, 164: Brave Bird, 166: Thunder, 171: Tera Blast, 193: Weather Ball, 197: Dual Wingbeat, 203: Psych Up, 204: Double-Edge, 208: Whirlpool, 217: Future Sight, 224: Curse, 228: Psychic Noise

Ho-Oh

Ho-Oh

/

It will reveal itself before a pure-hearted Trainer by shining its bright, rainbow-colored wings. It is said that anyone seeing it is promised eternal happiness.

SR: 0.5

HP: 329(d20)    AC: 14    Minimum Level Found: 20

STR: 22(+6)|DEX: 21(+5)|CON: 20(+5)|INT: 8(-1)|WIS: 14(+2)|CHA: 8(-1)

Saving Throw: STR/DEX


Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Regenerator (Hidden): Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.

Weaknesses: Rock, Water, Electric

Resistances: Fighting, Bug, Steel, Fire, Grass, Fairy

Immunities: Ground

Stage: 1/1 | 4 ASI


Starting Moves: Gust, Whirlwind, Weather Ball, Ancient Power, Life Dew, Safeguard, Calm Mind, Extrasensory, Recover, Sacred Fire, Sunny Day, Fire Blast, Future Sight, Sky Attack, Overheat

Egg Moves: This Pokemon learns no moves via breeding.

Learnable via TMs: 001: Work Up, 007: Protect, 023: Charge Beam, 024: Fire Spin, 025: Facade, 027: Aerial Ace, 032: Swift, 038: Flame Charge, 040: Air Cutter, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 059: Zen Headbutt, 065: Air Slash, 066: Body Slam, 070: Sleep Talk, 074: Reflect, 075: Light Screen, 085: Rest, 092: Imprison, 097: Fly, 099: Iron Head, 103: Substitute, 107: Will-O-Wisp, 111: Giga Drain, 113: Tailwind, 114: Shadow Ball, 117: Hyper Voice, 118: Heatwave, 120: Psychic, 125: Flamethrower, 126: Thunder Bolt, 129: Calm Mind, 130: Helping Hand, 133: Earth Power, 141: Fire Burst, 149: Earthquake, 152: Giga Impact, 157: Overheat, 160: Hurricane, 163: Hyper Beam, 164: Brave Bird, 165: Flare Blitz, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 193: Weather Ball, 197: Dual Wingbeat, 203: Psych Up, 204: Double-Edge, 215: Scorching Sands, 217: Future Sight

Celebi

Celebi

/

This Pokémon has the ability to move through time. It bolsters grass and trees with its own strength, and it can heal wounds, too. Records describing it as a forest deity can be found from many different eras.

SR: 2.5

HP: 329(d20)    AC: 15    Minimum Level Found: 20

STR: 18(+4)|DEX: 18(+4)|CON: 20(+5)|INT: 8(-1)|WIS: 18(+4)|CHA: 13(+1)

Saving Throw: WIS/CON


Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokéball.

Weaknesses: Flying, Poison, Bug, Ghost Fire, Ice, Dark

Resistances: Fighting, Ground, Water, Grass, Electric, Psychic

Immunities: None

Stage: 1/1 | 4 ASI


Starting Moves: Confusion, Heal Bell, Magical Leaf, Baton Pass, Ancient Power, Life Dew, Leech Seed, Recover, Future Sight, Healing Wish, Leaf Storm, Perish Song

Egg Moves: This Pokemon learns no moves via breeding.

Learnable via TMs: Water Pulse, Calm Mind, Sunny Day, Hyper Beam, Light Screen, Protect, Rain Dance, Giga Drain, Safeguard, Dazzling Gleam, Solar Beam, Psychic, Shadow Ball, Double Team, Reflect, Shock Wave, Sandstorm, Aerial Ace, Facade, Rest, Skill Swap, Energy Ball, Fling, Charge Beam, Endure, Nasty Plot, Giga Impact, Flash, Thunder Wave, Swords Dance, Stealth Rock, Psych Up, Sleep Talk, Dream Eater, Grass Knot, Swagger, U-Turn, Substitute, Trick Room, Cut