Pineco hangs from a tree branch and patiently waits for prey to come along. If the Pokémon is disturbed while eating by someone shaking its tree, it drops down to the ground and explodes with no warning.
SR: 7
HP: #(d8) AC: 14 Minimum Level Found: 1
STR: 12(+1)|DEX: 11(+0)|CON: 14(+2)|INT: 6(-2)|WIS: 10(+0)|CHA: 14(+2)
Saving Throw: DEX
Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.
Overcoat (Hidden): This Pokémon does not take damage from weather-related moves like Hail, Weather Ball, etc.
Weaknesses: Flying, Rock, Fire
Resistances: Fighting, Ground, Grass
Immunities: None
Stage: 1/2 | 3 ASI
Evolves into at level 6.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Tackle, Protect
Level 2: Self-Destruct, Bug Bite
Level 6: Take Down, Rapid Spin, Rollout
Level 10: Curse, Spikes
Level 14: Payback, Explosion
Level 18: Iron Defense, Gyro Ball, Double-Edge
Egg Moves: Counter, Flail, Pin Missile, Power Trick, Sand Tomb, Swift, Toxic Spikes
Learnable via TMs: 001: Work Up, 007: Protect, 015: Struggle Bug, 021: Pounce, 025: Facade, 028: Bulldoze, 032: Swift, 036: Rock Tomb, 045: Venoschok, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 055: Dig, 066: Body Slam, 070: Sleep Talk, 071: Seed Bomb, 074: Reflect, 075: Light Screen, 076: Rock Blast, 083: Poison Jab, 085: Rest, 086: Rock Slide, 090: Spikes, 091: Toxic Spikes, 103: Substitute, 104: Iron Defense, 106: Drill Run, 111: Giga Drain, 116: Stealth Rock, 124: Ice Spinner, 130: Helping Hand, 134: Reversal, 162: Bug Buzz, 168: Solar Beam, 171: Tera Blast, 176: Sand Tomb, 178: Gravity, 180: Gyro Ball, 182: Bug Bite, 185: Lunge, 202: Pain Split, 204: Double-Edge, 224: Curse
Forretress conceals itself inside its hardened steel shell. The shell is opened when the Pokémon is catching prey, but it does so at such a quick pace that the shell's inside cannot be seen.
SR: 3.5
HP: 84(d12) AC: 21 Minimum Level Found: 6
STR: 13(+1)|DEX: 14(+2)|CON: 20(+5)|INT: 6(-2)|WIS: 14(+2)|CHA: 14(+2)
Saving Throw: DEX/CON
Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.
Overcoat (Hidden): This Pokémon does not take damage from weather-related moves like Hail, Weather Ball, etc.
Weaknesses: Fire
Resistances: Normal, Bug, Steeel, Grass, Psychic, Ice, Dragon, Fairy
Immunities: Poison
Stage: 2/2 | 3 ASI
Evolves from at level 6.
Starting Moves: Zap Cannon, Magnet Rise, Toxic Spikes, Tackle, Protect, Self-Destruct, Bug Bite, Take Down, Heavy Slam, Rapid Spin, Rollout
Level 10: Curse, Spikes
Level 14: Payback, Explosion
Level 18: Iron Defense, Gyro Ball, Double-Edge
Egg Moves: Counter, Flail, Pin Missile, Power Trick, Sand Tomb, Swift, Toxic Spikes
Learnable via TMs: 001: Work Up, 007: Protect, 015: Struggle Bug, 021: Pounce, 025: Facade, 028: Bulldoze, 032: Swift, 036: Rock Tomb, 045: Venoschok, 047: Edure, 048: Volt Switch, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 053: Smart Strike, 055: Dig, 066: Body Slam, 070: Sleep Talk, 071: Seed Bomb, 074: Reflect, 075: Light Screen, 076: Rock Blast, 082: Thunder Wave, 083: Poison Jab, 085: Rest, 086: Rock Slide, 089: Body Press, 090: Spikes, 091: Toxic Spikes, 093: Flash Cannon, 099: Iron Head, 103: Substitute, 104: Iron Defense, 106: Drill Run, 111: Giga Drain, 116: Stealth Rock, 121: Heavy Slam, 124: Ice Spinner, 130: Helping Hand, 133: Earth Power, 134: Reversal, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 162: Bug Buzz, 163: Hyper Beam, 168: Solar Beam, 170: Steel Beam, 171: Tera Blast, 176: Sand Tomb, 178: Gravity, 180: Gyro Ball, 182: Bug Bite, 185: Lunge, 202: Pain Split, 204: Double-Edge, 223: Metal Sound, 224: Curse, 225: Hard Press
It creates mazes in dark locations. If spotted, it escapes by burrowing with its tail. It can float just slightly using its wings. If you happen to find one, consider yourself lucky.
SR: 7
HP: 32(d20) AC: 13 Minimum Level Found: 1
STR: 16(+3)|DEX: 12(+1)|CON: 14(+2)|INT: 6(-2)|WIS: 12(+1)|CHA: 12(+1)
Saving Throw: STR
Serene Grace: The DC to avoid a negative status condition from this Pokémon is increased by 1.
Run Away: This Pokémon cannot be the target of an attack of opportunity.
Rattled (Hidden): When this Pokémon is hit by a damaging Dark, Bug, or Ghost move, it makes its next attack at advantage.
Weaknesses: Fighting
Resistances: None
Immunities: Ghost
Stage: 1/2 | 3 ASI
Evolves into at level 6.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Flail, Defense Curl
Level 2: Mud-Slap, Rollout, Glare
Level 6: Screech, Ancient Power
Level 10: Drill Run, Yawn, Hyper Drill
Level 14: Roost, Dragon Rush
Level 18: Coil, Double-Edge, Endeavor
Egg Moves: Aqua Tail, Astonish, Bite, Curse, Headbutt, Last Resort
Learnable via TMs: 001: Work Up, 004: Agility, 005: Mud-Slap, 006: Scary Face, 007: Protect, 018: Thief, 021: Pounce, 022: Chilling Water, 025: Facade, 026: Poison Tail, 028: Bulldoze, 029: Hex, 035: Mud Shot, 036: Rock Tomb, 041: Stored Power, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 053: Smart Strike, 055: Dig, 059: Zen Headbutt, 065: Air Slash, 066: Body Slam, 070: Sleep Talk, 083: Poison Jab, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 103: Substitute, 106: Drill Run, 114: Shadow Ball, 116: Stealth Rock, 117: Hyper Voice, 124: Ice Spinner, 125: Flamethrower, 126: Thunder Bolt, 128: Amnesia, 129: Calm Mind, 130: Helping Hand, 132: Baton Pass, 133: Earth Power, 135: Ice Beam, 141: Fire Burst, 143: Blizzard, 147: Wild Charge, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 175: Toxic, 177: Spite, 180: Gyro Ball, 185: Lunge, 191: Uproar, 200: Scale Shot, 202: Pain Split, 203: Psych Up, 204: Double-Edge, 205: Endeavor, 219: Skitter Smack, 222: Breaking Swipe, 224: Curse
This Pokémon uses its hard tail to make its nest by boring holes into bedrock deep underground. The nest can reach lengths of over six miles. The gentle Dudunsparce will put Pokémon that wander into its nest onto its back and carry them to the entrance.
SR: 2.5
HP: 94(d20) AC: 17 Minimum Level Found: 6
STR: 19(+4)|DEX: 13(+1)|CON: 15(+2)|INT: 6(-2)|WIS: 16(+3)|CHA: 11(+0)
Saving Throw: STR
Serene Grace: The DC to avoid a negative status condition from this Pokémon is increased by 1.
Run Away: This Pokémon cannot be the target of an attack of opportunity.
Rattled (Hidden): When this Pokémon is hit by a damaging Dark, Bug, or Ghost move, it makes its next attack at advantage.
Weaknesses: Fighting
Resistances: None
Immunities: Ghost
Stage: 2/2 | 3 ASI
Evolves from at level 6.
Starting Moves: Flail, Defense Curl, Mud-Slap, Rollout, Glare, Screech, Ancient Power
Level 10: Drill Run, Yawn, Hyper Drill
Level 14: Roost, Dragon Rush
Level 18: Coil, Double-Edge, Endeavor, Hurricane, Boomburst
Egg Moves: Aqua Tail, Astonish, Bite, Curse, Headbutt, Last Resort
Learnable via TMs: 001: Work Up, 004: Agility, 005: Mud-Slap, 006: Scary Face, 007: Protect, 018: Thief, 021: Pounce, 022: Chilling Water, 025: Facade, 026: Poison Tail, 028: Bulldoze, 029: Hex, 035: Mud Shot, 036: Rock Tomb, 041: Stored Power, 044: Dragon Tail, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 053: Smart Strike, 055: Dig, 059: Zen Headbutt, 065: Air Slash, 066: Body Slam, 070: Sleep Talk, 083: Poison Jab, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 089: Body Press, 103: Substitute, 106: Drill Run, 113: Tailwind, 114: Shadow Ball, 116: Stealth Rock, 117: Hyper Voice, 121: Heavy Slam, 124: Ice Spinner, 125: Flamethrower, 126: Thunder Bolt, 128: Amnesia, 129: Calm Mind, 130: Helping Hand, 132: Baton Pass, 133: Earth Power, 135: Ice Beam, 141: Fire Burst, 143: Blizzard, 147: Wild Charge, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 156: Outrage, 160: Hurricane, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 175: Toxic, 177: Spite, 180: Gyro Ball, 185: Lunge, 191: Uproar, 197: Dual Wingbeat, 200: Scale Shot, 202: Pain Split, 203: Psych Up, 204: Double-Edge, 205: Endeavor, 219: Skitter Smack, 221: Throat Chop, 222: Breaking Swipe, 224: Curse
It glides as if sliding. It startles foes by clamping on to their faces, then jabs with its poison stinger. It builds its nest on a steep cliff. When it is done gliding, it hops along the ground back to its nest.
SR: 3
HP: 21(d8) AC: 15 Minimum Level Found: 1
STR: 15(+2)|DEX: 18(+4)|CON: 16(+3)|INT: 10(+0)|WIS: 10(+0)|CHA: 12(+1)
Saving Throw: INT/DEX
Hyper Cutter: This Pokémon’s attack or damage bonuses cannot be decreased by an opponent’s moves.
Sand Veil: This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.
Immunity (Hidden): This Pokémon is immune to becoming poisoned.
Weaknesses: Water, Ice
Resistances: Fighing, Poison, Bug
Immunities: Ground, Electric
Stage: 1/2 | 3 ASI
Evolves into at level 5 when exposed to a Razor Fang.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Poison Sting, Sand Attack
Level 2: Harden, Knock Off
Level 6: Quick Attack, Fury Cutter, Poison Tail
Level 10: Acrobatics, Slash
Level 14: U-Turn, Screech
Level 18: X-Scissor, Crabhammer, Swords Dance
Egg Moves: Counter, Cross Poison, Double-Edge, Feint, Night Slash, Wing Attack
Learnable via TMs: 001: Work Up, 004: Agility, 005: Mud-Slap, 006: Scary Face, 007: Protect, 008: Fire Fang, 009: Thunder Fang, 010: Ice Fang, 014: Acrobatics, 015: Struggle Bug, 018: Thief, 025: Facade, 026: Poison Tail, 027: Aerial Ace, 028: Bulldoze, 031: Metal Claw, 032: Swift, 035: Mud Shot, 036: Rock Tomb, 043: Fling, 045: Venoschok, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 057: False Swipe , 058: Brick Break, 060: U-Turn, 063: Psychic Fangs, 070: Sleep Talk, 083: Poison Jab, 085: Rest, 086: Rock Slide, 087: Taunt, 088: Swords Dance, 090: Spikes, 091: Toxic Spikes, 094: Dark Pulse, 102: Gunk Shot, 103: Substitute, 105: X-Scissor, 108: Crunch, 113: Tailwind, 116: Stealth Rock, 132: Baton Pass, 133: Earth Power, 148: Sludge Bomb, 149: Earthquake, 150: Stone Edge, 171: Tera Blast, 175: Toxic, 176: Sand Tomb, 181: Knock off, 185: Lunge, 186: High Horsepower, 197: Dual Wingbeat, 200: Scale Shot, 204: Double-Edge, 219: Skitter Smack, 221: Throat Chop, 222: Breaking Swipe
If it succeeds in catching even a faint breeze properly, it can circle the globe without flapping once. It flies soundlessly through the sky. It catches prey with its long tail, then lunges at the prey's vulnerable spots with its fangs.
SR: 2
HP: 63(d12) AC: 19 Minimum Level Found: 5
STR: 16(+3)|DEX: 19(+4)|CON: 17(+3)|INT: 6(-2)|WIS: 18(+4)|CHA: 12(+1)
Saving Throw: INT/DEX
Hyper Cutter: This Pokémon’s attack or damage bonuses cannot be decreased by an opponent’s moves.
Sand Veil: This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.
Poison Heal (Hidden): If this Pokémon is poisoned, the amount of damage dealt by the poison heals the Pokémon instead.
Weaknesses: Water, Ice
Resistances: Fighing, Poison, Bug
Immunities: Ground, Electric
Stage: 2/2 | 3 ASI
Evolves from at level 5 when exposed to a Razor Fang.
Starting Moves: Thunder Fang, Ice Fang, Fire Fang, Poison Jab, Sand Attack, Harden, Knock Off
Level 6: Quick Attack, Fury Cutter, Poison Tail
Level 10: Acrobatics, Slash
Level 14: U-Turn, Screech
Level 18: X-Scissor, Crabhammer, Swords Dance
Egg Moves: Counter, Cross Poison, Double-Edge, Feint, Night Slash, Wing Attack
Learnable via TMs: 001: Work Up, 004: Agility, 005: Mud-Slap, 006: Scary Face, 007: Protect, 008: Fire Fang, 009: Thunder Fang, 010: Ice Fang, 014: Acrobatics, 015: Struggle Bug, 018: Thief, 025: Facade, 026: Poison Tail, 027: Aerial Ace, 028: Bulldoze, 031: Metal Claw, 032: Swift, 035: Mud Shot, 036: Rock Tomb, 043: Fling, 045: Venoschok, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 057: False Swipe , 058: Brick Break, 060: U-Turn, 063: Psychic Fangs, 070: Sleep Talk, 083: Poison Jab, 085: Rest, 086: Rock Slide, 087: Taunt, 088: Swords Dance, 090: Spikes, 091: Toxic Spikes, 094: Dark Pulse, 102: Gunk Shot, 103: Substitute, 105: X-Scissor, 108: Crunch, 113: Tailwind, 116: Stealth Rock, 132: Baton Pass, 133: Earth Power, 148: Sludge Bomb, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 163: Hyper Beam, 171: Tera Blast, 175: Toxic, 176: Sand Tomb, 181: Knock off, 185: Lunge, 186: High Horsepower, 197: Dual Wingbeat, 200: Scale Shot, 204: Double-Edge, 221: Throat Chop, 222: Breaking Swipe
Onix has a magnet in its brain. It acts as a compass so that this Pokémon does not lose direction while it is tunneling. As it grows older, its body becomes increasingly rounder and smoother.
SR: 2.5
HP: 46(d6) AC: 18 Minimum Level Found: 4
STR: 15(+2)|DEX: 15(+2)|CON: 20(+5)|INT: 8(-1)|WIS: 10(+0)|CHA: 12(+1)
Saving Throw:CON/INT
Rock Head: This Pokémon takes no recoil damage.
Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.
Weak Armor (Hidden): When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).
Weaknesses: Fighting, Ground, Steel, Water, Grass, Ice
Resistances: Normal, Flying, Poison, Rock, Fire
Immunities: Electric
Stage: 1/2 | 3 ASI
Evolves into at level 8 when exposed to a Metal Coat.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Moves Current as of Gen VIII- Has not Appeared in Gen IX.
Starting Moves: Tackle, Harden, Bind
Level 2: Rock Throw, Smack Down, Rock Polish
Level 6: Dragon Breath, Curse, Rock Slide
Level 10: Screech, Sand Tomb, Stealth Rock
Level 14: Slam, Sandstorm, Dig
Level 18: Iron Tail, Stone Edge, Double-Edge
Egg Moves: Block, Defense Curl, Dragon Tail, Flail, Head Smash, Heavy Slam, Rock Blast, Rollout, Wide Guard
Learnable via TMs: Roar, Sunny Day, Taunt, Protect, Iron Tail, Earthquake, Dig, Double Team, Sandstorm, Rock Tomb, Torment, Facade, Rest, Attract, Endure, Dragon Pulse, Explosion, Payback, Rock Polish, Stone Edge, Gyro Ball, Stealth Rock, Psych Up, Rock Slide, Sleep Talk, Bulldoze, Swagger, Substitute, Flash Cannon, Strength, Rock Smash, Rock Cilmb
Steelix lives even further underground than Onix. This Pokémon is known to dig toward the earth's core. There are records of this Pokémon reaching a depth of over six-tenths of a mile underground.
SR: 1.5
HP: 120(d12) AC: 24 Minimum Level Found: 8
STR: 16(+3)|DEX: 15(+2)|CON: 23(+6)|INT: 8(-1)|WIS: 14(+2)|CHA: 12(+1)
Saving Throw: CON/INT
Rock Head: This Pokémon takes no recoil damage.
Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.
Weak Armor (Hidden): When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).
Weaknesses: Fighting, Ground, Fire, Water
Resistances: Normal, Flying, Rock, Bug, Steel, Psychic, Dragon, Fairy
Immunities: Poison, Electric
Stage: 2/2 | 3 ASI
Evolves from at level 8 when exposed to a Metal Coat.
Moves Current as of Gen VIII- Has not Appeared in Gen IX.
Starting Moves: Crunch, Thunder Fang, Ice Fang, Fire Fang, Rock Polish, Tackle, Harden, Bind, Rock Throw, Smack Down, Automize, Dragon Breath, Curse, Rock Slide
Level 10: Screech, Sand Tomb, Stealth Rock
Level 14: Slam, Sandstorm, Dig
Level 18: Iron Tail, Stone Edge, Double-Edge, Magnet Rise
Egg Moves: Block, Defense Curl, Dragon Tail, Flail, Head Smash, Heavy Slam, Rock Blast, Rollout, Wide Guard
Learnable via TMs: Roar, Sunny Day, Taunt, Hyper Beam, Protect, Iron Tail, Earthquake, Dig, Double Team, Sandstorm, Rock Tomb, Torment, Facade, Rest, Attract, Endure, Dragon Pulse, Explosion, Payback, Giga Impact, Rock Polish, Stone Edge, Gyro Ball, Stealth Rock, Psych Up, Dark Pulse, Rock Slide, Sleep Talk, Bulldoze, Swagger, Substitute, Flash Cannon, Cut, Strength, Rock Smash, Rock Climb
In contrast to its appearance, it's quite timid. When playing with other puppy Pokémon, it sometimes gets bullied. It grows close to others easily and is also easily spoiled. The disparity between its face and its actions makes many young women wild about it.
SR: 7
HP: 19(d8) AC: 12 Minimum Level Found: 1
STR: 14(+2)|DEX: 11(+0)|CON: 12(+1)|INT: 6(-2)|WIS: 12(+1)|CHA: 14(+2)
Saving Throw: CHA
Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.
Run Away: This Pokémon cannot be the target of an attack of opportunity.
Rattled (Hidden): When this Pokémon is hit by a damaging Dark, Bug, or Ghost move, it makes its next attack at advantage.
Weaknesses: Steel, Poison
Resistances: Dark, Fighting, Bug
Immunities: Dragon
Stage: 1/2 | 3 ASI
Evolves into at level 5.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Tackle, Scary Face
Level 2: Ice Fang, Fire Fang, Thunder Fang
Level 6: Tail Whip, Growl, Charm
Level 10: Bite, Lick
Level 14: Headbutt, Roar, Last Resort
Level 18: Play Rough, Payback, Crunch
Egg Moves: Counter, Mimic, Retaliate, Present, Snore
Learnable via TMs: 001: Work Up, 002: Charm, 003: Fake Tears, 005: Mud-Slap, 006: Scary Face, 007: Protect, 008: Fire Fang, 009: Thunder Fang, 010: Ice Fang, 011: Water Pulse, 012: Low Kick, 018: Thief, 020: Trailblaze, 025: Facade, 028: Bulldoze, 030: Snarl, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 055: Dig, 058: Brick Break, 063: Psychic Fangs, 064: Bulk Up, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 079: Dazzling Gleam, 080: Metronome, 082: Thunder Wave, 084: Stomping Tantrum, 085: Rest, 087: Taunt, 103: Substitute, 108: Crunch, 114: Shadow Ball, 117: Hyper Voice, 122: Encore, 125: Flamethrower, 126: Thunder Bolt, 127: Play Rough, 130: Helping Hand, 134: Reversal, 141: Fire Burst, 147: Wild Charge, 148: Sludge Bomb, 149: Earthquake, 157: Overheat, 166: Thunder, 167: Close Combat, 168: Solar Beam, 171: Tera Blast, 172: Roar, 177: Spite, 183: Super Fang, 191: Uproar, 192: Focus Punch, 199: Lash Out, 204: Double-Edge, 205: Endeavor, 207: Temper Flare, 224: Curse
More timid than Snubbull, this Pokémon is doted on by young people amused at the contrast between its looks and its attitude. It can make most any Pokémon run away by opening its big mouth to reveal its thick fangs.
SR: 3.5
HP: 82(d20) AC: 16 Minimum Level Found: 5
STR: 17(+3)|DEX: 12(+1)|CON: 14(+2)|INT: 6(-2)|WIS: 16(+3)|CHA: 14(+2)
Saving Throw: CHA
Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.
Quick Feet: When suffering from a negative status condition, this Pokémon’s speed increases by 15 ft.
Rattled (Hidden): When this Pokémon is hit by a damaging Dark, Bug, or Ghost move, it makes its next attack at advantage.
Weaknesses: Steel, Poison
Resistances: Dark, Fighting, Bug
Immunities: Dragon
Stage: 2/2 | 3 ASI
Evolves into at level 5.
Starting Moves: Outrage, Tackle, Scary Face, Ice Fang, Fire Fang, Thunder Fang
Level 6: Tail Whip, Growl, Charm
Level 10: Bite, Lick
Level 14: Headbutt, Roar, Last Resort
Level 18: Play Rough, Payback, Crunch
Egg Moves: Counter, Mimic, Retaliate, Present, Snore
Learnable via TMs: 001: Work Up, 002: Charm, 003: Fake Tears, 005: Mud-Slap, 006: Scary Face, 007: Protect, 008: Fire Fang, 009: Thunder Fang, 010: Ice Fang, 011: Water Pulse, 012: Low Kick, 018: Thief, 020: Trailblaze, 025: Facade, 028: Bulldoze, 030: Snarl, 036: Rock Tomb, 039: Low Sweep, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 055: Dig, 058: Brick Break, 063: Psychic Fangs, 064: Bulk Up, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 079: Dazzling Gleam, 080: Metronome, 082: Thunder Wave, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 087: Taunt, 103: Substitute, 108: Crunch, 114: Shadow Ball, 117: Hyper Voice, 122: Encore, 125: Flamethrower, 126: Thunder Bolt, 127: Play Rough, 130: Helping Hand, 134: Reversal, 141: Fire Burst, 147: Wild Charge, 148: Sludge Bomb, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 156: Outrage, 157: Overheat, 158: Focus Blast, 163: Hyper Beam, 166: Thunder, 167: Close Combat, 168: Solar Beam, 171: Tera Blast, 172: Roar, 177: Spite, 183: Super Fang, 191: Uproar, 192: Focus Punch, 199: Lash Out, 204: Double-Edge, 205: Endeavor, 207: Temper Flare, 224: Curse
SR: 2.5
HP: #(d8) AC: 14 Minimum Level Found: 1
STR: 15(+2)|DEX: 18(+4)|CON: 16(+3)|INT: 6(-2)|WIS: 12(+1)|CHA: 15(+2)
Saving Throw: WIS/CON
Poison Point: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon's proficiency modifier.
Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.
Intimidate(Hidden): Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.
Weaknesses: Ground, Electric, Psychic
Resistances: Fighting, Poison, Bug, Steel, Fire, Water, Ice, Fairy
Immunities: None
Stage: 1/1 | 4 ASI
Starting Moves: Poison Sting, Tackle
Level 2: Harden, Water Gun, Fell Stinger
Level 6: Minimize, Spikes, Brine
Level 10: Poison Jab, Pin Missile, Toxic Spikes
Level 14: Stockpile, Spit Up, Toxic
Level 18: Aqua Tail, Acupressure, Destiny Bond
Egg Moves: Acid Spray, Aqua Jet, Astonish, Barb Barrage, Bubble Beam, Flail, Haze, Self-Destruct, Supersonic, Water Pulse
Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 011: Water Pulse, 013: Acid Spray, 022: Chilling Water, 025: Facade, 026: Poison Tail, 029: Hex, 032: Swift, 034: Icy Wind, 035: Mud Shot, 045: Venoshockk, 047: Edure, 050: Rain Dance, 070: Sleep Talk, 077: Waterfall, 082: Thunder Wave, 083: Poison Jab, 085: Rest, 087: Taunt, 088: Swords Dance, 090: Spikes, 091: Toxic Spikes, 102: Gunk Shot, 103: Substitute, 108: Crunch, 110: Liquidation, 114: Shadow Ball, 123: Surf, 134: Reversal, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 148: Sludge Bomb, 152: Giga Impact, 171: Tera Blast, 174: Haze, 175: Toxic, 177: Spite, 180: Gyro Ball, 196: Flip Turn, 200: Scale Shot, 202: Pain Split, 204: Double-Edge, 208: Whirlpool, 214: Sludge Wave, 221: Throat Chop, 224: Curse
It lives just offshore in cold parts of the world. It absorbs toxins from the food it eats. Its poisonous purple spikes are thicker and shorter than those of other regions' Qwilfish.
SR: 2.5
HP: 21(d8) AC: 14 Minimum Level Found: 1
STR: 17(+3)|DEX: 16(+3)|CON: 16(+3)|INT: 6(-2)|WIS: 10(+0)|CHA: 17(+3)
Saving Throw: STR/CON
Poison Point: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon's proficiency modifier.
Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.
Intimidate(Hidden): Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.
Weaknesses: Ground
Resistances: Psychic
Immunities: Poison, Ghost, Grass, Dark
Stage: 1/2 | 3 ASI
Evolves into at level 7 while knowing Barb Barrage.
Starting Moves: Poison Sting, Tackle, Harden
Level 2: Bite, Fell Stinger, Minimize
Level 6: Spikes, Brine, Barb Barrage
Level 10: Pin Missile, Toxic Spikes
Level 14: Stockpile, Spit Up, Toxic
Level 18: Crunch, Acupressure, Destiny Bond
Egg Moves: Acid Spray, Aqua Jet, Aqua Tail, Astonish, Bubble Beam, Flail, Haze, Self Destruct, Supersonic, Water Pulse
Moves Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 011: Water Pulse, 013: Acid Spray, 022: Chilling Water, 025: Facade, 029: Hex, 032: Swift, 034: Icy Wind, 035: Mud Shot, 045: Venoschok, 047: Edure, 050: Rain Dance, 070: Sleep Talk, 077: Waterfall, 083: Poison Jab, 085: Rest, 087: Taunt, 088: Swords Dance, 090: Spikes, 091: Toxic Spikes, 094: Dark Pulse, 102: Gunk Shot, 103: Substitute, 108: Crunch, 110: Liquidation, 114: Shadow Ball, 123: Surf, 134: Reversal, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 148: Sludge Bomb, 152: Giga Impact, 171: Tera Blast, 174: Haze, 175: Toxic, 177: Spite, 180: Gyro Ball, 199: Lash Out, 200: Scale Shot, 202: Pain Split, 204: Double-Edge, 221: Throat Chop, 224: Curse
It's ferocious and has a short temper. The ends of its spikes are barbed, and they can't be easily removed once they've punctured something. Overqwil’s poisonous spikes will reflexively react even while Overqwil sleeps, stabbing any moving thing that approaches.
SR: 2.5
HP: 82(d12) AC: 17 Minimum Level Found: 7
STR: 18(+4)|DEX: 16(+3)|CON: 17(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 15(+2)
Saving Throw: STR/CON
Poison Point: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon's proficiency modifier.
Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.
Intimidate(Hidden): Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.
Weaknesses: Ground
Resistances: Psychic
Immunities: Poison, Ghost, Grass, Dark
Stage: 2/2 | 3 ASI
Evolves from at level 7 while knowing Barb Barrage.
Starting Moves: Poison Sting, Tackle, Harden, Bite, Fell Stinger, Minimize, Spikes, Brine, Barb Barrage
Level 10: Pin Missile, Toxic Spikes
Level 14: Stockpile, Spit Up, Toxic
Level 18: Crunch, Acupressure, Destiny Bond
Egg Moves: Acid Spray, Aqua Jet, Aqua Tail, Astonish, Bubble Beam, Flail, Haze, Self Destruct, Supersonic, Water Pulse
Moves Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 011: Water Pulse, 013: Acid Spray, 022: Chilling Water, 025: Facade, 026: Poison Tail, 029: Hex, 032: Swift, 034: Icy Wind, 035: Mud Shot, 045: Venoshock, 047: Edure, 050: Rain Dance, 053: Smart Strike, 070: Sleep Talk, 077: Waterfall, 083: Poison Jab, 085: Rest, 087: Taunt, 088: Swords Dance, 090: Spikes, 091: Toxic Spikes, 094: Dark Pulse, 102: Gunk Shot, 103: Substitute, 108: Crunch, 110: Liquidation, 114: Shadow Ball, 123: Surf, 134: Reversal, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 148: Sludge Bomb, 152: Giga Impact, 163: Hyper Beam, 171: Tera Blast, 174: Haze, 175: Toxic, 177: Spite, 180: Gyro Ball, 199: Lash Out, 200: Scale Shot, 202: Pain Split, 204: Double-Edge, 214: Sludge Wave, 221: Throat Chop, 224: Curse
The sharp scythes on its forearms become increasingly sharp by cutting through hard objects. It slashes through grass with its sharp scythes, moving too fast for the human eye to track.
SR: 2.5
HP: 51(d8) AC: 14 Minimum Level Found: 5
STR: 16(+3)|DEX: 22(+6)|CON: 16(+3)|INT: 8(-1)|WIS: 10(+0)|CHA: 14(+2)
Saving Throw:DEX (Expertise)
Swarm: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.
Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.
Steadfast (Hidden): Once per long rest, when this Pokémon fails a saving throw against a negative status condition, it can choose to pass instead.
Weaknesses: Flying, Rock, Fire, Electric, Ice
Resistances: Fighting, Bug, Grass
Immunities: Ground
Stage: 1/2 | 3 ASI
Evolves at level 10 into when exposed to a Metal coat or into when exposed to Black Augurite.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Quick Attack, Leer, Fury Cutter, False Swipe
Level 6: Wing Attack, Double Team
Level 10: Double Hit, Slash
Level 14: Focus Energy, Agility
Level 18: Air Slash, X-Scissor, Swords Dance
Egg Moves: Counter, Defog, Feint, Night Slash, Quick Guard
Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 014: Acrobatics, 015: Struggle Bug, 018: Thief, 020: Trailblaze, 021: Pounce, 025: Facade, 027: Aerial Ace, 032: Swift, 040: Air Cutter, 047: Edure, 049: Sunny Day, 050: Rain Dance, 057: False Swipe, 058: Brick Break, 060: U-Turn, 065: Air Slash, 070: Sleep Talk, 075: Light Screen, 085: Rest, 088: Swords Dance, 103: Substitute, 105: X-Scissor, 113: Tailwind, 130: Helping Hand, 132: Baton Pass, 134: Reversal, 152: Giga Impact, 162: Bug Buzz, 163: Hyper Beam, 167: Close Combat, 171: Tera Blast, 182: Bug Bite, 184: Vacuum Wave, 185: Lunge, 197: Dual Wingbeat, 219: Skitter Smack
This Pokémon is a rough, crude, and violent sort. It swings around its large, heavy stone axes to finish off its prey.
SR: 1
HP: 98(d8) AC: 17 Minimum Level Found: 10
STR: 18(+4)|DEX: 18(+4)|CON: 18(+4)|INT: 6(-2)|WIS: 14(+2)|CHA: 13(+1)
Saving Throw: DEX/CON
Swarm: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.
Sheer Force: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.
Sharpness (Hidden): For slicing moves activated by this Pokémon, they may roll the damage twice and choose either total.
Weaknesses: Rock, Steel, Water
Resistances: Normal, Poison
Immunities: None
Stage: 2/2 | 3 ASI
Evolves from at level 10 when exposed to a Black Augurite.
Starting Moves: Wing Attack, Quick Attack, Leer, Stone Axe, Fury Cutter, False Swipe, Smack Down, Double Team, Double Hit, Slash
Level 14: Focus Energy, Agility
Level 18: Rock Slide, X-Scissor, Swords Dance
Egg Moves: Counter, Defog, Feint, Night Slash, Quick Guard
Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 014: Acrobatics, 015: Struggle Bug, 018: Thief, 020: Trailblaze, 021: Pounce, 025: Facade, 027: Aerial Ace, 032: Swift, 036: Rock Tomb, 040: Air Cutter, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 057: False Swipe , 058: Brick Break, 060: U-Turn, 065: Air Slash, 070: Sleep Talk, 075: Light Screen, 076: Rock Blast, 085: Rest, 086: Rock Slide, 088: Swords Dance, 103: Substitute, 105: X-Scissor, 113: Tailwind, 116: Stealth Rock, 130: Helping Hand, 132: Baton Pass, 134: Reversal, 150: Stone Edge, 152: Giga Impact, 162: Bug Buzz, 163: Hyper Beam, 167: Close Combat, 171: Tera Blast, 179: Smack Down, 182: Bug Bite, 184: Vacuum Wave, 185: Lunge, 197: Dual Wingbeat, 204: Double-Edge, 219: Skitter Smack
This Pokémon's pincers, which contain steel, can crush any hard object they get ahold of into bits. It swings its eye-patterned pincers up to scare its foes. This makes it look like it has three heads.
SR: 2
HP: 98(d8) AC: 19 Minimum Level Found: 10
STR: 17(+3)|DEX: 18(+4)|CON: 19(+4)|INT: 6(-2)|WIS: 14(+2)|CHA: 14(+2)
Saving Throw:DEX/CON
Swarm: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.
Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.
Light Metal (Hidden): This Pokémon is especially light for its species. Once per long rest, it may impose disadvantage on an attack roll against it.
Weaknesses: Fire
Resistances: Normal, Bug, Steel, Grass, Psychic, Ice, Dragon, Fairy
Immunities: Poison
Stage: 2/2 | 3 ASI
Evolves from at level 10 when exposed to a Metal coat.
Starting Moves: Wing Attack, Agility, Air Slash, Quick Attack, Leer, Fury Cutter, False Swipes, Bullet Punch, Metal Claw, Double Team, Double Hit
Level 14: Slash, Focus Energy, Iron Defense
Level 18: Iron Head, X-Scissor, Swords Dance
Egg Moves: Counter, Defog, Feint, Night Slash, Quick Guard
Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 014: Acrobatics, 015: Struggle Bug, 018: Thief, 020: Trailblaze, 021: Pounce, 025: Facade, 027: Aerial Ace, 031: Metal Claw, 032: Swift, 040: Air Cutter, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 057: False Swipe , 058: Brick Break, 060: U-Turn, 065: Air Slash, 070: Sleep Talk, 075: Light Screen, 085: Rest, 088: Swords Dance, 093: Flash Cannon, 099: Iron Head, 103: Substitute, 104: Iron Defense, 105: X-Scissor, 113: Tailwind, 130: Helping Hand, 132: Baton Pass, 134: Reversal, 152: Giga Impact, 162: Bug Buzz, 163: Hyper Beam, 167: Close Combat, 170: Steel Beam, 171: Tera Blast, 181: Knock off, 182: Bug Bite, 184: Vacuum Wave, 185: Lunge, 197: Dual Wingbeat, 204: Double-Edge, 224: Curse, 225: Hard Press
Shuckle quietly hides itself under rocks, keeping its body concealed inside its hard shell while eating berries it has stored away. The berries mix with its body fluids to become a juice.
SR: 7
HP: 21(d6) AC: 19 Minimum Level Found: 1
STR: 11(+0)|DEX: 10(+0)|CON: 21(+5)|INT: 6(-2)|WIS: 12(+1)|CHA: 14(+2)
Saving Throw: DEX/CON
Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.
Gluttony: This Pokémon must eat its held berry when it falls below 1/2 of its maximum HP.
Contrary (Hidden): Moves that affect this Pokémon's stats have the opposite effect. (For example, Defense Curl would lower AC by 4. Growl would increase its attack by +1)
Weaknesses: Rock, Steel, Water
Resistances: Normal, Poison
Immunities: None
Stage: 1/1 | 4 ASI
Starting Moves: Withdraw, Wrap
Level 2: Rollout, Struggle Bug, Rock Throw
Level 6: Safeguard, Rest, Bug Bite
Level 10: Power Split, Guard Split
Level 14: Rock Slide, Gastro Acid, Sticky Web
Level 18:Power Trick, Stone Edge, Shell Smash
Egg Moves: Acid, Acupressure, Covet, Defense Curl, Final Gambit, Helping Hand, Infestation, Knock Off, Mud-Slap, Rock Blast, Sand Tomb, Sweet Scent
Learnable via TMs: Toxic, Sunny Day, Protect, Safeguard, Earthquake, Dig, Double Team, Sludge Bomb, Sandstorm, Rock Tomb, Face, Rest, Attract, Endure, Rock Polish, Flash, Stone Edge, Gyro Ball, Stealth Rock, Sleep Talk, Bulldoze, Swagger, Substitute, Strength, Rock Smash
Heracross loves sweet sap and will go looking through forests for it. The Pokémon uses its two antennae to pick up scents as it searches. This Pokémon takes pride in its strength, which allows it to lift things 100 times heavier than itself with no trouble at all.
SR: 2.5
HP: 25(d12) AC: 14 Minimum Level Found: 1
STR: 16(+3)|DEX: 20(+5)|CON: 16(+3)|INT: 6(-2)|WIS: 12(+1)|CHA: 14(+2)
Saving Throw: DEX
Swarm: This Pokémon adds doubles its STAB bonus when it has 25% or less of its maximum health.
Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.
Moxie (Hidden): Upon causing an opponent to faint, this Pokémon may immediately take another action.
Weaknesses: Flying, Fire, Psychic, Fairy
Resistances: Fighting, Ground, Bug, Grass, Dark
Immunities: None
Stage: 1/1 | 4 ASI
Starting Moves: Arm Thrust, Tackle
Level 2: Leer, Fury Attack, Endure
Level 6: Aerial Ace, Horn Attack
Level 10: Counter, Brick Break, Pin Missile
Level 14: Throat Chop, Thrash
Level 18: Swords Dance, Megahorn, Close Combat
Egg Moves: Double-Edge, Feint, Flail, Harden, Night Slash, Seismic Toss
Learnable via TMs: 001: Work Up, 007: Protect, 012: Low Kick, 015: Struggle Bug, 018: Thief, 020: Trailblaze, 021: Pounce, 025: Facade, 027: Aerial Ace, 028: Bulldoze, 036: Rock Tomb, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 053: Smart Strike, 055: Dig, 056: Bullet Seed, 057: False Swipe , 058: Brick Break, 061: Shadow Claw, 064: Bulk Up, 066: Body Slam, 070: Sleep Talk, 076: Rock Blast, 085: Rest, 086: Rock Slide, 088: Swords Dance, 090: Spikes, 103: Substitute, 104: Iron Defense, 130: Helping Hand, 134: Reversal, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 158: Focus Blast, 162: Bug Buzz, 163: Hyper Beam, 167: Close Combat, 171: Tera Blast, 179: Smack Down, 181: Knock off, 182: Bug Bite, 184: Vacuum Wave, 185: Lunge, 186: High Horsepower, 192: Focus Punch, 204: Double-Edge, 205: Endeavor, 213: Coaching, 219: Skitter Smack, 221: Throat Chop, 224: Curse, 229: Upperhand
This cunning Pokémon hides under the cover of darkness, waiting to attack its prey. A pair may work together to steal eggs by having one lure the parents away.
SR: 3
HP: 21(d8) AC: 12 Minimum Level Found: 1
STR: 16(+3)|DEX: 19(+4)|CON: 16(+3)|INT: 8(-1)|WIS: 10(+0)|CHA: 12(+1)
Saving Throw: STR/INT
Inner Focus: This Pokémon is immune to flinching.
Keen Eye: This Pokémon ignores disadvantage when it relates to sight.
Pickpocket (Hidden): As a bonus action, this Pokémon can make a DEX check contested by the opponent’s WIS to attempt to steal a held item. After the first attempt, all other attempts against the same opponent are rolled at disadvantage.
Weaknesses: Fighting, Rock, Bug, Steel, Fire, Fairy
Resistances: Ghost, Ice, Dark
Immunities: Psychic
Stage: 1/2 | 3 ASI
This Pokemon has the Regional Form .
Evolves into at level 5 when exposed to a Razor Claw.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Scratch, Leer
Level 2: Taunt, Quick Attack
Level 6: Metal Claw, Icy Wind
Level 10: Fury Swipes, Hone Claws
Level 14: Beat Up, Agility
Level 18: Screech, Slash
Egg Moves: Bite, Counter, Double-Hit, Fake Out, Feint,Ice Shard, Icicle Crash, Spite
Learnable via TMs: 001: Work Up, 003: Fake Tears, 004: Agility, 006: Scary Face, 007: Protect, 011: Water Pulse, 012: Low Kick, 018: Thief, 020: Trailblaze, 025: Facade, 027: Aerial Ace, 030: Snarl, 031: Metal Claw, 032: Swift, 034: Icy Wind, 039: Low Sweep, 043: Fling, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 052: Snowscape, 055: Dig, 057: False Swipe , 058: Brick Break, 061: Shadow Claw, 062: Foul Play, 069: Ice Punch, 070: Sleep Talk, 083: Poison Jab, 085: Rest, 087: Taunt, 088: Swords Dance, 094: Dark Pulse, 103: Substitute, 105: X-Scissor, 114: Shadow Ball, 123: Surf, 129: Calm Mind, 130: Helping Hand, 134: Reversal, 135: Ice Beam, 140: Nasty Plot, 143: Blizzard, 152: Giga Impact, 171: Tera Blast, 177: Spite, 181: Knock off, 187: Icicle Spear, 192: Focus Punch, 199: Lash Out, 212: Triple Axel, 221: Throat Chop, 229: Upperhand
Its sturdy, curved claws are ideal for traversing precipitous cliffs. From the tips of these claws drips a venom that infiltrates the nerves of any prey caught in Sneasel's grasp.
SR: 3
HP: 21(d8) AC: 13 Minimum Level Found: 1
STR: 14(+2)|DEX: 21(+5)|CON: 16(+3)|INT: 6(-2)|WIS: 10(+0)|CHA: 12(+1)
Saving Throw: DEX/CON
Inner Focus: This Pokémon is immune to flinching.
Keen Eye: This Pokémon ignores disadvantage when it relates to sight.
Pickpocket (Hidden): As a bonus action, this Pokémon can make a DEX check contested by the opponent’s WIS to attempt to steal a held item. After the first attempt, all other attempts against the same opponent are rolled at disadvantage.
Weaknesses: Flying, Ground, Psychic
Resistances: Fighting, Poison, Rock, Bug, Grass, Dark
Immunities: None
Stage: 1/2 | 3 ASI
This Pokemon is the Regional Form .
Evolves into at level 5 when exposed to a Razor Claw.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Scratch, Leer
Level 2: Rock Smash, Taunt
Level 6: Quick Attack, Metal Claw
Level 10: Poison Jab, Brick Break
Level 14: Hone Claws, Slash
Level 18: Agility, Screech, Close Combat
Egg Moves: Counter, Double Hit, Fake Out, Feint, Night Slash, Quick Guard, Switcheroo
Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 012: Low Kick, 013: Acid Spray, 018: Thief, 020: Trailblaze, 025: Facade, 026: Poison Tail, 027: Aerial Ace, 031: Metal Claw, 032: Swift, 039: Low Sweep, 043: Fling, 045: Venoschok, 047: Edure, 049: Sunny Day, 050: Rain Dance, 055: Dig, 057: False Swipe , 058: Brick Break, 061: Shadow Claw, 064: Bulk Up, 070: Sleep Talk, 081: Grass Knot, 083: Poison Jab, 085: Rest, 087: Taunt, 088: Swords Dance, 091: Toxic Spikes, 102: Gunk Shot, 103: Substitute, 105: X-Scissor, 114: Shadow Ball, 129: Calm Mind, 134: Reversal, 140: Nasty Plot, 148: Sludge Bomb, 152: Giga Impact, 158: Focus Blast, 167: Close Combat, 171: Tera Blast, 175: Toxic, 177: Spite, 184: Vacuum Wave, 192: Focus Punch, 199: Lash Out, 213: Coaching, 214: Sludge Wave, 221: Throat Chop
Evolution made it even more devious. They live in cold regions, forming groups of four or five that leave signs for one another on trees and rocks. They bring down their prey with coordinated attacks.
SR: 2.5
HP: 63(d12) AC: 16 Minimum Level Found: 5
STR: 18(+4)|DEX: 20(+5)|CON: 16(+3)|INT: 8(-1)|WIS: 14(+2)|CHA: 12(+1)
Saving Throw: STR/INT
Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.
Pickpocket (Hidden): As a bonus action, this Pokémon can make a DEX check contested by the opponent’s WIS to attempt to steal a held item. After the first attempt, all other attempts against the same opponent are rolled at disadvantage.
Weaknesses: Fighting, Rock, Bug, Steel, Fire, Fairy
Resistances: Ghost, Ice, Dark
Immunities: Psychic
Stage: 2/2 | 3 ASI
Evolves from at level 5 when exposed to a Razor Claw.
Starting Moves: Assurance, Quick Attack, Beat Up, Agility, Slash, Scratch, Leer, Taunt, Ice Shard
Level 6: Metal Claw, Icy Wind
Level 10: Fury Swipes, Hone Claws
Level 14: Fling, Nasty Plot
Level 18: Screech, Night Slash, Dark Pulse
Egg Moves: Bite, Counter, Double-Hit, Fake Out, Feint,Ice Shard, Icicle Crash, Spite
Learnable via TMs: 001: Work Up, 003: Fake Tears, 004: Agility, 006: Scary Face, 007: Protect, 011: Water Pulse, 012: Low Kick, 018: Thief, 020: Trailblaze, 022: Chilling Water, 025: Facade, 027: Aerial Ace, 030: Snarl, 031: Metal Claw, 032: Swift, 034: Icy Wind, 039: Low Sweep, 043: Fling, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 052: Snowscape, 055: Dig, 057: False Swipe , 058: Brick Break, 061: Shadow Claw, 062: Foul Play, 069: Ice Punch, 070: Sleep Talk, 080: Metronome, 083: Poison Jab, 085: Rest, 087: Taunt, 088: Swords Dance, 094: Dark Pulse, 103: Substitute, 105: X-Scissor, 114: Shadow Ball, 123: Surf, 124: Ice Spinner, 129: Calm Mind, 130: Helping Hand, 132: Baton Pass, 134: Reversal, 135: Ice Beam, 140: Nasty Plot, 143: Blizzard, 152: Giga Impact, 158: Focus Blast, 163: Hyper Beam, 171: Tera Blast, 177: Spite, 181: Knock off, 187: Icicle Spear, 192: Focus Punch, 199: Lash Out, 212: Triple Axel, 221: Throat Chop, 229: Upperhand
Because of Sneasler's virulent poison and daunting physical prowess, no other species could hope to best it on the frozen highlands. Preferring solitude, this species does not form packs.
SR: 1.5
HP: 63(d12) AC: 17 Minimum Level Found: 5
STR: 16(+3)|DEX: 22(+6)|CON: 16(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 13(+1)
Saving Throw: DEX/CON
Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.
Unburden: While this Pokémon is active and not holding an item, its trainer gets advantage on initiative rolls.
Poison Touch (Hidden): On melee attacks made by this Pokémon, roll a d10 on a hit. On a result of a 10, the target is poisoned.
Weaknesses: Flying, Ground, Psychic
Resistances: Fighting, Poison, Rock, Bug, Grass, Dark
Immunities: None
Stage: 2/2 | 3 ASI
Evolves from at level 5 when exposed to a Razor Claw.
Starting Moves: Fling, Scratch, Leer, Rock Smash, Dire Claw, Taunt
Level 6: Quick Attack, Metal Claw
Level 10: Poison Jab, Brick Break
Level 14: Hone Claws, Slash
Level 18: Agility, Screech, Close Combat
Egg Moves: Counter, Double Hit, Fake Out, Feint, Night Slash, Quick Guard, Switcheroo
Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 012: Low Kick, 013: Acid Spray, 014: Acrobatics, 018: Thief, 020: Trailblaze, 025: Facade, 026: Poison Tail, 027: Aerial Ace, 031: Metal Claw, 032: Swift, 036: Rock Tomb, 039: Low Sweep, 043: Fling, 045: Venoschok, 047: Edure, 049: Sunny Day, 050: Rain Dance, 055: Dig, 057: False Swipe, 058: Brick Break, 060: U-Turn, 061: Shadow Claw, 064: Bulk Up, 067: Fire Punch, 070: Sleep Talk, 081: Grass Knot, 083: Poison Jab, 085: Rest, 086: Rock Slide, 087: Taunt, 088: Swords Dance, 091: Toxic Spikes, 102: Gunk Shot, 103: Substitute, 105: X-Scissor, 114: Shadow Ball, 129: Calm Mind, 134: Reversal, 140: Nasty Plot, 148: Sludge Bomb, 152: Giga Impact, 158: Focus Blast, 163: Hyper Beam, 167: Close Combat, 171: Tera Blast, 175: Toxic, 177: Spite, 184: Vacuum Wave, 192: Focus Punch, 199: Lash Out, 213: Coaching, 214: Sludge Wave, 221: Throat Chop, 229: Upperhand
This Pokémon discreetly follows Combee to find their hive. It scoops up big dollops of honey in its palms to eat. Its paws are soaked in oodles of honey. When nervous, Teddiursa will lick its paws and soon have a smile back on its face.
SR: 5
HP: 19(d8) AC: 12 Minimum Level Found: 1
STR: 16(+3)|DEX: 12(+1)|CON: 13(+1)|INT: 6(-2)|WIS: 12(+1)|CHA: 12(+1)
Saving Throw: STR
Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.
Quick Feet: When suffering from a negative status condition, this Pokémon’s speed increases by 15 ft.
Honey Gather (Hidden): At the end of each battle, this Pokémon may roll a d20. On a result of 20, its trainer adds a Honey to its inventory.
Weaknesses: Fighting
Resistances: None
Immunities: Ghost
Stage: 1/3 | 2 ASI
Evolves into at level 6 and into at level 10 when exposed to a Peat Block.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Fling, Covet
Level 2: Scratch, Baby-Doll Eyes, Lick
Level 6: Fury Swipes, Payback
Level 10: Sweet Scent, Slash, Play Nice
Level 14: Play Rough, Charm
Level 18: Rest, Snore, Thrash
Egg Moves: Bully Drum, Close Combat, Counter, Cross Chop, Crunch, Double-Edge, Fake Tears, Fury Cutter, Metal Claw, Night Slash, Seismic Toss, Yawn
Learnable via TMs: 001: Work Up, 002: Charm, 003: Fake Tears, 007: Protect, 012: Low Kick, 018: Thief, 020: Trailblaze, 025: Facade, 027: Aerial Ace, 028: Bulldoze, 031: Metal Claw, 032: Swift, 036: Rock Tomb, 043: Fling, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 055: Dig, 058: Brick Break, 061: Shadow Claw, 064: Bulk Up, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 071: Seed Bomb, 080: Metronome, 085: Rest, 086: Rock Slide, 087: Taunt, 088: Swords Dance, 102: Gunk Shot, 103: Substitute, 108: Crunch, 117: Hyper Voice, 127: Play Rough, 130: Helping Hand, 149: Earthquake, 167: Close Combat, 171: Tera Blast, 179: Smack Down, 191: Uproar, 192: Focus Punch, 204: Double-Edge
It is quite skilled at climbing trees. If it comes across a Primeape while searching for berries in the treetops, trouble will surely ensue. It usually wears a hardened expression, but when it’s licking up honey—which it loves—the joy it feels will cause it to break into a wide grin.
SR: 3
HP: 94(d20) AC: 15 Minimum Level Found: 6
STR: 20(+5)|DEX: 13(+1)|CON: 15(+2)|INT: 6(-2)|WIS: 14(+2)|CHA: 12(+1)
Saving Throw: STR
Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.
Quick Feet: When suffering from a negative status condition, this Pokémon’s speed increases by 15 ft.
Unnerve (Hidden): Opponents in combat with this Pokémon cannot eat held berries.
Weaknesses: Fighting
Resistances: None
Immunities: Ghost
Stage: 2/3 | 2 ASI
Evolves from at level 6 and into at level 10 when exposed to a Peat Block.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Covet, Scratch, Leer, Lick, Fake Tears, Fury Swipes, Payback, Sweet Scent
Level 10: Slash, Play Nice, Play Rough
Level 14: Scary Face, Rest, Snore
Level 18: High Horsepower, Thrash, Hammer Arm
Egg Moves: Belly Drum, Close Combat, Counter, Cross Chop, Crunch, Double-Edge, Fake Tears, Fury Cutter, Metal Claw, Night Slash, Seismic Toss, Yawn
Learnable via TMs: 001: Work Up, 002: Charm, 003: Fake Tears, 006: Scary Face, 007: Protect, 012: Low Kick, 018: Thief, 020: Trailblaze, 025: Facade, 027: Aerial Ace, 028: Bulldoze, 031: Metal Claw, 032: Swift, 036: Rock Tomb, 043: Fling, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 055: Dig, 058: Brick Break, 061: Shadow Claw, 064: Bulk Up, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 071: Seed Bomb, 080: Metronome, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 087: Taunt, 088: Swords Dance, 102: Gunk Shot, 103: Substitute, 108: Crunch, 117: Hyper Voice, 127: Play Rough, 130: Helping Hand, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 163: Hyper Beam, 167: Close Combat, 171: Tera Blast, 179: Smack Down, 186: High Horsepower, 191: Uproar, 192: Focus Punch, 204: Double-Edge, 221: Throat Chop
Swampy terrain that gave Ursaluna its burly physique and newfound capacity to manipulate peat at will. It protects itself with mud that is as hard as iron.
SR: 1.5
HP: 154(d20) AC: 18 Minimum Level Found: 10
STR: 21(+5)|DEX: 13(+1)|CON: 17(+3)|INT: 8(-1)|WIS: 16(+3)|CHA: 12(+1)
Saving Throw: INT/STR
Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.
Bulletproof: This Pokémon is immune to damage from moves with Bullet, Ball, or Bomb in their name.
Unnerve (Hidden): Opponents in combat with this Pokémon cannot eat held berries.
Weaknesses: Fighting, Water, Grass, Ice
Resistances: Poison, Rock
Immunities: Ghost, Electric
Stage: 3/3 | 2 ASI
Evolves from at level 10 when exposed to a Peat Block. This is the final form of .
Starting Moves: Covet, Scratch, Leer, Lick, Fake Tears, Headlong Rush, Fury Swipes, Payback, Sweet Scent, Slash, Play Nice, Play Rough
Level 14: Scary Face, Rest, Snore
Level 18: High Horsepower, Thrash, Hammer Arm
Egg Moves: Belly Drum, Close Combat, Counter, Cross Chop, Crunch, Double-Edge, Fake Tears, Fury Cutter, Metal Claw, Night Slash, Seismic Toss, Yawn
Learnable via TMs: 001: Work Up, 002: Charm, 003: Fake Tears, 006: Scary Face, 007: Protect, 012: Low Kick, 018: Thief, 020: Trailblaze, 025: Facade, 027: Aerial Ace, 028: Bulldoze, 031: Metal Claw, 032: Swift, 036: Rock Tomb, 043: Fling, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 055: Dig, 058: Brick Break, 061: Shadow Claw, 064: Bulk Up, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 071: Seed Bomb, 073: Drain Punch, 080: Metronome, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 087: Taunt, 088: Swords Dance, 089: Body Press, 102: Gunk Shot, 103: Substitute, 108: Crunch, 117: Hyper Voice, 121: Heavy Slam, 127: Play Rough, 130: Helping Hand, 133: Earth Power, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 163: Hyper Beam, 167: Close Combat, 171: Tera Blast, 172: Roar, 179: Smack Down, 186: High Horsepower, 191: Uproar, 192: Focus Punch, 204: Double-Edge, 210: Supercell Slam, 221: Throat Chop, 224: Curse, 225: Hard Press
Molten magma courses throughout Slugma's circulatory system. If this Pokémon is chilled, the magma cools and hardens. Its body turns brittle and chunks fall off, reducing its size, but a magma bath will heal it right up.
SR: 7
HP: 17(d6) AC: 12 Minimum Level Found: 1
STR: 15(+2)|DEX: 12(+1)|CON: 12(+1)|INT: 6(-2)|WIS: 10(+0)|CHA: 12(+1)
Saving Throw: STR
Magma Armor: This Pokémon is immune to freezing.
Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.
Weak Armor (Hidden): When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).
Weaknesses: Ground, Rock, Water
Resistances: Bug, Steel, Fire, Grass, Ice, Fairy
Immunities: None
Stage: 1/2 | 3 ASI
Evolves into at level 8.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Smog, Yawn
Level 2: Ember, Rock Throw, Harden
Level 6: Clear Smog, Ancient Power
Level 10: Incinerate, Rock Slide, Lava Plume
Level 14: Amnesia, Body Slam
Level 18: Recover, Flame Thrower, Earth Power
Egg Moves: Acid Armor, Curse, Guard Swap, Inferno, Memento, Rollout, Smokescreen, Stockpile
Learnable via TMs: 001: Work Up, 005: Mud-Slap, 007: Protect, 024: Fire Spin, 025: Facade, 028: Bulldoze, 035: Mud Shot, 036: Rock Tomb, 038: Flame Charge, 047: Edure, 049: Sunny Day, 051: Sandstorm, 066: Body Slam, 070: Sleep Talk, 074: Reflect, 075: Light Screen, 076: Rock Blast, 085: Rest, 086: Rock Slide, 101: Power Gem, 103: Substitute, 104: Iron Defense, 107: Will-O-Wisp, 116: Stealth Rock, 118: Heatwave, 125: Flamethrower, 128: Amnesia, 133: Earth Power, 141: Fire Burst, 149: Earthquake, 150: Stone Edge, 157: Overheat, 171: Tera Blast, 179: Smack Down, 186: High Horsepower, 189: Heat Crash, 202: Pain Split, 207: Temper Flare, 224: Curse
This Pokémon lives near the craters of volcanoes. It stores fire energy in its shell of cooled and hardened magma. According to folklore, a sudden increase in the wild Magcargo population heralds a volcanic eruption.
SR: 3.5
HP: 89(d8) AC: 19 Minimum Level Found: 8
STR: 19(+4)|DEX: 13(+1)|CON: 20(+5)|INT: 6(-2)|WIS: 14(+4)|CHA: 12(+1)
Saving Throw: STR/CON
Magma Armor: This Pokémon is immune to freezing.
Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.
Weak Armor (Hidden): When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).
Weaknesses: Ground, Rock, Water
Resistances: Bug, Steel, Fire, Grass, Ice, Fairy
Immunities: None
Stage: 2/2 | 3 ASI
Evolves from at level 8.
Starting Moves: Smog, Yawn, Ember, Rock Throw, Harden, Clear Smog, Ancient Power, Shell Smash
Level 10: Incinerate, Rock Slide, Lava Plume
Level 14: Amnesia, Body Slam
Level 18: Recover, Flame Thrower, Earth Power
Egg Moves: Acid Armor, Curse, Guard Swap, Inferno, Memento, Rollout, Smokescreen, Stockpile
Learnable via TMs: 001: Work Up, 005: Mud-Slap, 007: Protect, 024: Fire Spin, 025: Facade, 028: Bulldoze, 035: Mud Shot, 036: Rock Tomb, 038: Flame Charge, 047: Edure, 049: Sunny Day, 051: Sandstorm, 066: Body Slam, 070: Sleep Talk, 074: Reflect, 075: Light Screen, 076: Rock Blast, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 101: Power Gem, 103: Substitute, 104: Iron Defense, 107: Will-O-Wisp, 116: Stealth Rock, 118: Heatwave, 125: Flamethrower, 128: Amnesia, 133: Earth Power, 141: Fire Burst, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 157: Overheat, 163: Hyper Beam, 165: Flare Blitz, 168: Solar Beam, 171: Tera Blast, 176: Sand Tomb, 179: Smack Down, 180: Gyro Ball, 189: Heat Crash, 195: Burning Jealousy, 202: Pain Split, 207: Temper Flare, 215: Scorching Sands, 224: Curse
Swinub roots for food by rubbing its snout against the ground. Its favorite food is a mushroom that grows under the cover of dead grass. This Pokémon occasionally roots out hot springs.
SR: 8
HP: 20(d8) AC: 12 Minimum Level Found: 1
STR: 14(+2)|DEX: 13(+1)|CON: 14(+2)|INT: 10(+0)|WIS: 10(+0)|CHA: 12(+1)
Saving Throw: INT
Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.
Snow Cloak: This Pokémon is immune to Hail damage. It's AC is increased by 2 in arctic conditions, or when it is snowing or hailing.
Thick Fat (Hidden): This Pokemon takes half the damage it otherwise would from Ice and Fire damage.
Weaknesses: Fighting, Stel, Fire, Water, Grass
Resistances: Poison
Immunities: Electric
Stage: 1/3 | 2 ASI
Evolves into at level 7 and into at level 10.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Tackle, Mud-Slap
Level 2: Powder Snow, Flail
Level 6: Ice Shard, Mist
Level 10: Endure, Icy Wind
Level 14: Amnesia, Take Down
Level 18: Earthquake, Blizzard
Egg Moves: Ancient Power, Bite, Curse, Double Edge, Fissure, Freeze-Dry, Icicle Crash
Learnable via TMs: 001: Work Up, 002: Charm, 005: Mud-Slap, 006: Scary Face, 007: Protect, 010: Ice Fang, 020: Trailblaze, 025: Facade, 028: Bulldoze 034: Icy Wind, 035: Mud Shot, 036: Rock Tomb, 046: Avalanche, 047: Edure, 050: Rain Dance, 051: Sandstorm, 052: Snowscape, 055: Dig, 066: Body Slam, 070: Sleep Talk, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 103: Substitute, 116: Stealth Rock, 128: Amnesia, 133: Earth Power, 134: Reversal, 135: Ice Beam, 143: Blizzard, 149: Earthquake, 150: Stone Edge, 171: Tera Blast, 172: Roar, 174: Haze, 176: Sand Tomb, 179: Smack Down, 186: High Horsepower, 187: Icicle Spear, 204: Double-Edge, 205: Endeavor, 224: Curse
Piloswine is covered by a thick coat of long hair that enables it to endure the freezing cold. This Pokémon uses its tusks to dig up food that has been buried under ice.
SR: 3.5
HP: 114(d20) AC: 16 Minimum Level Found: 7
STR: 18(+4)|DEX: 13(+1)|CON: 17(+3)|INT: 10(+0)|WIS: 12(+1)|CHA: 12(+1)
Saving Throw: INT
Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.
Snow Cloak: This Pokémon is immune to Hail damage. It's AC is increased by 2 in arctic conditions, or when it is snowing or hailing.
Thick Fat (Hidden): This Pokemon takes half the damage it otherwise would from Ice and Fire damage.
Weaknesses: Fighting, Stel, Fire, Water, Grass
Resistances: Poison
Immunities: Electric
Stage: 2/3 | 2 ASI
Evolves from at level 7 and into at level 10.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Ancient Power, Tackle, Mud-Slap, Powder Snow, Flail, Ice Shard, Ice Fang, Mist
Level 10: Endure, Icy Wind
Level 14: Amnesia, Take Down
Level 18: Earthquake, Blizzard, Thrash
Egg Moves: Ancient Power, Bite, Curse, Double Edge, Fissure, Freeze-Dry, Icicle Crash
Learnable via TMs: 001: Work Up, 002: Charm, 005: Mud-Slap, 006: Scary Face, 007: Protect, 010: Ice Fang, 020: Trailblaze, 025: Facade, 028: Bulldoze, 034: Icy Wind, 035: Mud Shot, 036: Rock Tomb, 046: Avalanche, 047: Edure, 050: Rain Dance, 051: Sandstorm, 052: Snowscape, 055: Dig, 066: Body Slam, 070: Sleep Talk, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 103: Substitute, 116: Stealth Rock, 120: Psychic, 128: Amnesia, 133: Earth Power, 134: Reversal, 135: Ice Beam, 143: Blizzard, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 163: Hyper Beam, 171: Tera Blast, 172: Roar, 174: Haze, 176: Sand Tomb, 179: Smack Down, 186: High Horsepower, 187: Icicle Spear, 204: Double-Edge, 205: Endeavor, 221: Throat Chop, 224: Curse
Its impressive tusks are made of ice. A frozen Mamoswine was dug from ice dating back 10,000 years. This Pokémon has been around a long, long, long time.
SR: 2.5
HP: 154(d20) AC: 17 Minimum Level Found: 10
STR: 20(+5)|DEX: 16(+3)|CON: 17(+3)|INT: 10(+0)|WIS: 14(+2)|CHA: 12(+1)
Saving Throw: INT
Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.
Snow Cloak: This Pokémon is immune to Hail damage. It's AC is increased by 2 in arctic conditions, or when it is snowing or hailing.
Thick Fat (Hidden): This Pokemon takes half the damage it otherwise would from Ice and Fire damage.
Weaknesses: Fighting, Stel, Fire, Water, Grass
Resistances: Poison
Immunities: Electric
Stage: 3/3 | 2 ASI
Evolves from at level 10. This is the final form of .
Starting Moves: Ancient Power, Tackle, Mud-Slap, Powder Snow, Flail, Double-Hit, Ice Shard, Ice Fang, Mist, Endure, Icy Wind
Level 14: Amnesia, Take Down
Level 18: Earthquake, Blizzard, Thrash
Egg Moves: Ancient Power, Bite, Curse, Double Edge, Fissure, Freeze-Dry, Icicle Crash
Learnable via TMs: 001: Work Up, 002: Charm, 005: Mud-Slap, 006: Scary Face, 007: Protect, 010: Ice Fang, 020: Trailblaze, 025: Facade, 028: Bulldoze, 034: Icy Wind, 035: Mud Shot, 036: Rock Tomb, 046: Avalanche, 047: Edure, 050: Rain Dance, 051: Sandstorm, 052: Snowscape, 055: Dig, 066: Body Slam, 070: Sleep Talk, 074: Reflect, 076: Rock Blast, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 089: Body Press, 099: Iron Head, 103: Substitute, 116: Stealth Rock, 121: Heavy Slam, 128: Amnesia, 133: Earth Power, 134: Reversal, 135: Ice Beam, 143: Blizzard, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 163: Hyper Beam, 171: Tera Blast, 172: Roar, 174: Haze, 176: Sand Tomb, 179: Smack Down, 181: Knock off, 186: High Horsepower, 187: Icicle Spear, 204: Double-Edge, 205: Endeavor, 221: Throat Chop, 224: Curse, 225: Hard Press
Corsola's branches glitter very beautifully in seven colors when they catch sunlight. If any branch breaks off, this Pokémon grows it back in just one night. People keep particularly beautiful Corsola branches as charms to promote safe childbirth.
SR: 3
HP: 22(d8) AC: 14 Minimum Level Found: 1
STR: 15(+2)|DEX: 13(+1)|CON: 19(+4)|INT: 6(-2)|WIS: 16(+3)|CHA: 12(+1)
Saving Throw: WIS/CON
Hustle: When you score a critical hit, you may immediately gain an additional action on your turn. If this action is used to make an attack, you have disadvantage on the roll. You may only ever have one additional action per round.
Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokeball.
Regenerator (Hidden): Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.
Weaknesses: Fighting, Ground, Grass, Electric
Resistances: Normal, Flying, Poison, Fire, Ice
Immunities: None
Stage: 1/1 | 4 ASI
This Pokemon has the Regional Form .
Starting Moves: Tackle, Harden
Level 2: Water Gun, Aqua Ring
Level 6: Endure, Ancient Power
Level 10: Bubble Beam, Flail
Level 14: Life Dew, Power Gem
Level 18: Earth Power, Recover, Mirror Coat
Egg Moves: Amnesia, Aqua Ring, Confuse Ray, Curse, Head Smash, Icicle Spear, Ingrain, Liquidation, Mist, Nature Power, Screech
Learnable via TMs: Water Pulse, Calm Mind, Hail, Sunny Day, Ice Beam, Blizzard, Light Screen, Protect, Rain Dance, Safe Guard, Earthquake, Dig, Psychic, Shadow Ball, Double Team, Reflect, Sandstorm, Rock Tomb, Facade, Rest, Attract, Scald, Brine, Endure, Explosion, Rock Polish, Stone Edge, Stealth Rock, Rock Slide, Sleeptalk, Bulldoze, Swagger, Substitute, Surf, Strength, Rock Smash
Sudden climate change wiped out this ancient kind of Corsola. This Pokémon absorbs others' life-force through its branches. Watch your step when wandering areas oceans once covered. What looks like a stone could be this Pokémon, and it will curse you if you kick it.
SR: 3
HP: 22(d8) AC: 15 Minimum Level Found: 1
STR: 13(+1)|DEX: 11(+0)|CON: 18(+4)|INT: 8(-1)|WIS: 10(+0)|CHA: 14(+2)
Saving Throw: CHA
Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).
Cursed Body (Hidden): When hit by a melee attack, this Pokémon may roll 1d4. On a result of 4, the opponent who made the attack cannot use the same move on its next turn.
Weaknesses: Ghost, Dark
Resistances: Poison, Bug
Immunities: Fighting, Normal
Stage: 1/2 | 3 ASI
This Pokemon is the Regional Form .
Evolves into at level 8.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Tackle, Harden
Level 2: Astonish, Disable
Level 6: Spite, Ancient Power
Level 10: Hex, Curse
Level 14: Strength Sap, Power Gem
Level 18: Night Shade, Grudge, Mirror Coat
Egg Moves: Confuse Ray, Destiny Bond, Haze, Head Smash, Nature Power, Water Pulse
Learnable via TMs: Dig, Screech, Light Screen, Reflect,Safeguard, Self-Destruct, Rest, Rock Slide, Snore, Protect, Icy Wind, Giga Drain, Attract, Sandstorm, Rain Dance, Sunny Day, Hail, Whirlpool, Will-O-Wisp, Facade, Rock Tomb, Icicle Spear, Rock Blast, Brine, Round, Hex, Bulldoze, Stomping Tantrum, Body Slam, Hydro Pump, Surf, Ice Beam, Blizzard, Earthquake, Psychic, Amnesia, Substitute, Endure, Sleep Talk, Shadow Ball, Iron Defense, Calm Mind, Power Gem, Earth Power, Stone Edge, Stealth Rock, Scald, Throat Chop, Liquidation
Its shell is overflowing with its heightened otherworldly energy. The ectoplasm serves as protection for this Pokémon's core spirit. Be cautious of the ectoplasmic body surrounding its soul. You'll become stiff as stone if you touch it.
SR: 2
HP: 73(d8) AC: 15 Minimum Level Found: 8
STR: 14(+2)|DEX: 11(+0)|CON: 17(+3)|INT: 8(-1)|WIS: 14(+2)|CHA: 13(+1)
Saving Throw: CHA
Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).
Perish Body (Hidden): When a melee attack his this Pokemon, both the Pokemon an the attacker will faint if not switched out after three turns.
Weaknesses: Ghost, Dark
Resistances: Poison, Bug
Immunities: Fighting, Normal
Stage: 2/2 | 3 ASI
Evolves from at level 8.
Starting Moves: Perish Song, Tackle, Harden, Astonish, Disable, Spite, Ancient Power
Level 10: Hex, Curse
Level 14: Strength Sap, Power Gem
Level 18: Night Shade, Grudge, Mirror Coat
Egg Moves: Confuse Ray, Destiny Bond, Haze, Head Smash, Nature Power, Water Pulse
Learnable via TMs: Pin Missile, Hyper Beam, Giga Impact, Dig, Screech, Light Screen, Reflect, Safe Guard, Self-Destruct, Rest, Rock Slide, Snore, Protect, Icy Wind, Giga Drain, Attract, Sandstorm, Rain Dance, Sunny Day, Hail, Whirlpool, Will-O-Wisp, Facade, Revenge Rock Tomb, Icicle Spear, Rock Blast, Brine, Round, Hex, Bulldoze, Stomping Tantrum, Body Slam, Hydro Pump, Surf, Ice Beam, Blizzard, Earthquake, Psychic, Amnesia, Leech Life, Substitute, Endure, Sleep Talk, Shadow Ball, Iron Defense, Calm Mind, Power Gem, Earth Power, Stone Edge, Stealth Rock, Scald, Throat Chop, Liquidation
Also known as the "sniper of the seas," its water gun can hit prey without fail from over 300 feet away. This Pokémon clings to Mantine and shares in its prosperity. When its Mantine is attacked, Remoraid will fight alongside it!
SR: 7
HP: 17(d6) AC: 11 Minimum Level Found: 1
STR: 14(+2)|DEX: 16(+3)|CON: 11(+1)|INT: 6(-2)|WIS: 12(+1)|CHA: 12(+1)
Saving Throw: WIS
Hustle: When you score a critical hit, you may immediately gain an additional action on your turn. If this action is used to make an attack, you have disadvantage on the roll. You may only ever have one additional action per round.
Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.
Moody (Hidden): At the end of each long rest, this Pokémon rerolls on the nature table, replacing its nature with the result until the next long rest.
Weaknesses: Grass, Electric
Resistances: Steel, Fire, Water, Ice
Immunities: None
Stage: 1/2 | 3 ASI
Evolves into at level 5.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Water Gun, Helping Hand
Level 2: Water Pulse, Focus Energy
Level 6: Psybeam, Aurora Beam
Level 10: Bubble Beam, Lock-On
Level 14: Bullet Seed, Ice Beam
Level 18: Hydro Pump, Soak, Hyper Beam
Egg Moves: Acid Spray, Aurora Beam, Entrainment, Flail, Haze, Mud Shot, Octazooka, Rock Blast, Screech, Snore, Supersonic, Swift, Water Spout
Learnable via TMs: Water Pulse, Bullet Seed, Sunny Day, Ice Beam, Blizzard, Hyper Beam, Protect, Rain Dance, Psychic, Double Team, Flamethrower, Fire Blast, Facade, Rest, Attract, Thief, Scald, Brine, Charge Beam, Endure, Thunder Wave, Sleep Talk, Swagger, Substitute, Surf, Waterfall
It usually sleeps in caves. The ink it spits when escaping is special. It contains a substance that dulls the sense of smell, so Pokémon with keen noses get lost. The pitch-black ink that Octillery spits is also used for cooking.
SR: 3.5
HP: 58(d12) AC: 16 Minimum Level Found: 5
STR: 18(+4)|DEX: 14(+2)|CON: 15(+2)|INT: 6(-2)|WIS: 16(+3)|CHA: 12(+1)
Saving Throw: WIS
Suction Cups: This Pokémon cannot be forced out of battle by an opponent’s moves.
Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.
Moody (Hidden): At the end of each long rest, this Pokémon rerolls on the nature table, replacing its nature with the result until the next long rest.
Weaknesses: Grass, Electric
Resistances: Steel, Fire, Water, Ice
Immunities: None
Stage: 2/2 | 3 ASI
Evolves from at level 5.
Starting Moves: Octazoocka, Gunk Shot, Rock Blask, Wrap, Water Gun, Helping Hand, Water Pulse, Focus Energy
Level 6: Psybeam, Aurora Beam
Level 10: Bubble Beam, Lock-On
Level 14: Bullet Seed, Ice Beam
Level 18: Hydro Pump, Soak, Hyper Beam
Egg Moves: Acid Spray, Aurora Beam, Entrainment, Flail, Haze, Mud Shot, Octazooka, Rock Blast, Screech, Snore, Supersonic, Swift, Water Spout
Learnable via TMs: Water Pulse, Bullet Seed, Sunny Day, Ice Beam, Blizzard, Hyper Beam, Protect, Rain Dance, Psychic, Double Team, Flamethrower, Sludge Bomb, Fire Blast, Facade, Rest, Attract, Thief, Scald, Energy Ball, Brine, Charge Beam, Endure, Payback, Giga Impact, Thunder Wave, Sleep Talk, Swagger, Substitute, Flash Cannon, Surf, Waterfall
Delibird carries its food bundled up in its tail. There once was a famous explorer who managed to reach the peak of the world's highest mountain, thanks to one of these Pokémon sharing its food.
SR: 2.5
HP: 18(d6) AC: 12 Minimum Level Found: 1
STR: 13(+1)|DEX: 17(+3)|CON: 14(+2)|INT: 10(+0)|WIS: 14(+2)|CHA: 12(+1)
Saving Throw: INT/DEX
Vital Spirit: This Pokémon cannot be put to sleep.
Hustle: When you score a critical hit, you may immediately gain an additional action on your turn. If this action is used to make an attack, you have disadvantage on the roll. You may only ever have one additional action per round.
Insomnia (Hidden): This Pokémon is immune to sleep.
Weaknesses: Rock, Steel, Fire, Electric
Resistances: Bug, Grass
Immunities: Ground
Stage: 1/1 | 4 ASI
This Pokemon has the Future Paradox Form .
Starting Moves: Drill Peck
Level 2: Present
Egg Moves: Aurora Beam, Aurora Veil, Counter, Destiny Bond, Fake Out, Freeze-Dry, Ice Shard, Memento, Quick Attack, Rapid Spin, Splash
Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 011: Water Pulse, 014: Acrobatics, 018: Thief, 020: Trailblaze, 022: Chilling Water, 025: Facade, 027: Aerial Ace, 032: Swift, 034: Icy Wind, 040: Air Cutter, 043: Fling, 046: Avalanche, 047: Edure, 050: Rain Dance, 052: Snowscape, 058: Brick Break, 062: Foul Play, 065: Air Slash, 066: Body Slam, 069: Ice Punch, 070: Sleep Talk, 071: Seed Bomb, 085: Rest, 090: Spikes, 097: Fly, 102: Gunk Shot, 103: Substitute, 106: Drill Run, 113: Tailwind, 124: Ice Spinner, 130: Helping Hand, 132: Baton Pass, 134: Reversal, 135: Ice Beam, 143: Blizzard, 152: Giga Impact, 163: Hyper Beam, 164: Brave Bird, 167: Close Combat, 171: Tera Blast, 174: Haze, 187: Icicle Spear, 192: Focus Punch, 193: Weather Ball, 197: Dual Wingbeat, 205: Endeavor, 212: Triple Axel, 216: Feather Dance
Its shape is similar to a robot featured in a paranormal magazine article. The robot was said to have been created by an ancient civilization. There are only two reported sightings of this Pokémon.
SR: 2.5
HP: 22(d8) AC: 15 Minimum Level Found: 1
STR: 18(+4)|DEX: 23(+6)|CON: 18(+4)|INT: 8(-1)|WIS: 16(+3)|CHA: 8(-1)
Saving Throw: INT/WIS
Quark Drive: When on Electric Terrain or holding a Booster Energy, this Pokemon's highest stat modifier will be doubled.
Weaknesses: Fighting, Rock, Grass, Electric
Resistances: Water, Ice
Immunities: None
Stage: 1/1 | 4 ASI
This Pokemon is the Future Paradox Form of .
Starting Moves: Present, Powder Snow, Electric Terrain
Level 2: Whirlpool, Takedown
Level 6: Drill Peck, Helping Hand, Freeze-Dry
Level 10: Flip Turn, Ice Beam
Level 14: Agility, Snowscape
Level 18: Hydro Pump, Aurora Veil, Blizzard
Egg Moves: This Pokemon learns no moves by breeding
Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 011: Water Pulse, 014: Acrobatics, 018: Thief, 022: Chilling Water, 025: Facade, 032: Swift, 034: Icy Wind, 040: Air Cutter, 043: Fling, 046: Avalanche, 047: Edure, 050: Rain Dance, 052: Snowscape, 060: U-Turn, 066: Body Slam, 069: Ice Punch, 070: Sleep Talk, 085: Rest, 087: Taunt, 103: Substitute, 122: Encore, 124: Ice Spinner, 127: Play Rough, 130: Helping Hand, 135: Ice Beam, 136: Electric Terrain, 142: Hydro Pump, 143: Blizzard, 152: Giga Impact, 163: Hyper Beam, 171: Tera Blast, 196: Flip Turn, 208: Whirlpool
Mantyke are friendly toward people and will approach boats closely. The patterns on their backs differ depending on their habitat. It often swims in a school of Remoraid.
SR: 1.5
HP: 19(d6) AC: 12 Minimum Level Found: 1
STR: 12(+1)|DEX: 17(+3)|CON: 16(+3)|INT: 8(-1)|WIS: 12(+1)|CHA: 12(+1)
Saving Throw: WIS/DEX
Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.
Water Absorb: This Pokémon takes no damage from water or water-type attacks. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.
Water Veil (Hidden): This Pokémon is immune to burning.
Weaknesses: Rock, Electric
Resistances: Fighting, Bug, Steel, Fire, Water
Immunities: Ground
Stage: 1/2 | 3 ASI
Evolves into at level 6.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Tackle, Water Gun
Level 2: Supersonic, Wing Attack
Level 6: Water Pulse, Wide Guard, Agility
Level 10: Bubble Beam, Headbutt
Level 14: Air Slash, Aqua Ring
Level 18: Bounce, Take Down, Hydro Pump
Egg Moves: Amnesia, Confuse Ray, Haze, Hydro Pump, Mirror Coat, Slam, Splash, Tailwind, Twister, Wide Guard
Learnable via TMs: Water Pulse, Hail, Ice Beam, Blizzard, Protect, Rain Dance, Earthquake, Double Team, Aerial Ace, Facade, Rest, Attract, Scald, Endure, Rock Slide, Sleep Talk, Bulldoze, Swagger, Substitute, Surf, Waterfall
On sunny days, schools of Mantine can be seen elegantly leaping over the sea's waves. This Pokémon is not bothered by the Remoraid that hitches rides.
SR: 1.5
HP: 78(d12) AC: 16 Minimum Level Found: 6
STR: 14(+2)|DEX: 19(+4)|CON: 18(+4)|INT: 8(-1)|WIS: 16(+3)|CHA: 12(+1)
Saving Throw: WIS/DEX
Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.
Water Absorb: This Pokémon takes no damage from water or water-type attacks. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.
Water Veil (Hidden): This Pokémon is immune to burning.
Weaknesses: Rock, Electric
Resistances: Fighting, Bug, Steel, Fire, Water
Immunities: Ground
Stage: 2/2 | 3 ASI
Evolves from at level 6.
Starting Moves: Psybeam, Bullet Seed, Roost, Tackle, Water Gun, Supersonic, Wing Attack, Water Pulse, Wide Guard, Agility
Level 10: Bubble Beam, Headbutt
Level 14: Air Slash, Aqua Ring
Level 18: Bounce, Take Down, Hydro Pump
Egg Moves: Amnesia, Confuse Ray, Haze, Hydro Pump, Mirror Coat, Slam, Splash, Tailwind, Twister, Wide Guard
Learnable via TMs: Water Pulse, Hail, Bullet Seed, Ice Beam, Blizzard, Hyper Beam, Protect, Rain Dance, Earthquake, Double Team, Rock Tomb, Aerial Ace, Facade, Rest, Attract, Scald, Roost, Brine, Endure, Giga Impact, Rock Slide, Sleep Talk, Bulldoze, Swagger, Substitute, Surf, Defog, Waterfall
Its sturdy, heavy-looking iron body is actually thin and light, so it can fly at speeds over 180 mph. Since the feathers that it sheds are thin and sharp, people apparently once used them as swords.
SR: 1.5
HP: 61(D8) AC: 18 Minimum Level Found: 5
STR: 14(+2)|DEX: 17(+3)|CON: 20(+5)|INT: 8(-1)|WIS: 14(+2)|CHA: 12(+1)
Saving Throw: CON/DEX
Keen Eye: This Pokémon ignores disadvantage when it relates to sight.
Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.
Weak Armor (Hidden): When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).
Weaknesses: Fire, Electric
Resistances: Normal, Flying, Bug, Steel, Grass, Psychic, Dragon, Fairy
Immunities: Poison, Ground
Stage: 1/1 | 4 ASI
Starting Moves: Peck, Leer
Level 2: Sand Attack, Fury Attack, Metal Claw
Level 6: Agility, Wing Attack
Level 10: Slash, Steel Wing, Payback
Level 14: Drill Peck, Metal Sound
Level 18: Spikes, Iron Defense, Brave Bird
Egg Moves: Air Cutter, Curse, Feint, Night Slash, Roost, Sky Attack, Whirlwind
Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 018: Thief, 025: Facade, 027: Aerial Ace, 031: Metal Claw, 032: Swift, 034: Icy Wind, 036: Rock Tomb, 040: Air Cutter, 047: Edure, 049: Sunny Day, 051: Sandstorm, 065: Air Slash, 070: Sleep Talk, 085: Rest, 086: Rock Slide, 087: Taunt, 088: Swords Dance, 089: Body Press, 090: Spikes, 093: Flash Cannon, 094: Dark Pulse, 097: Fly, 099: Iron Head, 103: Substitute, 104: Iron Defense, 105: X-Scissor, 106: Drill Run, 113: Tailwind, 116: Stealth Rock, 134: Reversal, 152: Giga Impact, 160: Hurricane, 163: Hyper Beam, 164: Brave Bird, 170: Steel Beam, 171: Tera Blast, 172: Roar, 176: Sand Tomb, 197: Dual Wingbeat, 223: Metal Sound, 224: Curse
Houndour hunt as a coordinated pack. They communicate with each other using a variety of cries to corner their prey. This Pokémon's remarkable teamwork is unparalleled.
SR: 5
HP: 17(D6) AC: 11 Minimum Level Found: 1
STR: 19(+4)|DEX: 16(+3)|CON: 12(+1)|INT: 6(-2)|WIS: 10(+0)|CHA: 12(+1)
Saving Throw: STR
Early Bird: This Pokémon has advantage on rolls to wake from sleep.
Flash Fire: This Pokémon takes no damage from fire or fire-type attacks. Instead, immediately after taking a hit from a fire-type move, or in open flames, double the STAB bonus on the next fire-type move.
Unnerve (Hidden): Opponents in combat with this Pokémon cannot eat held berries.
Weaknesses: Fighting, Ground, Rock, Water
Resistances: Ghost, Steel, Fire, Grass, Ice, Dark
Immunities: Psychic
Stage: 1/2 | 3 ASI
Evolves into at level 5.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Leer, Ember
Level 2: Howl, Smog, Roar
Level 6: Bite, Incinerate, Beat Up
Level 10: Fire Fang, Torment
Level 14: Comeuppance, Foul Play, Flamethrower
Level 18: Crunch, Nasty Plot, Inferno
Egg Moves: Counter, Destiny Bond, Feint, Fire Spin, Reversal, Spite, Sucker Punch, Thunder Fang
Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 008: Fire Fang, 009: Thunder Fang, 018: Thief, 020: Trailblaze, 024: Fire Spin, 025: Facade, 030: Snarl, 035: Mud Shot, 038: Flame Charge, 047: Edure, 049: Sunny Day, 050: Rain Dance, 062: Foul Play, 063: Psychic Fangs, 066: Body Slam, 070: Sleep Talk, 085: Rest, 087: Taunt, 094: Dark Pulse, 103: Substitute, 107: Will-O-Wisp, 108: Crunch, 114: Shadow Ball, 117: Hyper Voice, 118: Heatwave, 125: Flamethrower, 130: Helping Hand, 134: Reversal, 140: Nasty Plot, 141: Fire Burst, 148: Sludge Bomb, 157: Overheat, 165: Flare Blitz, 168: Solar Beam, 171: Tera Blast, 172: Roar, 175: Toxic, 177: Spite, 183: Super Fang, 195: Burning Jealousy, 199: Lash Out, 202: Pain Split, 204: Double-Edge, 207: Temper Flare
Upon hearing its eerie howls, other Pokémon get the shivers and head straight back to their nests. If you are burned by the flames it shoots from its mouth, the pain will never go away.
SR: 3.5
HP: 58(d12) AC: 15 Minimum Level Found: 5
STR: 22(+6)|DEX: 19(+4)|CON: 14(+2)|INT: 6(-2)|WIS: 14(+2)|CHA: 12(+1)
Saving Throw: STR
Early Bird: This Pokémon has advantage on rolls to wake from sleep.
Flash Fire: This Pokémon takes no damage from fire or fire-type attacks. Instead, immediately after taking a hit from a fire-type move, or in open flames, double the STAB bonus on the next fire-type move.
Unnerve (Hidden): Opponents in combat with this Pokémon cannot eat held berries.
Weaknesses: Fighting, Ground, Rock, Water
Resistances: Ghost, Steel, Fire, Grass, Ice, Dark
Immunities: Psychic
Stage: 2/2 | 3 ASI
Evolves from at level 5.
Starting Moves: Nasty Plot, Thunder Fang, Leer, Ember, Howl, Smog, Roar
Level 6: Bite, Incinerate, Beat Up
Level 10: Fire Fang, Torment
Level 14: Comeuppance, Foul Play, Flamethrower
Level 18: Crunch, Nasty Plot, Inferno
Egg Moves: Counter, Destiny Bond, Feint, Fire Spin, Reversal, Spite, Sucker Punch, Thunder Fang
Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 008: Fire Fang, 009: Thunder Fang, 018: Thief, 020: Trailblaze, 024: Fire Spin, 025: Facade, 030: Snarl, 035: Mud Shot, 038: Flame Charge, 047: Edure, 049: Sunny Day, 050: Rain Dance, 062: Foul Play, 063: Psychic Fangs, 066: Body Slam, 070: Sleep Talk, 085: Rest, 087: Taunt, 094: Dark Pulse, 103: Substitute, 107: Will-O-Wisp, 108: Crunch, 114: Shadow Ball, 117: Hyper Voice, 118: Heatwave, 125: Flamethrower, 130: Helping Hand, 134: Reversal, 140: Nasty Plot, 141: Fire Burst, 148: Sludge Bomb, 152: Giga Impact, 157: Overheat, 163: Hyper Beam, 165: Flare Blitz, 168: Solar Beam, 171: Tera Blast, 172: Roar, 175: Toxic, 177: Spite, 183: Super Fang, 195: Burning Jealousy, 199: Lash Out, 202: Pain Split, 204: Double-Edge, 205: Endeavor, 207: Temper Flare , 221: Throat Chop
It makes its nest in the shade of corals. If it senses danger, it spits black ink and flees.
SR: 8
HP: #(d6) AC: 13 Minimum Level Found: 1
STR: 13(+1)|DEX: 16(+3)|CON: 12(+1)|INT: 6(-2)|WIS: 12(+1)|CHA: 12(+1)
Saving Throw: WIS
Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.
Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.
Damp (Hidden): This Pokémon is unaffected by Self Destruct and Explosion moves.
Weaknesses: Grass, Electric
Resistances: Steel, Fire, Water, Ice
Immunities: None
Stage: 1/3 | 2 ASI
Evolves into at level 6 and into at level 10 when exposed to a Dragon Scale.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Water Gun, Leer
Level 2: Smokescreen, Twister
Level 6: Focus Energy, Dragon Breath
Level 10: Bubble Beam, Agility
Level 14: Water Pulse, Dragon Pulse
Level 18: Hydro Pump, Dragon Dance, Rain Dance
Egg Moves: Aurora Beam, Clear Smog, Disable, Flail, Splash
Learnable via TMs: 004: Agility, 007: Protect, 011: Water Pulse, 022: Chilling Water, 025: Facade, 032: Swift, 034: Icy Wind, 047: Edure, 050: Rain Dance, 070: Sleep Talk, 077: Waterfall, 085: Rest, 093: Flash Cannon, 100: Dragon Dance, 103: Substitute, 110: Liquidation, 115: Dark Pulse, 123: Surf, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 156: Outrage, 171: Tera Blast, 193: Weather Ball, 196: Flip Turn, 200: Scale Shot, 208: Whirlpool, 209: Muddy Water
It's the males that raise the offspring. While Seadra are raising young, the spines on their backs secrete thicker and stronger poison.
SR: 3.5
HP: #(d8) AC: 17 Minimum Level Found: 6
STR: 15(+2)|DEX: 18(+4)|CON: 14(+2)|INT: 6(-2)|WIS: 14(+2)|CHA: 12(+1)
Saving Throw: WIS
Poison Point: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon's proficiency modifier.
Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.
Damp (Hidden): This Pokémon is unaffected by Self Destruct and Explosion moves.
Weaknesses: Grass, Electric
Resistances: Steel, Fire, Water, Ice
Immunities: None
Stage: 2/3 | 2 ASI
Evolves from at level 6 and into at level 10 when exposed to a Dragon Scale.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Water Gun, Leer, Smokescreen, Twister, Focus Energy, Dragon Breath
Level 10: Bubble Beam, Agility
Level 14: Water Pulse, Dragon Pulse
Level 18: Hydro Pump, Dragon Dance, Rain Dance
Egg Moves: Aurora Beam, Clear Smog, Disable, Flail, Splash
Learnable via TMs: 004: Agility, 006: Scary Face, 007: Protect, 011: Water Pulse, 022: Chilling Water, 025: Facade, 032: Swift, 034: Icy Wind, 047: Edure, 050: Rain Dance, 052: Snowscape, 070: Sleep Talk, 077: Waterfall, 085: Rest, 093: Flash Cannon, 100: Dragon Dance, 103: Substitute, 110: Liquidation, 115: Dark Pulse, 123: Surf, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 152: Giga Impact, 156: Outrage, 163: Hyper Beam, 171: Tera Blast, 193: Weather Ball, 196: Flip Turn, 200: Scale Shot, 208: Whirlpool, 209: Muddy Water
With the arrival of a storm at sea, this Pokémon will show itself on the surface. It has long been believed that the yawning of this Pokémon creates spiraling ocean currents.
SR: 2.5
HP: #(d12) AC: 19 Minimum Level Found: 10
STR: 19(+4)|DEX: 18(+4)|CON: 17(+3)|INT: 6(-2)|WIS: 16(+3)|CHA: 12(+1)
Saving Throw: WIS/STR
Swift Swim: This Pokémon's swim speed is doubled in rainy conditions.
Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.
Damp (Hidden): This Pokémon is unaffected by Self Destruct and Explosion moves.
Weaknesses: Grass, Electric
Resistances: Steel, Fire, Water, Ice
Immunities: None
Stage: 3/3 | 2 ASI
Evolves from at level 10 when exposed to a Dragon Scale. This is the final form of .
Starting Moves: Whirlpool, Yawn, Water Gun, Leer, Smokescreen, Twister, Focus Energy, Dragon Breath, Bubble Beam, Agility
Level 14: Water Pulse, Dragon Pulse
Level 18: Hydro Pump, Dragon Dance, Rain Dance, Wave Crash
Egg Moves: Aurora Beam, Clear Smog, Disable, Flail, Splash
Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 011: Water Pulse, 022: Chilling Water, 025: Facade, 032: Swift, 034: Icy Wind, 047: Edure, 050: Rain Dance, 052: Snowscape, 066: Body Slam, 070: Sleep Talk, 077: Waterfall, 085: Rest, 093: Flash Cannon, 099: Iron Head, 100: Dragon Dance, 103: Substitute, 110: Liquidation, 115: Dark Pulse, 123: Surf, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 152: Giga Impact, 156: Outrage, 160: Hurricane, 163: Hyper Beam, 169: Draco Meteor, 171: Tera Blast, 188: Scald, 193: Weather Ball, 196: Flip Turn, 200: Scale Shot, 204: Double-Edge, 208: Whirlpool, 209: Muddy Water, 222: Breaking Swipe
This Pokémon lives and nests on a riverbank. After playing in the mud, it won't be able to settle down unless it washes its body. It is strong despite its compact size. It can easily pick up and carry an adult human on its back.
SR: 5
HP: 31(d20) AC: 13 Minimum Level Found: 1
STR: 13(+1)|DEX: 12(+1)|CON: 13(+1)|INT: 8(-1)|WIS: 12(+1)|CHA: 12(+1)
Saving Throw: INT
Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.
Sand Veil (Hidden): This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.
Weaknesses: Water, Grass, Ice
Resistances: Poison, Rock
Immunities: Electric
Stage: 1/2 | 3 ASI
Evolves into at level 5.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Tackle, Growl
Level 2: Defense Curl, Flail
Level 6: Rollout, Bulldoze
Level 10: Endure, Slam
Level 14: Take Down, Charm
Level 18: Last Resort, Double-Edge
Egg Moves: Ancient Power, Body Slam, Counter, Endeavor, Fissure, Focus Energy, Head Smash, Heavy Slam, High Horsepower, Ice Shard, Play Rough, Snore
Learnable via TMs: 001: Work Up, 002: Charm, 005: Mud-Slap, 007: Protect, 018: Thief, 020: Trailblaze, 025: Facade, 028: Bulldoze, 035: Mud Shot, 036: Rock Tomb, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 055: Dig, 066: Body Slam, 070: Sleep Talk, 071: Seed Bomb, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 099: Iron Head, 102: Gunk Shot, 103: Substitute, 116: Stealth Rock, 117: Hyper Voice, 121: Heavy Slam, 122: Encore, 127: Play Rough, 130: Helping Hand, 133: Earth Power, 149: Earthquake, 150: Stone Edge, 171: Tera Blast, 172: Roar, 176: Sand Tomb, 179: Smack Down, 181: Knock off, 186: High Horsepower, 204: Double-Edge, 205: Endeavor, 224: Curse
Donphan is normally a calm Pokémon, but once it is enraged, it will curl its body into a ball and charge at you while rolling. Once it starts rolling, this Pokémon can't stop very easily.
SR: 3
HP: 87(d20) AC: 19 Minimum Level Found: 5
STR: 19(+4)|DEX: 13(+1)|CON: 17(+3)|INT: 8(-1)|WIS: 14(+2)|CHA: 12(+1)
Saving Throw: INT
Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.
Sand Veil (Hidden): This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.
Weaknesses: Water, Grass, Ice
Resistances: Poison, Rock
Immunities: Electric
Stage: 2/2 | 3 ASI
Evolves from at level 5.
This Pokemon has the Past Paradox Form and the Future Paradox Form .
Starting Moves: Fire Fang, Thunder Fang, Horn Attack, Growl, Defense Curl, Fury Attack
Level 6: Rapid Spin, Rollout, Bulldoze
Level 10: Assurance, Knock off, Slam
Level 14: Stomping Tantrum, Scary Face
Level 18: Earthquake, Giga Impact
Egg Moves: Ancient Power, Body Slam, Counter, Endeavor, Fissure, Focus Energy, Head Smash, Heavy Slam, High Horsepower, Ice Shard, Play Rough, Snore
Learnable via TMs: 001: Work Up, 002: Charm, 005: Mud-Slap, 006: Scary Face, 007: Protect, 008: Fire Fang, 009: Thunder Fang, 010: Ice Fang, 018: Thief, 020: Trailblaze, 025: Facade, 028: Bulldoze, 035: Mud Shot, 036: Rock Tomb, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 053: Smart Strike, 055: Dig, 066: Body Slam, 070: Sleep Talk, 071: Seed Bomb, 083: Poison Jab, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 089: Body Press, 099: Iron Head, 102: Gunk Shot, 103: Substitute, 104: Iron Defense, 116: Stealth Rock, 117: Hyper Voice, 121: Heavy Slam, 122: Encore, 124: Ice Spinner, 127: Play Rough, 130: Helping Hand, 133: Earth Power, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 163: Hyper Beam, 171: Tera Blast, 172: Roar, 176: Sand Tomb, 179: Smack Down, 180: Gyro Ball, 181: Knock off, 186: High Horsepower, 204: Double-Edge, 205: Endeavor, 221: Throat Chop, 224: Curse
This creature resembles a mysterious Pokémon that, according to a paranormal magazine, has lived since ancient times. Sightings of this Pokémon have occurred in recent years.
SR: 2
HP: 87(d20) AC: 17 Minimum Level Found: 5
STR: 19(+4)|DEX: 18(+d)|CON: 17(+3)|INT: 8(-1)|WIS: 14(+2)|CHA: 8(-1)
Saving Throw: INT/DEX
Protosynthesis: When in Harsh Sunlight or holding a Booster Energy, this Pokemon's highest stat modifier will be doubled
Weaknesses: Flying, Water, Grass, Psychic, Ice, Fairy
Resistances: Poison, Rock. Bug, Dark
Immunities: Electric
Stage: 1/1 | 4 ASI
This Pokemon is the Past Paradox Form . It had the Future Paradox variant .
Starting Moves: Sunny Day, Horn Attack
Level 2: Defense Curl, Rollout Bulldoze
Level 6: Taunt, Rapid Spin, Brick Break
Level 10: Stomping Tantrum, Knock Off, Earthquake
Level 14: Giga Impact, Close Combat, Endeavor
Level 18: Megahorn, Head Smash, Headlong Rush
Egg Moves: This Pokemon learns not moves via Breeding
Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 008: Fire Fang, 009: Thunder Fang, 010: Ice Fang, 025: Facade, 028: Bulldoze, 035: Mud Shot, 036: Rock Tomb, 047: Edure, 049: Sunny Day, 051: Sandstorm, 053: Smart Strike, 054: Psyshock, 055: Dig, 058: Brick Break, 059: Zen Headbutt, 064: Bulk Up, 066: Body Slam, 070: Sleep Talk, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 087: Taunt, 089: Body Press, 093: Flash Cannon, 099: Iron Head, 103: Substitute, 116: Stealth Rock, 121: Heavy Slam, 124: Ice Spinner, 127: Play Rough, 133: Earth Power, 134: Reversal, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 163: Hyper Beam, 167: Close Combat, 171: Tera Blast, 172: Roar, 179: Smack Down, 181: Knock off, 186: High Horsepower, 204: Double-Edge, 205: Endeavor, 207: Temper Flare, 210: Supercell Slam, 221: Throat Chop
This Pokémon closely resembles a scientific weapon that a paranormal magazine claimed was sent to this planet by aliens. Sightings of this Pokémon have occurred in recent years.
SR: 2
HP: 92(d20) AC: 17 Minimum Level Found: 5
STR: 19(+4)|DEX: 18(+4)|CON: 19(+4)|INT: 8(-1)|WIS: 14(+2)|CHA: 8(-1)
Saving Throw: INT/CON
Quark Drive: When on Electric Terrain or holding a Booster Energy, this Pokemon's highest stat modifier will be doubled
Weaknesses: Fight, Ground, Fire, Water
Resistances: Normal, Flying, Rock, Bug, Steel, Psychic, Dragon, Fairy
Immunities: Electric, Poison
Stage: 1/1 | 4 ASI
This Pokemon is the Future Paradox Form . It had the Past Paradox variant .
Starting Moves: Electric Terrain, Horn Attack
Level 2: Defense Curl, Rollout, Bulldoze
Level 6: Rapid Spin, Iron Head, Stomping Tantrum
Level 10: Knock Off, Earthquake
Level 14: Heavy Slam, Wild Charge Endeavor
Level 18: Hegahorn, Giga Impact, Steel Roller
Egg Moves: This Pokemon learns no moves via Breeding
Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 009: Thunder Fang, 010: Ice Fang, 025: Facade, 028: Bulldoze, 035: Mud Shot, 036: Rock Tomb, 048: Volt Switch, 051: Sandstorm, 053: Smart Strike, 059: Zen Headbutt, 066: Body Slam, 070: Sleep Talk, 072: Electro Ball, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 089: Body Press, 093: Flash Cannon, 099: Iron Head, 103: Substitute, 104: Iron Defense, 116: Stealth Rock, 121: Heavy Slam, 124: Ice Spinner, 133: Earth Power, 136: Electric Terrain, 147: Wild Charge, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 163: Hyper Beam, 166: Thunder, 170: Steel Beam, 171: Tera Blast, 180: Gyro Ball, 181: Knock off, 186: High Horsepower, 204: Double-Edge, 205: Endeavor, 210: Supercell Slam, 223: Metal Sound, 225: Hard Press
Porygon is an artificial Pokémon created using advanced scientific means. It can move freely through cyberspace. Since it doesn't breathe, people are excited by its potential to be useful in any environment.
SR: 2.5
HP: 20(d8) AC: 13 Minimum Level Found: 1
STR: 17(+3)|DEX: 12(+1)|CON: 15(+2)|INT: 6(-2)|WIS: 12(+1)|CHA: 13(+1)
Saving Throw: STR
Trace: This Pokémon copies a random ability of an opponent when entering battle. The ability cannot be Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, or Zen Mode.
Download: Once per short rest, this Pokémon can choose a different damage type for one of their normal attacks.
Analytic (Hidden): After this Pokémon misses an attack, its next attack is done at advantage.
Weaknesses: Fighting
Resistances: None
Immunities: Ghost
Stage: 1/3 | 2 ASI
Evolves into at level 4 when exposed to an Upgrade and into at level 6 when exposed to a Dubious Disc.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Tackle, Conversion
Level 2: Recycle, Magnet Rise
Level 6: Thunder Shock, Psybeam, Conversion 2
Level 10: Agility, Recover
Level 14: Discharge, Tri Attack
Level 18: Double Edge, Lock-On, Zap Cannon
Egg Moves: This Pokemon learns no moves by breeding.
Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 016: Psybeam, 018: Thief, 023: Charge Beam, 025: Facade, 032: Swift, 034: Icy Wind, 047: Edure, 049: Sunny Day, 050: Rain Dance, 059: Zen Headbutt, 062: Foul Play, 070: Sleep Talk, 082: Thunder Wave, 085: Rest, 096: Eerie Impulse, 103: Substitute, 109: Trick, 114: Shadow Ball, 120: Psychic, 126: Thunder Bolt, 135: Ice Beam, 143: Blizzard, 152: Giga Impact, 161: Trick Room, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 173: Charge, 178: Gravity, 204: Double-Edge, 211: Electroweb
This artificial Pokémon evolved thanks to cutting-edge science. It sometimes displays behavior that is not in its programming.
SR: 2.5
HP: 53(d12) AC: 16 Minimum Level Found: 4
STR: 19(+4)|DEX: 14(+2)|CON: 17(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 13(+1)
Saving Throw: STR
Trace: This Pokémon copies a random ability of an opponent when entering battle. The ability cannot be Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, or Zen Mode.
Download: Once per short rest, this Pokémon can choose a different damage type for one of their normal attacks.
Analytic (Hidden): After this Pokémon misses an attack, its next attack is done at advantage.
Weaknesses: Fighting
Resistances: None
Immunities: Ghost
Stage: 2/3 | 2 ASI
Evolves from at level 4 when exposed to an Upgrade and into at level 6 when exposed to a Dubious Disc.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Defense Curl, Tackle, Conversion, Recycle, Magnet Rise
Level 6: Thunder Shock, Psybeam, Conversion 2
Level 10: Agility, Recover
Level 14: Discharge, Tri Attack
Level 18: Lock-On, Zap Cannon, Hyper Beam
Egg Moves: This Pokemon learns no moves by breeding.
Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 016: Psybeam, 018: Thief, 023: Charge Beam, 025: Facade, 032: Swift, 034: Icy Wind, 047: Edure, 049: Sunny Day, 050: Rain Dance, 054: Psyshock, 059: Zen Headbutt, 062: Foul Play, 070: Sleep Talk, 082: Thunder Wave, 085: Rest, 096: Eerie Impulse, 103: Substitute, 109: Trick, 114: Shadow Ball, 120: Psychic, 126: Thunder Bolt, 135: Ice Beam, 143: Blizzard, 152: Giga Impact, 161: Trick Room, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 173: Charge, 178: Gravity, 204: Double-Edge, 211: Electroweb
An additional program was installed to create a more advanced Pokémon, but it was apparently flawed. Porygon-Z moves oddly as a result.
SR: 2
HP: 66(d12) AC: 16 Minimum Level Found: 6
STR: 20(+5)|DEX: 17(+3)|CON: 15(+2)|INT: 6(-2)|WIS: 16(+3)|CHA: 13(+1)
Saving Throw: STR
Adaptability: When this Pokémon uses a move of its own type, it may roll the damage twice and choose either total.
Download: Once per short rest, this Pokémon can choose a different damage type for one of their normal attacks.
Analytic (Hidden): After this Pokémon misses an attack, its next attack is done at advantage.
Weaknesses: Fighting
Resistances: None
Immunities: Ghost
Stage: 3/3 | 2 ASI
Evolves from at level 6 when exposed to a Dubious Disc. This is the final form of
Starting Moves: Trick Room, Nasty Plot, Defense Curl, Tackle, Conversion, Recycle, Magnet Rise, Thunder Shock, Psybeam, Conversion 2
Level 10: Agility, Recover
Level 14: Discharge, Tri Attack, Double Edge
Level 18: Lock-On, Zap Cannon, Hyper Beam
Egg Moves: This Pokemon learns no moves by breeding.
Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 016: Psybeam, 018: Thief, 023: Charge Beam, 025: Facade, 032: Swift, 034: Icy Wind, 047: Edure, 049: Sunny Day, 050: Rain Dance, 054: Psyshock, 059: Zen Headbutt, 062: Foul Play, 070: Sleep Talk, 082: Thunder Wave, 085: Rest, 094: Dark Pulse, 096: Eerie Impulse, 103: Substitute, 109: Trick, 114: Shadow Ball, 120: Psychic, 126: Thunder Bolt, 135: Ice Beam, 140: Nasty Plot, 143: Blizzard, 152: Giga Impact, 161: Trick Room, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 173: Charge, 178: Gravity, 191: Uproar, 204: Double-Edge, 211: Electroweb
Its strangely shaped antlers have the power to bewitch those who see them. Medicine made by grinding up the black orbs from fallen antlers is an effective treatment for insomnia.
SR: 2.5
HP: 24(d12) AC: 13 Minimum Level Found: 1
STR: 18(+4)|DEX: 16(+3)|CON: 14(+2)|INT: 6(-2)|WIS: 12(+1)|CHA: 12(+1)
Saving Throw: STR
Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.
Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.
Sap Sipper (Hidden): This Pokémon takes no damage from grass-type attacks. If hit by a grass type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.
Weaknesses: Fighting
Resistances: None
Immunities: Ghost
Stage: 1/2 | 3 ASI
Evolves into at level 5.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Tackle, Leer
Level 2: Astonish, Hypnosis
Level 6: Stomp, Sand Attack
Level 10: Take Down, Confuse Ray
Level 14: Calm Mind, Role Play
Level 18: Zen Headbutt, Imprison, Double-Edge
Egg Moves: Bite, Disable, Double Kick, Extrasensory, Megahorn, Psyshield Bash, Spite, Thrash
Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 016: Psybeam, 017: Confuse Ray, 018: Thief, 020: Trailblaze, 023: Charge Beam, 025: Facade, 028: Bulldoze, 032: Swift, 041: Stored Power, 047: Edure, 049: Sunny Day, 050: Rain Dance, 054: Psyshock, 055: Dig, 059: Zen Headbutt, 066: Body Slam, 070: Sleep Talk, 074: Reflect, 075: Light Screen, 082: Thunder Wave, 085: Rest, 092: Imprison, 098: Skill Swap, 103: Substitute, 109: Trick, 114: Shadow Ball, 119: Energy Ball, 120: Psychic, 126: Thunder Bolt, 129: Calm Mind, 130: Helping Hand, 133: Earth Power, 147: Wild Charge, 149: Earthquake, 152: Giga Impact, 161: Trick Room, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 172: Roar, 177: Spite, 178: Gravity, 185: Lunge, 191: Uproar, 203: Psych Up, 204: Double-Edge, 217: Future Sight, 221: Throat Chop, 224: Curse
The black orbs shine with an uncanny light when the Pokémon is erecting invisible barriers. The fur shed from its beard retains heat well and is a highly useful material for winter clothing.
SR: 2.5
HP: #(d20) AC: 16 Minimum Level Found: 5
STR: 20(+5)|DEX: 14(+2)|CON: 15(+2)|INT: 6(-2)|WIS: 16(+3)|CHA: 11(+0)
Saving Throw: STR
Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.
Frisk: Upon entering a battle, a single opponent’s held item is revealed, if it has one.
Sap Sipper (Hidden): This Pokémon takes no damage from grass-type attacks. If hit by a grass type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.
Weaknesses: Fighting
Resistances: None
Immunities: Ghost
Stage: 2/2 | 3 ASI
Evolves from at level 5.
Starting Moves: Tackle,Psyshield Bash, Leer, Astonish, Hypnosis
Level 6: Stomp, Sand Attack
Level 10: Take Down, Confuse Ray
Level 14: Calm Mind, Role Play
Level 18: Zen Headbutt, Imprison, Double-Edge, Megahorn
Egg Moves: Bite, Disable, Double Kick, Extrasensory, Megahorn, Psyshield Bash, Spite, Thrash
Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 016: Psybeam, 017: Confuse Ray, 018: Thief, 020: Trailblaze, 023: Charge Beam, 025: Facade, 028: Bulldoze, 032: Swift, 041: Stored Power, 047: Edure, 049: Sunny Day, 050: Rain Dance, 054: Psyshock, 055: Dig, 059: Zen Headbutt, 066: Body Slam, 070: Sleep Talk, 074: Reflect, 075: Light Screen, 082: Thunder Wave, 085: Rest, 092: Imprison, 098: Skill Swap, 103: Substitute, 109: Trick, 114: Shadow Ball, 119: Energy Ball, 120: Psychic, 126: Thunder Bolt, 129: Calm Mind, 130: Helping Hand, 133: Earth Power, 147: Wild Charge, 149: Earthquake, 152: Giga Impact, 161: Trick Room, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 172: Roar, 177: Spite, 178: Gravity, 185: Lunge, 186: High Horsepower, 191: Uproar, 203: Psych Up, 204: Double-Edge, 217: Future Sight, 218: Expanding Force, 221: Throat Chop, 224: Curse, 228: Psychic Noise
The color of the mysterious fluid secreted from the tip of the tail is predetermined for each Smeargle. Once a Smeargle reaches adulthood, it will have other members of its species leave paw prints on its back.
SR: 2.5
HP: 18(d8) AC: 11 Minimum Level Found: 1
STR: 12(+1)|DEX: 15(+2)|CON: 11(+0)|INT: 6(-2)|WIS: 16(+3)|CHA: 12(+1)
Saving Throw: STR
Own Tempo: This Pokémon is immune to becoming confused.
Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.
Moody (Hidden): At the end of each long rest, this Pokémon rerolls on the nature table, replacing its nature with the result until the next long rest.
Weaknesses: Fighting
Resistances: None
Immunities: Ghost
Stage: 1/1 | 4 ASI
Starting Moves: Sketch
Egg Moves: This Pokemon learns no moves via Breeding
Learnable via TMs: This Pokemon learns no moves via TMs
It is famous for its eagerness to fight and always nurses injuries from challenging larger foes.
SR: 3.5
HP: #(d6) AC: 12 Minimum Level Found: 1
STR: 11(+0)|DEX: 13(+1)|CON: 11(+0)|INT: 6(-2)|WIS: 10(+0)|CHA: 12(+1)
Saving Throw: DEX
Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.
Steadfast: Once per long rest, when this Pokémon fails a saving throw against a negative status condition, it can choose to pass instead.
Vital Spirit (Hidden): This Pokémon cannot be put to sleep.
Weaknesses: Flying, Psychic, Fairy
Resistances: Rock, Bug, Dark
Immunities: None
Stage: 1/2 | 3 ASI
This Pokémon is able to transform into three different pokemon at level 4:
if its STR is greater than its CON.
if its CON is greater than its STR.
if its STR and CON are equal.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Tackle, Helping Hand, Fake Out, Focus Energy
Egg Moves: Bullet Punch, Counter, Feint, High Jump Kick, Mach Punch, Rapid Spin, Vacuum Wave
Learnable via TMs: 001: Work Up, 007: Protect, 012: Low Kick, 018: Thief, 025: Facade, 028: Bulldoze, 032: Swift, 039: Low Sweep, 047: Edure, 049: Sunny Day, 050: Rain Dance, 058: Brick Break, 064: Bulk Up, 066: Body Slam, 070: Sleep Talk, 085: Rest, 086: Rock Slide, 103: Substitute, 130: Helping Hand, 171: Tera Blast, 184: Vacuum Wave, 191: Uproar, 229: Upperhand
It fights while spinning like a top. The centrifugal force boosts its destructive power by a factor of 10.
SR: 2.5
HP: #(d8) AC: 18 Minimum Level Found: 4
STR: 14(+2)|DEX: 17(+3)|CON: 18(+4)|INT: 6(-2)|WIS: 14(+2)|CHA: 12(+1)
Saving Throw: DEX
Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.
Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.
Steadfast (Hidden): Once per long rest, when this Pokémon fails a saving throw against a negative status condition, it can choose to pass instead.
Weaknesses: Flying, Psychic, Fairy
Resistances: Rock, Bug, Dark
Immunities: None
Stage: 2/2 | 3 ASI
This Pokémon evolves from
at level 4 if its CON and STR are equal.
Starting Moves: Feint, Tackle, Helping Hand, Fake Out, Focus Energy, Triple Kick, Quick Attack, Gyro Ball
Level 6: Protect, Rapid Spin, Wide Guard
Level 10: Quick Guard, Sucker Punch
Level 14: Agility, Dig
Level 18: Close Combat, Counter, Endeavor
Egg Moves: Bullet Punch, Counter, Feint, High Jump Kick, Mach Punch, Rapid Spin, Vacuum Wave
Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 012: Low Kick, 018: Thief, 025: Facade, 027: Aerial Ace, 028: Bulldoze, 032: Swift, 039: Low Sweep, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 055: Dig, 058: Brick Break, 064: Bulk Up, 066: Body Slam, 070: Sleep Talk, 085: Rest, 086: Rock Slide, 103: Substitute, 106: Drill Run, 124: Ice Spinner, 130: Helping Hand, 132: Baton Pass, 134: Reversal, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 158: Focus Blast, 167: Close Combat, 171: Tera Blast, 180: Gyro Ball, 184: Vacuum Wave, 191: Uproar, 204: Double-Edge, 212: Triple Axel, 213: Coaching, 229: Upperhand
It corners its foes with combo punches from both sides, then finishes them off with a single straight punch launched at over 300 mph. It takes a break every three minutes to steady its breath and mood.
SR: 2.5
HP: #(d#) AC: 16 Minimum Level Found: 4
STR: 14(+2)|DEX: 17(+3)|CON: 17(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 12(+1)
Saving Throw: DEX
Keen Eye: This Pokémon ignores disadvantage when it relates to sight.
Iron Fist: When attacking with a punch-based move (Mega Punch, Dynamic Punch, Ice/Fire/Thunder Punch, etc.), this Pokémon may roll the damage twice and choose either total.
Inner Focus (Hidden): This Pokémon is immune to flinching.
Weaknesses: Flying, Psychic, Fairy
Resistances: Rock, Bug, Dark
Immunities: None
Stage: 2/2 | 3 ASI
This Pokémon evolves from
at level 4 if its CON is greater than its STR.
Starting Moves: Feint, Tackle, Helping Hand, Fake Out, Focus Energy, Drain Punch, Mach Punch, Vacuum Wave
Level 6: Detect, Bullet Punch
Level 10: Quick Guard, Thunder Punch, Ice Punch, Fire Punch, Agility
Level 14: Mega Punch, Close Combat
Level 18: Counter, Focus Punch
Egg Moves: Bullet Punch, Counter, Feint, High Jump Kick, Mach Punch, Rapid Spin, Vacuum Wave
Learnable via TMs: 001: Work Up, 004: Agility, 005: Mud-Slap, 006: Scary Face, 007: Protect, 012: Low Kick, 018: Thief, 020: Trailblaze, 025: Facade, 028: Bulldoze, 032: Swift, 036: Rock Tomb, 039: Low Sweep, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 058: Brick Break, 064: Bulk Up, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 073: Drain Punch, 080: Metronome, 083: Poison Jab, 085: Rest, 086: Rock Slide, 087: Taunt, 088: Swords Dance, 103: Substitute, 112: Aura Sphere, 122: Encore, 130: Helping Hand, 132: Baton Pass, 134: Reversal, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 158: Focus Blast, 167: Close Combat, 171: Tera Blast, 181: Knock off, 184: Vacuum Wave, 191: Uproar, 192: Focus Punch, 204: Double-Edge, 205: Endeavor, 213: Coaching, 221: Throat Chop, 229: Upperhand
Its legs can stretch to double their length. First-time foes are startled by Hitmonlee's extensible reach. When kicking, the sole of its foot turns as hard as a diamond on impact and destroys its enemy.
SR: 2.5
HP: #(d#) AC: 16 Minimum Level Found: 4
STR: 15(+2)|DEX: 18(+4)|CON: 16(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 12(+1)
Saving Throw: DEX
Limber: This Pokémon is immune to being paralyzed.
Reckless: When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.
Unburden (Hidden): While this Pokémon is active and not holding an item, its trainer gets advantage on initiative rolls.
Weaknesses: Flying, Psychic, Fairy
Resistances: Rock, Bug, Dark
Immunities: None
Stage: 2/2 | 3 ASI
This Pokémon evolves from
at level 4 if its STR is greater than its CON.
Starting Moves: Low Sweep, Tackle, Helping Hand, Fake Out, Focus Energy, Brick Break, Double Kick, Low Kick
Level 6: Endure, Sucker Punch, Wide Guard
Level 10: Blaze Kick, Feint
Level 14: Mega Kick, Close Combat
Level 18: Reversal, High Jump Kick, Axe Kick
Egg Moves: Bullet Punch, Counter, Feint, High Jump Kick, Mach Punch, Rapid Spin, Vacuum Wave
Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 012: Low Kick, 018: Thief, 025: Facade, 028: Bulldoze, 032: Swift, 036: Rock Tomb, 039: Low Sweep, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 058: Brick Break, 064: Bulk Up, 066: Body Slam, 070: Sleep Talk, 080: Metronome, 083: Poison Jab, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 087: Taunt, 088: Swords Dance, 103: Substitute, 112: Aura Sphere, 130: Helping Hand, 132: Baton Pass, 134: Reversal, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 158: Focus Blast, 167: Close Combat, 171: Tera Blast, 181: Knock off, 184: Vacuum Wave, 185: Lunge, 191: Uproar, 204: Double-Edge, 205: Endeavor, 213: Coaching, 221: Throat Chop, 229: Upperhand
This is a very curious Pokémon. Smoochum decides what it likes and dislikes by touching things with its lips. If its face gets even slightly dirty, Smoochum will bathe immediately. But if its body gets dirty, Smoochum doesn't really seem to care.
SR: 2.5
HP: 17(d6) AC: 10 Minimum Level Found: 1
STR: 13(+1)|DEX: 14(+2)|CON: 13(+1)|INT: 10(+0)|WIS: 12(+1)|CHA: 12(+1)
Saving Throw: INT, WIS
Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.
Forewarn: When this Pokémon enters battle, it selects a target to reveal the move it knows with the most damage output. In the case of a tie, the target can choose which move it reveals.
Hydration (Hidden): This Pokémon is unaffected by negative status ailments in water or during rainy conditions.
Weaknesses: Rock, Bug, Ghost, Steel, Fire, Dark
Resistances: Psychic, Ice
Immunities: None
Stage: 1/2 | 3 ASI
Evolves into at level 6
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Moves Current as of Gen VIII- Has not Appeared in Gen IX.
Starting Moves: Lick, Pound
Level 2: Powder Snow, Copycat
Level 6: Confusion, Covet, Sing
Level 10: Fake Tears, Ice Punch
Level 14: Psychic, Sweet Kiss
Level 18: Mean Look, Perish Song, Blizzard
Egg Moves: Fake Out, Ice Punch, Role Play, Wish
Learnable via TMs: Water Pulse, Calm Mind, Hail, Ice Beam, Blizzard, Light Screen, Protect, Rain Dance, Psychic, Shadow Ball, Double Team, Reflect, Facade, Rest, Attract, Thief, Skill Swap, Fling, Endure, Nasty Plot, Payback, Recycle, Flash, Avalanche, Psych Up, Sleep Talk, Dream Eater, Grass Knot, Swagger, Substitute, Trick Room
Its strange cries sound like human language. There are some musicians who compose songs for Jynx to sing.
SR: 2.5
HP: 58(d8) AC: 13 Minimum Level Found: 6
STR: 16(+3)|DEX: 17(+3)|CON: 16(+3)|INT: 10(+0)|WIS: 16(+3)|CHA: 12(+1)
Saving Throw: INT, WIS
Oblivious: This Pokémon is immune to moves that attempt to charm or taunt it.
Forewarn: When this Pokémon enters battle, it selects a target to reveal the move it knows with the most damage output. In the case of a tie, the target can choose which move it reveals.
Dry Skin (Hidden): At the end of each of this Pokémon's turns, it takes an amount of damage equal to its proficiency modifier in harsh sunlight, or heals for the same amount during rain.
Weaknesses: Rock, Bug, Ghost, Steel, Fire, Dark
Resistances: Psychic, Ice
Immunities: None
Stage: 2/2 | 3 ASI
Evolves from at level 6
Moves Current as of Gen VIII- Has not Appeared in Gen IX.
Starting Moves: Sweet Kiss, Lick, Pound, Powder Snow, Copycat, Confusion, Covet, Sing
Level 10: Fake Tears, Ice Punch
Level 14: Psychic, Lovely Kiss
Level 18: Mean Look, Perish Song, Blizzard
Egg Moves: Fake Out, Ice Punch, Role Play, Wish
Learnable via TMs: Focus Punch, Water Pulse, Calm Mind, Hail, Taunt, Ice Beam, Blizzard, Hyper Beam, Light Screen, Protect, Rain Dance, Psychic, Shadow Ball, Brick Break, Double Team, Reflect, Torment, Facade, Rest, Attract, Thief, Skill Swap, Focus Blast, Energy Ball, Fling, Endure, Drain Punch, Nasty Plot, Payback, Recycle, Giga Impact, Flash, Avalanche, Psych Up, Sleep Talk, Dream Eater, Grass Knot, Swagger, Substitute, Trick Room
It loves violent thunder. The space between its horns flickers bluish white when it is charging energy. It rotates its arms to generate electricity, but it tires easily, so it only charges up a little bit.
SR: 2.5
HP: 18(d6) AC: 11 Minimum Level Found: 1
STR: 14(+2)|DEX: 19(+4)|CON: 14(+2)|INT: 6(-2)|WIS: 10(+0)|CHA: 13(+1)
Saving Throw: DEX
Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokemon's proficiency bonus.
Vital Spirit (Hidden): This Pokémon cannot be put to sleep.
Weaknesses: Ground
Resistances: Flying, Steel, Electric
Immunities: None
Stage: 1/3 | 2 ASI
Evolves into at level 6 and into at level 10 when exposed to an Electrizer.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Quick Attack, Leer
Level 2: Thunder Shock, Charge
Level 6: Swift, Shock Wave, Thunder Wave
Level 10: Screech, Thunder Punch
Level 14: Discharge, Low Kick
Level 18: Thunderbolt, Light Screen, Thunder
Egg Moves: Cross Chop, Dynamic Punch, Feint, Focus Punch, Follow Me, Hammer Arm
Learnable via TMs: 001: Work Up, 007: Protect, 012: Low Kick, 018: Thief, 020: Trailblaze, 023: Charge Beam, 025: Facade, 032: Swift, 043: Fling, 047: Edure, 048: Volt Switch, 050: Rain Dance, 058: Brick Break, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 072: Electro Ball, 075: Light Screen, 082: Thunder Wave, 085: Rest, 087: Taunt, 096: Eerie Impulse, 103: Substitute, 120: Psychic, 126: Thunder Bolt, 130: Helping Hand, 136: Electric Terrain, 147: Wild Charge, 158: Focus Blast, 166: Thunder, 171: Tera Blast, 173: Charge, 181: Knock off, 191: Uproar, 192: Focus Punch, 204: Double-Edge, 210: Supercell Slam, 223: Metal Sound
Its body constantly discharges electricity. Getting close to it will make your hair stand on end. Research is progressing on storing lightning in Electabuzz so this energy can be used at any time.
SR: 2.5
HP: 58(d8) AC: 14 Minimum Level Found: 6
STR: 16(+3)|DEX: 20(+5)|CON: 16(+3)|INT: 6(-2)|WIS: 12(+1)|CHA: 13(+1)
Saving Throw: DEX
Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokemon's proficiency bonus.
Vital Spirit (Hidden): This Pokémon cannot be put to sleep.
Weaknesses: Ground
Resistances: Flying, Steel, Electric
Immunities: None
Stage: 2/3 | 2 ASI
Evolves from at level 6 and into at level 10 when exposed to an Electrizer.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Quick Attack, Leer, Thunder Shock, Charge, Swift, Shock Wave, Thunder Wave
Level 10: Screech, Thunder Punch
Level 14: Discharge, Low Kick
Level 18: Thunderbolt, Light Screen, Thunder, Giga Impact
Egg Moves: Cross Chop, Dynamic Punch, Feint, Focus Punch, Follow Me, Hammer Arm
Learnable via TMs: 001: Work Up, 007: Protect, 012: Low Kick, 018: Thief, 020: Trailblaze, 023: Charge Beam, 025: Facade, 032: Swift, 039: Low Sweep, 043: Fling, 047: Edure, 048: Volt Switch, 050: Rain Dance, 058: Brick Break, 064: Bulk Up, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 072: Electro Ball, 075: Light Screen, 080: Metronome, 082: Thunder Wave, 085: Rest, 087: Taunt, 096: Eerie Impulse, 103: Substitute, 120: Psychic, 126: Thunder Bolt, 130: Helping Hand, 136: Electric Terrain, 147: Wild Charge, 152: Giga Impact, 158: Focus Blast, 166: Thunder, 171: Tera Blast, 173: Charge, 181: Knock off, 191: Uproar, 192: Focus Punch, 204: Double-Edge, 210: Supercell Slam, 211: Extroweb, 223: Metal Sound
This Pokémon presses the tips of its tails onto an opponent and instantly sends over 20,000 volts of high-voltage electricity through them. When it gets excited, it thumps its chest. With every thud, thunder roars and electric sparks shower all around.
SR: 2
HP: 110(d12) AC: 16 Minimum Level Found: 10
STR: 18(+4)|DEX: 19(+4)|CON: 17(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 13(+1)
Saving Throw: DEX
Motor Drive: When hit by an electric-type move, if not immune, this Pokémon's speed increases by 10 feet until the end of combat (up to a max of 50 additional feet).
Vital Spirit (Hidden): This Pokémon cannot be put to sleep.
Weaknesses: Ground
Resistances: Flying, Steel, Electric
Immunities: None
Stage: 3/3 | 2 ASI
Evolves from at level 10 when exposed to an Electrizer. This is the final form of .
Starting Moves: Quick Attack, Leer, Thunder Shock, Charge, Swift, Shock Wave, Thunder Wave, Screech, Thunder Punch
Level 14: Discharge, Low Kick
Level 18: Thunderbolt, Light Screen, Thunder, Giga Impact
Egg Moves: Cross Chop, Dynamic Punch, Feint, Focus Punch, Follow Me, Hammer Arm
Learnable via TMs: 001: Work Up, 007: Protect, 012: Low Kick, 018: Thief, 020: Trailblaze, 023: Charge Beam, 025: Facade, 028: Bulldoze, 032: Swift, 036: Rock Tomb, 039: Low Sweep, 043: Fling, 047: Edure, 048: Volt Switch, 050: Rain Dance, 055: Dig, 058: Brick Break, 064: Bulk Up, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 072: Electro Ball, 074: Reflect, 075: Light Screen, 080: Metronome, 082: Thunder Wave, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 087: Taunt, 096: Eerie Impulse, 103: Substitute, 120: Psychic, 125: Flamethrower, 126: Thunder Bolt, 130: Helping Hand, 136: Electric Terrain, 147: Wild Charge, 149: Earthquake, 152: Giga Impact, 158: Focus Blast, 163: Hyper Beam, 166: Thunder, 171: Tera Blast, 173: Charge, 181: Knock off, 191: Uproar, 192: Focus Punch, 193: Weather Ball, 204: Double-Edge, 210: Supercell Slam, 211: Extroweb, 223: Metal Sound
Magma-like blood circulates throughout this Pokémon's body, raising its body temperature as high as 1,100 degrees Fahrenheit. Each and every time it inhales and exhales, sparks leak from its mouth and nostrils.
SR: 2.5
HP: 17(d6) AC: 11 Minimum Level Found: 1
STR: 17(+3)|DEX: 18(+4)|CON: 12(+1)|INT: 6(-2)|WIS: 10(+0)|CHA: 13(+1)
Saving Throw: STR
Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.
Vital Spirit (Hidden): This Pokémon cannot be put to sleep.
Weaknesses: Ground, Rock, Water
Resistances: Bug, Steel, Fire, Grass, Ice, Fairy
Immunities: None
Stage: 1/3 | 2 ASI
Evolves into at level 6 and into at level 10 when exposed to a Magmarizer.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Smog, Leer
Level 2: Ember, Smokescreen
Level 6: Clear Smog, Flame Wheel, Confuse Ray
Level 10: Scary Face, Fire Punch
Level 14: Lava Plume, Low Kick
Level 18: Flamethrower, Sunny Day, Fire Blast
Egg Moves: Belch, Belly Drum, Cross Chop, Dynamic Punch, Follow Me, Mach Punch
Learnable via TMs: 001: Work Up, 006: Scary Face, 007: Protect, 012: Low Kick, 013: Acid Spray, 017: Confuse Ray, 018: Thief, 024: Fire Spin, 025: Facade, 038: Flame Charge, 043: Fling, 047: Edure, 049: Sunny Day, 058: Brick Break, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 070: Sleep Talk, 083: Poison Jab, 085: Rest, 103: Substitute, 107: Will-O-Wisp, 118: Heatwave, 120: Psychic, 125: Flamethrower, 130: Helping Hand, 141: Fire Burst, 157: Overheat, 165: Flare Blitz, 171: Tera Blast, 192: Focus Punch, 195: Burning Jealousy, 204: Double-Edge, 207: Temper Flare, 224: Curse
Found near the mouth of a volcano. This fire-breather's body temperature is nearly 2,200 degrees Fahrenheit. Wavering flames similar to those of the sun appear on the surface of this Pokémon's body.
SR: 2.5
HP: 46(d8) AC: 14 Minimum Level Found: 6
STR: 19(+4)|DEX: 19(+4)|CON: 12(+1)|INT: 6(-2)|WIS: 12(+1)|CHA: 13(+1)
Saving Throw: STR
Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.
Vital Spirit (Hidden): This Pokémon cannot be put to sleep.
Weaknesses: Ground, Rock, Water
Resistances: Bug, Steel, Fire, Grass, Ice, Fairy
Immunities: None
Stage: 2/3 | 2 ASI
Evolves from at level 6 and into at level 10 when exposed to a Magmarizer.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Smog, Leer, Ember, Smokescreen, Clear Smog, Flame Wheel, Confuse Ray
Level 10: Scary Face, Fire Punch
Level 14: Lava Plume, Low Kick
Level 18: Flamethrower, Sunny Day, Fire Blast, Hyper Beam
Egg Moves: Belch, Belly Drum, Cross Chop, Dynamic Punch, Follow Me, Mach Punch
Learnable via TMs: 001: Work Up, 006: Scary Face, 007: Protect, 012: Low Kick, 013: Acid Spray, 017: Confuse Ray, 018: Thief, 024: Fire Spin, 025: Facade, 038: Flame Charge, 039: Low Sweep, 043: Fling, 047: Edure, 049: Sunny Day, 058: Brick Break, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 070: Sleep Talk, 080: Metronome, 083: Poison Jab, 085: Rest, 087: Taunt, 103: Substitute, 107: Will-O-Wisp, 118: Heatwave, 120: Psychic, 125: Flamethrower, 130: Helping Hand, 141: Fire Burst, 152: Giga Impact, 157: Overheat, 158: Focus Blast, 163: Hyper Beam, 165: Flare Blitz, 171: Tera Blast, 172: Roar, 181: Knock Off, 189: Heat Crash, 191: Uproar, 192: Focus Punch, 195: Burning Jealousy, 204: Double-Edge, 207: Temper Flare, 215: Scorching Sands, 224: Curse
They dwell in volcanic craters. It's said that only a single pair of Magmortar will inhabit any given volcano. When shooting 3,600 degree Fahrenheit fireballs from its arms, its body takes on a whitish hue from the intense heat.
SR: 2
HP: 100(d12) AC: 16 Minimum Level Found: 10
STR: 20(+5)|DEX: 18(+4)|CON: 15(+2)|INT: 6(-2)|WIS: 14(+1)|CHA: 13(+1)
Saving Throw: STR
Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.
Vital Spirit (Hidden): This Pokémon cannot be put to sleep.
Weaknesses: Ground, Rock, Water
Resistances: Bug, Steel, Fire, Grass, Ice, Fairy
Immunities: None
Stage: 3/3 | 2 ASI
Evolves from at level 10 when exposed to a Magmarizer. This is the final form of .
Starting Moves: Smog, Leer, Ember, Smokescreen, Clear Smog, Flame Wheel, Confuse Ray, Scary Face, Fire Punch
Level 14: Lava Plume, Low Kick
Level 18: Flamethrower, Sunny Day, Fire Blast, Hyper Beam
Egg Moves: Belch, Belly Drum, Cross Chop, Dynamic Punch, Follow Me, Mach Punch
Learnable via TMs: 001: Work Up, 006: Scary Face, 007: Protect, 012: Low Kick, 013: Acid Spray, 017: Confuse Ray, 018: Thief, 024: Fire Spin, 025: Facade, 028: Bulldoze, 036: Rock Tomb, 038: Flame Charge, 039: Low Sweep, 043: Fling, 047: Edure, 049: Sunny Day, 058: Brick Break, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 070: Sleep Talk, 080: Metronome, 083: Poison Jab, 084: Stomping Tantrum, 085: Rest, 087: Taunt, 103: Substitute, 107: Will-O-Wisp, 117: Hyper Voice, 118: Heatwave, 120: Psychic, 125: Flamethrower, 126: Thunderbolt, 130: Helping Hand, 141: Fire Burst, 149: Earthquake, 152: Giga Impact, 157: Overheat, 158: Focus Blast, 163: Hyper Beam, 165: Flare Blitz, 168: Solar Beam, 171: Tera Blast, 172: Roar, 181: Knock Off, 189: Heat Crash, 191: Uproar, 192: Focus Punch, 195: Burning Jealousy, 204: Double-Edge, 207: Temper Flare, 215: Scorching Sands, 224: Curse
Miltank produces highly nutritious milk, so it's been supporting the lives of people and other Pokémon since ancient times. It is said that kids who drink Miltank's milk grow up to become hearty, healthy adults.
SR: 2.5
HP: 33(d20) AC: 15 Minimum Level Found: 1
STR: 16(+3)|DEX: 18(+4)|CON: 16(+3)|INT: 6(-2)|WIS: 16(+3)|CHA: 12(+1)
Saving Throw: STR
Thick Fat: This Pokemon takes half the damage it otherwise would from Ice and Fire damage.
Scrappy: This Pokémon's Normal and Fighting type moves hit Ghost type Pokémon.
Sap Sipper (Hidden): This Pokémon takes no damage from grass-type attacks. If hit by a grass type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.
Weaknesses: Fighting
Resistances: None
Immunities: Ghost
Stage: 1/1 | 4 ASI
Starting Moves: Tackle, Growl
Level 2: Rollout, Defense Curl
Level 6: Stomp, Heal Bell
Level 10: Headbutt, Zen Headbutt
Level 14: Milk Drink, Body Slam
Level 18: Play Rough, Charm, High Horsepower
Egg Moves: Belch, Curse, Double-Edge, Hammer Arm, Helping Hand, Present, Reversal, Seismic Toss
Learnable via TMs: Focus Punch, Water Pulse, Work Up, Sunny Day, Ice Beam, Blizzard, Hyper Beam, Protect, Rain Dance, Solar Beam, Iron Tail, Thunderbolt, Thunder, Earthquake, Shadow Ball, Brick Break, Double Team, Shock Wave, Sandstorm, Rock Tomb, Facade, Rest, Attract, Focus Blast, Fling, Endure, Giga Impact, Thunder Wave, Gyro Ball, Stealth Rock, Psych Up, Rock Slide, Sleep Talk, Bulldoze, Swagger, Substitute, Surf, Strength, Rock Smash
Mimicking Chansey, Happiny will place an egg-shaped stone in its belly pouch. Happiny's willing to lend its precious round stone to those it's friendly with, but if the stone isn't returned, Happiny will cry and throw a tantrum.
SR: 5.5
HP: #(d20) AC: 10 Minimum Level Found: 1
STR: 11(+0)|DEX: 11(+0)|CON: 11(+0)|INT: 6(-2)|WIS: 12(+1)|CHA: 15(+2)
Saving Throw: STR
Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokéball.
Serene Grace: The DC to avoid a negative status condition from this Pokémon is increased by 1.
Friend Guard (Hidden): Once per long rest, when an ally within 15 feet of this Pokémon is hit by an attack, it may choose to halve the damage dealt.
Weaknesses: Fighting
Resistances: None
Immunities: Ghost
Stage: 1/3 | 2 ASI
Evolves into at level 4 when exposed to an Oval Stone during the day and into at level 9 when evolved with Loyalty +2.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Pound, Copycat, Defense Curl
Level 2: Sweet Kiss, Disarming Voice, Covet, Charm
Egg Moves: Gravity, Heal Bell, Present, Seismic Toss
Learnable via TMs: 001: Work Up, 002: Charm, 007: Protect, 019: Disarming Voice, 025: Facade, 034: Icy Wind, 041: Stored Power, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 052: Snowscape, 059: Zen Headbutt, 070: Sleep Talk, 075: Light Screen, 080: Metronome, 081: Grass Knot, 082: Thunder Wave, 085: Rest, 103: Substitute, 114: Shadow Ball, 117: Hyper Voice, 120: Psychic, 130: Helping Hand, 168: Solar Beam, 171: Tera Blast, 178: Gravity
It is said to deliver happiness. Being compassionate, it shares its eggs with injured Pokémon or people. It walks carefully to prevent its egg from breaking. However, it is extremely fast at running away.
SR: 2
HP: #(d20 x2) AC: 12 Minimum Level Found: 4
STR: 12(+1)|DEX: 13(+1)|CON: 13(+1)|INT: 6(-2)|WIS: 14(+)|CHA: 15(+2)
Saving Throw: STR
Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokéball.
Serene Grace: The DC to avoid a negative status condition from this Pokémon is increased by 1.
Healer (Hidden): As an action, this Pokémon may touch a creature to heal poison, burn, or paralysis. When it uses this ability, roll a d4. On the a result of 1 or 2, the status effect is moved to itself.
Weaknesses: Fighting
Resistances: None
Immunities: Ghost
Stage: 2/3 | 2 ASI
Evolves from at level 4 when exposed to an Oval Stone during the day and into at level 9 when evolved with Loyalty +2.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Pound, Copycat, Defense Curl, Sweet Kiss, Disarming Voice, Covet, Charm, Tail Whip, Echoed Voice
Level 6: Life Dew, Sing
Level 10: Fling, Take Down, Heal Pulse
Level 14: Helping Hand, Light Screen, Double-Edge
Level 18: Soft-Boiled, Last Resort, Healing Wish
Egg Moves: Gravity, Heal Bell, Present, Seismic Toss
Learnable via TMs: 001: Work Up, 002: Charm, 007: Protect, 011: Water Pulse, 018: Thief, 019: Disarming Voice, 020: Trailblaze, 022: Chilling Water, 025: Facade, 028: Bulldoze, 032: Swift, 034: Icy Wind, 036: Rock Tomb, 041: Stored Power, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 052: Snowscape, 058: Brick Break, 059: Zen Headbutt, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 073: Drain Punch, 075: Light Screen, 079: Dazzling Gleam, 080: Metronome, 081: Grass Knot, 082: Thunder Wave, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 098: Skill Swap, 103: Substitute, 114: Shadow Ball, 116: Stealth Rock, 117: Hyper Voice, 120: Psychic, 125: Flamethrower, 126: Thunder Bolt, 129: Calm Mind, 130: Helping Hand, 135: Ice Beam, 136: Electric Terrain, 141: Fire Burst, 143: Blizzard, 147: Wild Charge, 149: Earthquake, 152: Giga Impact, 158: Focus Blast, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 178: Gravity, 204: Double-Edge, 205: Endeavor
A kindhearted Pokémon that will care for any sick person or Pokémon until their health improves. The eggs it lays are delicious and bring good fortune to those who eat them.
SR: 2
HP: #(d20 x2) AC: 13 Minimum Level Found: 9
STR: 14(+2)|DEX: 13(+1)|CON: 15(+2)|INT: 6(-2)|WIS: 16(+)|CHA: 15(+2)
Saving Throw: STR
Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokéball.
Serene Grace: The DC to avoid a negative status condition from this Pokémon is increased by 1.
Healer (Hidden): As an action, this Pokémon may touch a creature to heal poison, burn, or paralysis. When it uses this ability, roll a d4. On the a result of 1 or 2, the status effect is moved to itself.
Weaknesses: Fighting
Resistances: None
Immunities: Ghost
Stage: 3/3 | 2 ASI
Evolves from at level 9 when evolved with Loyalty +2. It is the final form of .
Starting Moves: Pound, Copycat, Defense Curl, Sweet Kiss, Disarming Voice, Covet, Charm, Tail Whip, Echoed Voice, Life Dew, Sing
Level 10: Fling, Take Down, Heal Pulse
Level 14: Helping Hand, Light Screen, Double-Edge
Level 18: Soft-Boiled, Last Resort, Healing Wish
Egg Moves: Gravity, Heal Bell, Present, Seismic Toss
Learnable via TMs: 001: Work Up, 002: Charm, 007: Protect, 011: Water Pulse, 018: Thief, 019: Disarming Voice, 020: Trailblaze, 022: Chilling Water, 025: Facade, 028: Bulldoze, 032: Swift, 034: Icy Wind, 036: Rock Tomb, 041: Stored Power, 043: Fling, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 052: Snowscape, 058: Brick Break, 059: Zen Headbutt, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 073: Drain Punch, 075: Light Screen, 079: Dazzling Gleam, 080: Metronome, 081: Grass Knot, 082: Thunder Wave, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 098: Skill Swap, 103: Substitute, 109: Trick, 114: Shadow Ball, 116: Stealth Rock, 117: Hyper Voice, 120: Psychic, 125: Flamethrower, 126: Thunder Bolt, 129: Calm Mind, 130: Helping Hand, 135: Ice Beam, 136: Electric Terrain, 141: Fire Burst, 143: Blizzard, 147: Wild Charge, 149: Earthquake, 152: Giga Impact, 158: Focus Blast, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 178: Gravity, 192: Focus Punch, 203: Psych Up, 204: Double-Edge, 205: Endeavor, 227: Alluring Voice
Raikou embodies the speed of lightning. The roars of this Pokémon send shock waves shuddering through the air and shake the ground as if lightning bolts had come crashing down.
SR: 0.5
HP: 309(d20) AC: 13 Minimum Level Found: 20
STR: 17(+3)|DEX: 21(+5)|CON: 18(+4)|INT: 6(-2)|WIS: 14(+2)|CHA: 9(-1)
Saving Throw: DEX
Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.
Volt Absorb (Hidden): This Pokémon takes no damage from electricity or electric-type attacks. Instead, half of any electric damage done is absorbed, restoring the Pokémon's HP.
Weaknesses: Ground
Resistances: Flying, Steel, Electric
Immunities: None
Stage: 1/1 | 4 ASI
Starting Moves: Extreme Speed, Thunder Shock, Leer, Charge, Quick Attack, Spark, Bite, Calm Mind, Roar, Thunder Fang, Howl, Crunch, Extrasensory, Discharge, Reflect, Rain Dance, Thunder, Zap Cannon
Egg Moves: This Pokemon does not learn any moves by breeding
Learnable via TMs: 001: Work Up, 004: Agility, 005: Mud-Slap, 006: Scary Face, 007: Protect, 009: Thunder Fang, 020: Trailblaze, 023: Charge Beam, 025: Facade, 030: Snarl, 032: Swift, 047: Edure, 048: Volt Switch, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 066: Body Slam, 070: Sleep Talk, 072: Electro Ball, 074: Reflect, 075: Light Screen, 082: Thunder Wave, 085: Rest, 096: Eerie Impulse, 099: Iron Head, 103: Substitute, 108: Crunch, 112: Aura Sphere, 114: Shadow Ball, 126: Thunder Bolt, 129: Calm Mind, 130: Helping Hand, 136: Electric Terrain, 147: Wild Charge, 152: Giga Impact, 163: Hyper Beam, 166: Thunder, 171: Tera Blast, 172: Roar, 173: Charge, 188: Scald, 193: Weather Ball, 204: Double-Edge, 211: Electroweb, 221: Throat Chop
Entei embodies the passion of magma. This Pokémon is thought to have been born in the eruption of a volcano. It sends up massive bursts of fire that utterly consume all that they touch.
SR: 0.5
HP: 269(d20) AC: 14 Minimum Level Found: 20
STR: 20(+5)|DEX: 20(+5)|CON: 15(+2)|INT: 6(-2)|WIS: 14(+2)|CHA: 9(-1)
Saving Throw: STR
Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.
Inner Focus (Hidden): This Pokémon is immune to flinching.
Weaknesses: Ground, Rock, Water
Resistances: Bug, Steel, Fire, Grass, Ice, Fairy
Immunities: None
Stage: 1/1 | 4 ASI
Starting Moves: Ember, Leer, Stomp, Smokescreen, Sacred Fire, Extreme Speed, Flame Wheel, Bite, Calm Mind, Roar, Fire Fang, Scary Face, Crunch, Extrasensory, Lava Plume, Swagger, Sunny Day, Fire Blast, Eruption
Egg Moves: This Pokemon learns no moves by breeding
Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 008: Fire Fang, 020: Trailblaze, 024: Fire Spin, 025: Facade, 028: Bulldoze, 030: Snarl, 032: Swift, 038: Flame Charge, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 055: Dig, 066: Body Slam, 070: Sleep Talk, 084: Stomping Tantrum, 085: Rest, 099: Iron Head, 103: Substitute, 107: Will-O-Wisp, 108: Crunch, 114: Shadow Ball, 118: Heatwave, 125: Flamethrower, 129: Calm Mind, 130: Helping Hand, 134: Reversal, 141: Fire Burst, 150: Stone Edge, 152: Giga Impact, 157: Overheat, 163: Hyper Beam, 165: Flare Blitz, 168: Solar Beam, 171: Tera Blast, 172: Roar, 193: Weather Ball, 204: Double-Edge, 215: Scorching Sands
Suicune embodies the compassion of a pure spring of water. It runs across the land with gracefulness on the north wind. This Pokémon has the power to purify dirty water.
SR: 0.5
HP: 309(d20) AC: 15 Minimum Level Found: 20
STR: 16(+3)|DEX: 18(+4)|CON: 19(+4)|INT: 6(-2)|WIS: 16(++3)|CHA: 9(-1)
Saving Throw: WIS
Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.
Water Absorb (Hidden): This Pokémon takes no damage from water or water-type attacks. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.
Weaknesses: Grass, Electric
Resistances: Steel, Fire, Water, Ice
Immunities: None
Stage: 1/1 | 4 ASI
Starting Moves: Water Gun, Leer, Gust, Mist, Sheer Cold, Extreme Speed, Water Pulse, Bite, Calm Mind, Roar, Ice Fang, Tailwind, Crunch, Extrasensory, Surf, Mirror Coat, Rain Dance, Hydro Pump, Blizzard
Egg Moves: This Pokemon learns no moves by breeding
Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 010: Ice Fang, 011: Water Pulse, 020: Trailblaze, 022: Chilling Water, 025: Facade, 030: Snarl, 032: Swift, 034: Icy Wind, 046: Avalanche, 047: Edure, 050: Rain Dance, 051: Sandstorm, 052: Snowscape, 065: Air Slash, 066: Body Slam, 070: Sleep Talk, 077: Waterfall, 085: Rest, 099: Iron Head, 103: Substitute, 108: Crunch, 110: Liquidation, 113: Tailwind, 114: Shadow Ball, 123: Surf, 129: Calm Mind, 130: Helping Hand, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 152: Giga Impact, 163: Hyper Beam, 171: Tera Blast, 172: Roar, 188: Scald, 193: Weather Ball, 204: Double-Edge, 208: Whirlpool
Born underground, it eats its way through dirt to the surface, where its parents are. It doesn't deal well with the bright light it finds there.
SR: 2.5
HP: 20(d8) AC: 12 Minimum Level Found: 1
STR: 17(+3)|DEX: 12(+1)|CON: 15(+2)|INT: 8(-1)|WIS: 10(+0)|CHA: 9(-1)
Saving Throw: CON/INT
Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.
Sand Veil (Hidden): This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.
Weaknesses: Fighting, Ground, Steel, Water, Grass, Ice
Resistances: Normal, FLying, Poison, Rock, Fire
Immunities: Electric
Stage: 1/3 | 2 ASI
Evolves into at level 6 and into at level 11.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Tackle, Leer
Level 2: Rock Throw, Payback, Bite
Level 6: Scary Face, Rock Slide, Stomping Tantrum
Level 10: Screech, Smack Down
Level 14: Crunch, Earthquake, Stone Edge
Level 18: Thrash, Sandstorm, Hyper Beam
Egg Moves: Ancient Power, Assurance, Curse, Dragon Dance, Focus Energy, Iron Defense, Iron Head, Outrage, Stomp
h2>Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 025: Facade, 028: Bulldoze, 030: Snarl, 035: Mud Shot, 036: Rock Tomb, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 055: Dig, 058: Brick Break, 066: Body Slam, 070: Sleep Talk, 076: Rock Blast, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 087: Taunt, 094: Dark Pulse, 099: Iron Head, 100: Dragon Dance, 103: Substitute, 104: Iron Defense, 108: Crunch, 116: Stealth Rock, 130: Helping Hand, 133: Earth Power, 134: Reversal, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 156: Outrage, 163: Hyper Beam, 171: Tera Blast, 176: Sand Tomb, 177: Spite, 179: Smack Down, 204: Double-Edge, 224: Curse
This pupa flies around wildly by venting with great force the gas pressurized inside its body. Its shell is as hard as bedrock, and it is also very strong. Its thrashing can topple a mountain.
SR: 2.5
HP: 72(d12) AC: 15 Minimum Level Found: 6
STR: 19(+4)|DEX: 13(+1)|CON: 17(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 9(-1)
Saving Throw: CON/INT
Shed Skin: If this Pokémon is affected by a negative status ailment, they can roll a d4 at the end of each of their turns. On a result of 4, they are cured.
Weaknesses: Fighting, Ground, Steel, Water, Grass, Ice
Resistances: Normal, FLying, Poison, Rock, Fire
Immunities: Electric
Stage: 2/3 | 2 ASI
Evolves from at level 6 and into at level 11.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Starting Moves: Tackle, Leer, Rock Throw, Payback, Iron Defense, Bite, Scary Face, Rock Slide, Stomping Tantrum
Level 10: Screech, Smack Down
Level 14: Crunch, Earthquake, Stone Edge
Level 18: Thrash, Sandstorm, Hyper Beam
Egg Moves: Ancient Power, Assurance, Curse, Dragon Dance, Focus Energy, Iron Defense, Iron Head, Outrage, Stomp
Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 025: Facade, 027: Aerial Ace, 028: Bulldoze, 030: Snarl, 035: Mud Shot, 036: Rock Tomb, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 055: Dig, 058: Brick Break, 066: Body Slam, 070: Sleep Talk, 076: Rock Blast, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 087: Taunt, 094: Dark Pulse, 099: Iron Head, 100: Dragon Dance, 103: Substitute, 104: Iron Defense, 108: Crunch, 116: Stealth Rock, 130: Helping Hand, 133: Earth Power, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 156: Outrage, 163: Hyper Beam, 171: Tera Blast, 176: Sand Tomb, 177: Spite, 179: Smack Down, 186: High Horsepower, 199: Lash Out, 204: Double-Edge, 224: Curse
Tyranitar is so overwhelmingly powerful, it can bring down a whole mountain to make its nest. This Pokémon wanders about in mountains seeking new opponents to fight. If it finds an opponent that's not worthy, Tyranitar ignores it and wanders on.
SR: 2.5
HP: 190(d20) AC: 18 Minimum Level Found: 11
STR: 23(+6)|DEX: 14(+2)|CON: 20(+5)|INT: 6(-2)|WIS: 14(+2)|CHA: 11(+0)
Saving Throw:#
Sand Stream: When this Pokémon enters an outside battle, the weather immediately changes to a Sandstorm for 5 rounds. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.
Unnerve (Hidden): Opponents in combat with this Pokémon cannot eat held berries.
Weaknesses: Fighting, Ground, Bug, Steel, Water, Grass, Fairy
Resistances: Normal, FLying, Poison, Ghost, Fire, Dark
Immunities: Psychic
Stage: 3/3 | 2 ASI
Evolves from at level 11. This is the final form of .
Starting Moves: Iron Defense, Dark Pulse, Thunder Fang, Fire Fang, Ice Fang, Tackle, Leer, Rock Throw, Payback, Bite, Scary Face, Rock Slide, Stomping Tantrum, Screech, Smack Down
Level 14: Crunch, Earthquake, Stone Edge
Level 18: Thrash, Sandstorm, Hyper Beam, Giga Impact
Egg Moves: Ancient Power, Assurance, Curse, Dragon Dance, Focus Energy, Iron Defense, Iron Head, Outrage, Stomp
Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 008: Fire Fang, 009: Thunder Fang, 010: Ice Fang, 012: Low Kick, 025: Facade, 027: Aerial Ace, 028: Bulldoze, 030: Snarl, 034: Icy Wind, 035: Mud Shot, 036: Rock Tomb, 043: Fling, 044: Dragon Tail, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 055: Dig, 058: Brick Break, 061: Shadow Claw, 062: Foul Play, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 076: Rock Blast, 078: Dragon Claw, 082: Thunder Wave, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 087: Taunt, 089: Body Press, 094: Dark Pulse, 099: Iron Head, 100: Dragon Dance, 101: Power Gem, 103: Substitute, 104: Iron Defense, 108: Crunch, 115: Dark Pulse, 116: Stealth Rock, 121: Heavy Slam, 123: Surf, 125: Flamethrower, 126: Thunder Bolt, 130: Helping Hand, 133: Earth Power, 135: Ice Beam, 141: Fire Burst, 142: Hydro Pump, 143: Blizzard, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 156: Outrage, 158: Focus Blast, 163: Hyper Beam, 166: Thunder, 171: Tera Blast, 172: Roar, 176: Sand Tomb, 177: Spite, 179: Smack Down, 181: Knock off, 186: High Horsepower, 192: Focus Punch, 204: Double-Edge, 209: Muddy Water, 222: Breaking Swipe, 224: Curse, 225: Hard Press
It is said to be the guardian of the seas and sleeps in a deep-sea trench. If it flaps its wings, it is said to cause a 40-day storm.
SR: 0.5
HP: 349(d20) AC: 16 Minimum Level Found: 20
STR: 17(+3)|DEX: 21(+5)|CON: 22(+6)|INT: 10(+0)|WIS: 16(+3)|CHA: 8(-2)
Saving Throw: WIS/DEX
Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.
Multiscale (Hidden): If this Pokémon is at full health, the first damage dealt to it is halved.
Weaknesses: Rock, Ghost, Electric, Ice, Dark
Resistances: Fighting, Grass, Psychic
Immunities: Ground
Stage: 1/1 | 4 ASI
Starting Moves: Gust, Whirlwind, Weather Ball, Ancient Power, Dragon Rush, Mist, Safeguard, Calm Mind, Extrasensory, Recover, Aeroblast, Rain Dance, Hydro Pump, Future Sight, Sky Attack
Egg Moves: This Pokemon learns no moves via breeding.
Learnable via TMs: 001: Work Up, 006: Scary Face, 007: Protect, 011: Water Pulse, 014: Acrobatics, 022: Chilling Water, 023: Charge Beam, 025: Facade, 027: Aerial Ace, 032: Swift, 034: Icy Wind, 040: Air Cutter, 044: Dragon Tail, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 054: Psyschock, 059: Zen Headbutt, 065: Air Slash, 066: Body Slam, 070: Sleep Talk, 074: Reflect, 075: Light Screen, 077: Waterfall, 085: Rest, 092: Imprison, 097: Fly, 098: Skill Swap, 099: Iron Head, 103: Substitute, 109: Trick, 110: Liquidation, 111: Giga Drain, 113: Tailwind, 114: Shadow Ball, 115: Dark Pulse, 117: Hyper Voice, 120: Psychic, 123: Surf, 126: Thunder Bolt, 129: Calm Mind, 130: Helping Hand, 133: Earth Power, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 149: Earthquake, 152: Giga Impact, 160: Hurricane, 163: Hyper Beam, 164: Brave Bird, 166: Thunder, 171: Tera Blast, 193: Weather Ball, 197: Dual Wingbeat, 203: Psych Up, 204: Double-Edge, 208: Whirlpool, 217: Future Sight, 224: Curse, 228: Psychic Noise
It will reveal itself before a pure-hearted Trainer by shining its bright, rainbow-colored wings. It is said that anyone seeing it is promised eternal happiness.
SR: 0.5
HP: 329(d20) AC: 14 Minimum Level Found: 20
STR: 22(+6)|DEX: 21(+5)|CON: 20(+5)|INT: 8(-1)|WIS: 14(+2)|CHA: 8(-1)
Saving Throw: STR/DEX
Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.
Regenerator (Hidden): Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.
Weaknesses: Rock, Water, Electric
Resistances: Fighting, Bug, Steel, Fire, Grass, Fairy
Immunities: Ground
Stage: 1/1 | 4 ASI
Starting Moves: Gust, Whirlwind, Weather Ball, Ancient Power, Life Dew, Safeguard, Calm Mind, Extrasensory, Recover, Sacred Fire, Sunny Day, Fire Blast, Future Sight, Sky Attack, Overheat
Egg Moves: This Pokemon learns no moves via breeding.
Learnable via TMs: 001: Work Up, 007: Protect, 023: Charge Beam, 024: Fire Spin, 025: Facade, 027: Aerial Ace, 032: Swift, 038: Flame Charge, 040: Air Cutter, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 059: Zen Headbutt, 065: Air Slash, 066: Body Slam, 070: Sleep Talk, 074: Reflect, 075: Light Screen, 085: Rest, 092: Imprison, 097: Fly, 099: Iron Head, 103: Substitute, 107: Will-O-Wisp, 111: Giga Drain, 113: Tailwind, 114: Shadow Ball, 117: Hyper Voice, 118: Heatwave, 120: Psychic, 125: Flamethrower, 126: Thunder Bolt, 129: Calm Mind, 130: Helping Hand, 133: Earth Power, 141: Fire Burst, 149: Earthquake, 152: Giga Impact, 157: Overheat, 160: Hurricane, 163: Hyper Beam, 164: Brave Bird, 165: Flare Blitz, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 193: Weather Ball, 197: Dual Wingbeat, 203: Psych Up, 204: Double-Edge, 215: Scorching Sands, 217: Future Sight
This Pokémon has the ability to move through time. It bolsters grass and trees with its own strength, and it can heal wounds, too. Records describing it as a forest deity can be found from many different eras.
SR: 2.5
HP: 329(d20) AC: 15 Minimum Level Found: 20
STR: 18(+4)|DEX: 18(+4)|CON: 20(+5)|INT: 8(-1)|WIS: 18(+4)|CHA: 13(+1)
Saving Throw: WIS/CON
Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokéball.
Weaknesses: Flying, Poison, Bug, Ghost Fire, Ice, Dark
Resistances: Fighting, Ground, Water, Grass, Electric, Psychic
Immunities: None
Stage: 1/1 | 4 ASI
Starting Moves: Confusion, Heal Bell, Magical Leaf, Baton Pass, Ancient Power, Life Dew, Leech Seed, Recover, Future Sight, Healing Wish, Leaf Storm, Perish Song
Egg Moves: This Pokemon learns no moves via breeding.
Learnable via TMs: Water Pulse, Calm Mind, Sunny Day, Hyper Beam, Light Screen, Protect, Rain Dance, Giga Drain, Safeguard, Dazzling Gleam, Solar Beam, Psychic, Shadow Ball, Double Team, Reflect, Shock Wave, Sandstorm, Aerial Ace, Facade, Rest, Skill Swap, Energy Ball, Fling, Charge Beam, Endure, Nasty Plot, Giga Impact, Flash, Thunder Wave, Swords Dance, Stealth Rock, Psych Up, Sleep Talk, Dream Eater, Grass Knot, Swagger, U-Turn, Substitute, Trick Room, Cut