Porygon

Porygon

Porygon is an artificial Pokémon created using advanced scientific means. It can move freely through cyberspace. Since it doesn't breathe, people are excited by its potential to be useful in any environment.

SR: 2.5

HP: 20(d8)    AC: 13    Minimum Level Found: 1

STR: 17(+3)|DEX: 12(+1)|CON: 15(+2)|INT: 6(-2)|WIS: 12(+1)|CHA: 13(+1)

Saving Throw: STR


Trace: This Pokémon copies a random ability of an opponent when entering battle. The ability cannot be Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, or Zen Mode.

Download: Once per short rest, this Pokémon can choose a different damage type for one of their normal attacks.

Analytic (Hidden): After this Pokémon misses an attack, its next attack is done at advantage.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 1/3 | 2 ASI

Evolves into at level 4 when exposed to an Upgrade and into at level 6 when exposed to a Dubious Disc.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Conversion

Level 2: Recycle, Magnet Rise

Level 6: Thunder Shock, Psybeam, Conversion 2

Level 10: Agility, Recover

Level 14: Discharge, Tri Attack

Level 18: Double Edge, Lock-On, Zap Cannon

Egg Moves: This Pokemon learns no moves by breeding.

Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 016: Psybeam, 018: Thief, 023: Charge Beam, 025: Facade, 032: Swift, 034: Icy Wind, 047: Edure, 049: Sunny Day, 050: Rain Dance, 059: Zen Headbutt, 062: Foul Play, 070: Sleep Talk, 082: Thunder Wave, 085: Rest, 096: Eerie Impulse, 103: Substitute, 109: Trick, 114: Shadow Ball, 120: Psychic, 126: Thunder Bolt, 135: Ice Beam, 143: Blizzard, 152: Giga Impact, 161: Trick Room, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 173: Charge, 178: Gravity, 204: Double-Edge, 211: Electroweb

Porygon2

Porygon2

This artificial Pokémon evolved thanks to cutting-edge science. It sometimes displays behavior that is not in its programming.

SR: 2.5

HP: 53(d12)    AC: 16    Minimum Level Found: 4

STR: 19(+4)|DEX: 14(+2)|CON: 17(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 13(+1)

Saving Throw: STR


Trace: This Pokémon copies a random ability of an opponent when entering battle. The ability cannot be Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, or Zen Mode.

Download: Once per short rest, this Pokémon can choose a different damage type for one of their normal attacks.

Analytic (Hidden): After this Pokémon misses an attack, its next attack is done at advantage.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 2/3 | 2 ASI

Evolves from at level 4 when exposed to an Upgrade and into at level 6 when exposed to a Dubious Disc.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Defense Curl, Tackle, Conversion, Recycle, Magnet Rise

Level 6: Thunder Shock, Psybeam, Conversion 2

Level 10: Agility, Recover

Level 14: Discharge, Tri Attack

Level 18: Lock-On, Zap Cannon, Hyper Beam

Egg Moves: This Pokemon learns no moves by breeding.

Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 016: Psybeam, 018: Thief, 023: Charge Beam, 025: Facade, 032: Swift, 034: Icy Wind, 047: Edure, 049: Sunny Day, 050: Rain Dance, 054: Psyshock, 059: Zen Headbutt, 062: Foul Play, 070: Sleep Talk, 082: Thunder Wave, 085: Rest, 096: Eerie Impulse, 103: Substitute, 109: Trick, 114: Shadow Ball, 120: Psychic, 126: Thunder Bolt, 135: Ice Beam, 143: Blizzard, 152: Giga Impact, 161: Trick Room, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 173: Charge, 178: Gravity, 204: Double-Edge, 211: Electroweb

Porygon-Z

Porygon-Z

An additional program was installed to create a more advanced Pokémon, but it was apparently flawed. Porygon-Z moves oddly as a result.

SR: 2

HP: 66(d12)    AC: 16    Minimum Level Found: 6

STR: 20(+5)|DEX: 17(+3)|CON: 15(+2)|INT: 6(-2)|WIS: 16(+3)|CHA: 13(+1)

Saving Throw: STR


Adaptability: When this Pokémon uses a move of its own type, it may roll the damage twice and choose either total.

Download: Once per short rest, this Pokémon can choose a different damage type for one of their normal attacks.

Analytic (Hidden): After this Pokémon misses an attack, its next attack is done at advantage.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 3/3 | 2 ASI

Evolves from at level 6 when exposed to a Dubious Disc. This is the final form of


Starting Moves: Trick Room, Nasty Plot, Defense Curl, Tackle, Conversion, Recycle, Magnet Rise, Thunder Shock, Psybeam, Conversion 2

Level 10: Agility, Recover

Level 14: Discharge, Tri Attack, Double Edge

Level 18: Lock-On, Zap Cannon, Hyper Beam

Egg Moves: This Pokemon learns no moves by breeding.

Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 016: Psybeam, 018: Thief, 023: Charge Beam, 025: Facade, 032: Swift, 034: Icy Wind, 047: Edure, 049: Sunny Day, 050: Rain Dance, 054: Psyshock, 059: Zen Headbutt, 062: Foul Play, 070: Sleep Talk, 082: Thunder Wave, 085: Rest, 094: Dark Pulse, 096: Eerie Impulse, 103: Substitute, 109: Trick, 114: Shadow Ball, 120: Psychic, 126: Thunder Bolt, 135: Ice Beam, 140: Nasty Plot, 143: Blizzard, 152: Giga Impact, 161: Trick Room, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 173: Charge, 178: Gravity, 191: Uproar, 204: Double-Edge, 211: Electroweb

Happiny

Happiny

Mimicking Chansey, Happiny will place an egg-shaped stone in its belly pouch. Happiny's willing to lend its precious round stone to those it's friendly with, but if the stone isn't returned, Happiny will cry and throw a tantrum.

SR: 5.5

HP: #(d20)    AC: 10    Minimum Level Found: 1

STR: 11(+0)|DEX: 11(+0)|CON: 11(+0)|INT: 6(-2)|WIS: 12(+1)|CHA: 15(+2)

Saving Throw: STR


Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokéball.

Serene Grace: The DC to avoid a negative status condition from this Pokémon is increased by 1.

Friend Guard (Hidden): Once per long rest, when an ally within 15 feet of this Pokémon is hit by an attack, it may choose to halve the damage dealt.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 1/3 | 2 ASI

Evolves into at level 4 when exposed to an Oval Stone during the day and into at level 9 when evolved with Loyalty +2.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Pound, Copycat, Defense Curl

Level 2: Sweet Kiss, Disarming Voice, Covet, Charm

Egg Moves: Gravity, Heal Bell, Present, Seismic Toss

Learnable via TMs: 001: Work Up, 002: Charm, 007: Protect, 019: Disarming Voice, 025: Facade, 034: Icy Wind, 041: Stored Power, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 052: Snowscape, 059: Zen Headbutt, 070: Sleep Talk, 075: Light Screen, 080: Metronome, 081: Grass Knot, 082: Thunder Wave, 085: Rest, 103: Substitute, 114: Shadow Ball, 117: Hyper Voice, 120: Psychic, 130: Helping Hand, 168: Solar Beam, 171: Tera Blast, 178: Gravity

Chansey

Chansey

It is said to deliver happiness. Being compassionate, it shares its eggs with injured Pokémon or people. It walks carefully to prevent its egg from breaking. However, it is extremely fast at running away.

SR: 2

HP: #(d20 x2)    AC: 12    Minimum Level Found: 4

STR: 12(+1)|DEX: 13(+1)|CON: 13(+1)|INT: 6(-2)|WIS: 14(+)|CHA: 15(+2)

Saving Throw: STR


Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokéball.

Serene Grace: The DC to avoid a negative status condition from this Pokémon is increased by 1.

Healer (Hidden): As an action, this Pokémon may touch a creature to heal poison, burn, or paralysis. When it uses this ability, roll a d4. On the a result of 1 or 2, the status effect is moved to itself.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 2/3 | 2 ASI

Evolves from at level 4 when exposed to an Oval Stone during the day and into at level 9 when evolved with Loyalty +2.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Pound, Copycat, Defense Curl, Sweet Kiss, Disarming Voice, Covet, Charm, Tail Whip, Echoed Voice

Level 6: Life Dew, Sing

Level 10: Fling, Take Down, Heal Pulse

Level 14: Helping Hand, Light Screen, Double-Edge

Level 18: Soft-Boiled, Last Resort, Healing Wish

Egg Moves: Gravity, Heal Bell, Present, Seismic Toss

Learnable via TMs: 001: Work Up, 002: Charm, 007: Protect, 011: Water Pulse, 018: Thief, 019: Disarming Voice, 020: Trailblaze, 022: Chilling Water, 025: Facade, 028: Bulldoze, 032: Swift, 034: Icy Wind, 036: Rock Tomb, 041: Stored Power, 043: Fling, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 052: Snowscape, 058: Brick Break, 059: Zen Headbutt, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 073: Drain Punch, 075: Light Screen, 079: Dazzling Gleam, 080: Metronome, 081: Grass Knot, 082: Thunder Wave, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 098: Skill Swap, 103: Substitute, 114: Shadow Ball, 116: Stealth Rock, 117: Hyper Voice, 120: Psychic, 125: Flamethrower, 126: Thunder Bolt, 129: Calm Mind, 130: Helping Hand, 135: Ice Beam, 136: Electric Terrain, 141: Fire Burst, 143: Blizzard, 147: Wild Charge, 149: Earthquake, 152: Giga Impact, 158: Focus Blast, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 178: Gravity, 204: Double-Edge, 205: Endeavor

Blissey

Blissey

A kindhearted Pokémon that will care for any sick person or Pokémon until their health improves. The eggs it lays are delicious and bring good fortune to those who eat them.

SR: 2

HP: #(d20 x2)    AC: 13    Minimum Level Found: 9

STR: 14(+2)|DEX: 13(+1)|CON: 15(+2)|INT: 6(-2)|WIS: 16(+)|CHA: 15(+2)

Saving Throw: STR


Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokéball.

Serene Grace: The DC to avoid a negative status condition from this Pokémon is increased by 1.

Healer (Hidden): As an action, this Pokémon may touch a creature to heal poison, burn, or paralysis. When it uses this ability, roll a d4. On the a result of 1 or 2, the status effect is moved to itself.

Weaknesses: Fighting

Resistances: None

Immunities: Ghost

Stage: 3/3 | 2 ASI

Evolves from at level 9 when evolved with Loyalty +2. It is the final form of .


Starting Moves: Pound, Copycat, Defense Curl, Sweet Kiss, Disarming Voice, Covet, Charm, Tail Whip, Echoed Voice, Life Dew, Sing

Level 10: Fling, Take Down, Heal Pulse

Level 14: Helping Hand, Light Screen, Double-Edge

Level 18: Soft-Boiled, Last Resort, Healing Wish

Egg Moves: Gravity, Heal Bell, Present, Seismic Toss

Learnable via TMs: 001: Work Up, 002: Charm, 007: Protect, 011: Water Pulse, 018: Thief, 019: Disarming Voice, 020: Trailblaze, 022: Chilling Water, 025: Facade, 028: Bulldoze, 032: Swift, 034: Icy Wind, 036: Rock Tomb, 041: Stored Power, 043: Fling, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 052: Snowscape, 058: Brick Break, 059: Zen Headbutt, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 073: Drain Punch, 075: Light Screen, 079: Dazzling Gleam, 080: Metronome, 081: Grass Knot, 082: Thunder Wave, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 098: Skill Swap, 103: Substitute, 109: Trick, 114: Shadow Ball, 116: Stealth Rock, 117: Hyper Voice, 120: Psychic, 125: Flamethrower, 126: Thunder Bolt, 129: Calm Mind, 130: Helping Hand, 135: Ice Beam, 136: Electric Terrain, 141: Fire Burst, 143: Blizzard, 147: Wild Charge, 149: Earthquake, 152: Giga Impact, 158: Focus Blast, 163: Hyper Beam, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 178: Gravity, 192: Focus Punch, 203: Psych Up, 204: Double-Edge, 205: Endeavor, 227: Alluring Voice

Raikou

Raikou

Raikou embodies the speed of lightning. The roars of this Pokémon send shock waves shuddering through the air and shake the ground as if lightning bolts had come crashing down.

SR: 0.5

HP: 309(d20)    AC: 13    Minimum Level Found: 20

STR: 17(+3)|DEX: 21(+5)|CON: 18(+4)|INT: 6(-2)|WIS: 14(+2)|CHA: 9(-1)

Saving Throw: DEX


Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Volt Absorb (Hidden): This Pokémon takes no damage from electricity or electric-type attacks. Instead, half of any electric damage done is absorbed, restoring the Pokémon's HP.

Weaknesses: Ground

Resistances: Flying, Steel, Electric

Immunities: None

Stage: 1/1 | 4 ASI


Starting Moves: Extreme Speed, Thunder Shock, Leer, Charge, Quick Attack, Spark, Bite, Calm Mind, Roar, Thunder Fang, Howl, Crunch, Extrasensory, Discharge, Reflect, Rain Dance, Thunder, Zap Cannon

Egg Moves: This Pokemon does not learn any moves by breeding

Learnable via TMs: 001: Work Up, 004: Agility, 005: Mud-Slap, 006: Scary Face, 007: Protect, 009: Thunder Fang, 020: Trailblaze, 023: Charge Beam, 025: Facade, 030: Snarl, 032: Swift, 047: Edure, 048: Volt Switch, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 066: Body Slam, 070: Sleep Talk, 072: Electro Ball, 074: Reflect, 075: Light Screen, 082: Thunder Wave, 085: Rest, 096: Eerie Impulse, 099: Iron Head, 103: Substitute, 108: Crunch, 112: Aura Sphere, 114: Shadow Ball, 126: Thunder Bolt, 129: Calm Mind, 130: Helping Hand, 136: Electric Terrain, 147: Wild Charge, 152: Giga Impact, 163: Hyper Beam, 166: Thunder, 171: Tera Blast, 172: Roar, 173: Charge, 188: Scald, 193: Weather Ball, 204: Double-Edge, 211: Electroweb, 221: Throat Chop

Entei

Entei

Entei embodies the passion of magma. This Pokémon is thought to have been born in the eruption of a volcano. It sends up massive bursts of fire that utterly consume all that they touch.

SR: 0.5

HP: 269(d20)    AC: 14    Minimum Level Found: 20

STR: 20(+5)|DEX: 20(+5)|CON: 15(+2)|INT: 6(-2)|WIS: 14(+2)|CHA: 9(-1)

Saving Throw: STR


Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Inner Focus (Hidden): This Pokémon is immune to flinching.

Weaknesses: Ground, Rock, Water

Resistances: Bug, Steel, Fire, Grass, Ice, Fairy

Immunities: None

Stage: 1/1 | 4 ASI


Starting Moves: Ember, Leer, Stomp, Smokescreen, Sacred Fire, Extreme Speed, Flame Wheel, Bite, Calm Mind, Roar, Fire Fang, Scary Face, Crunch, Extrasensory, Lava Plume, Swagger, Sunny Day, Fire Blast, Eruption

Egg Moves: This Pokemon learns no moves by breeding

Learnable via TMs: 001: Work Up, 004: Agility, 006: Scary Face, 007: Protect, 008: Fire Fang, 020: Trailblaze, 024: Fire Spin, 025: Facade, 028: Bulldoze, 030: Snarl, 032: Swift, 038: Flame Charge, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 055: Dig, 066: Body Slam, 070: Sleep Talk, 084: Stomping Tantrum, 085: Rest, 099: Iron Head, 103: Substitute, 107: Will-O-Wisp, 108: Crunch, 114: Shadow Ball, 118: Heatwave, 125: Flamethrower, 129: Calm Mind, 130: Helping Hand, 134: Reversal, 141: Fire Burst, 150: Stone Edge, 152: Giga Impact, 157: Overheat, 163: Hyper Beam, 165: Flare Blitz, 168: Solar Beam, 171: Tera Blast, 172: Roar, 193: Weather Ball, 204: Double-Edge, 215: Scorching Sands

Suicune

Suicune

Suicune embodies the compassion of a pure spring of water. It runs across the land with gracefulness on the north wind. This Pokémon has the power to purify dirty water.

SR: 0.5

HP: 309(d20)    AC: 15    Minimum Level Found: 20

STR: 16(+3)|DEX: 18(+4)|CON: 19(+4)|INT: 6(-2)|WIS: 16(++3)|CHA: 9(-1)

Saving Throw: WIS


Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Water Absorb (Hidden): This Pokémon takes no damage from water or water-type attacks. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.

Weaknesses: Grass, Electric

Resistances: Steel, Fire, Water, Ice

Immunities: None

Stage: 1/1 | 4 ASI


Starting Moves: Water Gun, Leer, Gust, Mist, Sheer Cold, Extreme Speed, Water Pulse, Bite, Calm Mind, Roar, Ice Fang, Tailwind, Crunch, Extrasensory, Surf, Mirror Coat, Rain Dance, Hydro Pump, Blizzard

Egg Moves: This Pokemon learns no moves by breeding

Learnable via TMs: 001: Work Up, 004: Agility, 007: Protect, 010: Ice Fang, 011: Water Pulse, 020: Trailblaze, 022: Chilling Water, 025: Facade, 030: Snarl, 032: Swift, 034: Icy Wind, 046: Avalanche, 047: Edure, 050: Rain Dance, 051: Sandstorm, 052: Snowscape, 065: Air Slash, 066: Body Slam, 070: Sleep Talk, 077: Waterfall, 085: Rest, 099: Iron Head, 103: Substitute, 108: Crunch, 110: Liquidation, 113: Tailwind, 114: Shadow Ball, 123: Surf, 129: Calm Mind, 130: Helping Hand, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 152: Giga Impact, 163: Hyper Beam, 171: Tera Blast, 172: Roar, 188: Scald, 193: Weather Ball, 204: Double-Edge, 208: Whirlpool

Larvitar

Larvitar

/

Born underground, it eats its way through dirt to the surface, where its parents are. It doesn't deal well with the bright light it finds there.

SR: 2.5

HP: 20(d8)    AC: 12    Minimum Level Found: 1

STR: 17(+3)|DEX: 12(+1)|CON: 15(+2)|INT: 8(-1)|WIS: 10(+0)|CHA: 9(-1)

Saving Throw: CON/INT


Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.

Sand Veil (Hidden): This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.

Weaknesses: Fighting, Ground, Steel, Water, Grass, Ice

Resistances: Normal, FLying, Poison, Rock, Fire

Immunities: Electric

Stage: 1/3 | 2 ASI

Evolves into at level 6 and into at level 11.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Leer

Level 2: Rock Throw, Payback, Bite

Level 6: Scary Face, Rock Slide, Stomping Tantrum

Level 10: Screech, Smack Down

Level 14: Crunch, Earthquake, Stone Edge

Level 18: Thrash, Sandstorm, Hyper Beam

Egg Moves: Ancient Power, Assurance, Curse, Dragon Dance, Focus Energy, Iron Defense, Iron Head, Outrage, Stomp

h2>Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 025: Facade, 028: Bulldoze, 030: Snarl, 035: Mud Shot, 036: Rock Tomb, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 055: Dig, 058: Brick Break, 066: Body Slam, 070: Sleep Talk, 076: Rock Blast, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 087: Taunt, 094: Dark Pulse, 099: Iron Head, 100: Dragon Dance, 103: Substitute, 104: Iron Defense, 108: Crunch, 116: Stealth Rock, 130: Helping Hand, 133: Earth Power, 134: Reversal, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 156: Outrage, 163: Hyper Beam, 171: Tera Blast, 176: Sand Tomb, 177: Spite, 179: Smack Down, 204: Double-Edge, 224: Curse

Pupitar

Pupiitar

/

This pupa flies around wildly by venting with great force the gas pressurized inside its body. Its shell is as hard as bedrock, and it is also very strong. Its thrashing can topple a mountain.

SR: 2.5

HP: 72(d12)    AC: 15    Minimum Level Found: 6

STR: 19(+4)|DEX: 13(+1)|CON: 17(+3)|INT: 6(-2)|WIS: 14(+2)|CHA: 9(-1)

Saving Throw: CON/INT


Shed Skin: If this Pokémon is affected by a negative status ailment, they can roll a d4 at the end of each of their turns. On a result of 4, they are cured.

Weaknesses: Fighting, Ground, Steel, Water, Grass, Ice

Resistances: Normal, FLying, Poison, Rock, Fire

Immunities: Electric

Stage: 2/3 | 2 ASI

Evolves from at level 6 and into at level 11.

When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).


Starting Moves: Tackle, Leer, Rock Throw, Payback, Iron Defense, Bite, Scary Face, Rock Slide, Stomping Tantrum

Level 10: Screech, Smack Down

Level 14: Crunch, Earthquake, Stone Edge

Level 18: Thrash, Sandstorm, Hyper Beam

Egg Moves: Ancient Power, Assurance, Curse, Dragon Dance, Focus Energy, Iron Defense, Iron Head, Outrage, Stomp

Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 025: Facade, 027: Aerial Ace, 028: Bulldoze, 030: Snarl, 035: Mud Shot, 036: Rock Tomb, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 055: Dig, 058: Brick Break, 066: Body Slam, 070: Sleep Talk, 076: Rock Blast, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 087: Taunt, 094: Dark Pulse, 099: Iron Head, 100: Dragon Dance, 103: Substitute, 104: Iron Defense, 108: Crunch, 116: Stealth Rock, 130: Helping Hand, 133: Earth Power, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 156: Outrage, 163: Hyper Beam, 171: Tera Blast, 176: Sand Tomb, 177: Spite, 179: Smack Down, 186: High Horsepower, 199: Lash Out, 204: Double-Edge, 224: Curse

Tyranitar

Tyranitar

/

Tyranitar is so overwhelmingly powerful, it can bring down a whole mountain to make its nest. This Pokémon wanders about in mountains seeking new opponents to fight. If it finds an opponent that's not worthy, Tyranitar ignores it and wanders on.

SR: 2.5

HP: 190(d20)    AC: 18    Minimum Level Found: 11

STR: 23(+6)|DEX: 14(+2)|CON: 20(+5)|INT: 6(-2)|WIS: 14(+2)|CHA: 11(+0)

Saving Throw:#


Sand Stream: When this Pokémon enters an outside battle, the weather immediately changes to a Sandstorm for 5 rounds. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.

Unnerve (Hidden): Opponents in combat with this Pokémon cannot eat held berries.

Weaknesses: Fighting, Ground, Bug, Steel, Water, Grass, Fairy

Resistances: Normal, FLying, Poison, Ghost, Fire, Dark

Immunities: Psychic

Stage: 3/3 | 2 ASI

Evolves from at level 11. This is the final form of .


Starting Moves: Iron Defense, Dark Pulse, Thunder Fang, Fire Fang, Ice Fang, Tackle, Leer, Rock Throw, Payback, Bite, Scary Face, Rock Slide, Stomping Tantrum, Screech, Smack Down

Level 14: Crunch, Earthquake, Stone Edge

Level 18: Thrash, Sandstorm, Hyper Beam, Giga Impact

Egg Moves: Ancient Power, Assurance, Curse, Dragon Dance, Focus Energy, Iron Defense, Iron Head, Outrage, Stomp

Learnable via TMs: 001: Work Up, 005: Mud-Slap, 006: Scary Face, 007: Protect, 008: Fire Fang, 009: Thunder Fang, 010: Ice Fang, 012: Low Kick, 025: Facade, 027: Aerial Ace, 028: Bulldoze, 030: Snarl, 034: Icy Wind, 035: Mud Shot, 036: Rock Tomb, 043: Fling, 044: Dragon Tail, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 055: Dig, 058: Brick Break, 061: Shadow Claw, 062: Foul Play, 066: Body Slam, 067: Fire Punch, 068: Thunder Punch, 069: Ice Punch, 070: Sleep Talk, 076: Rock Blast, 078: Dragon Claw, 082: Thunder Wave, 084: Stomping Tantrum, 085: Rest, 086: Rock Slide, 087: Taunt, 089: Body Press, 094: Dark Pulse, 099: Iron Head, 100: Dragon Dance, 101: Power Gem, 103: Substitute, 104: Iron Defense, 108: Crunch, 115: Dark Pulse, 116: Stealth Rock, 121: Heavy Slam, 123: Surf, 125: Flamethrower, 126: Thunder Bolt, 130: Helping Hand, 133: Earth Power, 135: Ice Beam, 141: Fire Burst, 142: Hydro Pump, 143: Blizzard, 149: Earthquake, 150: Stone Edge, 152: Giga Impact, 156: Outrage, 158: Focus Blast, 163: Hyper Beam, 166: Thunder, 171: Tera Blast, 172: Roar, 176: Sand Tomb, 177: Spite, 179: Smack Down, 181: Knock off, 186: High Horsepower, 192: Focus Punch, 204: Double-Edge, 209: Muddy Water, 222: Breaking Swipe, 224: Curse, 225: Hard Press

Lugia

Lugia

/

It is said to be the guardian of the seas and sleeps in a deep-sea trench. If it flaps its wings, it is said to cause a 40-day storm.

SR: 0.5

HP: 349(d20)    AC: 16    Minimum Level Found: 20

STR: 17(+3)|DEX: 21(+5)|CON: 22(+6)|INT: 10(+0)|WIS: 16(+3)|CHA: 8(-2)

Saving Throw: WIS/DEX


Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Multiscale (Hidden): If this Pokémon is at full health, the first damage dealt to it is halved.

Weaknesses: Rock, Ghost, Electric, Ice, Dark

Resistances: Fighting, Grass, Psychic

Immunities: Ground

Stage: 1/1 | 4 ASI


Starting Moves: Gust, Whirlwind, Weather Ball, Ancient Power, Dragon Rush, Mist, Safeguard, Calm Mind, Extrasensory, Recover, Aeroblast, Rain Dance, Hydro Pump, Future Sight, Sky Attack

Egg Moves: This Pokemon learns no moves via breeding.

Learnable via TMs: 001: Work Up, 006: Scary Face, 007: Protect, 011: Water Pulse, 014: Acrobatics, 022: Chilling Water, 023: Charge Beam, 025: Facade, 027: Aerial Ace, 032: Swift, 034: Icy Wind, 040: Air Cutter, 044: Dragon Tail, 046: Avalanche, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 054: Psyschock, 059: Zen Headbutt, 065: Air Slash, 066: Body Slam, 070: Sleep Talk, 074: Reflect, 075: Light Screen, 077: Waterfall, 085: Rest, 092: Imprison, 097: Fly, 098: Skill Swap, 099: Iron Head, 103: Substitute, 109: Trick, 110: Liquidation, 111: Giga Drain, 113: Tailwind, 114: Shadow Ball, 115: Dark Pulse, 117: Hyper Voice, 120: Psychic, 123: Surf, 126: Thunder Bolt, 129: Calm Mind, 130: Helping Hand, 133: Earth Power, 135: Ice Beam, 142: Hydro Pump, 143: Blizzard, 149: Earthquake, 152: Giga Impact, 160: Hurricane, 163: Hyper Beam, 164: Brave Bird, 166: Thunder, 171: Tera Blast, 193: Weather Ball, 197: Dual Wingbeat, 203: Psych Up, 204: Double-Edge, 208: Whirlpool, 217: Future Sight, 224: Curse, 228: Psychic Noise

Ho-Oh

Ho-Oh

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It will reveal itself before a pure-hearted Trainer by shining its bright, rainbow-colored wings. It is said that anyone seeing it is promised eternal happiness.

SR: 0.5

HP: 329(d20)    AC: 14    Minimum Level Found: 20

STR: 22(+6)|DEX: 21(+5)|CON: 20(+5)|INT: 8(-1)|WIS: 14(+2)|CHA: 8(-1)

Saving Throw: STR/DEX


Pressure: Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.

Regenerator (Hidden): Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.

Weaknesses: Rock, Water, Electric

Resistances: Fighting, Bug, Steel, Fire, Grass, Fairy

Immunities: Ground

Stage: 1/1 | 4 ASI


Starting Moves: Gust, Whirlwind, Weather Ball, Ancient Power, Life Dew, Safeguard, Calm Mind, Extrasensory, Recover, Sacred Fire, Sunny Day, Fire Blast, Future Sight, Sky Attack, Overheat

Egg Moves: This Pokemon learns no moves via breeding.

Learnable via TMs: 001: Work Up, 007: Protect, 023: Charge Beam, 024: Fire Spin, 025: Facade, 027: Aerial Ace, 032: Swift, 038: Flame Charge, 040: Air Cutter, 047: Edure, 049: Sunny Day, 050: Rain Dance, 051: Sandstorm, 059: Zen Headbutt, 065: Air Slash, 066: Body Slam, 070: Sleep Talk, 074: Reflect, 075: Light Screen, 085: Rest, 092: Imprison, 097: Fly, 099: Iron Head, 103: Substitute, 107: Will-O-Wisp, 111: Giga Drain, 113: Tailwind, 114: Shadow Ball, 117: Hyper Voice, 118: Heatwave, 120: Psychic, 125: Flamethrower, 126: Thunder Bolt, 129: Calm Mind, 130: Helping Hand, 133: Earth Power, 141: Fire Burst, 149: Earthquake, 152: Giga Impact, 157: Overheat, 160: Hurricane, 163: Hyper Beam, 164: Brave Bird, 165: Flare Blitz, 166: Thunder, 168: Solar Beam, 171: Tera Blast, 193: Weather Ball, 197: Dual Wingbeat, 203: Psych Up, 204: Double-Edge, 215: Scorching Sands, 217: Future Sight

Celebi

Celebi

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This Pokémon has the ability to move through time. It bolsters grass and trees with its own strength, and it can heal wounds, too. Records describing it as a forest deity can be found from many different eras.

SR: 2.5

HP: 329(d20)    AC: 15    Minimum Level Found: 20

STR: 18(+4)|DEX: 18(+4)|CON: 20(+5)|INT: 8(-1)|WIS: 18(+4)|CHA: 13(+1)

Saving Throw: WIS/CON


Natural Cure: This Pokémon is cured of negative status ailments upon returning to its Pokéball.

Weaknesses: Flying, Poison, Bug, Ghost Fire, Ice, Dark

Resistances: Fighting, Ground, Water, Grass, Electric, Psychic

Immunities: None

Stage: 1/1 | 4 ASI


Starting Moves: Confusion, Heal Bell, Magical Leaf, Baton Pass, Ancient Power, Life Dew, Leech Seed, Recover, Future Sight, Healing Wish, Leaf Storm, Perish Song

Egg Moves: This Pokemon learns no moves via breeding.

Learnable via TMs: Water Pulse, Calm Mind, Sunny Day, Hyper Beam, Light Screen, Protect, Rain Dance, Giga Drain, Safeguard, Dazzling Gleam, Solar Beam, Psychic, Shadow Ball, Double Team, Reflect, Shock Wave, Sandstorm, Aerial Ace, Facade, Rest, Skill Swap, Energy Ball, Fling, Charge Beam, Endure, Nasty Plot, Giga Impact, Flash, Thunder Wave, Swords Dance, Stealth Rock, Psych Up, Sleep Talk, Dream Eater, Grass Knot, Swagger, U-Turn, Substitute, Trick Room, Cut